March 28, 2017 / 2 Comments

Con Etiquette, Pt I

             D’you see what I did there…?
            So, Emerald City Comic Con was a few weeks back,  Wondercon’s this weekend, and we’re kinda lunging full force into the spring con season (followed by the summer con season, the fall con season…).  I think I may be doing eight or nine cons this year, which may be a new record for me.
            I love cons.  I think I went to my first convention, in Boston, for my thirteenth or fourteenth birthday. I met artist/writer Dave Cockrum (who gave young me some career advice), a few Marvel editors, and Matthew Waterhouse (who played Adric on Doctor Who back in the day).  And we won’t talk much about when that was, but I’m pretty sure Reagan was president at the time…
            Over the past couple of years, though, I’ve been seeing conventions in a whole new way.  I started going as a vendor, hawking my books to whoever I could attract over to my little folding table.  Nowadays I’ve hit the point where more of my con time is panels and signings.  If I happen to be at a table, it’s not quite so much work to get somebody to talk to me.
            Anyway, while my experience isn’t exactly overwhelming, I thought it might be cool to toss out a couple of convention tips I’ve gleaned over my years of con-going, seeing things from a few different angles.  But I thought I’d divide them up a bit.  Today I’ll talk about attending cons as a fan, next week as a vendor, and that last week I’ll talk about the holy grail—being a guest of the con.
            Sound interesting?
            Well, good.  ‘Cause that’s how I’m doing it.
            Let’s start with the basic form of con-attendance—as a fan.

1) Be aware of my surroundings – Soldiers and police have a great term called situational awareness.  Really simply put, it means I’m being constantly aware of what’s going on around me and how it might affect me… or vice-versa.

            This ability can make me a convention ninja, no joke.
            If I’m going to wander around the con for a day, I should at least try to be aware of the other people around me.  At a crowded convention, all it takes is one person who decides to stop in the middle of a busy aisle or intersection.  I don’t want to be the person everyone’s glaring at… or deliberately slamming their shoulder into.
            Another factor here—what have I brought for bags?  We all have something at cons. I generally just have a messenger bag, but lots of folks have whatever big bag they’re handing out with passes.  I’ve even seen a couple folks wearing backpacks that are probably larger than you’d need to spend a summer backpacking in Europe. There’s nothing wrong with any of these, I just need to be aware of how much space they take up. Suddenly those random stops or turns make me a serious menace (and a major annoyance).
            Also, most cons are going to have limited dining facilities.  I really shouldn’t camp out for an extra hour after I’m done eating.  I know this is a tough one, because so many big cons—looking at you, SDCC—have very, very limited places to stop and rest.  Once I actually score a table, there’s a mad desire to hang onto it as long as possible. I just need to remember—everyone else wandering around feels exactly the same way.
2) Be respectful of everyone’s time—Most con events are timed one way or another.  Panels and autograph sessions are rarely more than an hour.  Even vendor interactions don’t last long—they’re generally trying to manage a large area and juggle numerous potential clients at once.
            If I’m spending five minutes at the microphone or in front of a line or even in front of somebody’s booth… that’s a big chunk of time. We’ve all been there when that guy gets up in front of the panel and talks for three minutes before getting to his question.  I’ve seen people argue their case for submitting book manuscripts and art samples at publisher’s booths, no matter how often the random marketing intern has to explain they’re not the person for that.  I’ve watched people stand dead center in front of a booth, talking to the vendor for ten minutes, then admit they don’t have any money.
3) Don’t be creepy—Okay, I know this is a tough one because nobody… okay, most people don’t think they’re being creepy. Just remember—not everybody likes it. No, it doesn’t matter what kind of con it is.  I just really need to be honest with myself when I engage with cosplayers, vendors, professionals, con staff. How am I coming across
            No, not in a perfect world, in this world. How are people going to react to what I’m saying or doing?  Is that woman reallygoing to be happy I wrapped myself around her or pinched her ass? Is that vendor really going to be pleased that I stood by his booth breathing heavily for twenty minutes? Is it okay that I keep staring at that woman’s cleavage?
            Yes, a lot of these involve women—go figure!  It’s kinda sad how many times this has to get brought up.  No staring, no touching, no rude comments.  If I’m trying to justify how whatever I’m about to say or do is okay… I’m probably doing something creepy.
             Seriously, don’t be creepy. 

