November 1, 2014 / 2 Comments

Bloodsoaked Carnage and Horror 101

            Running late, as usual. In more ways than one.  I was looking back and realized I haven’t done a solid Halloween-related post in ages.  So this is doubly long-overdue.
            Anyway…
            I wanted to revisit something I blabbed on about once a few years back.  I figured it was worth going over again for the holidays and for general purposes.
            When I sit down to write something scary, it helps to know just what I’m trying to accomplish.  “Scary” means a lot of different things to a lot of different people, and some of that depends on context.  Do I want to make hearts race or blood run cold?  Am I trying to make sure someone never walks down a dark hall again, or that from this point on they can never eat chicken and rice without thinking of… well, other things?
            Someone with a sheet draped over them can be funny, creepy, or plain terrifying, but if I don’t know which one I’m aiming for, it’s much harder to accomplish anything.  I mean, I can’t get the desired effect if I don’t know which effect I desire, right?  It’s like playing pool (or billiards, for you continental types).  I can call my shots or I can smash the cue ball into anything on the table.  Either way, there’s a chance of getting a ball in a pocket, but one’s got a much better chance of doing something impressive.
            With that in mind… what kind of scares am I going for?
            There’s a bunch of arguments to be made in several directions, but I think fear, as a storytelling device, generally breaks down into three basic categories.  Stephen King’s said something similar a few times, and I’m kind of expanding on that in my own way.  There’s a couple different names people use for them, but for our purposes today, let’s call them the shocker,the gross out, and dread.  These three form the core elements of most scary stories.  They’re the base ingredients, as it were.
            Let’s review…
            The Shocker This is when something unexpected happens and makes the reader or audience jump.  It’s an immediate fear caused by something happening right at this moment.   When that bear trap snaps shut on someone’s leg or they get a machete in the head, that’s a shock.  Ever seen someone’s eyes bug while they’re reading?  They probably just found a shocker.   A lot of the deaths on Game of Thrones tend to be shockers because—as violent as that world is—we don’t expect to see people we like bite it on such a regular basis.  Individual shocks can be stretched out a bit with chaos and shouting to keep it going—especially on film—but a shocker is really a short-lived thing.
            The shocker is a powerful storytelling tool, don’t get me wrong, but it’s important to remember that it can’t stand on its own for long.  By it’s very nature it’s quick and done.  There can be fallout and aftershocks, but they’re always going to be weaker. I also can’t use shocks one after another.  Repetition bleeds their strength and can even make them lean into comedy or (worse yet)boredom. 
            The Gross-Out As King himself names it.  This is when things are just disgusting.  It’s when I tap into the reader’s sense of revulsion and maybe even induce some nausea.  It’s when we spend six paragraphs going over the exquisite sensation of lifting someone’s still-attached eyeball out of their socket, maybe turning it around to get a view of the room, and then sliding sewing needles into it (maybe even throughit) again and again until it bursts and the warm liquid runs down the optic nerve and drips into the empty socket.  Which then gets packed with salt.  Or maybe it’s just about running a lawnmower over a zombie and describing every color and texture as the half-rotted body sprays out across the grass.

            One of the big differences between the gross out and the shocker is duration.  While a shock loses power the longer I try to prolong it, a gross out can gain strength as it goes on and on (and thus, torture porn was born).  Still, like anything, if it goes on too long or happens too often, my readers will get bored with the gross out, too.

            Another interesting point.  The audience often (but not always) knows the gross out is coming.   Anticipation is part of it.  We don’t have pages and pages of set-up, but it rarely pops up out of nowhere (because if it did, it’d be a shocker).
            Dread This is when something doesn’t happen, but we know it could.  Or maybe it’s something we know ishappening even if we don’t actually see it.  Dread is fear of potential events, if that makes sense, which puts it very close to suspense.  We know any minute now something’s going to crawl out of the shed or reach out from under the bed, and the fact that it hasn’t yet is what gives us the chills.  Dread needs enough space for my readers to realize things aren’t matching up within the story or within their own experiences.  It works well in larger tales because there’s space for back story, but if I’ve got enough experience I can make it function in tighter spaces
            Now, there’s three catches that come with me using dread.  One is that it relies on me having a very solid grasp of how my readers are going to react and what they’re going to know.  If I say you’ve been invited to the Strexcorp company picnic, most of you are going to shrug, put on some sunscreen, and head down to play volleyball.  I have been known to have a bug thing now and then, but I shouldn’t assume everyone will find the sight of a cockroach to be the most awful thing ever.  If the shocker is a sledgehammer, then suspense is the scalpel of fear.
            The second catch is that dread relies on the audience having… well, not to sound elitist, but it depends on a certain level of intelligence and involvement.  If you try explaining climate change to a chimpanzee, you’ll notice they don’t get too worried about it—assuming they sit there for your whole lecture.  The huge reveal about David Warner’s photographs in The Omen doesn’t pack anywhere near the same punch if I come in when they’re done examining the priest’s apartment (see—you should’ve watched The Omen and then this would make sense).  Dread requires an investment and an attention span. 
            Last but not least, dread needs good characters  more than the other two types of horror mentioned above.  My readers need to be able to identify with what a character’s going through.  If they can’t, this isn’t a story, it’s a news report.
            Now, after all that, here’s one more mouthful for you to digest.  Did you notice that each of these types of horror has a different time investment?  The shocker is quick, the gross out needs a few minutes, and dread really takes its time.  Each one is very distinct.  I can’t expect to stretch a shock over two or three pages and I can’t build a sense of dread in a single paragraph.
            Once I know just what I’m trying to do, it’s easy to see how each type of horror should work on the page and also how they can work with each other.  A lot of old ghost stories are little suspense tales that build to a shock.  A lot of  torture porn films start with a bit of dread, but then dive headfirst into gross-outs punctuated by shocks. 
            Y’see, Timmy, when I’m writing horror I need to be aware of the effect I’m trying to create and how much space I need to accomplish that effect.  If I’m trying to build a sense of dread in less than a page, or if I want to make a shock last for just as long, my story’s doomed.  These are things that are very hard to manipulate.
            Of course, it’s possible to do scary things without any of these core elements, just like it’s possible to bake without using flour or sugar.  But I need to be aware that working around these things means a lot of extra effort.  And maybe some really clever thinking.
            Next time, I want to break this bad habit of running late and start over from scratch.
            Until then, go hand out candy.  Oh, and write.
October 24, 2013 / 2 Comments

