January 30, 2016

Annnnnnd… ACTION!

            Hey!  Wanted to thank all of you who came out last weekend to the Writers Coffeehouse. Hopefully hearing me talk about writing in the real world was at least as semi-useful as all of this.
            Also—shameful capitalist plug—my new book, Ex-Isle comes out next week from Broadway Paperbacks.  Check out that fantastic cover over there on the right.  It’s book five in the ongoing Ex-Heroes series, and I happen to think it’s pretty cool.  Granted, I might be a bit biased…
            (the audiobook’s still three weeks out but it is coming, I promise)
            Anyway, enough about that. Now… story time.
            About fourteen years ago some friends and I were in a pretty serious car crash.  Someone sideswiped us as we were pulling onto the freeway and then sped off.  My friend’s SUV was slammed into the concrete wall, bounced off, then slammed into the wall again because the wheels had twisted around to send us right back into it.  We skidded ten or twenty feet scraping against the wall.  The first impact was so hard that the passenger side door crumpled in, hit me, and fractured my ribs on that side.  I also caught half the windshield with my face.  I remember clenching my eyes shut on instinct, what felt like gravel hitting my cheeks and mouth and forehead. While part of me knew (in the greater sense) that we were in the middle of a collision of some kind, another part of me was still trying to figure out what the hell was going on.  And there was so much noise.  Screams and hollering from friends, metal on concrete, metal bending, glass breaking, highway noise because the windows were gone.  It wasn’t until everything stopped that I realized how loud it had been.
            Now, I took a while to write that out, and a while for you to read it, but the truth is, it took seconds.  Six or seven seconds, tops. Really, at the moment, it was just a blur of sensations. I didn’t piece together what had happened—and what I’d experienced—until afterwards.
            Action, by its very nature, is fast.  It’s a blur.  If you’ve ever been part of an accident of some kind, a fight, a collision, or any other kind of really dynamic moment, you know what I’m talking about.  A huge amount of action is stuff we figure out after the fact.  In the moment, I’m not quite sure how my shirt got ripped or why my arm’s bleeding or… oh, geez, I think I whacked my head a lot harder that I thought.
            Here are a couple of tips on how I try to make my action scenes seem fun and cool.
            Keep it fast–Action can’t drag. If it takes a full page for someone to throw a punch and connect, things are happening in slow motion.  Even a paragraph can seem like a long time, especially once multiple punches are thrown.
            My personal preference is to try to not have action take much longer to read then it would to experience.  I trim fight scenes and action moments down to the bare minimum to give them (pardon the phrase) a lot of punch. One way I do this is to clump some actions together and let the reader figure out what happened on their own
            He slammed three fast punches into the other man’s kidney.
            Karen did something quick with her hands, and now she held the pistol while the mugger wailed and held his wrist.
            Keep it simple—I practiced martial arts for a while and I also have a lot of experience with  weapons thanks to my time in the film industry.  Even though I know lots and lots of terminology, I try not to use it.  That kind of thing can clutter up an action scene, especially when I’m using a lot of foreign languages or obscure terms.  I want this to move fast, and if my reader has to stop to sound out words and parse meanings from context… that’s breaking the flow.  If they need to figure out if a P-90 TR is a rifle, a pistol, or a fitness program… well, maybe they’ll come back to it after lunch.
            Remember, there’s nothing wrong with terminology, but there’s a time and a place for everything.  That time is rarely when someone’s swinging a baseball bat at your head.

            Keep it sensory—Kind of related to the above, and something I touched on in my story.  Action is instinctive, with a certain subtlety to it. There isn’t a lot of thought involved, definitely not a lot of analysis or pretty imagery.  Keeping in mind the fast, simple nature I’ve been talking about, I try to keep action to sounds, sights, and physical sensations.  I can talk to you about a knife going deep into someone’s arm, severing arteries and veins as it goes… or I can just tell you about the hot, wet smell of blood and the scrape of metal on bone.  Which gets a faster reaction?
            Granted, writing this way does make it hard to describe some things, but a lot of that gets figured out after the fact anyway.  My characters will have a chance to sort things out once things cool down.

