November 6, 2010 / 2 Comments

Why You Didn’t Win

This week’s rant is a bit screenwriter-centric, but it really applies to any sort of submission anywhere. The following words are going to be a bit harsh (even for me), so if you’ve got thin skin… well, next week I was going to talk about characters a bit. If you’re quick to offend, maybe you should just go check out John August’s blog for now and come back here next week.

So, last night I was at the Nicholl Fellowship dinner to see the five new folks get awarded their fellowships. I couldn’t help but notice a lot of you weren’t there. In fact, lets be honest… most of you reading this weren’t there. I’d even be willing to bet a few bucks none of you were there.

Granted, I’m betting not all of you entered the Nicholl this year, but I’m pretty sure a couple of you did. And you weren’t there last night, were you?

A shame really. The steak was fantastic. I mean, seriously, it was amazing. Three of the best meals I’ve ever had have been at Nicholl dinners.

But I digress…

First off, let’s get one thing straight. Nobody deserves to win a contest. Just because all your friends won doesn’t mean you get to as well. It’s never your turn, it’s never about time, and luck has very, very little to do with it. We’re not talking about statistics. A screenplay contest (or any writing submission) is not a lottery.

With that being said, the ugly truth is, most of you reading this don’t deserve to win a contest anyway. Especially not one as prestigious as the Nicholl. That’s all there is to it. You can argue all you like but that’s the way it is.

Let me explain.

For the sake of this discussion, let’s say I’ve decided to hold a contest for horror screenplays. One grand prize, with four lesser prizes. Everyone who subscribes to the ranty blog enters, and let’s say some folks past that, too. By fortunate coincidence, I end up with 100 entries.

Let’s look at those 100 scripts (or short stories, or novels, or whatever it is sitting in a big pile in front of me).

Well, first off, there’s the 50% rule. Out of these 100 screenplays, odds are half of them are going to go right out the window. Figure some people submitted comedies or dramas that features zombies, but they figured it wouldn’t hurt to try. Some of them probably didn’t even have a horror element–they were just straight romcoms or fantasy or sci-fi. I’ll probably recognize their genius and give them an award anyway, though, won’t I?

Plus a few of them will be short stories, not screenplays, and probably a few that are in stage play format, too. One or two will be novels that were very poorly converted into a screenplay template (I mean, it’s all essentially the same thing, right?).

And some will just be God-awful. No other way to say it. Twenty blatant typos on page one. Characters so flat they could slide under a door. Dialogue that makes it sound like English is everyone’s second (or third) language. A plot that sounds a lot like a five year old explaining where dinosaurs came from.

So right there, 50% gone from my horror screenplay contest with almost no effort on my part. Maybe as few as 40. Perhaps as many as 60. In my experience, though, 50% is a great rule of thumb.

The next level of cuts will be those scripts that just don’t measure up. They’ve got an interesting premise, maybe a very clever take on an old idea, but they just didn’t do enough with it. Maybe the writer didn’t work on the screenplay enough because they took the lottery mentality and tried to enter four or five scripts that all could’ve used another two or three drafts. Or maybe it was just one script and it really just needed one more polish.

True story. A few years back I entered a contest that kept their own message boards up so people could talk. One guy proudly stated on these boards that he’d entered over a dozen screenplays. He also directed people to his website, where he had loglines for the three dozen or so scripts he’d written in the past two or three years. When none of his scripts placed, it was all the proof he needed that this contest was obviously a scam.

(I came in third. Got a free copy of Final Draft and a nice certificate.)

If this is the first draft of your script, it’s not going to win a contest. A lot of you may argue that there’s always a chance, I shouldn’t be negative, you may be a truly gifted amateur, blah blah blah, yadda yadda yadda. This is true. It’s also true, by every known law of physics, that random atoms in the air could come together in just the right way as to form an ounce of pure gold that drops right into your lap. True, and statistically possible, but the odds of it happening are so insanely, ridiculously low that you might as well say it’s impossible.

Please note, this doesn’t mean the script is bad or the writing is inherently flawed. It just means it isn’t polished enough. Despite what you may believe, there are actually tons of diamonds in the world. Literally, tons of them. They’re not all gem-quality, though, and not all of the ones that are get cut and polished correctly. That’s why engagement rings cost half a year’s pay.

