February 19, 2010 / 5 Comments

Scripts that Make Men Cry

No, we’re not talking about tender character moments.

Writers of prose, feel free to take this week off. Or follow along, if you like, and maybe glean a few things here or there.

Would-be screenwriters… let’s talk about that script you’ve been working on. It’s that time of year where a ton of screenwriting contests are beckoning, especially the heavyweights like PAGE and the Nicholl Fellowship.

My friend who blogs over at Live To Write Another Day reads for three or four contests a year, some of which you’ve probably heard of if you dabble in such things. She once told me that easily a quarter of the scripts she’d read for one contest made The Fly II look Oscar-worthy. It ties back to something I’ve mentioned once or thrice here in an off-the-cuff manner. I call it the 50% rule. I’ve got no hard numbers or research backing this up, just my own experience and the experiences of other script readers, editors, and contest directors I’ve spoken to over the years. The 50% rule goes like this…

In any pool of submitted material (contests, publications, etc), half of the submissions can pretty much be instantly disqualified. They’re the people submitting gothic romances to sci-fi anthologies or entering plays in screenwriting contests. They’re also, harsh but true, the incompetent people. The ones who don’t know how to spell, have only the faintest understanding of grammar, and no concept of story structure. The folks who sent in their first draft with all its flat characters and wooden dialogue. If my screenwriting contest gets 1000 entries, I’d bet real money 500 of them can be tossed into the big pile on the left in less than five minutes.

That’s the 50% rule.

Sound unfair? It isn’t. It’s brutally fair, to be honest. Wakko entered the contest to be judged and he was. He made the judgment very easy, in fact. Unless there were a lot of specific promises or assurances past that, he’s got nothing to complain about.

However… I’m going under the assumption you’re not part of that 50%. You’re one of the ones who actually has a chance at this. Not saying a great chance, not saying you’re going to succeed, but you’re good enough at this that you’re not getting discarded in less time then it takes to listen to “Bohemian Rhapsody.”

That being said, there are still traps to fall into and mistakes to make. One of them is submitting a very, very common screenplay that covers well-explored material. I’ve mentioned some of these types of scripts before, so if they sound familiar… well, just try to keep in mind that I thought this was all worth repeating.

I also want to be clear of something else right up front. I’m not saying any of these are bad scripts in and of themselves. Many of them are awesome. I’m sure anyone who follows the ranty blog could easily name half-a-dozen films from the past decade that fit each category. I know I can. But we’re not talking about what’s in theaters–we’re talking about what’s being submitted to a contest. Your competition is not on screen, it’s in the submission pool. That’s a much harder group to stand out in.

So, a few types of scripts you should be a bit leery about submitting. Take a deep breath, and…

The Current Events Script

A friend of mine reading for a contest last year found that a noticeable percentage of the scripts dealt with Israel or Palestine. This was about four months after the brief-lived 2008 war on the Gaza Strip.

If Yakko saw some news report about some fascinating nuance of the world and realized it’d make a fascinating story…here’s the thing. It’s a safe bet at least a thousand other aspiring screenwriters saw the same new story and had the same idea. Even if only half of them do anything with it, and even if only ten percent of those people are sending their script to the same contest as Yakko… that’s still fifty people writing scripts about the exact same thing he is. Even if half of them are completely incompetent and the other half are just barely on par, it means the reader is going to be reading a dozen scripts just like Yakko’s. His script may be the best in the batch, but it’s going to lose a lot of luster because it’s just become a tired, overdone idea. It may be the best take on that tired, overdone idea, but is that really what any of us are aiming to be?

The Formula Rom-Com

The beautiful-but-totally-business-oriented, bitchy female executive who finds love with a middle-class Joe Everyman. The guy engaged to bridezilla who meets the real love of his life. The awkward, nerdy girl who needs to realize she’s the most beautiful girl around. The man chasing his dream girl only to realize his best friend has been his real dream girl all along.

