February 17, 2018

Getting Our Story Straight

            Running a little late this week.  Again.  Crazy busy these past few days.  Craig DiLouie was here in southern California, so we hung out for a day. Then there was Valentine’s Day.  And if you haven’t seen Black Pantheryet I highly recommend it.  Fantastic movie.
            Oh, plus a couple of outlines for new projects, too…
            Anyway…
            This past week at the Writers Coffeehouse I babbled on about different forms of structure and how they work together.  I haven’t really gone into that here in a couple of years, so I figured now might be a good time.  While it’s all fresh in my mind.
            Fair warning—this is kind of a sprawling topic so it’s going to spread out over the next two posts as well as this one.  I also may use a few terms in ways of which your MFA writing professor would not approve.  But I’ll do my best to be clear, despite all that.
            Speaking of professors…
            Structureis one of those terms that gets thrown around a lot when we’re talking about writing.  Sometimes in a generic sense, like that last sentence, other times in much more specific ways. You may have heard gurus talk about narrative structure, dramatic structure, three-act structure, or maybe even four- and five-act structure (if you’ve been dabbling with screenwriting a bit).
            An important thing to be clear about before we go too far—all of these are very different things.  I think this is why people get confused about structure sometimes.  A lot of things fall into this general category, and while some of them are vital to the storytelling process… some aren’t.  And it doesn’t help when “expert” gurus try to conflate them.  I read an article once where one guy was trying to use the five-act structure of television shows to demonstrate that three-act structure was an obsolete form (ProTip–it’s not).
            When we talk about structure, we’re talking about the underlying framework of a story.  The skeletal system, or maybe the nervous system, depending on how you want to look at it.  And, just like with anatomy (or architecture or programming) there can be more than one underlying system. And they all work together to make a functioning person. Or house.  Or story.
            It’s key to note that all these systems (or structures) are not the same. Sometimes things will overlap and serve multiple purposes. Sometimes they won’t. And, as I mentioned above, just because something worked in that story doesn’t mean it’ll work in my story.
            Okay.  Got all that?
            Good.  Get ready to take a few notes
           The three main structures in a story, for our purposes these next few weeks, are linearstructure, narrative structure, and dramatic structure.  They all interact and work with each other.  Just like with anatomy, if two elements are strong and one is weak, a story won’t be able to support itself.  So it’s important that I have a good grasp of all three and understand how they work.
            The one we’re going to deal with this week is linear structure.  Simply put, it’s how my characters experience the story.  There’s a Russian literary term for this called fabula.  Another term you may have heard for this is continuity.  Thursday leads to Friday which leads to Saturday.  Breakfast, coffee break, lunch, dinner.  Birth, childhood, college years, adulthood, middle age, old age, death.
            There’s a simple reason linear structure is so important.  Almost all of us are experts with it.  That’s because linear order is how we experience things all the time, every day.  We notice when effect comes before cause, even if the story gives them to us out of order.  A good way to think of linear structure, as I mentioned above, is a timeline.  When detectives break down the clues of a crime, them may discover them out of order, but it doesn’t change the order the events actually happened in.  If I’m writing a story—even if I’m telling the story in a non-linear fashion—there still needs to be a linear structure. 
            A good way to test the linear structure of my story (a method I’ve mentioned before) is to arrange all the flashbacks, flash-forwards, recollections, frames, and other devices in chronological order.  My story should still make logical sense like this, even if it’s lost some dramatic weight this way (more on that later).  If my story elements don’t work like this (if effect comes before cause, or if people know things before they learn them), it means I’ve messed up my linear structure.
            Now, I want to mention a specific example where linear structure gets messed up a lot– time travel.
            In a time travel story, it’s very likely there’ll be multiple linear structures.  My time traveler might be experiencing Thursday, Friday, then Wednesday, and then Thursday again.  They’re still experiencing four days in a row, though—even if their friends and coworkers are only having three. And their three are Wednesday-Thursday-Friday.
            I mentioned this diagram at the Coffeehouse on Sunday. It’s a pair of timelines featuring two characters from Doctor Who—Jack Harkness and the Doctor himself.  I’ve marked a few key, mutual events in their lives.
            Jack’s life is pretty straightforward, for our purposes here.  A is when young Jack first meets the Ninth Doctor and decides to travel with him for a while.  B is when he later encounters the Tenth Doctor and Martha.  C is when they all briefly meet again a year or so later to stop Davros and the Daleks.  They meet again (D) much, much later in Jack’s life.  And Eis when the Doctor’s there for Jack’s death at the ripe old age of twenty billion or so (mild spoilers, sorry). 
            That’s a pretty normal, linear timeline.  Young to old.  The one most of us have (just slightly exaggerated in his case).
            Now… look at the Doctor’s.  This is the linear structure of the show because we (the audience) are following the Doctor around (more on this next week).  He travels in time, though, so he meets Jack in kind of an odd order.  First time for him isn’t the first time for Jack, and vice-versa.  But it’s still a logical, linear order for the Doctor—he’s living his own timeline, A-B-C-D-E, just like Jack.  A and B are the Ninth Doctor, C through E are the Tenth.
            Make sense?
           Y’see, Timmy, no matter what order I decide to tell things in, the characters are experiencing the story in linear order.  If halfway through my book one of my character flashes back to what happened a week ago, this isn’t new information for him or her—it happened a week ago.  So all of their actions and reactions up until that flashback should take that information into account.
            It sounds pretty straightforward and it really is.  Linear structure is going to be the easiest of the three forms I blab about over the next few weeks because it’s logical and objective.  But, alas, people still mess it up all the time.  And the mistakes are usually because of… narrative structure.
            But we’ll talk about that next week.
            Until then, go write.
January 11, 2018 / 1 Comment

