If screenwriting is your thing, it’s contest season.  Granted, these days it’s almost always contest season, but the start of the year is when a lot of the big ones open for submissions.  And contests are still one of the better ways to get a foot in Hollywood’s door while making you a couple bucks. So if this is something that interests you…
            And if screenwriting’s not something that interests you, well… keep reading anyway. You may glean something from this.
            Now, last year at about this time, I mentioned that I wasn’t going to offer any more screenwriting tips.  I’m sticking with that, but I still thought it might be worth mentioning this one.  Because it’s pretty much the ultimate screenwriting rule of thumb.

            If it’s not on screen right now don’t put it on the page.

            If it’s going on in someone’s head, but we can’t see it on the screen right now… don’t put it on the page.
            If it’s going to come up later, great. Put it on the page then, when it’s going to be on screen.
            If it’s something the director and crew will really, absolutely need to know up front, put it on the screen.  If it shouldn’t be on screen up front, then don’t mention it on the page until it is on screen.  I promise, they won’t start filming before they read the script at least once.
            Well, okay… the grips probably won’t read it at all.  Ever.  Sad truth.  But it’s not really something they need to know for their job.
            This is one of the absolute top killers in amateur scripts.  People load up the page with a lot of details that are completely irrelevant to what’s actually happening on screen right now.  It’s material that will come out later in the story or maybe never needs to come out.  But right now… it’s irrelevant.
            Because all that matters in screenplays is what’s on screen right now.

            Heck, I worked on some produced scripts that did this, and almost every one of them crashed into a bunch of other problems.  I saw one writer who padded a television script with half-page descriptions of every character—then acted surprised when it turned out the episode was over four minutes short (which is a huge screw-up in television). 

            Just remember this one rule and your screenwriting will level up almost immediately. No joke.  Do this and you’ll leap ahead of all those amateurs.
            Next time, I want to talk about structure.  We haven’t really done that in a while.
            Until then… go write.
November 30, 2017 / 4 Comments

One Of You… Is A Murderer

Sorry for the blast of posts this week.  Feel free to blame it on my love of storytelling—my own and other peoples.  Or rampant consumerism.  Or on me wanting to pay rent in January.  Any one of these answers is true.

But now… let’s get back to some plain old writing advice.

Readers tend to love a good mystery.  It’s kind of like the original VR game, where we get to see all the same clues and evidence as the protagonists and try to piece them together first.  We do it with books. We do it with TV shows.  Hell, there are some fantastic comic books you can do it with.  Alan Moore made a compelling argument once that comics are the perfect medium for mystery stories.

But…

As writers, let’s be honest.  Mysteries are tough.  They need to be in that perfect sweet spot—not so tough they’re impossible, but not so easy that my reader solves it before my character does (and then my character looks stupid for the next 150 pages for not figuring this out yet).

Plus, there’s so much to keep track of.  Who saw what.  Where they saw it.  When they saw it.  These are all super-important, because readers hate it when they get to the end of a mystery and find a gaping hole there.  It’s probably the second-most annoying thing I can do when I’m writing a mystery.

(And now I’ve got you all wondering, don’t I…?)

At the Writers Coffeehouse a few weeks back, one of our regulars, Hal Bodner, offered a brilliant tip for writing mysteries. It eliminates this issue almost altogether.  Honestly, it’s so clever… it’s the whole point of this little rant.

If you’ve ever seen or read an older mystery, they almost always have a chapter near the end when our fearless detective (or sleuths or investigators or what have you) bring all the suspects together and walk them through the crime.  They’ll go over the evidence, the clues, the alibis.  They’ll explain what each one means, which ones were red herrings, which ones they immediately discounted, and which ones pointed to…you, Widow Humphries!  Or should we call you, Isabella, the Viscount’s estranged sister!!!

You know this scene, right?  I’ve heard it called the parlor scene, the tea room room speech, the summation gathering, and other titles along those lines.  Hal called it the detective’s speech.  You might still catch it today on shows like Elementary, although it’s often pared down to just the detective and the guilty party.

So… here’s the tip.