            Keep it real—Like so many things in fiction, it all comes down to characters.  There’s a reason we can zone out dozens of attacks on the news but be gripped by a single one in a book.  Action needs to be based in real characters because my readers need to care about the people involved.  A stranger in a car crash is kind of sad in an abstract way, but Wakko in a car crash is a tragedy and we want constant updates.
            This also kind of works against the idea of “always start with action,” which is something I’ve talked about before.  It’s tough for readers to be invested in action when we don’t know the people involved.  If I start with an action scene it has to be twice as big to compensate for the fact that we don’t know the characters, and once it’s that big it’s going to effect the level of everything that comes after it.
            Now, as always, it’s pretty easy to find exceptions to these.  As I said, these are more tips than rules.  But there’s one particular exception I want to talk about.
            A pretty common character is, for lack of a better term, the fighting savant.  Batman, Jack Reacher, Melinda May, Ethan Hunt, Sarah Walker, Joe Ledger, Stealth—characters who’ve taken physical action to an art form through years of study and experience.  For these people to not use precise terminology for weapons or moves could seem a little odd.  It makes sense they’d be able to dissect action, picking out the beats and planning out responses like a painter reviewing their palette.
            But…
            Keep in mind, these characters by their very nature should be rare.  If I have a dozen utterly badass characters who all have badass moves with badass weapons… that’s going to get boring real quick.  It’s monotone.
            Also, keep the point of view in mind while writing.  Stealth may be a trained master of unarmed combat, but St. George gets by with his invulnerability and raw strength.  Whose narrative this is will affect how her actions are seen by the reader.
            And that’s that.  A handful of tips for writing killer action.
            Next time, I’d like to talk about, arguably, one of the finest episodes of Star Trek: The Next Generation that was ever produced.
            Oh, and  next Thursday I’ll be at Mysterious Galaxy in San Diego, blabbing away and signing copies of Ex-Isle.  If you’re in the area, please stop by and say “hullo.”
            Until then… go write.
September 5, 2015 / 2 Comments

The Pace Car

            Okay, first off, I’m afraid I need to have a shameful self-promotional moment. The Ex-Heroes series is Amazon’s Kindle deal of the month.  You can pick up digital copies of all four books for less than ten dollars.  So… there’s that.
            And now, moving on to our actual topic of the week…
            Last week I gave some more-or-less quick answers to a couple questions and requests folks had left here on the ranty blog.  This week I wanted to address one in particular that was worth a little more space.
            So… here we go.
            I’d love to hear your thoughts on plotting and pacing. I’m struggling with knowing when to do what plot elements so things don’t drag and so they seem natural, and don’t feel like the story is on rails.
            Okay, this is another tough one because every story is going to have its own specific pace. 
            One of the reasons a lot of folks end up worrying about this, in my opinion, is because of an often misunderstood writing rule that gets thrown at them all the time—start with action!  There’s a bunch of problems with this statement, many of which I’ve talked about before, but one key one is that it gives people a very skewed view of pacing.  If my story starts cranked up to eleven, it’s hard to make anything feel urgent after that point.  And if it doesn’t start at eleven, well, why is anyone going to keep reading, right?
            Part of this is about dramatic structure, knowing where things should happen in my story for maximum impact.  It’s also about compressing time so things don’t sprawl.  Yeah, maybe four hours passed while Wakko was pulling his turn standing watch, but do I really need eight pages of him standing around doing… well, nothing?
            I think that’s one of the biggest problems when people have “pacing issues.”  It’s not whether or not my chapter is slow or fast, if it’s filled with action or dialogue or inner monologues. It’s about whether or not anything’s actually happening.  When my story come to a grinding halt, it’s not because I’ve got characters doing research instead of kung-fu… it’s because the story’s come to a grinding halt.  It’s stopped moving forward
            A good way to check pacing is to go through my story and ask myself this—what purpose does this element/ scene/ chapter have in the overall story?  Is it forwarding the plot?  Is it forwarding a character’s story?  If it doesn’t do either of these things… why am I spending time on it?  As William Goldman said in The Princess Bride, “What with one thing and another, three years passed.”
            Speaking of famous screenwriters, Shane Black once made a great observation about what he called “shoe leather” scenes in scripts.  If I have a scene where two guys are having a conversation and anotherscene where there’s a key news story on the television… why aren’t they the samescene?  A good part of storytelling is trying to accomplish two things at once rather than spreading things so thin they’re see-through.  It’s great to have a character scene, sure, but maybe those character moments could also advance the plot somehow.  I really want to use a lot of this research material, but could it advance someone’s story?
            Y’see, Timmy, if I’m lucky and somewhat skilled, my audience might let me have one scene that doesn’t really do anything.  Maybe two.  But pushing it to a third means my story is dragging, and four is going to get eyerolls.
            Now, all that being said (yep, there’s always a however), there is still one thing to keep in mind for pacing.  Every story is going to start slow and pick up speed, yes.  And all those stories are going to be moving at their own pace. I need to be careful, though, when I try to slow things down, for whatever reason.  If you’ve ever driven a car with a manual transmission (or know of such things), you’ve probably heard the term downshifting.  It’s when I shift into a lower gear to help with slowing down (you’ve probably seen James Bond do it a few times).  It’s one thing to go from fifth gear to fourth, it’s something else entirely to go from fifth down to second.  Odds are that’ll going to leave parts of my transmission  (read—story) scattered behind me, possibly on fire.
            So if my story involves a lot of zero-to-sixty-to-ten-to ninety-to-fifteen pacing—yes, even though it’s still technically moving forward—I may want to rethink a few things.  And if it doesn’t involve any forward motion…
            Well, I may need to rethink a lot of things.
            Next time, I’d like to talk about how Darth Vader killed Luke Skywalker’s father.