So, that kills almost 2/3 of the scripts that are left. They’re good, but they aren’t great. Now we’re down to seventeen entries (rounding up, because I’m feeling generous).

Next is the rough one. It’s the human factor, and it pervades every single level of the judging process to a small degree. Readers are human beings doing a job. They have good days and bad days. They can get distracted or they can focus on the wrong thing. Think of your day job– are you 100% focused on it every minute you’re there? Or does your mind wander to your holiday shopping, your personal life, wondering about the cute temp’s personal life, wondering if your boss is that clueless or that brilliant…?

Well, readers do the same things. And, alas, they do it while reading your script.

There’s plusses and minuses to this. On the downside, your sci-fi romance screenplay might land on John’s desktop. John hates sci-fi and he just found out Phoebe’s dumping him for someone else. So today, well… today it might be a little tough for him to be impartial. You’re probably going to lose a point or three from him, and those points are crucial.

Or it might land on Wakko’s desk. Wakko loves sci-fi. Lives and breathes it. He’s got an Enterprise telephone and a TARDIS cell phone charm. Plus, he had his third date with Phoebe last night and… well, the third date went very, very well. So he’s thrilled to get your script and he’s almost definitely going to pass it on to the next level, even if maybe it doesn’t really deserve to make the cut..

Then again, it could go to Dot. She’s okay with some sci-fi, doesn’t mind it, but your script will get a fair shake with her. But little indy character dramas with no plot? Man, she loathes those things…

Maybe you’ll luck out. Maybe you won’t. Alas, statistically, the human factor is more likely to hurt than help. Y’see, Timmy, a good script that gets shot down stays shot down. A so-so script that doesn’t get shot down now most likely will get shot down later and then stay shot down. So if the human factor has a permanent effect, it’ll be a bad one.

At the most though, as I said, we’re only going to lose a few scripts to this. Let’s say three.

Now we’re down to fourteen out of the original hundred. See how quick they go away?

Last but not least…not everyone wins. When it comes down to it, contests have only so many slots for winners, and they can’t hand out prizes to every script that may deserve them. I’m giving away five prizes. That’s it. You can write a spectacular script and still come in second. Or even eighth.

That’s not just math, it’s life.

Keep in mind, while not winning is heartbreaking, it doesn’t have to be the end. Many contests offer feedback and judges’ comments on entries, so losing can still get you valuable information about how your script was perceived. You can use these responses to hone and polish your script even further, so the next time it goes out it will be stronger than ever.

It’s also worth noting that several producers, agents, and managers who keep track of contests look at the semi-finalists and finalists with just as much interest as the actual winners. James V. Simpson was a finalist for the 2006 Nicholl Fellowship. He didn’t get the fellowship, but his screenplay, Armored, still ended up selling for almost half a million dollars and got released earlier this year with a star-studded cast.

You will not win every contest, but–as special-snowflake as it sounds– you can try to make every one a positive experience.

Next time around, I want to talk about character. Because good characters rule.

Until then go write. And don’t get discouraged just because you didn’t win this time.

October 21, 2010 / 2 Comments

Miss Scarlett in the Study with the Lamp

So, as we’re getting into the season of all things eerie and mysterious, I thought I’d babble on about a little problem I’ve seen once or thrice. The nice thing about it is, like many things, it’s pretty easy to avoid once you notice it.

Just like you can have false drama, it’s also possible to have false mysteries. These stories are boring and frustrating more than interesting. I’ve come across them a lot in genre stories and scripts, and once or thrice in political thrillers.

A quick recap…

A mystery is when the main character(or characters) and the audience are aware that an important fact has been hidden from them, and the story usually involves the search for that unknown fact. Who killed Mr. Boddy? What room did they kill him in? What did they use to do the deed? And why does that reanimated mummy want that old Egyptian coin? At it’s simplest, a mystery is a question someone in your story is asking and trying to find the answer to.

In a good mystery the answers always exist. There are people to ask, clues to examine, deductions to make, and so forth. There’s always someone who knows the answer. It might be the murderer, a cult member, the retired beat cop, anyone. But someone has the answers the characters–and by extension, the readers– are looking for.

Now, here’s where some folks go wrong.

In an attempt to make their main character seem skilled or clever, I’ve seen many fledgling writers solve the mystery in the opening pages of their story. The solution is revealed to the main character right up front and then the rest of the narrative becomes all about keeping this information from the audience. The mystery’s solved, the answer just isn’t being given out until the end.

