September 22, 2011 / 3 Comments

Do You Read Sutter Cane?

And if you get that title reference, you know the answer really determines what kind of person you are.

A character sketch is one of those things that comes up a lot in the storytelling world. Novelists and screenwriters talk about them, but in a variety of ways. Sometimes very indy films are even called “character sketches.” So it’s understandable the term could cause confusion, especially when some folks talk about them as vital, necessary things for a writer to have without really explaining what they are.

In a visual-artistic sense, a sketch usually isn’t a finished work. It’s when you use a few quick lines and textures to suggest an image rather than forming a complete image. It’s inherently incomplete, but implies something more than itself.

In a similar sense, a character sketch shouldn’t be an exhaustive list that covers every possible detail. It’s supposed to give you, the writer, a sense of the character you can refer back to as a guideline. It’s notes about how they talk, how they move, what they like, and what they hate.

Like a fair number of the things I pontificate about here on the ranty blog, a character sketch is going to be something that’s unique to each author. Probably to each character, as well. Some characters may need pages of exhaustive notes. Others may only need a line or two. And with a few, you may never need to write a single note because they’re perfectly in your mind.

In the book I’m working on right now, I sketched out a short paragraph about each character. Most of them got two or three lines, and a few of them got five or six. For the most part, though, I let character elements develop as I went, growing off those initial impressions. I didn’t know Xela was a nudist or Clive was a recovering alcoholic, so neither of these fairly defining traits are in their simple character sketches.

However, there are a number of surprises and reveals in this story. The characters end up reacting to a lot of things. By the third draft, it was clear I needed to know just how everybody would react. Debbie and Clive were pretty clean-cut. Nate, Veek, and Roger, on the other hand, would definitely swear. But how would they swear? After all, profanity’s just as much a part of someone’s speech patterns as whether or not they say pop or soda. So I do know precisely how everyone swears.

Now, on the flipside, I got to talk to filmmaker Stephan Elliot a while back about his film adaptation of Easy Virtue. When I asked about how he developed the character of Furber the butler, Elliot laughed and said one word—“Hate.” That’s it. That was the entire character sketch. Furber completely, openly loathes his employers, and his contempt is clear every moment he’s forced to be on screen with them.

So, what is a character sketch? It’s whatever works for you. I’ve found one of the easiest ways to create one, though, is just to ask questions. Not only does this help you get various answers about someone, it also generally leads to other questions about them that develop the character more.

For example… let’s talk about Phoebe.

For the record, I have never, ever in my life met someone named Phoebe (to the best of my knowledge). That’s why it’s my fallback name for things like this (along with the Warners). If I used a name like Tammy, Stephanie, Becky, Colleen, or half a dozen others when I make these examples, I would catch sooooooooooooo much crap from someone, somewhere. It’s the writer’s curse. If I have a character with the same name as someone I know, I must be talking about them. Heaven forbid I give the character my name, because then I’m just a raging egomaniac. Or, at least, I’m finally admitting it openly.

Anyway… we were talking about Phoebe. Let’s ask a couple questions. Answer as you see fit. You don’t need to write them down, but you can if you want to .

Where did she grow up?

Does she get along with her family?

Did she go to college? Did she live at college?

Did she do any “experimenting” during her college years?

Did she finish college?

Republican or Democrat?

What does she do for a living?

What does she want to be doing for a living?

How much does she spend on her hair each month?

Does she brush and floss regularly?

Does she have any hobbies or collections?

Does she go to church? What church?

Where does she live?

Where does she want to live?

Does she have roommates?

How does she swear? Like a sailor? Like a prude?

Phoebe’s five favorite movies? Books? Bands?

How old was she when she had her first drink?

How often does she go out with friends?

Are most of her friends male or female?

Does she smoke?

Has she ever done drugs?

Does she go to the gym?

What kind of car does she drive?

What kind of car does she want to drive?

Does she have pets?

If you answered half of those questions, that’s a ton of information about Phoebe. Plus, as you’ve probably noticed, a lot of it implies other facets of her personality. Even if you don’t use all of it, it’s going to give you much better insight into how she talks and reacts to the world around her and how she might react to a different world (figurative or actual) if she were to suddenly find herself in one.

Now, let me jump back to the artistic analogy of sketches. There’s another term you’ve probably heard called negative space. It’s when you define shapes by the emptiness around them rather than by the shapes themselves. And sometimes, alas, that’s how some writers try to define their characters.