Any of these sound familiar? They do after you’ve read nine or ten of them, believe me. Yeah, flipping the genders doesn’t make them any more original, sorry.

Does the script also have a scene where someone finally ignores their constantly-ringing cell phone in favor of quality time with that special someone? Maybe a prolonged, awkward scene where someone has to change clothes for some reason and ends up in their underwear/ robe/ a towel with that soon-to-be-special someone?

A rom-com has to be really spectacular and really original to impress a reader. In the past three years, I’ve read one that stood out. Just one.

The Game Script

Yes, it was the most amazing night of Dungeons & Dragons or Cities of M’Dhoria or Left 4 Dead in your entire life. That doesn’t mean it’d make a good movie. In fact, odds are it won’t (and I’m not even touching the copyright/ trademark issues). Most of the fairly successful game movies have one thing in common. No, it’s not the hot leading ladies. If you look at Resident Evil or Tomb Raider, they don’t follow the stories being told in their respective games. The screenwriters tossed them out and made up something new that just used a few story or character elements.

Y’see, Timmy, most games use a different type of storytelling, one that deliberate makes the audience (i.e. the player) part of the story. Odd as it sounds, it depends on the same problems that make first person so challenging to write. RP games of all types–both the computer and the pen-and-paper ones– want you to project into the story. They want you to fill in the details. This was a cool fight because it happened to Wakko, it was a clever puzzle because he solved it, and it was eerie and atmospheric as hell because he invested in a top-of-the-line surround sound system for his entertainment center. What happened in the story wasn’t cool–what Wakko experienced was.

However, if Wakko can’t get every one of these sensations perfectly on paper–and translate the experience to a believable third person character–it’s just going to be a lot of shooting while flat, uninteresting people run from A to B.

The Character Script

A popular thing in the indie field is the character script, also known in Hollywood (somewhat demeaningly) as “the actor script.” At its heart, it’s a tissue-paper-thin plot with a handful of character sketches thrown into it. Nine people wait for their connecting flight and strike up random conversations. Five people on a road trip have long talks about life. A group of women talk about relationships. A group of men talk about how their lives have gone in unexpected directions.

On one hand, it’s hard to argue against scripts like this. These really are the type of people you’d meet in an airport, and they really are the type of conversations and brief relationships that would spring up. On the flipside though, is there anything challenging–or interesting— about something that’s indistinguishable from the boring, everyday life we all lead?

This leads nicely into…

The Therapy Script

There’s an interesting sub-group of screenplays that seem to have sprung out of some psychology exercise or group coping session. Usually they involve someone telling off their mother. Or their father. Or their abusive boyfriend. Or their cheating husband. Many of these scripts involve female protagonists, but only enough so it’s worth mentioning. The overall feeling of them is you’re reading a story somebody wrote to help them work through some issues. The object wasn’t to tell a story, but to cleanse and purge or something like that.

The big problem with these scripts is there’s rarely anything to them beyond this big moment of therapeutic release. Everything leads up to that, and not much happens after it. That one moment is all the character development and conflict that happens in the script. So, when you boil it down, it’s just a story about someone throwing out their abusive spouse or learning to trust again or yelling at their shrewish mom. And nobody wants to read that. Not even Oprah. Definitely not a contest reader.

The True Script

Closely related to the therapy script is the true script. More often than not, the title page or closing cards reassure the reader this tale is based on real events involving me/ my parents/ my best friend/ someone I read about in a magazine article. These are tales of cancer survival (or not), abused children, Rwandan genocides, military struggles, and various other unsung heroes and villains of this world we live in. Alas, often they’re about struggling writers searching for someone to recognize their genius. The fact this is a true story is often stressed to give a certain validity and gravitas to what the reader is about to take in.