For example, I read one book recently that was a take on the Grail myth. Two parallel characters– one during the Crusades, the other in modern times– are on quests to find the secret of the Holy Grail. However, the first character gets taken aside by her father less than 1/5 into the book and–I kid you not–it essentially goes like this…

***

“Come, daughter. I must tell you a story.”

He talked long into the night and into the morning. His mouth went dry several times. As the sun broke over the hills, he finished.

“This is amazing,” she finally said. “You’ve known this all along?”

“Yes, and now you must keep this fantastic secret, too, until you pass it on to your child.”

***

I’m not exaggerating. That’s almost word for word what the author has on the page.

So, the story then covers another 300 pages during which Phoebe (not her real name) risks the lives of her friends and makes seemingly-irrational decisions to protect a secret she’s really just hiding from the readers. In the end, we don’t even get the answer from Phoebe. The author abandons the whole Crusades-era thread with Phoebe cornered by her enemies and just has someone else tell the modern-era character what happened to her. “Ah, the story of Phoebe? A sad tale, really. You see, when she was cornered by her enemies she…”

That was it. One person has the answers for the whole story, dies “off camera,” and someone else just walks in to read the answer out of a book. No, seriously. The modern character finds this historian and he actually reads her the answer out of a book.

This is not a mystery. Sure you can pitch it as the mystery of the grail, but it’s not. It’s just withheld information. A successful mystery has certain key elements which I’ve mentioned before. The reason this sort of story structure fails is that it violates two of these minimum requirements.

The first of these is that a mystery needs to have a resolution. The characters are searching for that hidden piece of information and they must find it for the mystery to work. The problem here is that the answer was found early in the story. So… mystery solved. In the example above, we were searching for the secret of the Grail and found it on page 81. The rest of the story is unnecessary.

The second element is that in a good mystery we like the protagonists and can relate to them. In any good piece of storytelling–whatever the genre–the characters should mirror the audience. It’s important to them that the answer is found, thus it’s important to us that the answer is found. We want to stick with them until they find those solutions and resolve things.

Y’see, Timmy, the main character can’t be the person holding the answers. In order to do that, they have to hide those facts from the reader (like Phoebe did). Now Phoebe isn’t mirroring the audience, she’s keeping them at arm’s length. The moment she starts concealing things, our protagonist has just alienated the reader.

For the record, this also holds for any Mr. X/ femme fatale type characters who make vague statements or drop cryptic hints. If they’re only here for a page or two, great. But these people can’t be following the main character around for two hundred pages or else they become protagonists, too. And, as I just mentioned above, they’ll be protagonists we don’t like.

If you want to put a mystery in your story, that’s great. Mysteries rock and great mysteries get remembered forever. Just make sure it’s a real mystery, with all the necessary elements it needs to work.

Next time, it being the season and all, I’d like to talk with you about horror.

Until then, go write.

August 20, 2010 / 5 Comments

Chefs Do That

Every now and then I get to do some really cool stuff for my job at Creative Screenwriting. Part of this is pitching ideas for articles or interviews and the little thrill when someone says yes to a wilder one. What’s really cool, though, is when you pitch a complete long-shot idea and the screenwriter said idea centers around says “sure, let’s grab a coffee or something.”

