June 12, 2014 / 1 Comment

You Never Get A Second Chance…

            This week’s title isn’t so much a pop culture reference as a “good general advice” reference.  It works for real life, and for writing.
           (If this is the first time you’ve stumbled across the ranty blog, I try to have clever and referential titles.  I usually fail….)
            Anyway, I wanted to talk about first impressions.
            I read a book a while back that introduced one of the main characters while they were yelling at a server in a restaurant.  I mean actually yelling.  I’ll call said character Wakko (not his real name).  Something was wrong with Wakko’s lunch  order and Dot (the server) was apologizing and offering to go get it fixed.  But he wouldn’t let it go.  He just kept berating this woman over the food—something that really wasn’t even her responsibility—and she kept saying she’d get it fixed as soon as possible.  And we were inside this guy’s head, too, so we saw some of his rude thoughts and annoyance even after the server had walked away.  He just couldn’t grasp the idea that someone would’ve brought an imperfect order to him.
            Then his new food came, he ate lunch, and wandered off into the events that began the story.
            Thing is… I have to admit, I wondered why we were spending time with this guy. Was he going to be ironically killed off in that getting-to-know-the-victim way (which would be cool)?  Was he the villain?  When the lovely heroine first meets him and is immediately left a little weak in the knees, my only thought was “wow, you’re in for a shock…”
            First impressions matter.  In the real world and in fiction.  Maybe even more in fiction.
            This ties back to an idea I’ve mentioned once or thrice before.  You’ve probably heard it as three act structure, although that term gets misused and misunderstood quite often.  When we talk about three act structure in storytelling—any kind of storytelling—what we’re really saying is that every story should have a beginning, a middle, and an end.  As a writer, I establish the norm, I introduce conflict into the norm, and then I resolve that conflict.  Three steps.
            Easy, right?
            Y’see, Timmy, when I first introduce a character, nine times out of ten I’m establishing the norm.  This is what said person is like most of the time, without the added pressure of that conflict I’m going to be introducing in a little bit.  These first impressions is where my character arcs are going to begin. 
            Silly and obvious as it may sound, this is why we generally meet protagonists doing good things (or at the very least, neutral things) and antagonists doing negative things.  Because if I start with someone yelling at a waiter, they’re a jerk.  That’s all there is to it.  Especially if I don’t know what led up to screaming fit. 
            And it’s tough to get past that first impression.  Not impossible, no, but if I go this way with my character then I’m choosing an uphill battle as my starting point.  If your first thoughts are that my character’s kind of a rude bastard or just a general ass or maybe a bit creepy in a bad way…  I’ll have to spend a lot of time getting past those perceptions.  And that’s time I can’t spend getting to, well, the plot.
            Run through a list of some of your favorite characters from books or movies and think about how we first meet them.  How often are the heroes and heroines doing essentially decent things?  Are the villains usually doing something bad or disturbing when you first see them?
            Consider Lee Child’s hero, Jack Reacher.  Most Reacher books begin with him in a very quiet, subdued setting.  He’ll be on a bus or sitting in a roadside diner.  Every now and then he’ll actually be in a real restaurant with servers who he usually tips well.  Because that’s the kind of guy he is.  Despite his intimidating appearance, he doesn’t go looking for trouble.  He doesn’t like problems.  He just wants to travel around and see the country.
            Granted, if you screw with Jack Reacher, you are in for a world of hurt.  He’s a huge, dangerous man who has no problem doing what he needs to do to survive.  People can talk about honor and fair play, but Reacher will do what it takes to win, and he’s very, very good at winning.  But that doesn’t come out until Child introduces some kind of conflict.
            Now, to be clear, there are a few ways I could structure my story so I first meet someone a bit further along their arc, and that might change things a bit.  It’s also possible I could have a real twist planned, and it turns out Dot is actually the little girl from the 1993 flashback, just with glasses now!  And you know she’s just flirting with those guys as part of her revenge plan…  It won’t end well for them
            Even then, I need to have a consistent beginning, middle, and end to his or her arc.  As I’ve mentioned before, these elements may be in a different narrative order but they still need to make linear sense.  If good people are going to go bad (or vice versa) I need to see a clear, believable chain of events.
            And I still need to introduce an interesting and semi-likable character.  Or, at the very least, not an unlikable one.  If my readers don’t want to follow a character, there’s a really good chance they’re just going to stop reading.  And then they’ll never see that cool twist I set up at the start.
            So think about those first impressions.  Because you really want to make the right one. 
            Next time, I wanted to talk about something big.
            Until then, go write.
            An easy pop culture reference for you in the title.  Especially because I explained it last week.  My apologies this is running a bit late.  Glad to see you all made it through the Mayan Doomsday with no problem, though.