Thing is, no one cares if the story is true or not. Nobody. They just care that it’s a good story and it’s well-told. And in that respect, Dot’s tale of an abused nine-year old cancer survivor in Rwanda needs to stand up against the story of a cyborg ninja battling prehistoric lizard men from the center of the Earth. Whether or not one of them’s a true story is irrelevant. In the end, you are telling a story, and it’s either going to have its own validity or it isn’t. If it’s easier to read, if it has interesting characters, if it has sharp dialogue– these are what determine if a script is any good or not. Reality just doesn’t enter into the equation for the reader, so it can’t for the writer.

It’s worth mentioning that sometimes the true script and the therapy script have a horrific bastard child I call… wait for it… the True Therapy Script. In screenwriting terms, this is like one of the little mutant monster babies from that ’80s horror classic It’s Alive. Did your girlfriend leave you? Write a script about it. Tons of father-issues you’re working through? Write a script! Want to share your touching journey through the hell of addiction to booze, drugs, sex, or whatever? There’s a screenplay in that, for sure!!

Hopefully you all caught the sarcasm in those last few sentences.

The Holiday Script

If you add in movies of the week and straight-to-DVD, there’s a good case to be made that holiday films are one of the best selling genres out there. However, as far as a contest is concerned, the trick is to come up with something the reader hasn’t already seen again and again. They’ve seen Santa Claus quit, get fired, and be replaced a dozen times this month alone. The Easter Bunny has been in therapy, evil spirits have tried to save the bad name of All Hallow’s Eve, Cupid has taught someone the true meaning of love, and the first Thanksgiving story has been told—many, many times and many, many ways.

Just in case you missed it– they’ve been told many times in many ways.

The Writer Script

I can repeat this one until I’m blue in the face, but I know in my heart it won’t change anything. Do not write scripts about writers. Jennifer Berg, the director of the PAGE Screenwriting Contest, once joked with me that if her contest banned scripts about writers they’d probably lose a quarter of their entries. I did the math once and in one contest I read for almost 15% of the scripts had a writer as one of the main characters.

No one cares about the day-to-day struggles you go through as a writer. No one. Especially not a bunch of script readers who are probably disgruntled writers themselves. If you’re being sincere, you’re going to bore them (see The True Script up above). If you’re making up some silly idealized writing lifestyle, they’ll call shenanigans on it. And then they’ll pistol-whip you for saying shenanigans.

Let’s assume they didn’t toss the script aside as soon as they saw the writer character. If they get to the end and said character finally sells their book or screenplay and wins the Pulitzer/ Oscar/ whatever… the reader will crumple your script into a ball and hurl it away from themselves. Then they will burn it so nobody else will have to read the damned thing. Then they will get your personal information from the contest director, hunt you down, and pistol-whip you.

I am dead serious about that.

There you have it. Eight scripts that will set a contest reader against you from the start. Again, I’m not saying it’s impossible to win with one of these screenplays. I am saying, though, that if you’re going to go this path you absolutely must knock it out of the park.

Next week, it’s time to finish this thing up.

Until then, go write.

December 3, 2009

The Return of The 3-D Man!!

I’d love to say there’s more to this pop-culture reference than just the number three, but I’d be lying.

Maybe.

So, it struck me a while back that I haven’t really prattled on about characters in quite a while. I’ve brought them up as kind of a sideline thing while talking about other story elements, but I haven’t focused on characters specifically. So I started thinking about them and why some come across so well on the page while others leave a reader cringing.

That got me thinking about Bob. To be honest, first it got me thinking about Yakko Warner, my usual example, but Yakko’s a pretty well-established character already. So I ended up with Bob, and wondering what could make him a good leading man for my action-adventure story about cyber-ninjas from the future.

If we want to make Bob the best character he can be, I think there are three key traits he needs to have.

First and foremost, a good character has to be believable. It doesn’t matter if said character is man, woman, child, cocker spaniel, Thark warrior, or protocol droid. If the reader or audience can’t believe in them within the established setting, the story’s facing an almost impossible challenge right from page one.