For example, have you watched any of the GOP debates? You’ll notice the one resounding theme among them—among most politicians—is who they are not. They are not Washington insiders. They are not part of those over-educated elitists trying to create socialism. They sure as hell are not President Obama. They’re nothing like him, and they’ll get angry if you dare hint otherwise.

The question is, though, who are they? They’re so busy establishing what they aren’t, they rarely talk about what they are. In the rush to tell you what doesn’t work and what they won’t do, they never get around to what does work and what they will do.

Now, I’m sure there’s a philosophical argument to be had here. Does a hole punch make 1/4” circles of paper or does it make 1/4” holes in paper? Does it make a difference which it does since both are technically correct?

Y’see, Timmy, the problem with defining by negatives is that it’s like trying to prove a negative. That kind of definition leaves too many variables for it to be clear. If I tell you the shirt I’m wearing right now isn’t red, does that really tell you anything about the color of my shirt?

Sure, say some folks—we know it isn’t red. Okay, so what is it? Is it blue? Green? Black? Tan? White? Gray? Striped? Plaid? If I tell you to picture a not-red shirt, everyone here’s going to picture something different. And if all you know about someone is that they’re not Obama… well, that narrows it down to about five billion people. You need positives to define characters—even unlikable characters and flat-out villains.

Finally, one last point I brushed against up above and I also mentioned last week. Just because you come up with stuff for a character sketch doesn’t mean you need to use it in your work. Oh, you’ll use all of it in that greater “grand tapestry” sense, but just because I came up with a background element doesn’t mean I need to use it.

Y’see, Timmy (yep, two Y’see Timmys in one post), an all-too-common mistake is when people come up with lush backstories and then feel the need to shoehorn every single line of them into their manuscript. Again, a character sketch is for the writer, not the reader. It’s good for me to know Malavika’s a third-generation Indian who graduated high school a year early and had her first sexual experience at age twenty… but none of this is really relevant to the story I’m telling now.

So I didn’t bother to put any of it in.

And neither should you.

Next week, we take care of the bad guys once and for all. Hopefully.

Until then, go write.

September 15, 2011 / 4 Comments

Screenwriting 101

Okay, I’ve said many times that I don’t want to use this blog to go over the basics. If you’ve found your way here, I’d like to pretend that you’ve got a loose grasp of your chosen writing format. But after a few recent scripts I’ve seen, it’s apparent the basics aren’t as well-known or understood as they should be.

So, without further ado (because there’s a lot to go over), here’s a baker’s dozen of basics you should have down before you show your screenplay to someone. And especially before you submit it to someone.

1) Basic FormatScripts are always in single space Courier 12. Always. If you heard a story about a professional screenwriter who only works in Times Roman and turns in his or her work that way, I can tell you two things—that person’s already got the leeway you only get with a well-established career, and as soon as they handed the script in the whole thing was reformatted into Courier 12. It’s the industry standard for a number of reasons, including timing and scheduling. Every other department needs that script in Courier 12.
Ahhh, says clever wanna-be #7… but if they can convert it anyway, what difference does it make if I want to write in Times or Arial or Wingdings?
It doesn’t make any difference how I write it. But when I submit it to a contest, an agent, or a production company, it has to be in Courier 12. Because scripts are always in Courier 12. Always. And I’m trying to convince people that I’m a professional.
And another thing—you don’t use scene numbers in a spec script. That’s something that comes up much later during the actual pre-production for a film. They’re a tool for the assistant directors and department heads, not the screenwriter. Putting them in now will just get me tagged as an amateur.

2) Basic StyleAlways use third person, present tense. Always. The script is what’s happening on screen right now. Characters can have dialogue where they talk about things in past tense, but all my action blocks and descriptions must be in third person, present tense.
A screenplay that switches person or dips back and forth between past and present tense is always a good tip-off for readers that this is someone’s short story or novel they sloppily adapted into screenplay format. There’s also usually a reason no one bought their short story or novel, and it’s related to the fact that they didn’t bother to learn how to format a screenplay…

3) Don’t use archaic terminology – Forsooth, whenst thou uses scrivening of yesteryore, thy words appearst equally of yesteryore. And few and far between liest those who show interest in the dry, dusty bones of a mouldering anecdote.
Or, as we say today, no one’s interested in an old script.
It used to be common to end every scene with CUT TO or FADE, or to end every page with (CONTINUED). It also used to be common to see kids be-bopping to their transistor radios. In both cases, no one’s done that for years. When I started working in the film industry back in 1993, CUT TO was already dead. CONTINUED was on life support, and only crops up in very limited use, usually for ongoing dialogue.
If you’ve been using an old script from Casablanca, Star Wars, or Chinatown to learn this stuff–toss it. The film industry grows and changes like any other industry. If a script wasn’t written in the past ten years, it’s probably going to give you more bad habits than good ones.