            This week’s topic is kind of timely because I just got notes back from my editor and he’s called me on this in a few places.  I’ve also recently read two books by other people that suffered a lot on this front, and it kept good stories from being really great stories. 
            So let’s see if we can work through this together.
            You might remember when your junior high school teacher would talk about  first person and third person.  And third person would get divided up, too, with phrases like omniscient or objective or limited.  If you’re anything like me, you probably erased most of that from your internal hard drive as soon as the quiz was over.  
            If we’re going to take this whole being-a-writer thing seriously, though, it means going back and re-learning this stuff and knowing how these rules work.  More to the point, we need to understand how they work so we can use them without confusing or frustrating our readers.  A lot of otherwise good stories I see get ruined by an erratic, irregular point of view… or by a complete lack of one.  They jump from character X to character Y to an omniscient point of view to Z’s first person point of view and then back to X’s journal. 
            For a reader, this is a lot like trying to watch a movie while riding a Tilt-A-Whirl.
            For those poor folks who didn’t get that last reference, a Tilt-A-Whirl is a carnival ride that spins the riders in one direction while moving them up and down on a circular track that’s spinning in the other direction.
            Let’s do a quick recap.
            First person is when the narrator is a character in the story, usually (but not always) the main character.  Everything I see or read in this story is filtered through that character.  I see what she sees, hear what she hears, feel what she feels, know what she knows.  That knowing bit’s important—in a first person story I’m getting access to all the narrator’s thoughts as well.  This can be very freeing, but very limiting and challenging as well.
            I’ve mentioned epistolary style here a few times.  It’s a form of first person where the writer tells the story through letters, journals, and other “existing” material produced by the narrator (or narrators).  Bram Stoker’s Dracula is an epistolary novel, and so are Tony Faville’s Kings of the Dead and Flowers for Algernon by Daniel Keyes. 
            Second person is very, very rarely used, but I’ve seen it done a few times so I thought it was worth mentioning.  It’s when the main character is you and the writer projects all the action and emotion onto you.  “You walk down the hall and a feeling of unease begins to creep up your spine.”  Second person is tough to work in because I’m forcing my reader into the story and taking away all their control.  It’s not my story or Wakko’s story—it’s yourstory, and you’re going to do these things and feel like this and react like this.  That tends to be kind of awkward. 
            If you remember the old “Choose Your Own Adventure” books, those were usually done in second person.  And you may remember that they were a bit odd to read, especially if you picked one up later in life.  If you’re a bit geeky, second person is like having a dungeon master who takes control of the whole game.
            Third person is still the most common point of view for fiction, even with the rise of first person stories in the past decade or so.  It’s an independent, non-involved narration of the events of the story.  In a third person story, the reader is just a spectator.  There’s still a question of how much they see, though…
            In a third person omniscient story, the reader gets access to everything.  I see Yakko, Wakko, and Dot’s actions—no matter where they are—and I also see inside their heads.  I know what they’re thinking and how they’re reacting to things, even when they don’t show it.  I don’t have numbers to back it up, but off my own experience I’d guess most stories get written this way.
            A third person limited story keeps the reader as a spectator but limits how much they see.  I may decide we’re only going to focus on Wakko and not wander away to see what other characters are doing.  Or perhaps I’ll only let the reader see actions and not get access to what the characters are thinking.
            The trick with limited is that it’s like looking through a telescope or a pair of binoculars.  I can see certain things very clearly, but not other things—even if they’re very close.  And if I try to switch targets abruptly, it gets very confusing.
            So, it’s clear that a big part of storytelling is the point of view.  It affects how the narrative unfolds.  It also determines what kind of things the writer can tell you or explain during the course of the story. If I have an inconsistent point of view, it’s going to be jarring and break the flow of my story.  If I’ve chosen the wrong point of view, things may come crashing down around me right from the start.
            Now, I’m sure some of you are wondering how can there be a wrong point of view?  Sure, it may change the story a bit one way or another, but how can the point of view be wrong?  It’s just an arbitrary decision, right?
            Consider this example…
            Let’s say I’ve decide to write a mystery novel in third person omniscient.  I start off with my detective (let’s make her a female).  So for the first few chapters I’ve got access to what’s going on around her, what she thinks of the various people she meets, what they think of her, and so on.  Then we get to the crime scene and… well, hang on.  Maybe the murderer’s here.  If she is (yep, the killer’s female, too) the reader will know instantly because we’re seeing what’s going on inside her head.  I mean, it’s kind of a cheat  if the murderer’s here at the scene of the crime and not thinking about the murder, right?
