September 25, 2009 / 2 Comments

Secrets of the Order

I have been prodded to remind folks the Amazon link off there on the side has grown again. So… go hit the link.

What about that title? Sounds impressive, eh? Alas, the order we’re talking about is a bit more mundane. It’s not much of a secret, either, now that I think of it.

Well, too late now. You’re already reading. Let’s move on.

Structure, unbelievable as it may sound, is how your story is put together. It’s the underlying shape and order that everything else hangs on. If you don’t have structure, all you have is a pile. Even something as amazing as the Guggenheim still follows a lot of the basics of building construction.

Much like the physical architecture of buildings, there are certain rules a writer needs to follow with the structure of their story. And, much like with architecture, ignoring these rules often means the story will collapse. Or end up so unsightly nobody will want anything to do with it.

There are two types of story structure I want to rant about. One is linear structure. The other is dramatic structure. They’re two separate things that should tie together if you’re doing things correctly, in the same way that dialogue and character should tie together. Hopefully we’ll have time and space here for both.

So, first up, here’s a pop quiz. What does this mean?

Mqnw berctx yzuai sopdl fkgjh.

No clue? What if I put it like this…?

Ghijkl abcdef mnopqrs wxyz tuv.

A little easier for some of you to see the pattern? Yes and no? Okay, try this…?

Abcdefg hijklmnop qrstuv wxyz.

Ahhhh, well now it’s obvious, isn’t it?

I mentioned a while back that three act structure always needs a beginning, a middle, and an end. However, they don’t always need to come in that order. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter. The film The Prestige has a wonderful, interwoven, double-frame structure of a prisoner awaiting execution and reading the journal of his supposed victim, a man who had stolen the prisoner’s journal and is relating what he discovers as he studies it. My upcoming novel, Ex-Heroes, has almost a dozen major flashbacks in it to a period before the beginning of the novel. And, of course, everyone remembers Pulp Fiction for its wonderful non-linear story.

One easy way you can check a story to make sure all these tricks work is to cut it up and put the bits in chronological order, like a timetable. This is the order the characters and the world are experiencing the story (as opposed to the reader). Does effect still follow cause? Are the actions and dialogue still motivated? If it starts to get fuzzy or questionable, that’s not a good sign.

The other problem here is some people have taken that non-linear inch and run a few kilometers with it (mixed metaphor intentional). Since I can go a little bit non-linear, I can push the envelope and go a little more, and a little more, and a little… Well, the first example shows the problem with this. There comes a point when the narrative has been broken up with so many flashbacks, recollections, and frames-within-frames that you’ve just got gibberish.

Oh, sure, if you spent twenty minutes or so studying that first example you would’ve eventually figured out it was all the letters of the alphabet. I don’t doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

Thing is, Timmy, I doubt many of you read this collection of rants with the hope that someday you’ll understand what I’m talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns and clauses to work out over the next week or so.

Of course, all audiences feel this way. So while it’s okay to mix a story up a bit, at the end of the day your reader has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation. Bruce Joel Rubin, the Academy Award-winning screenwriter of Ghost, recently made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand the story–you’ve lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

This is also a good time to mention this little oft-occurring problem…

Abcdefghijklm456nopqrstuvwxyz.

The thing that immediately sticks out is the element that has no business being there. In the midst of our flowing, structured story (the alphabet) the 456 is something that ties to nothing before or after it and has no bearing on anything else in the story. It is, to use a previous example, the speech about Masada in that early scene of Raiders of the Lost Ark. Depending on the story, the 456 may be a clue for stories yet to come, a really cool dance/ action/ comedy sequence, or something none of here can even imagine, but if it isn’t really part of the story then… it shouldn’t be in the story.

Hmmmmm… this isn’t huge, but I think if I continue with dramatic structure this is going to get kind of sprawling. So let’s call this good for now while it’s still readable.

Next week, I’ll continue my mindless rant about structure with a discussion of drama and kayaking.