4) Capitals — This really isn’t that tough. You use capitals the first time we see a character so the reader knows this is someone new. I’ll go into this a bit more in a minute.
You also use capitals when something important happens. When YAKKO IS SHOT or Dot’s exploring the cellar and finds A SEVERED HAND ON THE FLOOR. Keep in mind, though, that in this sense capitals are just like exclamation points. The more often I use them, the less power they have, and eventually they’ll tip the scale and just start frustrating or annoying the reader.
Also, none of this applies to dialogue. Again, for clarity, never apply the above rules to dialogue. If dialogue is in capitals it means someone is shouting, nothing else. There is no other way to interpret capitals in dialogue. So even if my step-sister has never been mentioned before, I don’t say “Have you met my step-sister CAROLYN?” I also don’t say “Hey, over there on the floor, is that A SEVERED HAND!?!!?
Well, okay, I might shout if I see a severed hand… Question is, am I supposed to be shouting?

5) Names — Again, whenever I introduce a character, I always put them in all caps, even in the action blocks. The very first time I see YAKKO WARNER I need to know he’s someone new. After that he’s just Yakko. For example…
Another man cut from the 50’s action cloth, ZACK “ZAP” MARSHALL is standing by another panel, a few feet down the wall from Lance’s. This one has three large buttons on it, marked “laser,” “missile,” and “x-ray”. Zap also wears a wide, high-tech belt buckle with a large button in the middle of it.
REX
Ready, Zap?
    ZAP
Just give the command, Captain. I’m ready to blow it out of space.
Dialogue headers are always all caps and you never change dialogue headers for a character. Jack’s dialogue is always headed with JACK, Jill’s is always headed with JILL. The only time they would change is if the character has completely changed identities on screen.

For example, in Lord of the Rings when we find out the ranger Strider is actually Prince Aragorn. He’s STRIDER in headers until he’s revealed as ARAGORN in either the action block (because you’re introducing a new character) or dialogue. Then his next dialogue header should be STRIDER/ARAGORN. Use that double-header once, and then he’s ARAGORN from there on in.
6) Don’t Name every Character—In the abbreviated, concise format of a screenplay, names are an important tool. They tell the reader that this character is someone we need to pay attention to. They’re important enough to the story that they rate a name and not just a title like MAN #2 or WAITRESS or OFFICER.
Alas, some idiot somewhere started pushing the idea of naming everyone in a screenplay. The logic is that this gives more detail, nuance, or some such nonsense. Do not do this. If your screenplay is littered with extra names, I’m going to be tripping over myself trying to keep them straight because the logical assumption is that they need to be kept straight. You made the effort to name them, after all. So rather than focusing on the story, I’m trying to figure out how the guy at the bus stop and the waitress figure into it. That’s breaking the flow and it’s going to piss me off when I realize I wasted time and effort juggling twenty-seven names for no reason.
Never name someone just to give them a name. No one—not even the actor—is going to be upset with just MAN #2. A friend of mine has made a good career out of being MAN #2. Trust me, MAN #2 is going to make a nice chunk of money, even for just one day on set.