            So maybe it’s better if we just never peek inside her head.  Of course, any savvy mystery fan is going to wonder why we’re seeing inside everyone’s head except Phoebe’s (yep, it was Phoebe all along), and they’re probably going to assume it’s because she’s the killer.  And they’ll be right.  In which case this isn’t a mystery anymore, it’s just withheld information… and poorly withheld at that.
            Of course, I could just decide to see inside Phoebe’s head from the start, but now this isn’t a mystery.  If we know she’s the killer from the start, this is more of a suspense-thriller.  And it’s a tricky one, because now the detective is going to be playing catch-up with the readers for the whole book.
            It’s worth mentioning that Alfred Bester pulls off a wonderful third-person omniscient mystery in his book The Demolished Man.  But it’s kind of a trick. The mystery in his story isn’t who the murderer is, but how he managed to pull off his crime in a world where all police are telepaths.
            So, choosing the right point of view is important in a story.  At best, the wrong one can mean a lot of extra work.  At worst, it means I might find I’ve written myself into a corner.
            Another important thing to remember is that my point of view needs to be consistent.  If ninety-five percent of my book is focused on Phoebe and her thoughts and her actions and what she sees, it’s going to be very jarring on page 324 when the narrative suddenly jumps into Wakko’s head for a few paragraphs.  If I switch viewpoints five or six times in the same chapter, it can get confusing real fast.  If I’ve been doing an epistolary novel for the first three-quarters of my manuscript, switching to third person omniscient for the last quarter is going to take some adjustment.  And as I’ve pointed out many times, odds are the way readers will probably deal with this is deciding to put the book down and get caught up on all those Person of Interest episodes on their DVR.
            If you want to switch points of view in your story, here’s a couple of tips that might help…
Chapters – Writing different chapters from different points of view has been a standard for centuries.  Mary Shelly did it in Frankenstein.  Faulkner did it.  Heck, even William Shakespeare did it.  It was fairly common for different scenes of Will’s plays to jump to different locations and focus on different characters.  If it was good enough for him… well, who am I to say that doesn’t work?
            In the Ex-Heroes series I switch from third person to first-person every third or fourth chapter.  That first person point of view is entirely contained within the chapter, though.
Markers – This is like the chapter method but on a smaller scale.  Stephen King uses this one a lot.  He’ll be writing from one character’s point of view and then use a set of markers or flags to make it clear a shift has happened. 
# # #
            The readers continued to scroll down through the page, gleaning small clues and hints.  Some of the tips were subtle, other direct, and everyone took a little something different.  A few of the readers shook their heads and scoffed at the ideas being presented, convinced that they had a better grasp of what writing really involved and how it should be treated.  They mocked the idea of limiting creativity with rules or even loose guidelines.  But most of the readers saw the simple truths the blogger was trying to get across, and they got some useful tips from the post.
# # #
            See how the narrative shifted there?  But you accepted it—both times—because of the markers.  They let you know what was coming next was different from what you were just reading.
            In a way, this is one of the oldest methods.  Lots of old novels were done in the epistolary style, and this gave the reader an automatic, familiar marker for the start and close of each viewpoint.  I try to use this method in the non-flashback chapters of the Ex-Heroes series.
Do It As Little As Possible—Some people think switching viewpoints is hip and edgy, so they do it as often as possible, in as many ways as possible.  There’s nothing wrong with this in theory, but—like flashbacks—there needs to be a real reason for it.  If I’m just switching viewpoints to switch viewpoints… well…  that’s going to get old really quick.
            Lots of books have three main characters and spend alternating chapters with each one.  As mentioned above, though, these characters rarely come in halfway through the manuscript.  It’s clear from the beginning that these are the points of view the book will use and it sticks to them.
Don’t Do It At All– this is a bit challenging, but if you can pull it off your readers will love you for it.  Just stay in one voice—one viewpoint—for the entire story.  No cutaways or cheats.
            There are certain drawbacks to this method.  If I never switch viewpoints everything has to come from the same direction.  If I’ve chosen to tell the entire story from Yakko’s first-person point of view, then everything that happens has to meet Yakko’s language, his experiences, his knowledge base.  But this can make for a very, very powerful story if done right.
            And there you have it.  A quick (well, not that quick) overview of different viewpoints, and a few tips on how to use them in your stories. 
            Next week… well, later this week, really… it’s Christmas.  I’m enjoying some time off, to be honest.  But maybe I’ll put up something about the year in review and we can all see how well my time was spent.  And maybe talk about yours, too.
            Until then, have some eggnog.  And try to write a little bit.
October 4, 2012 / 3 Comments