Until then, go write.

August 21, 2009 / 3 Comments

Say Say Say

Michael Jackson, as promised.

So, this week I wanted to talk about… well, talking. I prattled on about dialogue descriptors just a few weeks back, and the simple power of said. However, a few recent things I’ve read over the past couple weeks– plus one god-awful movie I saw which was supposed to be about a real American hero– have had me thinking about dialogue as a whole.

Dialogue really is the lifeblood of fiction. Sounds corny, I know, but it’s true. If you’ve got dialogue problems in a novel or short story it’s really bad. In a screenplay it’s pretty much fatal. It’s a killer because everyone knows what people sound like. They may not all disarm warheads, fight ninjas, or race dinosaurs, but everybody talks to people, so it’s the first place a writer’s work can get picked apart.

So, here are five easy things to spot in your writing which can keep dialogue from flowing naturally.

Extra descriptors— Even if you’re using said, you don’t always need to use it. After a point, it should be apparent who’s talking. Look at this…

——————————————————–

Tom cracked his knuckles. “You really want to do this?”

“I do,” said Jerry.

“No holds barred?”

“All out. Mano e mano.”

“You’re going to get hurt.”

“I better, for your sake.”

“Cocky little rodent, aren’t you?”

——————————————————–

No problem keeping track of who’s talking, is there? Plus with less words it’s leaner and faster. You can feel the tension building in the exchanges because you’re not getting slowed down by excess words.

Not only that, once you’ve got speech patterns down for your characters, you should need descriptors even less. In my book Ex-Heroes, Gorgon’s dialogue could never get confused with Stealth’s. In Raiders of the Lost Ark, Indy doesn’t speak the same way as Belloq, and neither of them sound like Toht, the black-coated Gestapo agent. Their voices identify them just as well as a header would.

Spoken names— It’s very rare to address someone by name. Pay attention during your next phone call, or look at The Road by Cormac McCarthy. We never learn the character’s names because they never say them. Why would they? They’re the only two people around, and have been for ages now. Look at that last example up above. Tom and Jerry know each other, and we get the sense they’re speaking directly to one another, so they don’t have to keep saying each other’s name again and again. It just starts sounding kind of cartoony.

——————————————————–

“You know, Fred…”

“Yes, Barney?”

“I’ve been meaning to talk to you about Wilma. Fred, do you remember that week Betty was away and you had to work late a lot down at the quarry?”

“Barney, you son of a–“

“We didn’t mean to, Fred. It just happened! It was–Fred, no! Put the club down, Fred! FRED!!!”

——————————————————–

Even if you’re doing it a bit more seriously than I just did, spoken names can also come across as a bit fake. It’s the author acknowledging the audience may be having trouble keeping track, and throwing in a name is the easiest way to deal with it, rather than the best way. Remember, if you’ve got two characters who have been introduced, it’s really rare that they’ll need to keep using each other’s names. Especially if they’re the only ones there.

Cool lines D’you remember that bit in The Incredibles when Syndrome reveals his master plan? “And when everybody’s super… no one will be.” It’s an ugly truth–everything becomes mundane when there’s no baseline. If everyone’s a millionaire, being a millionaire isn’t all that great. If everyone on your basketball team is eight feet tall, who’s the tall guy? If anybody can hit a bullseye at 100 yards out, hitting a bullseye doesn’t really mean anything, does it?

The same holds for dialogue. We all want to have a memorable line or three that sticks in the reader’s mind forever. The thing is, they’re memorable because they stand out. Even in Arnold Schwarzenegger’s old films, when he had piles of one-liners, he also had piles of lines no one remembers that just advanced the story. We all remember the first line he says to the Predator, but do you remember the first line he says to Dylan? What about any line he gave to Hawkins, the skinny guy?

Fun side note–believe it or not, Hawkins is screenwriter Shane Black, the guy who wrote Lethal Weapon, The Long Kiss Goodnight, and Kiss Kiss, Bang Bang.