            Until then… go write.

August 30, 2014 / 2 Comments

The Plimoth Experience

            Very sorry this is so late.  I mentioned last time that I was working on a major rewrite of the new book which was due last week.  Then I looked at it again over the weekend and asked my editor if I could take another pass at the last fifty pages before he read it.  And he said I could, because he’s very forgiving of my screw-ups since I own up to all of them.  Which is why I’m late this week.
            But enough with the excuses.
            Speaking of last time, it struck me a while back that I’ve never talked about why I end every one of these little rants with “Go write.”  Is it supposed to be a clever catchphrase or something?  Encouragement?
            Let me answer that by telling you a funny story about Plimoth Plantation.           
            No, it’s relevant.  Really.
            While I mostly grew up in Maine, I spent my high school years in Plymouth, Massachusetts.  Yes, the same Plymouth as the rock and the Pilgrims and the Mayflower and all that.  One of the big tourist attractions is Plimoth Plantation, a recreation of the original colony (with original spelling) complete with actors playing specific historical roles.  You can walk in and the colonists will talk to you, answer questions, and usually ask about your odd (modern) clothes.
            Every year in Plimoth Plantation is 1627.  It replays again and again, following the historical record.  Births, deaths, marriages, and so on.  A friend of mine worked there for a few years with her parents, and because of her age she was assigned a specific role.  Part of her role was getting married at the end of the summer to another historical  character, Experience Mitchell (ahhh, have to love those Puritan names).  The catch was that my friend was kind of interested in another Pilgrim.  So on “the big day,” one of her co-workers gave her a wedding gift in the changing room, a t-shirt that said…
            Experience is what you get when you don’t get what you want.
            I laughed when she told me about it, but the phrase stuck with me.  Mostly because it’s true.  If you talk to anyone who’s considered experienced, it’s because they failed or screwed up.  A lot.
            Now let’s jump forward a bit.
            Comic writer and artist Brian Michael Bendis has a new book out called Words For Pictures.  We happen to have the same publisher (well, where this book’s concerned) and the director of marketing slipped me a copy while I was at San Diego Comic-Con last month.  I read it as soon as I got home.  It’s great, you should buy a copy.
            Words For Pictures is mostly (as the title implies) about writing for comics.  But there’s a lot of solid advice in there for writing in general.  In fact, it was interesting to see that Bendis addresses a lot of the same points in his book that I have here on the ranty blog.  In pretty much the same ways.
            One of them is this.  To be a writer, I need to write.  I need to write a lot.  You’ve probably heard this before.  Many people have said the same thing.
            Here’s the part you probably haven’t heard.
            The reason everyone says to write a lot is that we’re all going to put out a lot of crap. 
            Tons of it. 
            I believe it was Neil Gaiman (in one of his books) who said that everyone has at least three great stories in them.  While I believe this is true, I think there’s an unspoken corollary there which is just as important.  All of us have lots and lots of bad stories in us.  Dozens of them.  Maybe even hundreds.  We have contrived plots, weak characters, awful dialogue, and  terrible structure