Bob has to have natural dialogue. It can’t be stilted or forced, and it can’t feel like he’s just the author’s mouthpiece, spouting out opinions or political views or whatever. The words have to flow naturally and they have to be the kind of words this person would use. I saw a story once where one high school jock said in amazement to another “You broke up with her via text?” Via? Is that even remotely the type of word or phrasing that would come out of a teenage football player’s mouth?

On a similar note, the same goes for Bob’s motives and actions. There has to be a believable reason he does the things he does. A real reason, one that makes sense with everything we know (or will come to know) about him. It’s immediately apparent, just like with dialogue, when a character’s motivations are really just a veiled version of the writer’s.

Also, please note that just because a character is based on a real person who went through true events does not automatically make said character believable. I’ve tossed out a few thoughts here about the difference between real-real and fiction-real, and it’s where many would-be writers stumble. They think because the amazing story they’re telling about Bob is true, it’s somehow valid. He really did this, therefore the reader must accept it. Alas, it just doesn’t work that way. Remember, there is no such thing as an “unbelievable true story,” only an unbelievable story.

Second, tied very closely to the first, is that a good character needs to be relatable. As readers, we get absorbed in a character’s life when we can tie it to elements of our own lives. We like to see similarities between them and us, so we can make extended parallels with what happens in their lives and what we’d like to happen in our lives. Luke Skywalker is a boy from a small town with big dreams (just like me) who goes off to join a sacred order of super powered knights (still waiting for that–but it might happen). There’s a reason so many novels and movies revolve around the idea of ordinary people caught up in amazing situations. Heck, Stephen King has made a pretty sizeable fortune off that basic premise.

Some of this goes back to the idea of being on the same terms as your audience and also of having a general idea of that audience’s common knowledge. There needs to be something they can connect with. Many of us have been the victims of a bad break up or two. Very, very few of us (hopefully) have hunted down said ex for a prolonged revenge-torture sequence in a backwoods cabin. The less common a character element is, the less likely it is your readers will be able to identify with it. If your character has nothing but uncommon or rare traits, they’re unrelatable. If Bob is a billionaire alien with cosmic-level consciousness who sees all of time and space at once and only speaks backwards in metaphor… how the heck does anyone identify with that?

Oh, but wait! I see a hand shooting up in the back. Watchmen has the all-powerful Doctor Manhattan, doesn’t it? Ahhhh, but y’see Timmy, one of the primary character traits we remember about him isn’t his omnipotence. It’s his awkward fumbling when he tries to interact with the people in his life. He’s the ultimate social outcast–trying to fit into a clique (humanity) he’s grown out of, and aware that every day he’s a little less a part of that group. He even acknowledges that losing his girlfriend–his last real connection with the clique–means he probably won’t even try to fit in anymore. If that’s not universally relatable, what is?

If readers can’t identify with Bob, they can’t be affected by what happens to him. Which brings us to our final point…

Third, a good character needs to be likeable. As readers and/or audience members, we have to want to follow this character through the story. Just as there needs to be some elements to Bob we can relate to, there also have to be elements we admire and maybe even envy a bit. If he’s morally reprehensible, a drunken jackass, or just plain uninteresting, no one’s going to want to go through a few hundred pages of his exploits… or lack thereof.

Keep in mind, this doesn’t mean a good character has to be a saint, or even a good person. The lead character of The Count of Monte Cristo is an escaped prisoner driven all-but-mad with thoughts of revenge who spends most of the book destroying the lives of several men and their loved ones. In Pitch Black, Riddick is a convicted mass-murderer who likes mocking all the people around him. Hannibal Lecter is a compelling, fascinating character on page and on the screen, but no one would ever mistake him for a role model. Yet in all these cases, we’re still interested in them as characters and are willing to follow them through the story.

A good character should be someone we’d like to be, at least for a little while. That’s what great fiction is, after all. It’s when we let ourselves get immersed in someone else’s life. So it has to be a person–and a life– we want to sink into.

