September 26, 2013

How To Be A Drama Queen

            Or a drama king.  I don’t judge…
            When we left off, I’d just finished babbling about narrative structure, which is how my readers experience a story.  Before that was linear structure–how my characters experience a story.  This week, I want to talk about how those two structures come together within a dramatic structure to form the actual story.
            Warning you now, this is going to be kind of big and rambling, but I’ve also included a lot of pictures.  Go grab a snack now and hit the restroom.  No one will be admitted during the dreadful story dissection scene…
            Also (warning the second), the story I’m going to dissect is The Sixth Sense.  If you’ve never seen it and somehow avoided hearing about it until now, stop reading and go watch it.  Seriously, if you’ve made it this long without having someone blow it for you, you need to see that movie cold.  People love to give M. Night Shyamalan crap, but there’s a reason The Sixth Sense made him a superstar writer-director.  So go watch it and then come back.  The ranty blog will be here waiting for you when you get back.
            Seriously.  Go.  Now.
            Okay, everyone back?
            As the name implies, dramatic structure involves drama.  Not in the “how will I make Edward love me” sense, but in relation to the building interactions between the elements of the story.  In most cases, these elements will be characters, but they can also be puzzles, giant monsters, time limits, or any number of things that keep my protagonist(s) from achieving his or her goal.  Any story worth telling (well, the vast, overwhelming majority of them) are going to involve a series of challenges and an escalation of tension.  Stakes will be raised, then raised again.  More on this in a bit.  
            Now, I don’t mean to scare you, but I’ve prepared a few graphs.  Don’t worry, they’re pretty simple and straightforward.  If you’ve been following the ranty blog for a while, they might even look a little familiar.
graph #1
            On this first graph (and all the others I’ll be showing you) X is the progression or the story, Y is dramatic tension.  This particular graph shows nothing happening (the blue line).  It’s an average day at the office, or maybe that long commute home on the train.  It’s flat and monotone.  No highs, no lows, no moments that stand out.
            Boring as hell.
            Harsh as it may sound, this graph is a good representation of a lot of little indie art films and stories.  There are a lot of wonderful character moments, but nothing actually happens.  Tonally, the end of the story is no different than the beginning.
graph #2
            As a story progresses, tension needs to rise.  Things need to happen.  Challenges need to arise and be confronted.  By halfway through, the different elements of the story should’ve made things much more difficult for my main character.  As I close in on the end, they should be peaking. 
            Mind you, these don’t need to be gigantic action set pieces or nightmarish horror moments.   If the whole goal of this story is for Wakko to ask Phoebe out without looking like an idiot, a challenge could be finding the right clothes or picking the right moment in the day.  But there needs to be something for my character to do to get that line higher and higher..
            Now, here’s the first catch…
graph #3
            Some people start with the line up high.  They begin their story at eight and the action never stops (I’m looking at you, Pirates of the Caribbean: Dead Man’s Chest).  This doesn’t leave a lot of room for things to develop, but the idea is that you don’t have time to see that because we’re hitting the ground running and going until we drop.
            You might notice the line on this graph looks a lot like that first one up above.  It’s pretty much just a straight line because there isn’t anywhere for things to go.  And, as we established, straight lines are pretty boring.  They’re monotone, and monotone is dull whether the line’s set at one-point-five or at eleven.
Rising with setbacks
            That’s the second catch.  Dramatic structure can’t just be a clean rise like that second graph.  That’s another straight line.  And straight lines are… well, I’m sure you get it by this point.  In a good story, there will be multiple challenges and the hero isn’t going to succeed at all of them.  He or she will win in the end, of course, but it’s not going to be easy getting there.  They’ll face mistakes, surprises, bigger challenges, and determined adversaries.  For every success, there’s going to be some setbacks.  So that blue line needs to be a series of peaks and drops. 