4) Remember, everyone here is human—Yes, even that artist/writer/actor I’ve worshipped as my personal god/dess for the past five/ten/twenty years.  Some people aren’t dealing well with the crowd.   Some need to hydrate.   Some people need a drink of the other variety.  Some folks are just tired—cons can be exhausting.  Maybe they’ve answered that same question I just asked fifty times today.
            If someone seems annoyed or they get a little short with me, I should try to give them the benefit of the doubt before tweeting about what a horrible person they are.  Granted, maybe they are a horrible person—they’re out there, sure—but there’s a good chance they’re just kinda burned out.
            And let’s not also forget that… well, maybe I already messed up one or two of those first three rules.
            So there’s that.  Four simple rules that can make me a lot more popular at  a convention. Or, at the very least, not as annoying.
            Remember them at Wondercon.
            And come back in a couple days for my next pearl of writing wisdom.
            Until then, go write.
August 5, 2016 / 3 Comments

But What Do You Think…?

            I know I said I’d talk about chefs when I got back from SDCC—which, granted, was two weeks ago—but I want to put that order on hold for a little bit.
            Over the past week or so, I’ve interacted with a few different folks online.  And while online interaction doesn’t work the same as face-to-face conversations, it still got me thinking about communication and points of view and characters.
            Which, of course, made me think about Go-Bots.

            I’ve got to be honest. When I was a kid, Go-Bots baffled me.  More to the point, people who liked Go-Bots baffled me.  I mean, seriously. Why would anyone play with Go-Bots when there were perfectly good Transformers to be had?  Go-Bots kind of sucked. No, not kind of. They were dumb and clunky and their robot-to-vehicle change usually amounted to standing them up. They had a lousy cartoon with a lousy theme song.

            Hell, there were Go-Bots that turned into rocks. Seriously.  Rock Lords turned from robots into lumpy, dull-gray balls.  That’s some serious, hardcore play action right there.
            Kids who liked Go-Bots were stupid.  No question about it.
            Thing is, as I got older, I actually came to realize why some people had this odd affection for Go-Bots, and still do to this day.  Their simplicity wasn’t a flaw, it was a feature. They had a different story behind them, and what they were worked fine for that narrative. In the end, they were just a different kind of toy for different kinds of kids (or nostalgic collectors).
            Of course, as adults we can argue about X-Box versus PlayStation.  Or Hunger Games versus Twilight.  Or socialism versus capitalism.
            As a writer, though, I need to be able to see both sides of any of these discussions.  That’s how I end up with a great cast of characters—a group of people who embody different beliefs and cultures.  They don’t all act and think and sound the same.
            I’ve talked about this a bit before with villains. Everybody in the story thinks they’re the hero, including the baddie.  They believe what they’re doing is right and just.  So to have a good villain, I need to be able to see things from their point of view. I need to be able to identify and understand with how they feel.
            We all know what it’s like when every character sounds just like the author. Or when they all agree with all the author’s beliefs.  We’ve all read that short story or the first few chapters of that book or sat through the first half of that movie.  It usually means I’m pounding home a message.  Or I’m just not a very good writer.  Sometimes both.  And if this is the kind of story I’m writing, I almost always end up with muah-ha-hah, mustache-twirling villains that feel like they’re… well, straight out of a Go-Bots cartoon.
            Female or male.  Progressive or conservative.  Pro-life or pro-choice.  Young or old.  Rich or poor.  Christian or atheist.  Black, brown, white, or Asian.  Omnivore, vegetarian, or vegan.  Straight, gay, lesbian, bisexual, or asexual.
            Y’see, Timmy, in order to be a good writer, I need to be able to see things more than one way.  This just isn’t a profession for the narrow-minded, unless I’m looking to only appeal to a similarly narrow-minded audience.  I have to be open. I have to be willing to learn.  I have to be able to see other viewpoints
            One of the main characters of my Ex-Heroes series is a black, bisexual woman.  I work like hell to make sure she sounds as real as possible, despite the fact that I am not one of these things myself.  It’s important to me.  And I worry constantly that I’ll have her do or say something that will offend somebody.  But I don’t want to be the straight, progressive white guy who only writes about other straight, progressive white guys and makes everyone else a secondary character at best.
            Because if I couldn’t see anyone else’s viewpoint… that’s all I’d be able to write.
            Next time—unless somebody wants to make a request in the comments—I’m probably going to go all passive-aggressive on you.
            Until then… go write.
February 4, 2016 / 1 Comment

Pod Six Was Jerks!