Write that scene.  Even if my hard-boiled action story doesn’t really call for it, I should spend a day or three and write it out before I get going.  Have my investigator pace the room and point at people and say how he noticed this and saw those and learned about this.  Explain how this theory was discarded and where that idea came from.  And then point that finger right at the guilty party and scream “J’ACCUSE!!

Or maybe your detective plays it cooler than mine and just stands there with her hands in her trenchcoat.  Maybe she gives a little nod and a faint smile when the murderer gets hauled away. And then she pulls out her flask and crawls deep inside until she can re-bury all those memories about Jenna that this case dragged up again…

Anyway…

I don’t need to keep this scene, mind you.  Very likely this will just be one of those things I write that doesn’t get used.  Probably best if it isn’t.  Like I mentioned above, it’s kind of an archaic, cliche scene, and on the off chance it shows up it’s really pared down and tight.

But once I have it written out, I have a mini-outline for how the mystery is revealed in my story.  Literally, who knows what when.  When they met the suspects.  What they see.  When they see it. When they make which connections.  It’s all right there in that speech—what my investigator needs to solve the crime.

So gather your suspects—yes, even the butler—get them all seated in the parlor, and tell us about the first thing you noticed when you saw the crime scene.

Next time, I wanted to talk about Luke’s father.

Until then, go write.