7) Actually Describe Things—A few years back I got to interview screenwriter-director David Goyer (The Dark Knight, Batman Begins, the Blade trilogy) and he told me a funny story about getting smacked down by Guillermo del Toro. It seems Goyer had described a character in a script as “a living nightmare.” del Toro looked at this and said “What does that even mean? That is boolshit!”
There is a time and a place for pretty, evocative imagery and language. That time and place is not while writing a screenplay. As I mentioned above, the script is about what’s on screen, which means it has to be something we can actually see. A reader needs to be able to visualize what’s on the page, and it’s very important that multiple readers visualize the same thing. I can tell you Kara is a dead ringer for my college girlfriend Penny, but that doesn’t mean a damned thing if you don’t know what Penny looked like. “It’s every bad dream you’ve ever had rolled into one” sounds fantastic, but it’s really hard to do concept sketches and storyboards off that.
During the interview, Goyer actually admitted this issue bit him in the ass when he was directing one of his own scripts. He’d given a vague, roundabout description of a sequence, but once he was on set he actually had to figure out how to film it—now he needed a real description. So the gears of production jammed up while Goyer and his assistant director tried to clear up the mess writer-Goyer had left them to deal with.
That leads nicely into…

8) Don’t write what we can’t see – A solid corollary to the last point. I’ve lost track of how many times I’ve seen stuff like this in amateur screenplays.

Tight on a man sitting on the side of a bed. This is JOHN, a computer scientist who created a new type of parallel processor chip. He’s depressed because he found out his wife is cheating on him with his best friend. He’s moved out of the house and has been living in this hotel room in Boston for the past six weeks as he tries to figure out what to do with his life. He’s thinking about divorcing her, but part of him is still in love, despite the pain she’s caused him.
What’s wrong with that paragraph? Well except for the first sentence, how is the audience expected to know any of this? All we’re going to see is a guy sitting on a bed. Again, the script is what’s on screen. Not what’s in someone’s head on screen. That’s the stuff that comes out through dialogue, action, and maybe some clever set dressing or wardrobe choices. But definitely not in a block of exposition in the action blocks.

9) Don’t Over-Describe Characters—This sounds a little contrary to some of the stuff I’ve just said, but trust me–it isn’t. A bad habit some writers develop—especially prose writers—is to go mad with character description. Hair color, eye color, education, underwear preferences, etc… They take their entire character sketch and drop it into the screenplay.
You don’t go nuts describing characters in scripts for a few reasons. One is that you always want to be tight and lean in a screenplay. Two is, as I just said above, you don’t want to describe anything you can’t see. Three is the one none of us like to think about—there’s a good chance this character will change. I can spend half a page describing Angelina Jolie and then they decide to cast Kiera Knightly. It happens.

Just give enough description so the character stands out from any other character. Really, if you’ve got more that two sentences of character description you’ve got too much. Yeah, you may have tons more, but remember—the script is about right now. Everything else about your character will come out in the course of the story through their dialogue and actions. If it doesn’t, my problem is not that I only got two sentences of character description.


10) Don’t act – Okay, you know those little descriptions under the dialogue header, usually in parentheses? These are called parentheticals. Sometimes, as a joke, they’re called wrylies. It’s a quick set of instructions to the actor about how the line’s supposed to be delivered.

Actors hate parentheticals. They hate them the same way screenwriters hate development and producers who want you to add in a bit with a dog and a part for their girlfriend. It’s someone who has no idea how to do your job telling you how to do your job. Let’s look at a quick scene from one of my own scripts…
WENDY
(excited)
You did it!
TED
(proud)
Yeah, great shot, Zap!
LANCE
(relieved)
All clear again, Captain.
REX
(serious)
Yes. But for how long?
WENDY
(confused)
What do you mean, Rex?
REX
(thoughtful)
If it wasn’t for brave crewmen like Lance, Zap, Ted, and the rest of you, the galactispiders would make the starways far too dangerous.
Are those parentheticals really telling you anything useful? Most actors would be able to figure this stuff out just from context. So would any reader. Which, for the record, is why none of these parentheticals are actually in my script—I just added them for this example.
Y’see, Timmy, there are only two times to use a parenthetical. One is if it’s life or death important to the story that this line is delivered a certain way. If the whole film is going to fall apart if Yakko doesn’t whisper in this scene, then add a (whispered) to that line of dialogue. Two is if I think there’s a very real chance this line could be misunderstood, even with all the context and lines before it, and the resulting misreading will destroy the entire film.
If you’ve got a parenthetical in your screenplay, think long and hard about if it meets one of these two criteria. And then remove it. They’re the adverbs of screenwriting.

11) Don’t direct—Okay, remember what I just said about actors hating it when you tell them how to act? Directors loathe writers who fill up a script with directing notes. When I fill pages with stuff like “Dolly over to reveal” or “pan up to Dot’s face,” directors start shaking their heads and figuring out how they’re going to shoot it.
Like the parenthetical above, only put in direction if it’s life or death important to the film. If the story hinges on this being a crane shot, then put in—if the story really hinges on it. Me thinking this scene would be really cool with a crane does not make it a pivotal shot.