Now, I’m sure anyone reading this can list off a few dozen examples from books and movies of characters that only have one or two of these traits. It’d be silly for me to deny this. I think you’ll find, however, the people that don’t have all three of these traits are usually secondary characters. Often they’re also stereotypes, too. The creepy neighbor, the gruff boss, the funny best friend, the scheming villain. They don’t need all three traits– three dimensions, if you will–because they aren’t the focus of our attention. They’re the bit players, so to speak, and a good writer isn’t going to waste his or her time pouring tons of energy into a minor character who has no real bearing on the story.

Yeah, up top when I said I was lying about the 3-D thing, I was lying. I do that.

So there you have it. Three steps to stronger, three-dimensional characters.

Next time… well, I’m running short of ideas again, so unless someone suggests a good topic, next week might be a bit of a cop-out.

Before I forget, a quick shout out to Brave Blue Mice, a fun little fiction ‘zine which asked to publish the RSS feed for the ranty blog on their site. For the record, no, I didn’t know what that meant when they asked, but Greg explained it to me in simple terms even a caveman could understand. Go visit, read some stories, and send him a few of your own.

And go write.

July 9, 2009 / 2 Comments

Tell Me About Your Childhood

Has anyone else noticed that it’s only considered “telling” with the pop psychology folks if you write horror? If you write scary stuff, it must be because something awful happened to you as a child. Absolutely no one wonders if young Ray Bradbury met Martians, if Tom Clancy was a spy kid, or if ten year old Dan Brown got chased by a secret society. Write about zombies or serial killers, though, and the immediate assumption is that on your eight birthday you witnessed Uncle Bob killing his wife with a chainsaw while wearing a Santa Clown suit.

Go figure.

In past rants here, I’ve talked about how important believability can be and also offered a few tips about crafting believable characters. A lot of this, though, can all get thrown under one blanket term. We call it empathy.

The idea of empathy has been around for a while in one form or another, and it’s something that gets a lot of study from psychologists and sociologists. There are tons of more specific definitions, but simply put, it’s that unconscious connection we have with the people around us. If you’ve ever realized this is not the crowd to tell that joke in, that’s empathy. It’s how you know when your friend needs a hug, a stiff drink, or maybe just to be left alone. It’s also how you can sense he’s not interested, she’s waiting to pounce, and that other guy… well, we should all just keep clear of that other guy.

For writers, empathy is probably the most important skill you can have. It’s going to be very hard to be successful without it. It’s what lets us craft characters that act like real people instead of puppets, because it’s how we know when something seems natural and/ or unnatural for a real person to do. Empathy is also what lets us predict how the audience is going to react. Are they going to be excited? Screaming? Howling with laughter?

An example…

Let’s say I wanted to make you cringe a bit while you read this post. I could try typing bunnies a few dozen times, but except for one or two of you who were emotionally scarred in your youth, it’s not going to produce the desired result. Even when the imagery catches you off-guard, it’s still FLUFFY BUNNIES!!!! unlikely this mental image will make you wince or shudder for a moment. Trying to make you cringe that way just shows a lack of connection to my audience and how they’re going to react.

On the other hand, if I was to mention one of those women with the long, curving, dragon-lady fingernails and watching her pluck out someone’s eyeball like an olive from a jar… that might affect you. And if I told you she took a potato peeler to that eye while it was still attached by that long string of nerves, and sliced off thin slivers of eyeball one after another for almost half an hour before it finally burst… Heck, that gets to me, and I’m the guy who made it up.

Not only that, but I also knew the bit about the bunnies would make you chuckle. Or at least smile a bit.

A story…

Back when I was at UMass, I was stealing a friend’s computer in the afternoons to type out page after page of my college novel, which went under the working title of The Trinity. The villain was a bit of a headcase who thought God loved bloodshed and fear, so his master plan was to use shaped demolition charges to tip over the Empire State Building during business hours. Thousands die in the tower. Thousands die under it when it falls. And probably a few more die in the ensuing panic and chaos that would spread throughout the tri-state area. Keep in mind, I was writing this in the early ‘90s.