            If you know your physics, you know that we don’t feel a constant velocity.  Think about riding in a car.  As long as it’s a steady speed, you don’t notice.  You can drink coffee, move around, whatever.  What we feel is acceleration—the change in velocity.  Those ups and downs are when things stand out, when we know something’s happening.
            Make sense?
            So, with that in mind, here’s a big graph.
             This is everything together.  X is narrative structure.  It’s the story progressing from page one until the end of my story, novel, or screenplay.  Y is dramatic structure. We can see the plot rising and falling as the characters have successes and failures which still continue to build.  And the letters on the blue line are the linear structure.  We’re beginning at G, but there are two flashbacks in there that go back to A and D.
            Notice that D-F flashback.  Even though it’s near the end of the story, it’s got more dramatic weight than G through K.  This is the big, easy trick to dramatic structure.  No matter what my narrative is doing, it has to keep increasing the tension.
            Y’see, Timmy, this graph is what pretty much every story should look like if I map it out.  They’re all going to start small in the beginning and grow.  We’ll see tension rising and falling as challenges appear, advances are made, and setbacks occur.  They’re not going to be exactly like this, but the basic structure—an escalating, jagged line—is almost always a given.  Small at the start, increase with peaks and dips, finish big.
            Simple, yes?
            Keep in mind, this isn’t an automatic thing.  This is something I, as the writer, need to be aware of while I craft my story.  If I have a chapter that’s incredibly slow, it shouldn’t be near the end of my book.  If a scene has no dramatic tension in it at all, it shouldn’t be in the final pages of my screenplay.  And if it is, it means I’m doing something wrong.
            Now, that being said, it should be clear that where things happen within a narrative is going to effect how much weight they have.  Again, dramatic structure tells us that things in the beginning are small, things at the end are big.  Something that’s an amazing reveal at the end of the story won’t have the same impact at the beginning.
            Let me give you an example.  It’s the one I warned you about at the top.  I’d like to tell you an abridged version of The Sixth Sense.  But I’d like to tell it to you in linear order.
            Ready?
            The Sixth Sense is the story of Malcolm, a child therapist who is killed by one of his former patients in a murder-suicide.  Malcolm becomes a ghost, but doesn’t realize he’s died so he continues to “see” his patients.  Several months later, across the city, a woman becomes jealous of her new husband’s daughter, Kyra, and begins to slowly poison the girl.  It’s about this time that Malcolm meets Cole, a little boy with the power to see ghosts, and decides to take Cole on as a patient, helping him deal with the crippling fear the ghosts cause.  When Kyra finally succumbs to the poison and becomes a ghost, she finds Cole, too—inadvertently terrifying him when she does.  Malcolm suggests to Cole that helping her might help him get over his fear.  Cole helps expose Kyra’s stepmother as a murderer and also helps Malcolm come to realize his own status as one of the deceased.  And everyone lives happily ever after.  Even the dead people.
            The happily ever after is a bit of an exaggeration, granted, but it should make something else clear.  When the narrative of this story follows the linear structure, a huge amount of drama is stripped away.  It’s so timid and bland it almost reads like an after-school special rather than a horror movie.  A lot of the power of this story came from the narrative structure.  The order Shyamalan told this story in is what gave it such an amazing dramatic structure (and made him a household name).
            This is what I’ve talked about a few times with flashbacks and non-linear storytelling.  There needs to be a reason for this shift to happen at this point—a reason that continues to feed the dramatic structure.  If my dramatic tension is at seven and I go into a flashback, that flashback better take it up to seven-point-five or eight.  And if it doesn’t, I shouldn’t be having a flashback right now.  Not that one, anyway.