Shane Black came to national attention as Hawkins, the bespectacled, dirty-joke-spewing soldier in Predator who comes to a quick and messy end. What most people probably don’t know is that his role in the iconic movie was an off-the-table part of his deal (so the story goes) for Lethal Weapon, the screenplay he wrote that made him one of the darlings of the late ‘80s spec script boom. Since then he’s also written The Last Boy Scout, The Long Kiss Goodnight, and Kiss Kiss, Bang Bang (which he also directed). More to the point, I got to chat with him back at Christmas and we talked for a while about writing and storytelling. And Santa Claus fighting Satan. Anyway, he brought up a very interesting angle on storytelling that I’d like to expand on and share with you all.
As fair warning, some of these terms may not be used exactly as you’re used to them. Try not to think of it in terms of “this means this” but rather the ideas and concepts behind this little sub-rant. For example, to avoid confusion, I’m going to be using the word tale a lot in these next few paragraphs.
Any tale can be thought of in terms of plot, story, and theme. These three elements are really what make up every tale you’ve ever heard. Every now and then you may stumble across one that doesn’t have one of these elements, and nine times out of ten that tale is flawed because of it.
The first of these, the plot, is what’s going on within your particular tale. It’s the elements you’ll usually see on the back of a book or the DVD case. If you’re a screenwriter, it’s usually the idea you pitch. If you’re a novelist, it’s that quick summary in your query letter.
–The plot of Star Wars (no subtitle, never was) is Luke and Han trying to rescue Princess Leia and destroy the Empire’s super weapon, the Death Star.
–The plot of Scott Pilgrim vs. The World is Scott trying to defeat seven super-powered exes so he can be with his dream girl, Ramona.
–The plot of The Count of Monte Cristo is a man trying to take revenge on the people who destroyed his life decades ago.
–The plot of The Long Kiss Goodnight is a presumed-dead agent trying to stop a murderous conspiracy concocted by her former employers.
–The plot of IT is six friends coming together again after years to try to defeat a monster that lives under their home town.
–The plot of Raiders of the Lost Ark is Indy is trying to find the Ark before the Nazis do and get it safely back to America.
You may have caught something there. For most good stories, the plot is the attempt to do something. Pull off a heist, get a date, beat the bad guys. This is the action (of one type or another) that makes the reader need to turn to the next page.
Some indie films don’t have a plot. They’ve taken the idea of a character-driven tale to the extreme and tend to just meander. They’re slice-of life tales where beautifully-rendered people don’t really do anything. There is a certain appeal to this, on some levels, but in the end it’s a very niche audience.
The flipside of plot is the story. Story is what’s going on within your characters. It’s the personal stuff that explains why they’re interested in the plot and really why the reader is interested in the plot. Story is why Never Let Me Go is different than The Island, because they’re taking what’s essentially the same plot and approaching it with two very different stories.
–The story of Scott Pilgrim is about becoming more mature in order to shape a lasting relationship.
–The story of Rick Blaine (Casablanca) is about the resurgence of the man he used to be a long time ago and the causes he used to fight for.
–The story of Samantha Kaine (The Long Kiss Goodnight) is figuring out who she is; an amnesiac, single-mom schoolteacher or a ruthless assassin who created the identity of Samantha as a hiding place she could sink into and “retire”
–The story of Edmund Dantes (The Count of Monte Cristo) is about letting go of the past and accepting what he has in the present.
–The story of Indiana Jones is about reconnecting with a past love and learning to believe in something bigger than himself.
You may notice here that while the story and plot are often complementary, they don’t always tie directly to each other. Story is the character arc and the reasons behind that arc. Plot makes us need to turn the page, but story makes us want to turn the page.
A lot of stuff in the action genre is light on story. If there are enough explosions, karate chops, and gunshots the audience may not notice that the characters never really change or develop in any way. Which is fine for your supporting folks, but not so good for your protagonists.
Last but not least is the theme. Theme covers everything, and it applies to both the plot and the story. A tale’s theme can be something broad and simple. The theme of Raiders, for example, is just “good ultimately triumphs over evil (even if good gets the crap kicked out of it first).” That’s a common theme that covers a lot of tales. “You can’t beat the system,” is another common theme that shows up in a lot of dystopian tales like 1984, as does its close cousin “might makes right.” A theme can also be much more specific, like “unrestricted greed caused the financial crisis” or “the Bush Doctrine endangered more American lives than it ever saved.” As a theme gets more specific, though, a writer has to be careful it doesn’t just become an overriding message.
When a tale is lacking one of the previous elements, it’s usually doesn’t have much of a theme, either. Tales without a theme, even one of the simple ones above, tend to wander or be inconsistent. It’s kind of like going out for a drive–you may get somewhere, but it wasn’t in your mind when you set out… and it probably wasn’t the most efficient way to get there…
Next time around, I’d like to talk about triplines, deadfalls, punji pits, and other dangerous assumptions people make about writing.
Until then, go write.
August 12, 2010 / 3 Comments

Nothing Up My Sleeve…

Presto!

Looks like I gotta get another hat…

Anyway, back in the day, when there just weren’t as many stories to be told, there was a very common structure to Greek stage plays. Essentially, the characters screwed up. A lot. They’d fail at tasks and get themselves in way over their heads. Just when all seemed lost, the stagehands would lower in “the gods,” one or more actors on a mechanical cloud, and the gods would use their omnipotent magical powers to take care of everything. No harm, no foul. Everybody wins.