Well, said friend—we’ll call him Alpha– read my notes and listened to my idea and said “That’s silly.”

“What? What part?”

“His plan. People wouldn’t act like that.”

“Of course they would.”

“No they wouldn’t,” said Alpha with a dismissive grin.

“You think if the Empire State Building fell over and thousands of people died in Manhattan in the space of an hour, it wouldn’t cause massive panic and terror?”

“Oh, for a little bit. Maybe an hour or two. But then everyone would calm down.”

Needless to say, I was briefly tempted to hunt down Alpha’s phone number one September ten years later. Just to say “Told you!”

Another story, this one from the flipside…

One of the very first films I prop mastered was a little train wreck called Special Delivery. The basic idea was kind of clever, but the first time writer/ director/ producer/ actor simply had no empathy—for his characters, his audience, or his cast and crew (a friend got fired off the show and I was actually jealous of her). One of the gags the writer/ director would not let go of involved the stepmother’s yappy little dog. He had a “hilarious” scene scripted at the end of the film when the two pre-pubescent sons would hook the dog’s leash up to the garage door opener. This way when stepmom came home and opened the garage the little yappy dog would get hanged right in front of her.

Now several of us tried to explain this was not a funny gag at all, and many alternatives were proposed. But the director shrugged everyone off. He was convinced this would be the funniest thing ever, seeing the little animal kicking and flailing as it was strangled. “It’s so annoying,” he’d say with a grin. “How could people not find that funny?”

How indeed…

In my own experience, I think empathy tends to fail us most often as writers when the plot takes priority. If we know by the end of this scene or chapter Yakko and Wakko must get out of this room or need to discuss everything they know about Dot, sometimes we focus on that goal rather than on the characters. Getting from A to B becomes more important than how we get from A to B. And suddenly, the characters aren’t acting naturally anymore. They’ve stiffened up and the audience can’t relate to them. I see this happen a lot in screenplays and short stories, two forms that force writers to be as fast and economical as possible.

The other empathy problem I see is writers who just don’t know anything about the world. Not in that Googling hard facts way, but in the sense that the writer seems to be writing wholly from conjecture rather than experience. Now, the overwhelming majority of us have no idea what it’s like to gaze upon an Elder God, travel in hyperspace, or dismember a body (except for you, reader #9), so it’s understandable that these things need to be products of our imagination.

However, most of us have been shouted at by a superior of some kind. We’ve gotten a first kiss from someone special. We’ve had heated arguments. We’ve been scared, driven cars, waited in line, made love, had a good meal, and gotten frustrated with paperwork. Often more than once. These are the things that can’t just be imagined or looked up on the internet (remember Steve Carrell talking about the “big bag of sand” in 40 Year Old Virgin?). Your audience will sense that something is off. They won’t feel the connection because the writer didn’t feel it. More so, the writer didn’t even realize they didn’t feel it, which is also apparent in these situations. And that’s a failure of empathy.

Now, to a point, you can develop and improve empathy. You can even have fun doing it. Talk to people. Friends and family members and strangers. Not online or on the phone, but real people in front of you. Go out to bars and parks and restaurants. Talk about work, relationships, sporting events, kids, tell some jokes—anything and everything. Listen to them. Watch how they react, how they move, what they do with their eyes. And then try to put yourself in their shoes. Why does this person think this or do that? It’s just what you should be doing with characters and your audience, so try to do it with people right in front of you. Try watching groups of people, too. Friends at parties. People in line at the supermarket. Crowds at big events. How do they react? How many go against the crowd? How many follow blindly?

Simply put, go connect with people. Because the better you can connect in the real world, the better you can connect through your writing.

Next week, I’ll have a little challenge for all of you reading this.

Until then, go out and have a drink.

And then go write.

June 25, 2009 / 8 Comments

Looks Like This is The End…

Pop culture reference. Again.