            For the record, this is also why spoilers suck.  See, looking up at the big graph again, E is very high up in the dramatic tension.  It’s a big moment, probably a game-changing reveal, in a flashback.  If I tell you about E before you read the story (or see the movie or watch the episode or whatever), I’ve automatically put E at the beginning–it’s now one of the first events you’ve encountered in the narrative.   And because it’s at the beginning, it’s now equal to G in dramatic tension.  Because things at the start of the story always have very low tension ratings.
why spoilers suck
            The thing is, though, E isn’t at the start of the story.  It’s near the end.  So now when I get to where E really is in the story, it isn’t that big spike anymore.  It’s down at the bottom.  The dramatic structure of the story is blown because I didn’t get that information at the right point.  It even looks wrong on the graph when the blue  line bottoms out like that.
            If you want an example of this (without giving anything away), consider Star Trek Into DarknessI can’t help but notice that a lot of people who were demanding to know plot and character information  months before the movie came out were also the same ones later complaining about how weak the story was.  Personally, I went out of my way to avoid spoilers and found the movie to be very entertaining.  It wasn’t the most phenomenal film of the summer, but I had a lot of fun with it
            It’s dismissed as coincidence.
            Now, here’s one last cool thing about dramatic structure.  It makes it easy to spot if a story is worth telling.  I don’t mean that in a snide, demeaning way.  The truth is, though, there are a lot of stories out there which just aren’t that interesting.  Since I know a good story should follow that ascending pattern of challenges and setbacks, it’s pretty easy for me to look at even the bare bones of a narrative and figure out if it fits the pattern.
            For example…
            By nature of my chosen genre, I tend to read a lot of post-apocalyptic stories and see a lot of those movies.  I’ve read and watched stories set in different climates, different countries, and with different reasons behind the end of the world.  I’ve also seen lots of different types of survivors.  Hands down, the least interesting ones are the uber-prepared ones.  At least a dozen times I’ve seen a main character who decides on page five to turn his or her house into a survival bunker for the thinnest of reasons, filling it with food, weapons, ammunition, and other supplies.  But twenty pages later, when the zombies finally appear…  damn, are they ready.  Utterly, completely ready.
            In other words… there’s no challenge.  There’s no mistakes, no problems, no setbacks.  The plot in most of these stories just drifts along from one incident straight to another, and the fully prepped, fully trained, and fully loaded hero is able to deal with each one with minimal effort.  That’s not a story worth telling, because that story is a line.  And I’m sure you still remember my thoughts on lines…
            On the other hand we have C Dulaney’s series, Roads Less Traveled.  The series begins with The Plan, protagonist Kasey’s careful and precise strategy for surviving the end of civilization.  But almost immediately, the plan starts to go wrong.  One of the key people doesn’t make it, a bunch of unexpected people do, and things spiral rapidly downward.  Challenges and setbacks spring up as the tension goes higher and higher.
            That sound familiar?
            And honestly… that’s all I’ve got for you.  I know I’ve spewed a lot, but I wish I could offer you more.  Y’see, Timmy (yep, it’s another double Y’see, Timmy post), while the other two forms of structure are very logical, dramatic structure relies more on gut feelings and empathy with my reader.  I have to understand how information’s going to be received and interpreted if I’m going to release that information in a way that builds tension.  And that’s a lot harder to teach or explain.  The best I can do is point someone in the right direction, let them gain some experience, and hopefully they’ll figure it out for themselves.
            So here’s a rough map of dramatic structure.  
            Head that way.
            Next week, I’ll probably blab a bit about Watson, the supercomputer.
            Until then… go write.
August 9, 2013