If you try to make every line a cool line, or even most of them, you’re shooting yourself in the foot because none of them are going to stand out. When everything’s turned up to eleven, it’s all at eleven– it’s monotone.

“As you know…” – If you take nothing else from today’s rant, take this. Find every sentence in your writing that starts with this phrase or one of it’s halfbreed cousins like “You know, (insert character name)…”.

Once you’ve found them, delete them ALL.

This is probably the clumsiest way to do exposition there is. Think about it.

“Yakko, you know I get grumpy if I don’t eat.” If he does know, maybe you should just get to your point.

“As you know, Wakko, my birthday is coming up…” Well if Wakko knows, why does the speaker need to point it out?

“You know, Dot, we’ve been friend for twelve years now…” Did Dot have a head injury and needs to be reminded of this? If so, cool, if not…

“As you know, men, this war against the Zentradi has been going on for seven years now…” Seven years and you’ve got to tell a room full of soldiers who they’ve been fighting against and for how long? Where did these folks get shipped in from?

If you’ve got a really solid manuscript, you might be able to get away with doing this once. Just once. As long as you don’t do it your first ten pages or so. Past that, get out your editorial safety scissors and start cutting.

Grammatically Correct – very few people speak in perfect, grammatically correct English, aside from a few freaks with inferiority complexes. We all speak differing degrees of colloquial English. Our verbs don’t always line up with our nouns. Tenses don’t always match. Fact is, a lot of “spoken” English looks awful on the page. If you’ve got the grammar function on in Word (and, seriously, why is it on? Kill that thing right now. And the spellchecker while you’re at it), spoken English is a nightmare.

This is where a lot of new writers choke, because they can’t reconcile the words on the page with the voices in their heads (so to speak). Thus, they end up with several characters, all of whom speak in a precisely regulated manner which seems wooden, affected, and does not flow by any definition of the term. To help beat this, you want to have someone else read your words out loud. Not you, because you know where to pause and emphasize. See what someone else does with it, how natural the words really sound, and how well they really flow.

And that’s that. Five things you should be able to spot and fix with almost no effort at all.

Next week… I don’t know. Part of me was thinking about talking about action scenes, but I’ve also been bouncing around some thoughts about antagonists. Any preferences?

Regardless, go write.

July 31, 2009 / 2 Comments

Geometry, Writing, and Astronomy

Oh, I know. Sounds like this one’s going to ramble a bit. Stick with me, honest, it’s brilliant.