Plus, a lot of time adding direction honestly detracts from the story. Here’s a great example—how many of you have seen The Shawshank Redemption? The last time we see Andy walking to his cell, it’s pretty important that we don’t see his feet, right? Except if I point that out, readers are going to spend the next ten pages trying to figure out what’s so important about Andy’s feet and that’s going to override a lot of what’s going on now. If I hadn’t mentioned it, they wouldn’t’ve thought about it, but now it’s essentially a low-level spoiler in my own script that his shoes are going to be key. By the time the readers get to the flashback and figure it out, they’ll understand that when the movie is filmed we can’t see his feet at that point.
By the way, just to clarify—it doesn’t matter if I plan on directing the script myself. The script I submit to a contest, an agent, or a producer, has to be a script for anyone. If you’ve actually going to be the director, you’ll have plenty of time later to add that stuff. Plus you’ll have your own notebook and schedule. For now, all those things are just taking up space on the page.
12) VO vs. OC—Okay there’s a huge difference between voice-over and off-camera. This is one of those little things that can get me tagged instantly as an amateur if I get them wrong.

Voice-over (V.O.) is when someone’s talking that no one else can hear. Announcers and narrators are usually voice-over. Train of thought is voice-over. “Little did he know…” tends to be voice-over. Another good tip—I will never, ever see lips moving for a voice-over.
Now off-camera (OC) is when someone’s talking that other characters can hear but the audience can’t see. For example, if Yakko’s on his phone talking to Dot, and we hear her voice, she’s off-camera, not voice over. That old bit when everyone hears a voice, turns, and sees that Wakko’s come into the room—that’s off-camera.
I want to use OC carefully, because too much makes it look like I’m trying to direct again (see above). I’m not going to put it during an intercut phone call. I don’t use it when we know Dot’s on the other side of the room but we’re not seeing her at this moment.

13) Don’t use real celebrities as charactersThe last of our baker’s dozen. I’ve read screenplays where one character married Carmen Electra, another one where someone ended up on a cruise with Whoopi Goldberg, and a really, really creepy one about Matt Damon falling in love with a producer (who happened to have the same name as the screenwriter). Unless your movie is already in production and Zachary Levi happens to be your best friend in the world who would do anything for you, do not use his name in your screenplay.
Yeah, I’m sure some of you are already calling foul. After all, didn’t I litter Ex-Heroes and Ex-Patriots with mentions of celebrity zombies? Well, yes I did. But that’s the difference between a book and a screenplay—you can still read the book if Angelina Jolie, Alex Trebek, or Nathan Fillion don’t show up. Now if someone ever decides to make a movie… well, then there’ll be issues. Although I feel relatively safe saying Fillion would show up…
So, thirteen tips to a more coherent screenplay. I’m betting the majority of you knew most of them. But a few of you… well, now you know.
And knowing is half the battle.
Next week, I think I’ll steal another reader suggestion and show you some of my etchings
Until then, go write.

Not pop culture. Crap joke. Blame Eddie Izzard.

I’m sorry this is a bit late. I wanted to have it done for Thursday, but then… y’know, then I just couldn’t find a compelling reason to work on it.

Speaking of which…

I read a book a few weeks ago where the main antagonist is an ex-con. While he was in prison he found a niche market, learned about computers, and set up a nice little business for himself involving convicts still inside. It’s nothing great, but it’s completely legal, ethical, and he’s pulling in close to a grand a week for fifteen or twenty hours of work. He often ponders the fact that if he’d know it was so easy to make money legitimately, he never would’ve ended up in prison.

Which is especially confusing because at the start of the book he’s working as a one-man Brute Squad and committing murder to neaten up “any possible loose ends” for the big man who’s pulling all the strings. Much later in the book (after more brutality and further explanation of how great his niche business is doing) the antagonist finally explains that he feels he owes a debt of honor to this person he’s working for. That man pulled a few strings to help get him out of prison, after all, and he sure as hell doesn’t want to end up back in prison.

Those last italics are mine. They’re not from the ex-con who’s got a completely legitimate business pulling in a grand a week for twenty hours of work and is murdering people on the side. A guy who, it’s also been established, has no real loyalty to anyone but himself. And his business, which he’s thinking he may expand.