What They Know

            There’s an empathy issue I see crop up a fair amount of time, and I ran into it a few times back in my film days, too.  I just hit a big patch of it recently, and it was while I was working on a pitch/outline that also kind of skirted around it.  So I figured it was worth talking about a bit here.
            That big patch I mentioned was a werewolf anthology I read (some monster names may have been changed to protect the innocent).  One of the things that amazed me was how many of the stories had a “big twist” which turned out to be—ready for it?—this is a werewolf story!  Some of these were pretty good… but I still ended up twiddling my fingers once it became apparent where things were heading and I had to wait for the narrative to get there.
            Now, granted, in this particular case a fair share of the blame for that falls on the editor.  Why would I accept a story for my anthology that’s undercut by… well, the very nature of the anthology?  That just seems like a bad idea.
            But why submit such a story, either? Shouldn’t I, the writer, immediately realize that anyone who picks up the anthology is already going to be clued in to my big reveal?  And shouldn’t I be aware of the failings that creates in my story?
            Either way you look at it, nobody’s thinking about what the readers are going to know when they sit down with this story.
            Simple truth is, what my audience knows affects what kind of story I can tell.  It’s going to affect my structure. Maybe even my genre.
            No, seriously.  Imagine trying to write a mystery story where we all know who the murderer is from the very start.  Before we even pick up the book.  If I try to tell that story in a normal mystery format with normal mystery tropes, it’s going to collapse really fast.  The whole structure of mysteries is based around the audience not knowing certain things, so if they already know them… well, that’s going to be a tough sell.
            Remember that pitch/ outline I mentioned?  It’s loosely inspired by an old ‘50s sci-fi movie.  But one of the big issues is that the “science” that drives most of the story in that movie is just awful.  Oh, it might’ve been borderline acceptable back in the day, but these days my niece could poke a dozen holes in.  And she’s a high school freshman. In Texas!
            That’s how weak the science is.
            So if I want to tell that story now, I’ll need to change a lot of things.  Those rationales and explanations just won’t hold with modern readers because they know better.  It’ll kill their suspension of disbelief almost immediately and they’ll give up on my story before they get to chapter five.
            And I don’t write big chapters.
            As I mentioned above, both of these examples deal with an empathy issue.  I have to be aware of what my audience knows.  What’s common knowledge, what’s obvious, and what sort of thing they’re already aware of.  And I need to understand how that knowledge is going to affect the reception and dramatic structure of my story.  Something they already know can’t be a surprise, and something they know is wrong can’t support a string of plot points.
            Please note an important difference here. Wrong doesn’t mean not real.  I can propose tons of alternate histories or secret societies or fringe science breakthroughs. I’d love to give you guidelines for making up planets or technologies or imaginary animals.  But the simple truth is… it’s an empathy thing.  Every thread in every story is going to be unique and different in how I present it and how you receive it.
            Semi-related—this is also why spoilers suck so much.  They literally change the story I’m telling (or reading) because they change what the reader knows. 
            For example…
            I’m going to spoil The Sixth Sense, so if you haven’t seen it, stop reading now and go watch it. No, seriously, go.  The whole point of this is how knowing things can mess up how you receive a story, so if you keep reading you’ll never be able to watch The Sixth Sense the way you’re supposed to.  NEVER.  If you’ve somehow managed to avoid it until now, I don’t want to be the one to take it away from you, so stop reading.
            STOP!
            NOW!!
            Okay, now that those folks are gone…
            That big reveal at the end of The Sixth Sense is a jaw-dropping moment when we hit it for the first time.   But if we go in already knowing Bruce Willis has been dead all along, this is a very different story.  It’s almost an afterschool special.  “The Boy and his Phantom Psychologist,” Thursday at four on ABC.
            More to the point, that ending doesn’t have the dramatic weight it would without that knowledge. And it never can.  We can’t unlearn things, much as we’d like to.
            Once something’s been spoiled… that’s it.  No takebacks.  No mulligans.
            I’ll even toss this out.  The ending of The Sixth Sense was such a powerful moment that it got copied many times–often by people who didn’t really understand it.  But this often-copied ending still ended up out there.  It became common.  And because it was common knowledge, so to speak, it changed how writers can tell that sort of story.  These days, most readers know to look for that sort of twist.  And they’ll pick up on the subtlest of clues or hints.  And I need to be aware of that if I want to tell one of those stories—that people will almost be expecting it.
            Because if I don’t, I should know I’m about to make some clumsy mistakes.
            Next time, I want to talk about some more basics.
            Until then… go write.
June 15, 2017