            I wrote a ton of bad stuff that none of you ever have—or ever will—see.  I spent about twenty years getting out all my bad stories and habits.  My first attempt at a novel (in third grade), Lizard Men From the Center of the Earth.  My Doctor Who and Boba Fett fan-fiction.  My middle-school sci-fi novel.  My junior high fantasy novel.  My high school werewolf-detective novel.  My college novel, The Trinity.  My after-college-moved-to-California novel, The Suffering Map (which went through eight or nine full drafts).  Plus a ton of comic scripts, short stories, screenplays, and I think even one or two attempts at stage plays.  Thousands of pages.  Thousands of hours of work. 
            Some of you may have noticed I’m in no rush to self-publish these, despite the constant assurances from some quarters of easy money. 
            Why?
            Because, pretty much across the board, they suck.
            My early work sucks.  It’s bad.  I spent days and days writing stuff that should never see the light of day.  I have no problem admitting it.  In fact, it was being able to admit it that let me move from being a random dabbler to a serious writer.  I dug through all the bad stories and found the good ones underneath.  Maybe even one or two great ones.
            Writing all those stories was my experience.  Whenever you hear about an overnight success or an amazing “first” novel, odds are that writer really has a long string of work—and a lot of failures—behind them.
            We accept that in every field of work someone needs a certain level of mastery and experience before they’ll be considered a professional.  Taking an auto shop class in high school doesn’t make me a mechanic, and taking a CPR class doesn’t make me a doctor.  Home Ec didn’t make me a chef, and oddly enough the White House hasn’t called me about any foreign policy decisions, despite my B+ in history. 
            And these people have screwed up, too, on their path to being a professional.  Ask your mechanic and she or he probably broke a couple cars while learning how to fix them.  Lots of doctors misdiagnose patients, and some patients die from these mistakes.  Your favorite chef cooked a lot of really bad food over the years.  Some of the better politicians are the ones who admit they were wrong about an earlier position they held.
            And we understand that in all of these fields, these mistakes are part of the learning curve.  I don’t get the success, but I get the experience.  It’s why it takes so long to become a doctor or a chef or even a mechanic.
            Or a writer.
            This is one of the reasons I harp on spelling so much.  It’s an easy-to-spot symptom that usually implies bigger problems.  If my manuscript is loaded with spelling mistakes and misused words, it means I don’t know how to use my tools.  And it also means I didn’t really spend a lot of time (if any) on my drafts and polishes.
            Y’see, Timmy, at the end of the day this is all up to me.   It’s not someone else’s responsibility to make my book good.  It’s mine.  If I can’t spell, have a weak vocabulary, poor plots, thin characters, flat dialogue… that’s all on me.  Which is why I asked my editor to hold off reading this new draft so I could fix some things.  Part of being a professional is knowing how to do all this stuff and, well… doing it.
            There’s an all-too-common belief that just finishing something means it’s good.  That the act of struggling to finish that first novel is the experience I need to call myself a good writer.  I mean, I made it all the way through to the end of a novel on my first try.  That’s a lot of writing.  That novel must be worth publishing and being read, right?
            But the truth is, the vast majority of first novels are awful.  The second ones are pretty bad, too.  The third ones are at least tolerable.  Ex-Heroes might’ve been my first novel that was published, but it was my seventh-and-a-half attempt at writing one.  And, as I mentioned above, I’m really glad it was the first one people saw.
            Because that junior high fantasy novel… man, that was embarrassing.  On so many levels.
            Next time, I’d like to hit another problem right on the nose.
            Until then… go write.
June 20, 2014