If you didn’t already know, the name of this mechanical cloud was the deus ex machina (god from a machine). The term is still used today, although it doesn’t have the lofty implications it used to. It’s when a solution to a problem drops out of the sky.

Or, in this case, drops out of the sacred orb of Shen’nikarruan.

With the cinematic success of Lord of the Rings and the overall success of Harry Potter, fantasy is a hot genre again. Mix in a little softcore horror like Twilight and a lot of folks are probably tempted to write in that sexy-dark-mystic sort of style. Even a lot of people who’ve never had any interest in this sort of story before. Which is a shame because a writer really needs to be familiar in whatever genre they decide to write in.

A common problem beginning writers make–especially genre writers– is to fall back on magic to solve their problems. Characters get into a load of trouble, back themselves into a corner, square off against nigh-impossible odds, but are saved at the last moment as they all lay hands on the sacred orb. It doesn’t matter how world-spanning or universe-threatening the problem is, when the pure-of-heart grab that big emerald sphere it’s all going to go away and make life so much better for the good people.

For the record, it’s not just mystic orbs. The offenders also include–

–magic wands

–mystic swords

–enchanted rings, necklaces, or bracelets

–tiger-repelling rocks

–artifact X which must be returned to/ retrieved from the temple of Y

Now, before any other genre writers reading this start feeling smug, let me remind you of Clarke’s Law. You’ve probably heard some variation on it before. Any sufficiently advanced technology would be indistinguishable from magic. A writer may call it the Technotron 9000 and explain it harnesses neutrinos to bend quantum fields, but for all intents and purposes it’s just another mystic orb.

This all goes back to something I’ve ranted about many times before. No one wants to read about a problem that solves itself. They want to read about characters who solve problems, preferably the characters they’ve been following for most of your manuscript. Lord of the Rings does not end with god-like mystic flames destroying the one true ring when the heroes reach the end of their journey. No, it ends with one character all-but driven mad from the burden of carrying it and another one who was driven mad by the ring accidentally destroying it because of his obsession to possess it again. Likewise, Harry Potter never beats his final challenge with magic but just through his sheer determination to do the right thing.

Y’see, Timmy, in good stories the sacred orb of Shen’nikarruan isn’t a solution, it’s just a MacGuffin. For those not familiar with the term, Alfred Hitchcock coined it to describe things that motivate plot and story without actually interacting with them. The Maltese Falcon (in the book and movie of the same name) is a classic MacGuffin. It’s what motivates almost every character in the story, but the legendary statue itself never even appears.

Now, as I often point out, this isn’t to say a magical plot device will never work. If you think about it, Raiders of the Lost Ark has God step out of a box at the last minute to kick some Nazi ass (and save Indy and Marion). Take a moment, however, and think of how many other things in that movie have to work perfectly in order for that ending to work. It’s a level of storytelling most of us–myself included–never have a prayer of reaching.

Which actually brings me to a potentially touchy angle, but one I feel obliged to point out. So if you’re easily offended, you may want to stop reading now…

There is a nice little niche market of faith-based films these days, and a few well-paying contests as well. In these stories, it’s completely acceptable to have prayers answered and problems solved by divine intervention. Heck, it’s almost expected in some of these markets. The Lord steps in to cure diseases, cast out evil spirits, and sometimes even make a personal appearance. At the very least, he’ll send down one of the archangels to help that nice woman who couldn’t pay her mortgage to the evil capitalist developer.

The thing is, despite the previous example of Raiders, “God saves the day” really isn’t an acceptable conclusion to a story. In those niche markets it’s fantastic, but for every other audience it’s just as much a cop-out as the magic orb or the Technotron 9000. The characters aren’t solving problems or doing anything active. In fact, they tend to be innately passive while they wait for the big guy to solve things for them. Which makes sense, because these faith-based stories usually aren’t about the characters, they’re about a religious message the writers are trying to get across.

Again, nothing wrong with having magic, uber-technology, or even divine intervention. But this isn’t ancient Greece. These days, it has to be about character first.

(I had no idea how I was going to end this, and then the archangel Beleth pointed out that I could just bring it back around to the opening idea…)

Next time, I’m going to drop names and prattle on about the time I talked with Hawkins from Predator about storytelling. Yeah, the skinny guy with the glasses. Him.

Until then, go write something.

Categories