Category: story
June 15, 2017
Basic Geometry
I wanted to blather on about challenges today. Simple, basic challenges. Well, a type that should be simple, but still gets messed up sometimes.
That challenge is called choice.
We’ve all used or come across choice. As I said, it’s probably one of the easiest challenges a writer can create. Character A has to decide between two options (B and C). It’s s triangle.
Sometimes these choices are tough. Sometimes they’re not. Sometimes A is pursuing B, but it’s clear C should be the priority. Making the decision between B and C provides the conflict, the drama, and maybe even some comedy depending on how it’s done. There can also be an opportunity for some character growth in there.

Another common one is “work vs. family.” Will Wakko choose to spend the weekend with his family or working on the MacGuffin account? There are a few versions of this. Sometimes it’s family instead of friends. It’s usually work on the other leg, but it could be any sort of mild obsession or compulsion. Am I choosing my best friend or this treasure map? My pets or my new apartment?
Triangles are fantastic because they’re a very simple plot and framework that we can all immediately relate to and understand. They make for easy subplots in novels, and in short stories or screenplays they can almost be the entire story. This is one of the reasons we keep seeing them again and again and again.
However…
Simple as they are, there are still a few basic rules to a triangle.
Actually, that’s a lie. There’s only one rule. Triangles are so simple there’s just one rule to making them work.
We have a triangle because there’s A, B, and C. Three points. If I toss out one of these—let’s say B—then I’ve only got two points. That’s a line. Our structure is just A to C now.
Let me expand on the examples above…
Wakko is so obsessed with landing the MacGuffin account that he misses his daughter’s karate tournament, his son’s piano recital, and the anniversary party his husband arranged for their best friends. But Wakko keeps at it because this promotion will put him in a key position for the next account, and that’s the big one that’s going to put him in the corner office and change their lives.

Or what about this one. Dot’s a painter-turned-graphic designer engaged to a square-jawed former quarterback turned TV producer. He’s crass, he’s mean to every waiter, and he undresses every woman he meets with his eyes—even when Dot’s right there with him.
Then she meets their potential caterer, a free spirit who does watercolors and incorporates his talents into his food. They talk art. They talk careers. They have a casual lunch and talk more art. When Dot comes home early one night and catches her fiancé with his secretary (who he’s decided to marry instead for… reasons), she finds herself calling the caterer. And suddenly, Dot’s heart is fluttering like it hasn’t in years as she realizes this is the person she’s supposed to be with.
Do both of those examples feel a little… lacking?
Do both of those examples feel a little… lacking?
Y’see, Timmy, what happened in both of them was that character A never really did anything. Once B was eliminated, there wasn’t anywhere to go, story-wise, except with C. Character A didn’t make a choice, they just went with what was left.
Make sense?
B and C both have to remain valid choices. My story has to maintain that triangle up until the moment of choice. B can still be a bad choice, but A has to actively realize that and then decide to go with C instead. Once that’s happened, I can get B out of the picture, but not until then.
If not, ending up with C isn’t a triumph. It’s a consolation prize. Which I’d guess isn’t terribly satisfying for C.
If not, ending up with C isn’t a triumph. It’s a consolation prize. Which I’d guess isn’t terribly satisfying for C.
Or for the readers.
Next time…. Next time’s going to be golden, that I can promise you.
Until then, go write.
February 7, 2017
Six Years Ago In Kazakhstan…
If any of you happen to follow me on Twitter, you know I have a habit of watching bad B-movies on the weekend–usually while I’m geeking a bit. While I do, I tweet out random observations about the story, dialogue, plot points, and so on. More often than not… they’re not positive ones.
There’s usually a lot of drinking going on, too.
A few weekends back I was watching this movie that went for the standard “group of assorted soldiers thrown into an unnatural situation” scenario. The same one that’s been kind of become the standard since Aliens did it with the Colonial Marines. Often copied, never duplicated, as they say.

Then, maybe thirty five-forty minutes in, one of the civilian scientists asked the lieutenant why he was such a hard ass. And he told her about how four years ago he’d been walking the perimeter, checking on his men, and he found some civilians in a restricted area. But he cut them some slack… and then the Lictors attacked. If he’d been hard then, if he’d sent them away as soon as he found them, those three people’d be alive today.
And then someone sat with the Sarge for a while as he recovered from a wound (he’d been impaled right through the chest, and that put him off his feet for, y’know, almost six hours). She asked how he could stay so positive, making jokes while the whole mission was turning to crap around them. And he told her about how, seven years ago, he’d been on this bug hunt on Ceti Alpha Five…
Look, you get the idea, right? Do I really need to finish that story?
Yeah, most movies don’t do it that many times, sure. Still… that element’s kind of become a standard in a lot of military stories, too, hasn’t it? The soldier/Marine/Amazon/Mooncop who gives us a flashback in dialogue to explain a strange bond, a weird character tic, or maybe even that scar she’s got that runs from her temple down past her jaw.
Y’see, Timmy, in Aliens the story only goes forward. We don’t need to go backwards to learn interesting stuff about these characters. We’re learning about them through how they react to things now, not how they reacted to them six years ago in Kazakhstan.
If the only way I can make my characters interesting is by flashing back six or seven years… maybe I don’t have interesting characters. Not now, anyway. It’s possible they were interesting back then, but if they’re interesting now… why’s all their character development in the past?
At the very least, I don’t have an interesting story. If I did, wouldn’t there be cool stuff happening now? Stuff my characters could be reacting to and giving the reader a better sense of who they are, even as it drives the plot and story forward?
If it’s only that recollection or flashback that’s making them cool… maybe that’s the story I should be telling.
Anyway, just wanted to toss that out real quick.
Thursday, our regularly scheduled post.
Until then, go write.
December 15, 2016 / 2 Comments
Plot vs. Story: Ultimate Crossover Event
Okay, it’s been a while since we had some solid, deep, digging-in-the-gross-stuff discussion about writing. So let’s get back to basics, shall we…?