Sooooooo… it wasn’t really clear why this guy was doing any of the stuff we saw him doing. In fact, as the book went on his actions became less and less plausible. Especially when he kidnapped a woman so he could blackmail her husband and then suddenly decided to rape her.

Definitely the action of an ex-con determined not to go back to prison.

One of the most common things that makes a character unbelievable is when they have no motivation for their actions. We’ve all seen it. The guy who decides to pick a fight over something petty in the middle of a crisis. The person in charge who continues to ignore someone with key information. The spouse who’s just a jerk. The ninja who attacks for no reason.

Y’see, Timmy, nothing knocks a reader out of a story faster than people just randomly doing stuff. There’s a simple reason for this. In the real world, when people do things for no reason, they’re usually considered to be insane. Not an interesting insane, either, but the “lame motivational excuse” insane. If I run into a burning house to save a baby or a dog, I’m going to be considered a hero whether I make it out or not. If I run into the flaming house just because it’s there, I’m going to be considered an idiot.

People need a reason to do things. Real reasons. Reasons that jibe with their background and their personality and with basic rules of behavior. That’s why you’ve heard of people motivating horses with a carrot on a stick but not with a t-bone steak on a stick. In Raiders of the Lost Ark, it’s completely understandable that Belloq wants to open the Ark before taking it to Germany, and believable that the Nazi officers would feel uncomfortable about performing a “Jewish ceremony.” This fits with Belloq’s smarmy background and it makes sense—historically, even– that Colonel Dietrich would be a bit by disturbed by what needs to be done to open the Ark.

So here’s a challenge for you—try to picture that scene reversed. Can you imagine if, at that point in the film, Dietrich is insistent on performing the ceremony and Belloq is saying “no, no, I really think we should just take it to der Fuhrer and let him deal with it”…? It wouldn’t make any sense, would it?

In the book I’m working on right now, a very major motive for many of the characters is curiosity. So is fear. And, after a certain point, survival. I’m not saying that everyone in the book acts rationally, mind you, but their actions fit who they are and what they believe they’re going to accomplish.

Now, sometimes the story needs people to act a certain way. It’s been plotted out and now the characters need to do this so that can happen a bit later. What some writers don’t seem to get is that this doesn’t make a character’s actions more believable or forgivable.

In the example I gave above, the reader’s given two contradictory sets of information about the ex-con. On one hand we’ve got a man determined to stay on the straight and narrow with all the motivation he needs to do it—good character building stuff. However, almost all we see him do in the book is commit acts of murder, kidnapping, blackmail, and even one breaking and entering. All this advances the plot, yes, and at a breakneck pace, but it does this by making the character less and less believable. And that really made him less and less of a threat. To be honest, I realized at one point I was actually picturing him as a cartoon. In my mind, the book had turned into a sort of high-tech thriller version of Who Framed Roger Rabbit because the only way to rationalize this nonsensical character was to turn him into something completely absurd.

Here’s one other good point worth noting. The reader has to be able to relate to the character’s motives. This is especially important for stories set in radically different cultures (Japan, for example, or India under the caste system) or perhaps in entirely fictitious ones (Barsoom, Diagon Alley, or the grim darkness of the future). While the characters might have very true and proper motivations within the context of their tale, those motivations still need to be interpreted by the chosen audience. It’s common to hit this wall in stories where the writer knows their chosen setting too well or maybe had to build their amazing world from the ground up.

People’s motivations tend to be simple. If you’ve ever seen a procedural show, they often talk about the common motives for murder. Love, money, revenge—they’re very basic ideas. The unspoken motive for the cast of these shows is justice, or perhaps closure. In Raiders, Belloq is looking for glory and maybe a bit of power (I think it’s safe to say he was secretly hoping he’d get all the benefits of that “hotline to God”).

Look at the characters in one of your stories. Follow them for a few pages. Can you explain their actions with one or two simple words? Are they words that most people will know? Do these words relate to the character and not your outline?

Then you’ve probably got some very driven characters.

Next week, a few tips from Esmund Harmsworth about mysteries—many of which can be applied to writing as a whole.

For now, hopefully you feel motivated to go write.

April 30, 2011 / 5 Comments

Wizard Needs Food

Extra bonus points if you get that pop-culture reference.