Inside the Bottle

            I’d thought of making an I Dream of Jeannie joke about this post title, but then I heard that actor Michael Ansara had died and it felt like it might be in poor taste.  He was Barbara Eden’s husband for a while, and even played another genie on the show once.  Of course, he’s really famous for playing Commander Kang, arguably the Klingon (sorry, Michael Dorn), on no less than three different Star Trek shows across more than thirty years, starring in countless westerns, a famous Outer Limits episode, and also for being the voice of Mr. Freeze for the animated Batman and Batman Beyond.  In short… he was awesome and it’s sad that he’s gone.
            However…
            By odd coincidence, one of the first places I heard the phrase “bottle show” was when I was researching screenplays for Star Trek.  A bottle show was what they called an episode that used only existing sets and costumes, and often only the regular cast with minimal (if any) guest stars.  The producers loved them because they saved money, which also made them a great way for aspiring writers to get in.  Write a solid bottle show and they’d buy it just so they could have it handy for emergencies, or to help counterbalance two or three expensive episodes in a row.
            And in a way, a lot of the bottle episodes tended to be better stories.  Once the writers didn’t have the distraction of the “alien of the week,” they could focus their efforts on either bringing out new aspects of their cast or weaving a much more elaborate story.  By limiting what could be done with one aspect of the storytelling, it made all the other aspects that much stronger.
            And that kind of makes sense, doesn’t it?  Unlimited situations don’t have any tension.  If my characters have unlimited time to solve a problem, or have unlimited space to get away from it, my story isn’t going to be very interesting
            The thing is, being “in the bottle” could refer to any sort of restriction.  It could be a limited location, yes, like those Star Trek episodes or a good haunted house tale or the classic Campbell story “Who Goes There,” which most of you probably know better as The Thing.  Most of George Romero’s zombie movies are bottle stories, too, with people trapped in a farmhouse, a mall, an underground complex, and so on.
            But it could also be a time limit, that famous ticking clock.  It doesn’t matter what the character does or doesn’t do, the story is ending in two weeks, or two days, or maybe just two hours.  Many of Arthur C. Clarke’s stories involve ticking clocks (often on an astronomical scale, but they’re there)
             Laughable as it may sound, Speed is a bottle story.  The limit is actually the minimum speed the bus could travel.  That’s what created all the tension, because screenwriter Graham Yost came up with a very clever bottle for his story.
            If you’ve having trouble with a story, try sticking it in a bottle.  Rather than trying to make it big and expansive and epic, figure out how it can be tight and restricted and personal.  Slap a limit on it.  Confine your characters to a few locations.  Figure out some way to restrict their time.  Or even just stick to one viewpoint.  If I see and hear everything through Yakko, it means I don’t know what’s going on in Wakko’s head or where Dot was during that blackout.
            As I’ve mentioned before, one of the key elements of any challenge is that it has to be faced.  If I can avoid facing it because of a lack of limits—letting me get away from it, postpone it, or even massively overpower it—then it isn’t really much of a challenge.  And if there isn’t much of a challenge, there isn’t much of a story.
            Next time, I think it’s important that we all admit a few things.

            Until then, go write.

January 18, 2013 / 3 Comments

The Magical Mystery Tour

             Yes, the Beatles also gave writing advice.