Basic Geometry

            I wanted to blather on about challenges  today. Simple, basic challenges.  Well, a type that should be simple, but still gets messed up sometimes.             
            That challenge is called choice.
            We’ve all used or come across choice.  As I said, it’s probably one of the easiest challenges a writer can create.  Character A has to decide between two options (B and C).  It’s s triangle.
            Sometimes these choices are tough. Sometimes they’re not. Sometimes A is pursuing B, but it’s clear C should be the priority.  Making the decision between B and C provides the conflict, the drama, and maybe even some comedy depending on how it’s done.  There can also be an opportunity for some character growth in there.
            You’ve probably heard of romantic triangles.  It’s one of the most common ones out there.  A is dating B, but then comes to realize C is their real soul mate.  Maybe Dot is engaged to an antagonistic jock, but can’t help falling for the free-spirited caterer.  The standard in most romantic triangles is that B is very clearly not the right person for A, while C is so blatantly right it’s almost frustrating.
            Another common one is “work vs. family.”  Will Wakko choose to spend the weekend with his family or working on the MacGuffin account?  There are a few versions of this.  Sometimes it’s family instead of friends.  It’s usually work on the other leg, but it could be any sort of mild obsession or compulsion.  Am I choosing my best friend or this treasure map?  My pets or my new apartment?
             Triangles are fantastic because they’re a very simple plot and framework that we can all immediately relate to and understand.  They make for easy subplots in novels, and in short stories or screenplays they can almost be the entire story.  This is one of the reasons we keep seeing them again and again and again.
            However…
            Simple as they are, there are still a few basic rules to a triangle.
            Actually, that’s a lie. There’s only one rule.  Triangles are so simple there’s just one rule to making them work.
            We have a triangle because there’s A, B, and C.  Three points.  If I toss out one of these—let’s say B—then I’ve only got two points. That’s a line.  Our structure is just A to C now.   
            Let me expand on the examples above…
            Wakko is so obsessed with landing the MacGuffin account that he misses his daughter’s karate tournament, his son’s piano recital, and the anniversary party his husband arranged for their best friends.  But Wakko keeps at it because this promotion will put him in a key position for the next account, and that’s the big one that’s going to put him in the corner office and change their lives. 
            The stress of all this is too much, though, and Wakko snaps.  He screams at a client.  When he’s called on it, he even yells at his boss and gets fired.  But after a week at home with his kids and husband, he realizes this is where he was supposed to be all along, with his family.  They may not be filthy rich, but the film ends with all of them happy together.
            Or what about this one.  Dot’s a painter-turned-graphic designer engaged to a square-jawed former quarterback turned TV producer. He’s crass, he’s mean to every waiter, and he undresses every woman he meets with his eyes—even when Dot’s right there with him.
            Then she meets their potential caterer, a free spirit who does watercolors and incorporates his talents into his food.  They talk art.  They talk careers.  They have a casual lunch and talk more art.  When Dot comes home early one night and catches her fiancé with his secretary (who he’s decided to marry instead for… reasons), she finds herself calling the caterer.  And suddenly, Dot’s heart is fluttering like it hasn’t in years as she realizes this is the person she’s supposed to be with.
            Do both of those examples feel a little… lacking?
            Y’see, Timmy, what happened in both of them was that character A never really did anything.  Once B was eliminated, there wasn’t anywhere to go, story-wise, except with C.   Character A didn’t make a choice, they just went with what was left. 
            Make sense?
             B and C both have to remain valid choices.  My story has to maintain that triangle up until the moment of choice.  B can still be a bad choice, but A has to actively realize that and then decide to go with C instead.  Once that’s happened, I can get B out of the picture, but not until then.
            If not, ending up with C isn’t a triumph.  It’s a consolation prize.  Which I’d guess isn’t terribly satisfying for C.
            Or for the readers.
            Next time….  Next time’s going to be golden, that I can promise you.
            Until then, go write.
April 21, 2017 / 3 Comments