Sorry for the delay, too. Working out some final kinks in the new computer.
In my car, in that little bin they all have under the cupholder, is a blue and yellow card. It’s from a board game called Goosebumps, based off the book series by R. L. Stein. Many, many years back, when I was living in another city altogether, I was heading out to work and discovered someone had thrown away said game but missed the dumpster. The wind and backwash from other cars had blown pieces every which way. Plastered to the driver’s side window of my car, right by the door latch, was one of the game cards.

MAGIC RING
save this to fight
the headless ghost
Not being a fool, I saved it
Seriously, it’s out in my car right now. I kid you not. Yeah, you’re smirking, but we’ll see who’s laughing when that headless ghost shows up.
This is funny for a couple of reasons, not the least of which is a grown man driving around with parts of the Goosebumps game in his car. Plus, we’re all about 99.99% sure a headless ghost isn’t going to show up anytime in the foreseeable future. I didn’t save the card for its spirit-fighting abilities, just because it makes for an interesting conversation piece.
Okay… maybe I saved it just in case…
The card’s also funny because we can probably all agree most magic rings wouldn’t have an inscription that says save this to fight the headless ghost. Heck, in The Lord of the Rings Frodo’s ring was covered with writing, but nowhere did it say wear me to turn invisible and become a megalomaniac. Imagine how silly it would be if a character in a story decided to go hiking one morning, opened the fridge, and there was a raw steak labeled bring this to distract the mountain lion. The only thing more silly, in fact, would be if that character just randomly decided to bring a steak on their hike for no reason. And then a mountain lion showed up.
Wow. Lucky break there.
More than a few times—enough that I feel justified ranting about it—I’ve seen manuscripts or screenplays where characters randomly decide to do something. They’ll decide to go visit Mom’s grave in the country where they haven’t been in years. They’ll toss a first aid kit and some cans of soup in the back seat of their car for no real reason. Or maybe, for no apparent reason, they’ll decide to make a bomb shelter in their back yard.
Lo and behold. Ten pages later it turns out this was precisely the right thing to do. The character’s random, unmotivated decision was the right one to make. That bizarre object they decided to lug around is exactly what they need.

In my opinion, this kind of mentality grows out of videogames. Not the newer, sleeker ones, but the older ones. The game would only have ten or twelve things to pick up, so when you ran across one of them you knew it was going to be important and you grabbed it. This wasn’t really a fault of the games, mind you. It’s just that there wasn’t that much processing power or memory.
No metaphor there…
There’s two problems here, and they kind of build off each other.
First is that once a writer starts falling back on these sort of coincidences it removes any sense of challenge. We can’t be worried when Yakko is facing the living incarnation of the Babylonian goddess-dragon when he has the silver sword of Marduk that was specifically prophesied to kill her. If Dot is given an all-access passkey, getting locked in the sub-basement isn’t that big a deal. When I reveal my villain’s weakness is romantic poetry and a few pages later we learn the hero had a minor in Byron… well, personally I can’t get too invested in that.
Second is that it’s just shoddy writing. Depending on nothing but coincidence to drive the plot forward is like winning a game using loaded dice. I get to say I wrote a book and Wakko gets to say he won the game, but did either of us actually accomplish anything? Did either of us demonstrate any actual skill or ability? Heck, we weren’t even depending on luck. We handed the character A and then constructed a challenge that would be solved with A.
Sounds a lot like cheating, doesn’t it? On a number of levels.
Yes, William Goldman did precisely this in The Princess Bride with the holocaust cloak and the wheelbarrow. But he’s William Goldman and he did it perfectly. And I’ll save you some more effort—Phillip K. Dick already used the idea in a time travel story, and it was already adapted into a passable movie (both named Paycheck). Not to mention the fantastic Doctor Who episode “Blink” with the Weeping Angels. So give up any thought of doing something clever… unless you can do something incredibly clever.
The very nature of good writing is that the characters aren’t going to do everything right and everything is not going to work out for them. People need to face challenges and they need to overcome them.
Because we all know somebody who got everything handed to them in life. Thanks to TMZ and People magazine, we probably know a couple. And how did they turn out? Were they someone you wanted to follow and keep tabs on? Or someone you couldn’t wait to be done with?
Next time I’d like to talk about this world we live in. Most of us, anyway.

Until then, go write.

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