            Is there nothing they couldn’t do…?
            Back when I was in college, I submitted a story to a magazine.  It was loosely based on the myth of the Wandering Jew, and I’d had a character passing through time at a couple key events in history.  I later incorporated it into my college novel, The Trinity, which none of you have ever read.  For good reason.
            The story was rejected.  Not really a surprise, in retrospect, but the editor did send back a personalized response.  He congratulated me on my language, my characters, my dialogue, and my descriptions.  “However,” he said (paraphrasing a bit), “there isn’t much of a story here.  It’s a really neat magical mystery tour, but that’s it.”
            That term threw me a bit at first.  Wasn’t much of a story?  I’d written about an immortal passing down through the ages.  He was there for the Crucifixion.  The fall of Rome.  Magellan’s voyage around the world.  The Boston Tea Party.  How could this editor say there wasn’t a story?  Well, college-age me grumbled a bit and moved on, but I eventually figured out what that editor was talking about.
            Let me give you a few quick examples…
            (and these are just titles to get the point across—don’t read too much into them)
            Sometimes the tour might be the Non-Stop Laughs Roadshow.  We’ve all read these stories or seen these films, where every single line pushes for another laugh.  There’s never a pause to breathe, not even a moment.  Sight gags, puns, fart jokes, awkward pauses, absurd segues, funny voices.  Characters, plot, tone—nothing matters but getting the next laugh.
            Another version could be Merlin’s Wondrous Mobile Fae Emporium.  Every page has something else magical or supernatural to remind us what a magical and supernatural world this is.  I introduce the reader to ancient gods, spirits, supernatural creatures, and arcane mailmen.  Magical weapons, armor, jewelry, and household utensils.  Everything is magical.  Everything is from the dawn of recorded history. Except maybe the bathmat.
            No, sorry, the bathmat was woven on the loom of Fate with the silk of astral spiders.  But the washcloth is pretty mundane.
            The High-Tech Pan-Galactic Tour is sci-fi for the sake of sci-fi.  Because in the future or alien world that I’ve created, everything is different.  People wear clothes for different reasons.  They have robots that aren’t reallyrobots.  Things are powered in an entirely different way.  Transportation, food, the internet, entertainment… it’s all very alien and unrelatable.  Don’t even ask about sex.  In the future it’s so different you wouldn’t’ believe it.
            We could also call the tour, say, Captain Spaulding’s Traveling Horror Show.  It’s when people die one after another in horrible ways, usually after witnessing the gruesome death of the last poor bastard.  There’s blood and gore and some really nauseating dietary choices and a few nightmarish torture scenes.  Running someone feet-first through a meat grinder is tame compared to what happens in the horror show.
            In my case, it was the Historical Talent Show and Social Mixer.  If my story is set in the 1960s, my character will run into every single person you’ve ever heard of from that decade.  Fidel Castro, Andy Warhol, the Apollo 11 crew, the cast of Star Trek, Ed Sullivan, Harper Lee, Kurt Vonnegut, Kennedy, Nixon, Hendrix, Elvis, and (of course) the Beatles.  Most of them won’t do anything, but they’ll pass through and offer a few words here and there.  Maybe one of them will offer a helpful tip, but odds are they’re just there to get recognized.
            Y’see, Timmy, the mistake I made—one I still see lots of people make—is the assumption that a pile of plot points is the same thing as a story.  This is kind of like saying a pile of lumber is the same thing as a house, or there’s no difference between a palette of oil paints and the Mona Lisa.
            A lot of the time these stories will end up with a very episodic feel to them.  In the case of comedies, it’ll be a constant stream of setup-joke-setup-joke-setup-joke.  In horror stories, it’s victim-death-victim-death-victim-death.  The magical mystery tour almost always feels episodic because I’m using it to show you one thing after another with very little connection between them.  Oh, look, it’s the Crucifixion.  Oh, look, it’s Magellan.  Oh, look, it’s Paul Revere.
            All of these things I’ve listed above are great elements, no question about it.  If they’re not doing anything to advance the plot or the story, though, they’re just distractions.  There’s a point that this kind of thing is rich detail and there’s a point that it’s just padding.  And that’s the kind of detail that just slows down my story.
            Assuming I’ve even got a story.
            Any time you feel the need to drop a detail like this into your manuscript, stop for a minute and think.  This may absolutely be the greatest take on werewolves anyone’s ever put on paper, but if the werewolf’s only in the story to show this take… maybe I should save it for something else.  I may have scribbled the most elaborate death scene ever, but if absolutely nothing changes in the story when I swap out those six pages with “And then Phoebe killed Wakko,” maybe I should reconsider those six pages.
            And if I can just pull them out altogether without changing the story…  Well, I’ve got to wonder what they were doing there in the first place.
            Next time, I want to talk about your but for a little bit.  Especially yours.
            Yours… not quite so much.
            Until then, go write.
February 26, 2010 / 5 Comments

Finish Him!!

Pop culture reference. It’s been a while.

So, first up, I have to do that awful self-promotion thing. Sorry. If you don’t want to see me stoop to shameless commercialism, skip ahead to the paragraph after next.

Over on the side bar, you’ll notice a new addition. The Amazon link for Ex-Heroes, my new novel which came out earlier this week. It’s a story about superheroes battling the zombie apocalypse. If you’re into that kind of thing, you’ll have a lot of fun. If you’re not, it might change your mind and you’ll still have fun. If nothing else, you’ll be able to go back over the rant blog here and understand some of the references I’ve made to this book over the past year and a half or so. You can also hop over to Facebook and join my fan page to get updates on various writing projects, interviews, and the like.

See? Told you it was shameless.

Now, back to our regularly scheduled rant about writing…

A few years back I got to speak with a writing coach named Drusilla Campbell She tossed out an interesting little statistic–one I think has probably expanded in recent years. According to her, out of every 100 people who call themselves writers, only one of them will ever actually finish a project.