Novelist/ screenwriter (and so many more titles it makes me green with envy) Clive Barker once commented that a great monster can save the ending of almost any movie. Granted, he was saying this to explain an odd affection for Howard the Duck, but it’s still a solid point. An ending can make or break a story. A so-so film with a phenomenal ending will usually get favorable reviews. A strong manuscript that spirals downward at the end will, more often than not, be tossed in the large pile on the left.

Now, bad endings don’t always have the same root problem. Sometimes a weak ending happens when people have a really cool idea for a story, but don’t know what to do with it past that initial idea. Perhaps the writer had a phenomenal way to start a film or novel, but wasn’t sure how to wrap it up. What is certain is that there are some endings that almost always don’t work, no matter what.

Note that I said almost always. As I go through this list, you’ll probably be able to name some books or films that use one of these endings very successfully. I’ll even name a few of them myself as we go along. For one reason or another, though, these endings are exceptionally difficult to pull off.

So, keeping that in mind, let’s go over seven of the standard bad endings

Everybody Dies and the Antagonist Wins—Hard to believe that after centuries of storytelling this is still considered an unsatisfying ending, I know. One of the biggest problems with wrapping things up this way is it gives the reader a sense that the story was pointless. They’ve just invested a few hours (or perhaps days) of their time into this tale only to see it come to an unpleasant ending. This can be even more frustrating if any of the characters made foolish decisions somewhere along the way. After all, it’s bad enough when you have to watch the fifth person in a row walk through the archway marked Painful Death, but when that’s the point the writer chooses to end the story on…?

Your protagonist doesn’t need to come through unscarred, mind you. Heck, you can even get away with killing your lead (The Dead Zone comes to mind). But they still need to win.

The Left Fielder—Called such because it’s the ending that comes out of nowhere. The office slacker finally gets his act together, saves his friends, gets the girl—and then gets hit by a bus as he steps off the curb. The crack whore decides to go straight and get out so she can raise her little girl, but then the preschooler gets into the bottles under the sink and drinks five gallons of bleach. In my experience, the vast majority of writers who use this kind of ending are trying to achieve art. It’s an attempt to show how random and meaningless life can be by having a random and meaningless ending.

Besides suffering from all the same frustration issues as the previous ending, the left fielder just isn’t that special anymore. It’s become one of the most common conclusions in indie films and “literature.” So besides exasperating an audience, it’s an ending they’re probably going to see coming for the simple reason it wouldn’t be what they’d expect.

There is nothing wrong, shameful, or pedestrian with putting the right ending on a story. Notice that nobody got hit by a train at the end of Slumdog Millionaire yet it was still well-received.

Nothing Changes—Pretty straightforward. If the first ten pages and the last ten pages show the characters in the same place, doing the same things, with the same people, and they’re not any wiser for the experience… well, that’s not much of an experience, is it? For them or for the audience. Even if people don’t have some huge emotional growth or breakthrough, there has to be something notably different or this was just more wasted time.

One type of story that does this a lot is the “slice of life” tale. Just two or three average days in the life of two or three average people. Now, yes, most of our lives don’t change radically in any given moment. Most of what I’m doing today is what I did yesterday and what I’ll probably do tomorrow. So, yes, it would be a truthful ending if a slice of life story about me ended with me back here at my desk where I am most every day.

The question you need to ask yourself is, why would anyone want to read about that? I know I sure wouldn’t. I go through a slice of life every day where nothing changes. I want to be entertained!