            Pop culture reference.  Long overdue, and to bring even more shame on my household, it’s kind of a repeat.  Sorry.
            Before I dive into things, I must shamefully point out that the latest book in my Ex-Heroesseries got released this week.  The marketing folks are lovely people, but they’ll be upset if I don’t mention it.  Ex-Isle is book #5 and it’s now on sale everywhere.  Check it out.
            And now, back to this week’s rant…
            This is something I’ve been meaning to talk about again for a while now.  As I mentioned, I’m kind of in a rush this week (even more on that below), so I thought this would be a good time to add in what’s more-or-less a repeat post.  At least, it is if you’ve been here since 2008…
            That being said, let’s talk about “Darmok.”
            “Darmok” was one of the first episodes of Star Trek:The Next Generation‘s fifth season.   The Enterprisevisits an alien race, the Children of Tama, which has repeatedly brought first contact attempts to a grinding halt because the universal translator can’t make sense of their language.  The Tama language can be rendered in Federation English, yes, but the words and sentence structure make no sense.  Sensing the problem that needs to be overcome, Dathon–the Tama commander—kidnaps Captain Picard to a hostile world where the two must fight together to survive.  Through their trials together, Picard comes to realize that the Tama language is not based on ideas and concepts, but on stories and metaphors.  They wouldn’t say “I’m happy,” they’d say something like “Scrooge, on Christmas morning.”  They don’t say they’re relieved to see you, they’d say “Indy, finding Marion in the tent.”  It’s been impossible to translate the Tama language literally because the Federation doesn’t share their history and folklore.
            In a way, all of us do this every day. We reference movies, TV shows, pop culture events, and then we stack and combine them. Heck, that’s pretty much what memes are.
            We also do it on a smaller scale, though.  All of us have jokes that are only understood by our family or certain circles of friends or coworkers.  Some folks crack jokes from Playboy, others from Welcome to Night Vale.  These folks obsess over Scandal and these folks watch iZombie whenever they happen to catch it.  Some people like sports, others like science.  And all of us talk about what we know and what we like.
            I worked on a set once where people commonly asked “Where’s Waldo?”  A lot of my college friends understood when you talked about Virpi Zuckk, the third Pete, and nice shoes.  Some of my best friends and I make frequent references to Pod Six,  killing Jeff, and “the girl’s evil cheater magic.”    
            Heck, even this title is an in-joke.  It’s a reference to one of the first Adult Swim cartoons, Sealab 2021. But also, when two of my friends bought a house and decided to use their sunroom as a dedicated gaming room, we all sort of universally decided to call it Pod Six.  Because it’s where we all hang out and talk in weird references that only we’re going to understand.
            See where I’m going with this?
            A common problem I see again and again in stories is oblique references and figures of speech that the reader can’t understand.  It might make sense within the writer’s personal circle or clique, but outside readers end up scratching their heads.  Several of the writers responsible for this sort of mistake will try to justify their words in a number of ways…
            First is that my friends are real people.  Therefore, people really talk this way, and there’s nothing wrong with it.  Alas, as I’ve mentioned here many times before, “real” rarely translates to “good.”  Pointing to a few of my like-minded friends and saying “well, they got it,” isn’t going to win me points with an editor.
            Second is that I’ll argue common knowledge.  I’ll try to say this material is generally known– universally known, even– and it’s the reader who is in the feeble minority by not being aware of it.  This is probably the hardest to contradict, because if somebody honestly believes that everyone should know who the U.S. Secretary of State was in 1969, there’s not much you or I can do to convince them otherwise.  It’s much more likely, in the writer’s mind, that the readers are just uneducated simpletons who never learned the ten forms of Arabic verbs, don’t collect Magic cards, and couldn’t tell you the obvious differences between Iron Man and War Machine if their lives depended on it.
            Third, usually reserved for screenplays, is the auteur excuse.  I plan on directing this script, so it doesn’t matter if no one else can understand the writing (or if there are tons of inappropriate camera angles, staging instructions, and notes for actors).  The flaw here is that my screenplay will invariably end up getting shown to someone else.   A contest reader.  A producer.  An investor.  Someone out of that inner circle of friends who needs to look at my script and understand the writing.
            Y’see, Timmy, I can’t be writing just for my five closest friends.  Not if I want to succeed as a writer.  I’m not saying my writing has to appeal to everyone and be understood by everyone, but it can’t be so loaded with in-jokes and obscure references that nobody knows what I’m talking about.
            This is one of those inherent writer skills.  Something I just need to figure out how to do on my own, mostly by reading everything I can get your hands on.  I need to know words and phrases.  I have to know them and I have to be honestly aware of who else knows them.  Using extremely uncommon terms or words may show off my bachelor’s degree and vocabulary, but the moment a reader has to stop and think about what a word or phrase means, they’ve been taken out of my story
            And knocking people out of my story is one of the certain ways to make sure the reader puts my manuscript down and goes off to fold laundry.
            On an unrelated note… if you’re in San Diego and happen to be reading this just as it went up, I’m going to be at Mysterious Galaxy tonight (Thursday) talking and signing copies of Ex-Isle.  And on Saturday I’ll be at Dark Delicacies in Burbank doing more of the same.  Hope to see some of you there (and if not, you can call them and order books, too).
            Next time, I’d like to talk about how ignorant some of your characters are.
            Until then… go write.
December 11, 2015