No, seriously. Brilliant.
Okay, as we all learned in school, geometry tells us you need two points to define a line. A at this end, B at the other, giving us line AB. Now, as it happens, there’s no difference between AB and defining the line the other way, which would be BA. It’s the same line either way.
With me so far? Okay, just keep that image handy for a few minutes…
Now, what I really want to talk about here is plotting out your work. I think the easiest way to describe the plot of a story is to think of it like getting directions off MapQuest. It’s going to tell you exactly how to get from A to B, with all the turns, stops, and sudden twists you’re going to encounter along the way. The plot is also like those directions because you tend to get them before you actually go on your journey. Very few people run to MapQuest to check out the trip they just made, but many drivers (and writers) want the directions in hand before they start the journey.
Perhaps an even better way to put it would be this– plot is when you tell the story without actually telling the story. For example, it takes 115 minutes to tell the story of Raiders of the Lost Ark (longer if I don’t have a DVD player), but I can tell you the plot of Raiders in five or six minutes.
In screenwriting the plot is often created in an outline. If you’re not familiar with Hollywood, it’s a very
standard thing for producers to ask for an outline first. Not like the thing you learned in grade school, with I, II, C, D, 5, 6, and all that. A screenplay outline is a complete summary of the script, from the opening scene to that little tagged on bit at the end with Nick Fury swaggering out of the shadows. They can range anywhere from four to forty pages. For the movie Duplicity, writer-director Tony Gilroy told me his outline was close to sixty pages long.
Everyone with me so far? Seeing the link-ups?
Now, here’s where it gets interesting…
I was chatting online with a novelist I know, and he brought up the point that he was stuck on his new book. I suggested skipping to the next bit, and he said he couldn’t because he wouldn’t know what the next bit was until he wrote this one.
Oscar-winning screenwriters Charlie Kaufmann and Ronald Harwood both loathe plots. As they see it, how can characters have any sort of organic flow if they’re forced to stick to a rigid, pre-decided structure? Kaufman has gone so far as to say anyone who knows the ending before they start writing shouldn’t even be considered a real writer. Harwood laments the fact that once you hand in your outline to a producer that is the story. It doesn’t matter if you come up with a better character arc or a more satisfying ending– you have to turn in what you told them you’d be turning in.
On the other side of this coin is Russell Davies, the screenwriter who brought back Doctor Who from oblivion. He frequently starts at the end (for episodes and whole seasons) and works his way backwards to figure out the best path to reach that end. I’ve heard a few mystery writers take this route as well (as does Lisa Simpson’s hamster).
I find myself on the edge of this coin. Not a bad place to be, because I understand Stephen King hangs out here, too. I have ideas, and sometimes they’re of a cool way to start a story, other times they’re random scenes, and now and then it’s just a great punchline for an ending. When I started jotting down thoughts for the book that would become Ex-Heroes, the first chapter I wrote out fully was actually near the middle of the book, “The Luckiest Girl in The World.” This was followed by a bit near the start where two characters debate how strong Spider-Man was, and then most of a flashback that occurred between those two points. I had a few vague ideas where I wanted it to end (although I had no idea how), moments I wanted to see, character ideas, and so on. I think when I actively sat down to start writing it, I had maybe twenty-five pages of that sort of random stuff. And about 30% of it I never used as the story began to firm up.
Now, in the opening of his wonderful book The Day the Universe Changed, James Burke relates an apocryphal tale about Ludwig Wittgenstein–
(No, we’re still on course. Honest. )
Apparently Wittgenstein was out for a walk one day– or maybe he was at a party. It might’ve been a funeral, now that I think of it. Anyway, he definitely wasn’t at home– when he found himself in conversation with a young man who was shocked at just how ignorant and arrogant people must have been before the Renaissance to believe the Earth was the center of the universe. It was so painfully obvious to look up and see the orbits of the Earth and the Moon in relation to each other and the Sun. How could anyone possibly think the Sun revolved around the Earth?
As the story goes, Wittgenstein wryly commented, “I agree, but I wonder what things would look like if the Sun was revolving around the Earth?”
The point being, of course, it would look exactly the same.
Y’see, Timmy, in storytelling it doesn’t matter how you get from A to B. Because storytelling is about the end result– the line– not which point you started at. How the words got on the page is irrelevant. A reader isn’t going to throw your manuscript down in disgust because you started at the end, or in the middle. They don’t care if you used an outline, covered a wall with index cards or Post-Its, or just dove in on page one. They couldn’t care less if it was plotted out, improvised page by page, or written by a million monkeys with a million typewriters. The only thing the reader cares about is the finished story.
So any school of thought that says you must write this way, in this order, can’t be taken seriously. Anyone who makes a point of bringing up their method or process definitely shouldn’t be taken seriously. Every writer has to find the method that works best for them. It all comes back to the golden rule– what works for me probably won’t work for you. And it definitely won’t work for that guy.
That being said, next time I’d like to talk about my method and process.
Until then, go write. Do it any way you like, but write.
July 2, 2009 / 5 Comments

I… Have… The POWER!!!

As always, if you don’t get the title… your pop-culture kung fu is weak.

So, last summer a movie came out some of you may have seen called Hancock, written by Vincent Ngo and Vince Gilligan. Apparently the lead actor was in one or two other films, as well, and had a small fan following that helped a bit at the box office. I got to review it for the CS Weekly newsletter (sign up over there on the right—it’s free), and it’s what first got me thinking about this week’s topic. It came up again a few months ago over lunch with a friend of mine who’s written a few movies (and a television show I know at least one of you loved). And it’s something I had to think about a lot for my forthcoming book, Ex-Heroes.