The First Thing That Comes to Mind

            I just wanted to do something quick this week, but hopefully you’ll all be impressed by the clever way I make this particular point.

            Grab a piece of paper and write these things down real quick.  Don’t think, don’t second-guess yourself, just scribble down the first things that come to mind, okay?  I want you to write down a television show about an island, a number from one to four, a Disney princess, and a vegetable.
            We’ll get back to that in a bit.
            Every now and then you’ll hear some guru talk about Jung or the zeitgeist or collective subconscious.  They’re pretty terms, but I’d guess four out of five times the people slinging them don’t really know what they mean.
            I think it’s much simpler than that.  Nowadays we’re all watching the same shows and movies and listening to the same music.  A lot of us are reading the same highly-recommended books.  Through the wonders of the internet, we can spend an hour each morning getting news updates from around the country and around the world.  Plus, all of us can discover the same Korean rap star within a week of each other.
            I’d guess at least ninety percent of you reading this had a basic Western education.  Most of us probably went to college for a few years, too.  We’ve compared banks and apartment-shopped and made budgets for either work or the home.  Maybe both. 
            We all share a lot of the same experiences, and we draw on those experiences to make the same decisions.  Because of this, we tend to be drawn to the same things—especially when you start dividing folks into fans of different genres and styles. 
            This is why you should never, ever go with the first idea you think of.  Because the odds are very good that at least a thousand other people just thought of it, too.  And half of those people are going to attempt something with that idea.
            I’ve talked about screenplay contests and some of the recurring concepts that made me and other readers cringe.  One of those was the Current Events script.  It’s a screenplay based off a recent, high-profile story that got a fair amount of news coverage.  They’re almost always rushed and, more to the point, there’s usually at least half-a-dozen of them about the same event.  And that’s just what one individual reader sees, so odds are there are a few hundred  of these scripts floating around each contest, all based off the same event. 
            A few months back I started toying with the idea of a new book, one that could possibly be the start of a new series.  Almost immediately, I came up with something that I thought was fairly clever and very open-ended.  I mentioned it to a friend over Labor Day weekend, though, and she said it sounded familiar.  She whipped out her Kindle, browsed Amazon for a minute, and came up with a name and title for me.
            Well, I got home and started checking it out.  It turns out the other author and I had both come up with the exact same premise.  Our main characters had the same background, the same life-changing event with the same results (and requiring the same medical breakthrough), and the same changes in their life because of it.  Different plots, but the story of our main character was almost identical.  The other author had just come up with it eighteen months earlier than me.
            We all get exposed to the same input and process it in similar ways.  That’s why the first thing that comes to mind is usually the thing that everyone else thought of, too.  Even if I think I’m a clever and exceedingly smart writer, I’m going to make the same first choices as everyone else.
            Don’t believe me?  Remember those things I asked you about up above?  I’m willing to bet that most of you wrote down LOST, three, Cinderella, and carrots. 
            What did I get?  Three out of four right?  I bet I got four out of four for some of you.
            When it comes to plot, try to avoid going with the first thing that comes to mind.  If you’re feeling gutsy, avoid the second and third, too.  That’s what makes a good writer—going beyond the obvious.
            Next time, unless I get another really cool request, I’m thinking I might talk a little bit about characters.
            Until then, go write.
June 22, 2012