Yeah, I’ve talked about this before, but I came up with some new ways to talk about it, and I figured it’s a good refresher…
Pretty much any book, movie, television episode, or short story can be broken down into two parts—the plot and the story. The plotis the events and moments going on outside my characters. The story is all the events and moments that are going on inside my character.
Here’s another way to look at it—plot can affect lots of people, but the story is mostly going to affect my character. A bomb going off is going to affect hundreds of people. Phoebe marrying Wakko instead of me is mostly going to affect… me.
Let’s go into some more detail.
Plotis the external threats and goals in my book. Most books tend to have the plot scribbled out on the inside flap (the jacket copy, they like to call it). If I pick up a BluRay, they’ve usually got the plot of the movie or show on the back. For example (using a book I’ve mentioned recently), the plot of Anamnesis is about a bottom-tier drug dealer, Ethan, who tries to learn more about a custom drug that’s appearing on the streets, and then has to try to save himself when he discovers some of the people behind this drug.

Another thing I’ve noticed is that plot tends to get a bad rap. A lot of artsy folks will scoff at the idea of “plot,” like it’s some crude tool that only hack writers use. Which is just wrong–plot’s an essential part of storytelling–all storytelling.
Now, in all fairness, there are a decent number of “plot-heavy” films and books out there. The characters are kind of… well, irrelevant. And these tales might be great to kill an afternoon with, but that’s all they’re ever going to be. To anyone.
As it happens, though, a lot of those artistic “character based” works of film and literature tend to meander and not really, y’know, go anywhere. I think that’s because of the refusal to have a plot. As I mentioned above, plot means the characters are trying to do something, so “no plot” means the characters are… well… not doing anything.
Now, in all fairness, there are a decent number of “plot-heavy” films and books out there. The characters are kind of… well, irrelevant. And these tales might be great to kill an afternoon with, but that’s all they’re ever going to be. To anyone.
As it happens, though, a lot of those artistic “character based” works of film and literature tend to meander and not really, y’know, go anywhere. I think that’s because of the refusal to have a plot. As I mentioned above, plot means the characters are trying to do something, so “no plot” means the characters are… well… not doing anything.
That brings us, nicely, to story. Story is the flipside of plot. It’s all the internal desires and needs and struggles of my characters. It’s a big part of the character arcand the reasons behind that arc. Story tends to be what we tell our friends about when we explain why we like a character. We enjoy the plot, but what we get invested in is the story.
To use Anamnesisagain, Ethan’s story is that he suffers from severe retrograde amnesia—for all purposes his life began just a few years ago when he woke up on a beach. So the memory-erasing drug that appears on the street—and the people suffering from its effects—strikes a chord. He feels compelled to help them, even though it’s really not in his best interests.
Every now and then, you might hear someone say there’s really only seven plots (or six or nine or something) and there’s a bit of truth to that. The reason there are millions of different books, though, is because of story. If I drop two different characters into the same situation, I’m going to get radically different results, because they’re going to approach things… well, differently. If Peggy Carter had gotten the super soldier formula instead of Steve Rogers, Captain Americawould’ve been a radically different movie, on a bunch of levels. An example I’ve used before is Never Let Me Go and The Island, two movies with almost exactly the same plot but very different stories. End result–two very different movies.
I’ve talked a few times about working on Ex-Isle, which came out back in February. One thing I realized as I started the second draft was that I had a plot, but no real story. What was going on inside St. George, one of my main characters, while the plot progressed around him? And figuring out his story (his ongoing need to help people vs. how his position and purpose at the Mount was changing) helped solve some knots and eventually even changed the ending of the book.
Now, let’s play with this a bit…
Who’s heard of the Moonlighting curse? It’s the idea that if you have a TV show with a strong “will they or won’t they” element, it’ll collapse as soon as they do. It happened famously with Moonlighting and more recently, alas, with my beloved Castle.
But we’re talking about this as writers. So… whydo these shows collapse at this point?

The story of Castle is about the developing relationship between many-times-married Castle and married-to-her-job homicide detective, Kate Beckett. They each have a lot of baggage, but they also have a lot of chemistry. And the chemistry kept growing even as they came to accept (and even admire) each other’s quirks and hangups.
All sounds great, right? But does anyone see the problem? It’s something we’ve talked about before…
See, the basic plot of Castle is pretty much infinite. I think we can all agree there’s no foreseeable future where New York City is going to have a drastic shortage of homicides. So that part of the series can keep going forever.
But… the story of Castle pretty much ends once Castle and Beckett become a couple. Our whole story was “will they or won’t they,” so once they do… that’s it. Done. My story’s over. Sure, in some cases we can stretch things out a bit with all the usual new-relationship stuff (early riser vs. late, snoring, family and friend approval, toothbrushes, how far is this going, etc.), but the longer a series runs, odds are a lot of that will already be established and resolved. Hell, before the two of them ever kissed, I think Becket had celebrated three or four Christmases with Castle, his daughter, and his mom.

So, plot and story. Every good tale should have both. They can overlap. They can intertwine. But if I’m missing one or the other, no matter how many excuses I want to make… my work’s going to be lacking. And my audience is going to be able to tell.
Next time…
Well, next time is going to be a few days before Christmas. And Hanukkah. We’ll all have things to do, so I’ll try to do something brief.
Until then… go write.