The Finest Emotion

            Talking about scary stuff, because it’s the season.  Not in the way we usually do, though…
             H.P. Lovecraft once said “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”  Stephen King said terror is the finest emotion.  And Terror, Inc. once said “My name is my business, and business is good.”
            Okay, that last one’s a bit obscure.
            Anyway…
            I’ll go one step further with this and say that fear is one of the most common emotions.  Most of us live in a state of fear.  I don’t mean that in some socio-political way.  On a regular day, most of us experience fear on some level or another.  Fear of failure.  Fear of rejection.  Fear of injury.  Fear of humiliation.  Maybe even the big ones like fear of helplessness or fear of death.
            In most stories my characters are going to begin things in a state of fear.  Again, maybe not a crippling, hiding-in-the-corner level of fear, but that fear is going to be there. There’s going to be something they don’t want to happen—or something they want to happen—but fear of some kind is going to  keep them from it.  Maybe Yakko wants to ask Phoebe out but is scared she and her friends will laugh at him.  Maybe Dot really wants to make detective, but doesn’t want to risk failing the test for a third time.  Or maybe Wakko just doesn’t want to be torn apart and eaten by a zombie horde.
            Hey, it’s a valid worry.
            Now, I know a lot of people pitch stuff about “strong characters,” and it’s not uncommon for people to misread this to mean characters that are powerful, smart, capable, and confident.  Being afraid of things doesn’t fit into that idea, does it? 
            “Strong characters” isn’t supposed to refer to physical/ mental abilities—it’s about how well they hold up to examination.  Are they believable?  Relatable?  Fleshed out? A strong character can still be nervous about asking Phoebe out in front of her friends.  They can be worried about failure to a point of near-paralysis.  He or she can even be a snivelling coward… as long as they aren’t a shallow, stereotypical snivelling coward. 
            By having my characters begin in a state of fear, I’ve just made them very relatable.  Even better, I’ve automatically set up a challenge for them to overcome.  I’m forcing them to become active and do something.  Better still, my characters have to change internally to overcome fear.  Conquering fear isn’t an exterior challenge (although there can be plenty of those, too).
            Y’see, Timmy, when people are done being scared, they have to be brave.  And that’s when they shine.  Because now that  I’ve forced them to grow and change, they have an arc.  They’ve become better people right in front of us.
            Those characters who aren’t scared?  Well, a few times I’ve mentioned the problem with uber-powerful characters who can deal with anything or who are utterly prepared for everything.  That also ties into this idea of beginning in a state of fear.  It can be summed up best with a joke I heard once…
            A police officer pulls over an elderly lady for a busted tail light.  He’s stunned to see a pair of shotguns and an assault rifle in the back seat, and a pistol strapped to the old woman’s thigh.  She also admits to a pistol in her purse and another one in the glove compartment, as well as a few more rifles and extra ammo in the trunk.  But she has all her permits and everything’s in order. 
            As they’re finishing up, the police officer says, “Ma’am, I have to ask… What are you so afraid of?”
            And the old woman smiles sweetly and says, “I’m not afraid of anything.”
            If my characters don’t have anything to fear, they don’t have anywhere to go from there. They don’t need to grow and change.  They don’t need an arc.  I’ve begun my characters where basic storytelling says they should end.
            So, be afraid.  Be very afraid.  Let your characters be afraid, too.  They should be scared of pain and rejection and failure.  And perhaps also of zombies and werewolves and little alien worms that wiggle into their ears and burrow into their brains.
            Next time… well, I won’t be posting on Halloween for religious reasons, so next time will be in November.  And considering what comes out in theaters around then, I might let somebody else talk about writing movies for Marvel.
            Until then, go write.

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