August 31, 2017

Virtual Reality

            So, recovery is going nicely, for those who care.  My brain’s been working a lot better. I can actually eat food again (only went seventeen days without). It’s all sorts of fun.
            Also, today’s the last day to sign up for a free galley copy of Paradox Bound. Head over to the PRH website and do that.  Only takes a minute.
            Anyway, I haven’t prattled on about characters in a while, so I figure we’re due…
            I may have mentioned once or twice before that characters are key to a successful story.  Non-stop action with flat stereotypes can be diverting in a film for a little while, but in a book (and in a good movie) characters are my bedrock.  If a reader doesn’t have someone they like, someone they can relate to, a story can be dead in the water by page five.
            One of the best ways to deal with this is reality. Let’s be honest, we love characters who feel real, even when they’re Jedi or Hufflepuffs or Inhumans or Amazons. Their dialogue, their reactions, their approach to things.  The goal is to make our characters—and our stories—seem as real as possible.
            Now, there are some common ways we all try to do this when they’re starting out.  I say “try” because all three are based off a simple misunderstanding of why certain aspects of characters work.  Let’s go over what they are, the problems with each one, and how you can work around it.
            The first method is for me to describe these characters in amazing detail.  I’ll introduce you to Wakko and tell you his hair color, eye color, height, and weight.  Then I’ll give you descriptions of his hairstyle, body type, the shape of his face, all his tattoos (even the ones we can’t see).  There’s a list of his measurements and shoe size.  In the next few sentences we get the name of his aftershave, the personal grooming tools he uses, and the make of his watch (yeah, he still wears a watch).  I describe Wakko in such exacting detail there’s no way you can picture him any way except how I envisioned him. And once that picture’s firmly in mind, they’ll seem as real as anyone else you know.
            The second way is for me to give pages and pages of backstory on the character.  I’ll scribble out lengthy flashbacks to Wakko’s first day of high school, his first job, his first fight, the first time he was dumped.  Maybe he’ll randomly start talking to friends, family, or complete strangers about the last time he went to the gym, the last time he had sex (that cute woman from the bar, whatshername with the hair…), the day he finally started working at ConHugeCo International, or the day he realized all he really wanted was to tell stories through interpretive dance.  Heck, sometimes these revelations won’t even be a flashback or dialogue–they’ll just be straight text in the narrative.
            The third way people try to do this is the least common.  But it happens enough I feel the need to mention it…
            Real people have quirks.  We sometimes speak in odd ways, do nonsensical things, and go against our best interests.  We have blind spots.  Sometimes we even up and die in awful, unexpected ways (statistically, most people do at least once in their life).  It’s the way we’re wired.  We’ve all seen people do things like this.  We’ve all been the people doing these things. 
            The logic here is if the writer has the characters act illogically, they’re acting more real.  If Wakko’s a bundle of weird and quirky behaviors, then he has to be believable.  It’s almost like I’m  daring my readers—“Real people do this, so how can you  say Wakko doesn’t seem real when he’s doing it?”
            Heck, if Wakko randomly gets hit by a car in the last few pages, that’s so much like life it almost counts as art, doesn’t it…?
            Now…
            Let’s talk about why these methods usually don’t work.
            The  problem with the first method, using tons of details to describe my character, is that it breaks the flow of my story.  The story and plot come to a screeching halt while I have this big infodump.  I mean, if you look back up there, I bet you started skimming just while reading the list of potential descriptions of Wakko, didn’t you?  If a list of general examples can’t hold people’s attention, what’s going to happen when it’s a list of specifics two or three times as long?
            The other catch to this method is something I’ve mentioned before.  A lot of the time, readers form their own mental images of what a character looks like.  For example, if you look over the past few paragraphs you’ll see I haven’t actually described Wakko at all, but—even if you don’t get the reference—at this point you’ve probably got some mental image of him when I use his name, don’t you? 
            If you know what this character looks like with nodescription, then isn’t two pages of description… kinda excessive?
            In a similar vein—when we’re talking about the second method–I can add in a dozen pages of personal trivia and anecdotes and it’s still not going to make a character seem real.  More likely, the story’s going to suffer from the same expositional infodump I mentioned above, and it’s going to come to a crashing halt again.  The problem is relevance.  While there’s no question these past events shaped Wakko’s life and the person he is today, my readers are going to wonder what do they have to do with this story.  No matter how good a particular element might be, if it doesn’t relate to the tale I’m telling it’s just noise.
            The problem with the third method, quirkiness and randomness, is that fiction’s held to a much higher standard than real life.  People do illogical, unbelievable things all the time in real life… but life isn’t scripted.  When I pick up a book, I know there’s a writer behind it.  There shouldn’t be any real randomness, because every word on the page was deliberately chosen.  And that means any apparent randomness has to be serving an actual purpose in the story.  Because if it’s not, well… why is it there?
            So, with all that being said… is there any way to make these three methods work? I mean, yeah, there’s always an exception to everything, but are these methods overall useless or what?
            The big trick to all of these, as I mentioned above, is relevance.  Like adjectives or adverbs, if character elements aren’t serving a purpose they shouldn’t be there.  Strip away all the noise and clutter and just give the reader what they need.
            For example…
            Let me tell you a quick little story…
            Wakko lives in a one room, roach-infested apartment, always buys groceries at the 99 Cent store, and almost all of his wardrobe is meticulously chosen from the racks of the Salvation Army.  He always has the latest iPhone, though, and an immaculate beard.
            And I’ve just told you a lot about him, haven’t I?  More than just the words on the page, too.  You’ve got a sense of who Wakko is and where his priorities are.  Maybe even a mental image of him.  All in just three lines.
            See, I don’t need a lot of details, just the rightdetails.  Did I need to tell you about Wakko’s thigh tattoo or how tall he is for that little character sketch to work?  I just need to pick the right details to create the image and imply the person I wanted you to see.
            Even the randomness issue is easy to deal with when you look at it in this light.  It’s okay for seemingly random things to happen in my story.  Key word—seemingly.  At the end of the day, I’m god in this world, and these events are happening for a reason which benefits my story. 
            My new book, Paradox Bound, recently got a review from Publishers Weekly (a starred review, he said with glee), and one of the thing they specifically mentioned was how great it was that so many seemingly early, minor things I’d added for flavor came around to be important plot points.  They all seem like random details and events at first, but each one ends up driving the plot and character development in a certain way and in a specific direction. 
            That’s the kind of “randomness” we want in our stories—the kind that serves our purpose as writers.  In the same way, we don’t want our characters to be “real,” but to make them virtually real.
            So make your characters real.  But really make them real
            Next time… well, I’ve chosen something interesting (and a bit frustrating) for next time
            Until then, go write.
November 5, 2015 / 2 Comments