…And They Write a Book/ Screenplay About the Experience—I’ve mentioned before that this is, hands down, the worst ending you can have for a screenplay. It isn’t much better in a book. This is almost always a tacked on ending to assure the audience the protagonist didn’t just survive this story—they benefited from it. A lot. Yeah, you would think kicking drugs, reconnecting with the family, and getting the girl/boy would be plenty of reward for most folks, but noooooooo…

In my experience, writers tend to fall back on this ending for one of three reasons (sometimes more than one of them). One is a desire to add that patina of reality to the story, thus making it more valid somehow. Two is that it falls into that silly “write what you know” tip we’ve all heard for years and years. Third is that it’s sort of a wish-fulfillment validation. If Yakko writes a story about surviving the zombie attack and it becomes a bestselling novel/ Oscar-winning film… well, logically, when I write a story about Yakko writing a story about surviving a zombie attack my work will also be worthy of such success and validation.

There’s a medical term for this. It usually involves lots of therapy and certain prescription medications.

The Y’see Timmy—If you’ve never seen it, go watch Speechless (written by Robert King), where Michael Keaton does a better job explaining this idea to Geena Davis than I’m ever going to manage with you folks. Plus it’s just a fun movie.

This ending gets its name from the old Lassie television show. Little Timmy would encounter some problems, work his way out of them, and at the end Mom would sit him down and explain what happened and why. “Y’see, Timmy, sometimes people get hurt inside and it never heals…” Timmy and the audience learn a little something about life and we all go home as better, happy people.

Alas, in inexperienced hands the Y’see Timmy quickly becomes “beating your audience over the head with a blunt line of dialogue or three.” If you’ve ever made your way through Ayn Rand’s Atlas Shrugged, you probably remember the 98 page monologue at the end which recaps every one of the subtle lessons that were shown in the first 800 pages of the book. You also probably ended up skimming the monologue, just like everyone else did.

If the moral of the story is clear, do you need to explain it to your audience again? If it isn’t that clear, then the problem isn’t your ending, is it? Go watch Gattaca, which actually manages an amazing double-Y’see Timmy.

It Was All a Dream—All too often the amazing tale of adventure ends with one of the heroes waking up on the couch or in a hospital bed. No, none of the story the audience has just invested their time and attention in really happened, not even in the world of the story. We all just put ourselves into a story about a person who was putting themselves into a story.

Now, there was a time when this ending was daring, new, and caught people off guard. For the record, that time was 1890 when Ambrose Bierce sold his short story “An Occurrence at Owl Creek Bridge.” Since then it’s been used once or thrice in literature and about a billion times since the creation of the sitcom. Was there anyone who went to see Click who didn’t immediately say “it’s all going to be a dream!!” the moment Adam Sandler stretched out on that Bed Bath & Beyond display? Think about it—it’s such a common ending most folks could spot the moment the dream began.

I could recommend one or two great dream sequence films, but that would kind of ruin the point, wouldn’t it…?

The Wedding—There are a few reasons weddings can make folks yawn at the end of a story. Right off the bat, it’s such a ridiculously common ending. Much like the artsy Left Fielder, so many writers have taken to ending their romances or rom-coms with a wedding it’s become the default, which means it’s far too common to use in any other genre. Also, a wedding tends to clarify timelines in a story, which is not always a good thing. It can either emphasize that these folks are getting married less than a month after meeting each other, or it can point out that the narrative just skipped seven or eight months between pages, which emphasizes that this is just a tacked on ending.

Really, the only thing worse then just ending on a wedding is when your real ending is something completely outlandish and ridiculous on its own–say, for example, having your hero return a crystal skull to a Mesoamerican flying saucer–and then you tack on the wedding as a complete afterthought so you can hint at a spin-off.

But maybe that’s just my opinion…

So, there they are, seven endings that were tired and worn out long before Isaac Asimov ever heard the word “robot” or Edgar Rice Burroughs thought apes in Africa might be able to raise a human child. Like many of the tips I toss out, I’m not saying it’s impossible to do one of these. It is very, very difficult, though, and you may want to think twice before tackling one of them.

Next week, we’ll try to settle that age-old problem that’s kept scholars, philosophers, and savants awake at night for many years of their lives. Who would win in a fight—Jean Grey from X-Men or Tia from Escape to Witch Mountain?

Before that, though, you have more writing to do. So get to it.

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