One out of a hundred. That was five years ago. I’d be tempted to say it’s probably closer to one in 200 these days. What, with the number of people starting serial novels on the web and such.

By an astonishing coincidence, the number of people who succeed at writing is a somewhat smaller percentage than that. According to Drusilla, it was one out of ten of those folks who completed a manuscript. I think that number’s probably shrunk a bit, too, but not by any more than the other one’s expanded. Maybe one out of twenty or so. I don’t have any hard numbers to back it up, but I have a couple of really solid hunches and chains-of-logic I can share if anyone really wants to see them.

As I mentioned above, a lot of people have trouble finishing stuff. More than 99% of the people who like to say they’re writers never do. There are a couple different reasons for this.

The most common one, of course, is real life. We meet someone who demands more of our time. Something unexpected comes up. Work wants a little more out of us. Sometimes it’s just impossible to give writing the commitment it needs

Some people use it as a sort of fail-safe excuse. Until I finish it I can’t submit it or show it to anyone, and as long as no one sees my writing it can’t be rejected or criticized. So, consciously or not, some people come up with various excuses never to finish anything.

And then there are the folks who just thought it would be easy to write. I mean, anyone can write a book, right? It’s not like it’s a skill you have to learn or practice. We all learned how in grade school, fer cripes sake. These folks get a few dozen pages in and discover writing isn’t easy and it does take a commitment. Some give up quietly while others fall back on some excuse. Worse, a few of these folks actually do rush out an ending just to have it, and often get angry when this slipshod conclusion gets criticized.

I joke a lot about Lizard Men from the Center of the Earth, but here’s an ugly truth about it. I never finished it. Yeah, it was written on yellow paper and twenty-three pages is still impressive for a third-grader, but in the end it was never completed. Even when I revisited it in seventh grade and added illustrations and a shovelful of Arthurian legends. I also didn’t finish the cliché-filled sci-fi epic Piece of Eternity, a God-awful fantasy thing I’ve been trying to block for years (we’ll chalk that one up to excess hormones at puberty), my Boba Fett fan-fiction novel (long before there was such a term as fan fiction),or even the college novel I’ve mentioned a few times, The Trinity. Not one of them finished.

By an astonishing coincidence–the same one I mentioned above, in fact–not one of them sold.

The first long-form project I ever finished was a script for Star Trek: Deep Space Nine called “Point of Origin.” It got me fifteen minutes in a room with Ron Moore to pitch story ideas, plus repeated invites to come up and pitch other stories at the Star Trek offices.

The first novel I finished was The Suffering Map. It got several requests from agents. Big agents, as people like to call them.

A large part of my success as a journalist is the editors know they can toss me an assignment and I will finish it on time. The fact that I’m a competent writer is a big part of it, too, of course, but a lot of it is just the simple fact that they know an article that gets assigned to me will get done by the deadline.

Y’see, Timmy, the point I’m trying to make is that no one’s going to be interested in a partial manuscript or a script fragment. You have to finish something in order to achieve any sort of success. Unless your name is King, Rowling, or Brown, you will not sell an idea to anyone. Don’t assume it’s any different in Hollywood, no matter what some vehement film professor–or film student– tells you. I keep track of script sales for a living and the last time I remember hearing of someone selling a raw idea was five years ago, when David Koepp sold his idea for the film Ghost Town. In other words, to the best of my considerable knowledge on the subject, the last time anyone at a film studio bought just an idea it was a small, indie film concept that was coming from one of the top ten money-making screenwriters in the world.

In other words, for the purposes of all of us here at the ranty blog, it doesn’t happen. You will not succeed as a writer until you finish something. It doesn’t matter that you did nine-tenths of the work and you know how it’s going to end, people want to see all of it–especially that spectacular finish.

We have to write. And we have to finish what we write. If we don’t, we’ve got nothing.

Next week, if no one suggests a new topic, there are going to be some cuts.

Until then go write.

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