A Trick in Three Acts

Very sorry I missed last week.  Last month was copyedits, this time I got layouts back for my next book (Paradox Bound, out this September, available everywhere somewhat-adequate books are sold) and spent my days going through it line by line and making notes.  Far too many notes, if you ask my editor.

But we’re all here now.  Soooooo… let’s talk about magic tricks.

Most people tend to think of magic tricks as kind of a bam done thing.  I pull your chosen card out of the deck or out from beneath your drink or out of your own shirt pocket.  I cut the lady in half without killing her.  Then I make the other lady float on air.

The truth is, though, well-done magic tricks almost always have a very specific set of steps.  There’s a casual set-up.  There’s a moment of confusion.  And then there’s the big surprise that makes the audience ask “How did you do that?!”

Think about it. When I do a card trick, the first part is actually showing you the deck of cards—a totally normal, regular deck of cards, right?  And then, after you pick a card, it vanishes from the deck… waaaaait a minute.  How’d I manage that, right?  And then when I reach over and pull the card out of your sleeve, or point it out sitting face-up under your own drink, right there in front of you the whole time… the crowd goes wild.

And if you like, you can hear Michael Caine explain all of that in the trailer for a fantastic, underappreciated Christopher Nolan movie.

So… why are we talking about magic tricks?

A common term that gets thrown around a lot is three-act structure.  If you’ve been poking at this storytelling thing  for any amount of time, you’ve probably heard it from someone.  Doesn’t matter if you’re working on novels, screenplays, short stories, or even magic tricks—I’d be willing to bet late night Jack-in-the-Box money that you’ve come across this term or had it pushed at you.

I’m a big believer in three-act structure. I think a good number of flawed stories can tie their problems back to it. Or to a lack of it.

I also believe three act-structure gets misunderstood a lot.  And I think there are a lot of gurus and producers out there pushing “three act structure” who… well, don’t have any clue what they’re talking about.  We’ll get to that in a little bit.

Oh, one other thing.  It’s important to note that three-act structure doesn’t really fit in with the other story structures I’ve talked about in the past—linear, dramatic, and narrative.  It’s kind of a different thing in the way a car can be an automatic and a rifle can be an automatic, but they’re not the same kind of automatic.

Okay, so here we go…

Any sort of storytelling has a beginning, a middle, and an end.

That’s three act structure.

No, seriously. That’s pretty much it.

If we want to go into a little more detail… every kind of story needs these three stages.  I’m not talking about page count, but the way my story develops.  If it’s done right, any reader can tell you when these parts begin and end in my story.

In fiction we can even hang a name on each of these three acts.  We call them establishing the norm, introducing conflict, and then resolution.  You’ve probably heard of these, too.  I’ve talked about them here before, but let’s do a quick sum up.

Establishing the norm is just that—showing how things normally are.  This is when my characters go to work, pay bills, spend time with their loved ones, and so on. It’s when we often find them at their most relatable.

Remember that everybody has a “usual day.”  For Rey, a usual day means scavenging parts from middle-of-nowhere wrecks on a middle-of-nowhere planet.   For Steve Rogers, a usual day means going for a morning jog, meeting up with a coworker, and then dealing with some international terrorists who’ve seized a ship on the high seas. If my characters don’t have a normal day, they can’t have an abnormal day, a day when they’re thrown out of their element and have to impress us somehow.

Introducing conflict means something is knocking my characters out of their comfortable little world and forcing them to take some sort of action. The new manager says they have to pay all their back rent by the end of the month. A dying stranger shoves a magic amulet into their hands. Turns out that one night stand is going to have nine months of consequences followed by eighteen years of repercussions. Or maybe some little droid shows up claiming it has information it has to get to the resistance, followed by a lot of people with guns who want said droid.