And I thought it’d be worth bringing up here for two or three of you (almost a full quarter of the ranty blog’s readership).

When you’re playing in the genre realms, you should note there’s a very big difference between a story about a superhero and a story about someone who has superpowers. They’re not the same thing, and trying to cram one into the mold of the other will almost always cause problems.

If you think about it, stories about people with superhuman abilities have been around for thousands of years. Gilgamesh and Hercules both had superpowers. So did Anubis, Icarus, the Green Knight, and yes, even Jesus. In the classics there’s Matthew Maule, Dr. Jekyll, and even arguably the Count of Monte Cristo. There are lots of modern-day stories and films featuring people with superhuman abilities, too. The Dead Zone is about a person with superpowers. So are the Sixth Sense, Scanners, and Unbreakable. Heck, even Luke Skywalker has abilities far beyond those of mortal men (and Wookies).

However… are any of these characters superheroes?

Let’s look at a few side by side examples.

The X-Men comic books and films had characters who could control flames, read minds, and teleport. However, so did Stephen King’s novel Firestarter, Alexander Key’s Escape to Witch Mountain, and Steven Gould’s Jumper.

Spider-Man is a character who gets abilities when his DNA is mixed with an insect (okay, an arachnid) during a science experiment. But this is also what happens in both versions of The Fly. Spider-Man also has strength and agility far beyond that of normal men, just like John Carter of Mars in the books by Edgar Rice Burroughs.

In the Fantastic Four comics and films, Susan Richards nee Storm can turn invisible, but so could the Greek hero Perseus, Darien Fawkes in the Sci-Fi Channel series The Invisible Man, and John Griffin in its H.G. Wells namesake novel.

Batman is a guy who hides his identity, gears up, and goes out at night to fight crime in order to avenge the loss of his loved ones– just like Charles Bronson in Deathwish.

Now, if I had to nail down what the difference is, I would say that a super hero story is defined by a person who makes a conscious decision to publicly use their powers for the greater good (a wider, broader goal that does not involve them). They aren’t doing it to get even, to save someone close to them, or to show off. Most of them feel morally compelled to use their abilities this way, no matter how crappy it makes other aspects of their lives. Obvious as it may sound—superheroes act heroically.

This public nature also means they deal with public sentiment of one kind or another. Captain America is venerated as a historical figure. Superman is lauded in the press. Batman and Spider-Man receive mixed reviews. The X-Men are openly considered criminals (or were, last time I read their books—they may have Congressional Medals of Honor at this point).

I would also go so far as to say a costume is almost necessary, much in the same way a cowboy needs a hat and a horse. However, I’ll also toss out the proviso that the costume in and of itself does not make a story a superhero story, just as the hat and horse do not automatically make something a western.

The flipside of this is a super powers story. Someone who may have superhuman abilities, but all their motivation is usually personal, and their actions tend to be more behind-the-scenes. I listed a few examples of this above, side by side with their comic book counterparts. In The Dead Zone (the original book/ movie) Johnny is acting for the greater good, but he’s taking very secretive steps. In Jumper, David’s really just interested in saving himself and his girlfriend. Harry Potter is all about hiding your powers and staying apart from the world. And in Hancock, while he is acting publicly, the story itself is really all about his disconnect with humanity, not that he can fly and throw cars around. If you think about it, the story of Hancock works almost exactly the same if he’s just a powerless, homeless vigilante with amnesia.

Also on that flipside, superpowers stories involve street clothes. Even if someone has a “uniform” of some sort (John Constantine almost always dresses the same way) it tends to be boots, tee-shirts, and other things that wouldn’t look that out of place on a city street.

I also think a lot of this difference has to do with the setting for these stories. More often than not, a superpowers story has a very realistic setting. Aside from a very limited, few beings, there’s almost nothing to distinguish it from the real, day-to-day world we hear about each weeknight from Charlie Gibson and ABC News.