Protagonist #3

            I can’t believe the year’s almost over.  Where did the past few months go?
            I wanted to get much more done this year.  But we’ll talk about that in a few weeks…
            While posting my last few little rants and adding in links, I realized there’s a lot of basic stuff I haven’t revisited in two or three years now.  I think part of it is because I’ve been doing more conventions and talking about these topics there, so it feels like I’m going over them all the time.
            Anyway, over the next month or two I want to go over some things like dialogue, stakes, action, and a few other random tips and tricks I’ve stumbled across during the many years of mistakes that make up my career.
            Right now, I wanted to talk about some character basics.  Three of them, to be precise.  Put this rant near the top of the advice column.  I’m really, really tempted to call it a rule, but I think that would spark too many comments about various exceptions and distract from the point I’m trying to make.
            Pretty much across the board, my characters need to be believable, relatable, andlikeable.  If my protagonist doesn’t have these three traits, I’m pretty much screwed.  It’s not impossible to have a story where my characters don’t have these traits, but it’s going to be an uphill battle.  Like, rolling-a-boulder-up-a-mountain level uphill battle.
            Allow me to explain by going over each of these. We’ll do that with my frequently-used volunteer character, Dot.  Also, there’s a lot of back and forth between them, so I apologize now if this gets a bit confusing or jumbled at points. 
            First up, Dot has to be believable.  Almost nothing is more important than this.  If my reader can’t believe in the character within the established setting, if they don’t feel like a real person, my story’s got an uphill battle going right from the start.  It doesn’t matter who (or what) Dot is, she must be believable.
           How do I do that?

           Dot’s dialogue should sound natural.  Her words have to flow naturally and they have to be the kind of words Dot would use.  I’ve seen countless stories where four year olds talk like they’re forty and forty year olds talk like robots.  When Dot speaks, it can’t be stilted or forced, and it shouldn’t feel like she’s just spouting out my opinions or political views or whatever.