Note that this can happen more than once in my story. If my character keeps getting pushed further and further out of his or her comfort zone… that’s great.

Also worth noting that conflict has to cause, well, conflict. If I introduce something that doesn’t bother my protagonist, or takes no real effort to deal with… that’s just boring. If it’s boring to them, it’s going to be boring to my audience.

Resolution is, big surprise, when things come to an end. Usually because my protagonist has taken some action and made things come to an end.  It’s when answers are made known, hidden things get revealed, and plot threads all come together.

Word of warning—if I’m submitting to contests or trying to catch the attention of an agent or editor, ending my story with “to be continued” immediately costs me at least twenty points in whatever grading system they’re using (so hope it isn’t a ten-point one).  If I’m doing this, my story doesn’t actually have a resolution.  It might even mean that I—the writer—don’t have a resolution for it.  And since this third step is an important part of the story, well…

Look if I stop at mixing the cake and don’t take that last step, I can’t be surprised if most people don’t want to eat it, right?

Or that some of it call it “sludge” instead of “cake”…

That brings up another point.  Y’see, Timmy, a story that doesn’t have these three parts has a sort of… meandering quality to it. Characters either do nothing or do tons of stuff without any real motivation to it.

This generally comes from writers only having one or two parts of a story. Maybe they had a great opening and a cool middle, but didn’t quite know how to end it. Or they came up with a cool opening and a clever end, but never figured out how those two acts would connect. I’ve even seen a few folks write a very cool opening… and nothing else. There was a great set up and then the story sort of spiraled off into… nowhere.

Okay a few last notes. I’ll try to be quick.

First, there are still a few little caveats to this, of course.  Many stories start in the middle and take a bit before they go back and explain the beginning. In medias res some folks like to call it. Other stories start at the very end, and use the ending as a frame for the whole story. All of this is fine, and I’m sure all of us could list off a ton of great examples of books and movies that do this.

What we need to remember, though, is all these stories still have a beginning, a middle, and an end, even if they’ve been juggled around a bit in their tellings.  As I’ve mentioned before, the narrative structure of a story doesn’t change the linear structure.  The events have a definitive starting point.  The characters have a baseline the audience sees them at.  There’s a progression brought about by conflict and changes resulting from the conflict.  And it all leads to a definitive conclusion.

Like the examples I mentioned above, I’ve seen stories that try to come in on the action, on the conflict. Thing is, they never go back to explain how these events began.  The story’s left flailing without that first act, wondering what set off these events and why the character’s invested in stopping them (or helping them along).

Second thing, which I promised at the top, is some of the nonsense that gets spread about three act structure.  I see a lot of folks try to argue that all these acts have very specific lengths–you have to be done with this by page sixteen, this must happen by page twenty-three, that must be revealed by page forty-two.  That’s just nonsense, and it’s easy to find hundreds of examples that prove it’s nonsense.

I think a lot of this comes from people who want to quantify stories somehow.  They want to be able to create a marketable formula of “how to make a bestseller,” and that’s just not possible.  Every story is going to have its own pace, and altering that pace at arbitrary points isn’t going to make it appeal to more people.

I’ve also seen some people who try to argue for six act structure, seven act structure, or some other number. They justify this by pointing out that television shows often have four or five acts.  Sometimes a teaser and a closing, too.

I think these arguments come from misunderstanding what three-act structure really is.  These particular gurus are trying to tie it back to those larger, more expansive structures I mentioned earlier.  Television shows do have multiple acts, yes, but that’s structuring for a format, not for a story.  I know a bunch of television writers, and none of them think that their scripts have a beginning, a middle, another middle, one more middle, and then an end.

Now, all of this leads us to a question some of you have probably been wondering about since I started this little rant.  What’s so important about three-act structure? Why do we need it?

The big reason is because a beginning, middle, and end in my plot usually means we’ve had character growth in our story.  You may have heard me mention one or thrice that good writing is about good characters.  As readers, we want to see who they start off as, what changes them, and how the change affects them in the long run.  That change is a real response that grew out of his or her experiences.

When that happens, readers stop thinking about these creations of mine as characters and start thinking of them as people.

Next time, since I’ve just waded through a ton of tweaks and edits… I thought we could talk a bit about tweaks and editing.

Until then, go write.

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