Go Big or Go Extinct

             Pop culture reference.  Huge one.
            I wanted to mention something that ties back to last week’s rant.  It’s about how I choose to begin a story.  I almost included it then, but I figured it worked as a stand-alone, and I’m trying to get away from the posts where I just blab on and on.
            Unless I really need to.
            Anyway…
            One piece of writing advice that people keep repeating is “start with action.”  It started cropping up in Hollywood as development people became more and more involved in shaping a story, mostly because it’s a very simple rule.  And from there it spread out to television, books, and other forms of storytelling.  I’m tempted to say this isn’t so much advice as a good solid rule.
            Now the catch (yeah there’s always a catch—if there wasn’t, I’d have nothing to write about on Thursdays) is that somewhere along the way a lot of people started pushing this rule when they didn’t really understand it.  Some folks hear “action” and immediately think explosions, ninjas, car chases, and giant monsters fighting giant robots.  So that’s what they tell people.
            Thing is, there are lots of issues if I’m going to start with Action (capital A).  One of the biggest is that I can’t start at big.  If I start at big, I’ve got nowhere to go.  Granted, the tension level in my stories should go up and down.  But if my first point is 9.5 out of ten, it means everything after this either has to be a huge drop or it can only squeak half a point higher.  Starting at 9.5 to 10  means every character arc, every bit of tension, every moment of action has pretty much topped out on page one.  There’s nowhere else to go.
            Also, let’s be honest… some stories just aren’t conducive to Action.  What kind of great action scene could I begin To Kill A Mockingbird with?  Or (500) Days of Summer?   The Notebook?  Heck, how many romantic comedies begin with a big action scene?  Action (still capital A) is great for… well, action tales and some genre stuff, but there’s tons of stories that this advice just will not work for.
            And because of that last issue, sometimes writers will force action into a story that doesn’t really need it.  Or shouldn’t have it.  But they’ve been told they need to start with action, so they come up with a way to cram it in.
            Y’see, Timmy, when I say starting with action should be considered a rule, I’m not talking about martial arts or gunfire or high speed bank robberies.  I just mean action in the classic definition of the word.  I need to start with something happening.  Because if  there isn’t something happening, what’s the point of this?
            For the record, this is why I usually shouldn’t begin with five pages of backstory or a random character moment.  I don’t want to hear about what happened before—that’s starting in reverse.  I want to begin with my story already on the move, heading forward.  As I’ve mentioned before, stories are like sharks.  If they’re not moving, they die.
            “Something happening” can mean anything.  Washing a car is action.  Cooking dinner is action.  Hurrying to make it to the meeting I’m late for is action.
            I mentioned last week that most Jack Reacher books begin with the main character in very subdued, quiet settings.  The show Orphan Black begins with a woman on a train and offending some people with her free use of profanity.  Stephen King’s Doctor Sleep starts with a little boy who refuses to use the bathroom.  Most episodes of Castle and Elementarybegin with someone discovering a body, but rarely with the actual murder.
            One of my own books, Ex-Heroes, begins with a woman on guard duty watching a zombie walk into a wall.  Then another character shows up, they talk for a bit, and she goes back to watching the zombie.  That’s all of chapter one.   The sequel begins with a Fourth of July party.  The latest book begins with a girl talking to her therapist about her dreams.
            Want a better example?  A bigger one, perhaps…?
            Captain America: The Winter Soldier has pretty much been the smash hit of the year so far.  It’s a Marvel movie, it has a huge cast of established and new superhero characters.  It even (arguably) has a trio of giant killer robots.  It’s pretty much the definition of a summer action blockbuster.
            How does it begin?
            The Winter Soldier begins with two men doing laps around the National Mall in Washington.  That’s it.  Two guys out for their morning run.  One’s a bit faster than the other, but it’s not exactly a high-tension scene.  And that’s almost the first five minutes of the movie.
            But they’re doing something.  So it’s starting with action.
            Next time… well, I have limited ideas for next time.
            Until then, go do something.
            Maybe write.

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