Do Something

             Remember, remember, the fifth of November…
            So, at the risk of possibly getting some grumbly comments, I wanted to talk for a little bit about a new buzzword I see popping up more and more often.  Agency.  Journalists and critics are latching onto it to talk about characters (often women and people of color, but I’ve seen it applied to characters of all genders and races). Like so many buzzwords, though, I rarely see it defined by the folks using it.
            Which, of course, makes it easier for them to use…
            This is a bit misleading, though. Agency isn’t a new word. It’s actually a fairly old sociology term (from the Enlightenment) that’s migrated into literature.  Well, migrated’s a bit misleading, too.  Maybe it was chloroformed and woke up tied to a chair, unsure what it was doing here.
            In a sociological and philosophical sense, agency refers, in simple terms, to free will. Can a person make their own choices and affect the world around them?  How much does the world or society they exist in constrain that ability to make choices? Does it cancel out free will altogether, or just the appearance of free will?  Is there a point where I no longer have free will?
            While this is fascinating stuff to debate over drinks, it doesn’t really have anything to do with literature.  As I’ve mentioned in the past, when I’m writing, I’m more or less the god of this little world I’m creating.  And I’m a micro-managing god, too.  None of the characters move, speak, or have a single thought without my say-so.  There is no free will. Zero.  Because I’m creating all of it.  Every sentence, every idea, every word, every punctuation mark.  It all comes from me.
            Okay, in all fairness, some of the punctuation comes from my beta-readers and copyeditor.
            When critics and literary pundits talk about characters having agency, at the core they’re talking about something we’ve addressed here many times. A a writer, I need to make my readers believe these characters are people who are having an actual effect on the story.  My characters shouldn’t be window dressing, they need to do things.  If I’m going to make a point of Wakko or Yakko or Dot being in my story, then there should be an actual reason they’re in the story.
            I read a book a while back that was your standard “chosen one shall save us” sort of thing.  A young girl—we’ll call her Phoebe—discovers her birthright and powers, must go into hiding, has to fight off enemies she didn’t know she had, needs to learn how to harness and direct her abilities.  We’ve all seen this a few dozen times at this point, right?
            Except… well, Phoebe didn’t really do anything.  She didn’t discover her powers, she learned about them from her parents.  She didn’t decide to go into hiding, she was told to go—pretty much forced.  There were two guardians who fought off the enemies for her (one actually sacrificed himself so she could get away).  Hell, when Phoebe finally got to the Tabernacle and began to train, people were even walking her through that.  She just kind of stood around looking dazed and confused.  Phoebe didn’t make an actual, independent decision about something until page 114.
            Not exactly inspirational, that chosen one.  In fact, for those first 113 pages Phoebe could’ve been a duffelbag full of towels all the other characters were handing off to one another.  She just didn’t do anything.
            Y’see, Timmy, my characters need to face challenges and need to respond to them.  They should make choices—ones that are consistent with who they are.  They need to be active, with their own thoughts and opinions.  And they should have a real affect on how the story plays out.
            Here’s a simple test we can perform.  Let’s say I scribble out a two or three page summary of my current novel or story or screenplay (choose which one applies to you).  I want to be as thorough as possible without changing how I’m telling the story.  So I put all the introductions, reveals, explanations, and so on in the same order they appear in the book.  Make sense?
            Okay, so let’s look at this.  What characters did I mention? Which ones did I skip over?  Reading through my summary, I mention Eli, Harry, Zeke, Theo, and Fifteen.  I don’t mention Eli’s childhood friends by name, the bus driver, the cashier, or the cigarette man.  That’s because they’re all supporting and background characters.  By nature of the beast, they should be a little more… well, two dimensional.  They’re the stepping stones and redshirts of our story, so we’re not going to focus on them too much.
           So let’s look at the characters we made a point of mentioning and naming.  These should all be important to the story, right?  Every one of them is key somehow.
            Now, take one of them out.
            If these are actual characters who are supporting the plot and making things happen, my story should fall apart without them.  If Dot can step in and immediately pick up the slack from Wakko’s absence… well, he can’t have been that important to things.  If nothing at all changes when Yakko vanishes, he definitely wasn’t important.  And if they’re not important, if they’re not having an effect… I really need to ask myself why they’re here.
            So do great stuff with your characters.  By having them do stuff.
            Next time… I’d like to talk about the bug problem.

            Until then, go write.

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