By The Numbers

            What the heck?  How’d it get to be Thursday already…?

            Okay, a quick tip for you about numbers, because I’ve had a few folks ask me about this in the past few months.
            Some people get confused about numbers versus numerals in their writing.  Were there twelve days of Christmas or 12 days of Christmas?  Does my lord offer you a thousand swordsmen or 1000 swordsmen?
            Some of this confusion comes from journalistic standards.  A lot of non-fiction writing tends to follow the rule that everything below twelve is written out, but from 13 up you use numerals.  It varies a bit from publication to publication.  Sometimes the cutoff is ten or eleven, but it’s usually somewhere in the very early double-digits.
            That’s non-fiction, though.  Non-fiction is hard facts.  Here, we’re more concerned with making things up, yes?  With making them seem real, but not too real.
            My personal rule of thumb is that it looks very unnatural for people to talk in numbers.  We all speak in words, not numerals.  So when someone’s speaking, numbers should always be written out.  For example, in my new book, 14, someone might say “I live in room twenty-eight,” but then they’ll walk down the hall and go into room 28.  Dialogue is always written out, but numerals can show up in the prose.
            Now, there are a few exceptions to this.  Off the top of my head…
            Firstis cases where the numerals are part of a proper name.  No one should ever fire an Ay-Kay Forty-Seven or an Em-Sixteen.  The year is 2012, not twenty-twelve or two-thousand-twelve.  In Ex-Patriots, Captain Freedom is the commander of the Alpha 456th Unbreakables and speaks of them as such.  So when the numerals are part of a proper name, it’s okay for me to use them in dialogue.
            Secondis in first person stories.  If you think about it, a first person story is really all dialogue, because the character is addressing the reader.  This site is mostly first person—me talking to you—and I tend to write things out most of the time.  So I need to be extra careful using numerals if I’m writing in first person.
            Thirdis screenplays.  I should always write out numbers in screenplays because if I don’t it messes up timing, especially if I’m doing it a lot.  I might write 4,321 to save space, but the actor still has to say “Four thousand three hundred and twenty one.”  Check out this clip from my very cliché-filled road trip movie.
BOB
One million bottles of beer on the wall, one million bottles of beer.  You take one down, pass it around, nine hundred ninety-nine thousand nine hundred ninety-nine bottles of beer on the wall.  Nine hundred ninety-nine thousand nine hundred ninety-nine bottles of beer on the wall, nine hundred ninety-nine thousand nine hundred ninety-nine bottles of beer.  You take one down, pass it around…
Now compare it to this…
BOB
1,000,000 bottles of beer on the wall, 1,000,000 bottles of beer.  You take one down, pass it around, 999,999 bottles of beer on the wall.  999,999 bottles of beer on the wall, 999,999 bottles of beer.  You take one down, pass it around…
            This block of dialogue just got cut in half by using numerals instead of written out numbers.  Except it really didn’t.  It’s going to take just as long for the actor to say, and all that’s really happened is the producers, assistant directors, and script supervisor have a bad estimate for how long this will take to film.  Not only that, odds are I’m going to mess it up, too, because I’m thinking my script is shorter than it really is.
            So  keep that in mind when you’re writing that subtle reference to 007’s twentieth adventure.
            Next time, I’d like to talk to you about one of my favorite animated movies, and how it’s an example of wonderful storytelling.
            Until then, go write.

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