By contrast, look at the settings for some of our well-known superheroes. Spider-Man is a common sight swinging through his version of New York, a place where the Fantastic Four and Avengers have very public office buildings and the existence of aliens—several types of aliens– is a well-documented fact. Superman’s a known alien, too. Hellboy’s an actual demon (arguably the Antichrist) who’s gone straight and publicly works for the U.S. government.

Once you can tell them apart, I think one of the immediate problems with pushing a superpowers story into a superhero mold is the silliness factor. When someone puts on a costume in a real world setting, it suddenly feels like the writer isn’t taking things seriously. Check out a little indie film called Sidekick. It has a few flaws, but once the hero pulls on a costume in the third act (in the middle of rescuing his would-be girlfriend from a mentally unbalanced kidnapper) the audience just can’t forgive it. What would people have thought if the film version of Firestarter ended with little Drew Barrymore pulling on red tights and a cape to go fight evil as Firegirl or some such?

(Please keep in mind before answering, we’re talking about a nine-year old Drew Barrymore in spandex, not grown-up Drew. Perverts.)

You get similar issues going the other way. While the problems Peter Parker deals with because of his powers are interesting, when someone picks up the latest Amazing Spider-Man they want to see him pull on the webbed suit and fight the Lizard. Too much melodrama in street clothes with Aunt May and J. Jonah Jameson just starts to get dull (as Marvel’s sales figures over the past few years can attest to). There’s a reason the folks who read the daily Spidey strips in the newspaper also tended to skip Mark Trail and Mary Worth. People who read superhero stories aren’t looking for stark realism.

As a fun aside, some of you may remember an experiment Marvel tried years back called the New Universe. They were comics about real people in the real world who developed superpowers and reacted… well, realistically. Many of them tried to hide their new abilities, several tried to get rid of them, and more than a few were corrupted by these powers. The whole line sold horribly (so much so that I became a regular contributor to one of the letter columns with no effort) and was cancelled after barely two years—the end of which involved several attempts to turn the characters into true superheroes.

I’ve also noticed that superpowers stories tend to brush over the origin with a simple “this is the way it is,” sort of explanation. In both Jumper and the Harry Potter books, we’re just told that this is the way the world has always been. Some folks get the teleport gene. Some can do magic (why some can and some can’t is never explained, but it also seems to be genetic in J.K.’s books, too). Also superpowers stories, if they have to give an origin, tend to lean toward the hard sciences, making it as believable as possible.

With superheroes, though, the origin is almost a standard. A writer can also get away with somewhat sillier, non-scientific origin stories. The Flash was struck by lightning. More than a few characters have gotten superpowers from blood transfusions (including one of my own). Radiation is a common source of superhuman abilities, too, despite what we learned in seventh grade science. Remember how the Hulk got his powers? No, not the recent version—the original version. Mild-mannered Bruce Banner was near the prototype gamma bomb when it was detonated and received a massive dose of radiation. Yes, a mere 45 years ago, Stan Lee wrote a story where someone got their powers by standing next to a nuclear bomb when it went off. Yet here we are today and that is still the accepted origin of the Incredible Hulk (although they’ve oh-so-casually moved him a bit further from ground zero).

One last, related note– the abilities in superpowers stories tend to be a bit more plausible and limited. Jean Gray of the X-Men can alter matter on a molecular level with her telekinetic abilities, but Tony and Tia Castaway need the mental crutch of a harmonica just to move around a hat rack with a raincoat on it. In fact, the only two superpower stories I can think of where someone has overwhelming powers would be the film Dark City and Ursula K. Le Guin’s novel The Lathe of Heaven.

Wow, have I rattled on about this or what? I’m sure you’ve all got other stuff you need to go do. Like writing stuff.

Next time… well, next time I think we finally need to talk about some of these issues with your mother.

But until then, go write.

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