            The same goes for Dot’s actions, reactions, and motives.  There has to be a believable reason she does the things she does.  A reason that makes sense with everything we know about her or will come to know.  If her motivations are erratic and just there to push the plot along, my readers are going to pick up on that really quick.  If I find myself thinking (or shouting) “What are you doing?!” at a character, it’s a good sign their motivation isn’t believable
            Also, please keep in mind that just because Dot is based on a real person who went through true events doesn’t automatically make her believable.  Sometimes, believe it or not, it can make her seem even more contrived.  I’ve talked here several times about the difference between reality and fiction, and it’s where many aspiring writers stumble.  Don’t forget, there’s no such thing as an “unbelievable true story”—only an unbelievable story.
            Speaking of which, this first trait can be an immediate challenge for genre writers, yes?  Werewolves aren’t believable  because they’re not real.  Neither are leprechauns.  Nanotech cyborgs, aliens, ghosts, hive minds, demons, Santa Claus, Elder Gods, barbarians from the Ninth Realm of Shokar—we’ve pretty much proven all of these things are fictional, much as we might want some of them to be real.  But, as I just mentioned, part of this trait is making them believable within the setting of the story.
            Next, Dot needs to be relatable.  As readers, we enjoy seeing similarities between ourselves and the characters we’re reading about. It lets us make extended parallels with what happens in their lives and what we’d like to happen (or be able to happen) in our own lives.  It’s not a coincidence that most stories deal with ordinary people in extraordinary situations.  It’s hard for readers (or an audience) to enjoy a story when they can’t identify with the character on some level.
            Part of this is me being aware how my readers are going to view and react to Dot.  There needs to be something they can connect with. Almost all of us can relate to blue collar, middle class folks easier than multi-millionaire celebrities.  I feel safe saying everyone reading this—or writing it—has been the victim of an awful break up or two.  Very few of us have hunted down said ex for a prolonged revenge-torture sequence in a backwoods cabin.  Hopefully none of us.
            This is also going to tie back to the idea of being believable.  Dot’s actions and reactions, her motives and experiences, are a big part of what’s going to make her relatable.  This is how the readers come to understand her.  By the same token, the less believable or common a character element is, the less likely it is my readers will be able to relate to it.  If I make Dot a reincarnated, retro-futurist one-percenter who eats nothing but snake hearts, speaks only in Babylonian metaphors, and firmly believes the lizard men are going to be returning to claim the world (and welcomes her new reptilian overlords)… well, it’s going to be a real challenge for my readers to identify with that.  And if readers can’t identify with Dot, why will they care what happens to her?
            When Dot doesn’t have any character traits we can relate to, we’re no longer understanding her—we’re observing her.  It’s an immediate wedge between the readers and the character, keeping them at arm’s length.  And that separation is going to keep readers from getting caught up in my story.
            Again, this isn’t to say characters can’t have amazing traits or abilities, but  those can’t be my focus.  The most successful takes on Superman haven’t been the ones that focus on his godlike powers, they’ve been the ones that emphasize he’s still basically a guy who grew up in all-American, small-town Kansas.  Jessica Jones may be able to punch through a wall, but her story is really about how she chooses to deal with her past—therapy groups, lots of drinking, and random sex with guys she barely knows.  Jonathan Maberry’s Joe Ledger is a trained and lethal warrior who still prefers to spend his time playing with his dog, wearing Hawaiian shirts, and enjoying burgers and beer. In my own book, The Fold, Mike may have one of the most amazing minds on the planet but he really just wants to fit in and be like everyone else.
            Finally, and perhaps most importantly, Dot has to be likeable.  There has to be a reason we, as readers, want to follow her story and not his or hers or theirs.  We have to like her.  There should be elements to her we admire and maybe even envy a bit. We have to be somewhat invested in her accomplishing her goals and making it to the end of the story.
            Keep in mind, likable can mean a lot of things.  It can mean adorkable klutz but also fantastic work ethic.  Maybe Dot has impeachable integrity.  Maybe she takes care of every stray she finds.  She could be really funny or perhaps she’s just always there when her friends need her.  Or maybe she’s the one who just says what needs to be said and stands up for the little people, no matter the cost to her.
            On the flipside, if she’s morally reprehensible, a drunken jackass, or just plain boring… well, what’s going to keep people reading?  Nobody likes the person who kills babies or pets.  We’re rarely interested in boring people (because none of us think we’re boring) and we don’t like stupid people(because none of us think we’re stupid).  If this is how I’m characterizing Dot, nobody’s going to read through a few hundred pages of her exploits.  Or lack of exploits.
            Again, this doesn’t mean my character has to be a saint, or even a good person.   In Doctor Sleep, we find out that Danny Torrance grew up to be a major, life-ruining alcoholic. Cat Grant on Supergirl is a ruthless, often cruel boss who can’t even be bothered to get her assistant’s name right.  Sherlock Holmes has often been portrayed as curt and with very little patience for those he thinks are inferior to him (which is most people).  Raymond Reddington is a ruthless “concierge of crime” who doesn’t hesitate to pull a trigger or stab someone in the back (figuratively or literally).  We’re still interested in them as characters, though, either because of underlying codes of honor or because they’re doing things we wish we could get away with.  And because of this, we’re willing to follow them through their stories.
            Now, I’m sure many of you reading this can list off a dozen or so examples from books and movies of characters that only have one or two of these traits (someone probably skipped down to the comments after the first few paragraphs and started typing them up). It’d be silly for me to deny this.  Overall, though, I think you’ll find the people that don’t have all three of these traits are usually supporting characters.  They don’t need all three of these traits because they aren’t the focus of our attention.  If I’m a halfway decent writer, I’m not going to waste my word count or screen time on a minor character—I’m going to save them for Dot.
            So, to sum up, a good character should be someone we’d like to be, at least for a little while.  That’s what great fiction is, after all.  It’s when we let ourselves get immersed in someone else’s life.  So it has to be a person–and a life– we wantto sink into.  One we understand on some level or another.  One we can believe in.
            One we want to read about.
            Next time, it being the season, I’d like to talk about Santa Claus.
            Until then, go write.

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