September 7, 2017 / 1 Comment

I Choo-Choo-Choose You!

            Pop culture reference. Just a decade or two old.
            Hey, speaking of pop culture, if you’ve lived on the Earth at any point this century, you’ve probably heard of a type of narrative called a chosen one story. They’ve been around in books and movies for, well, many decades, but over the past ten years or so this particular sub-genre has become kinda popular.
            On the off chance you haven’t been on Earth that long (in which case you have a spectacular story of your own to tell), a chosen one story is about a regular—often less-than-regular, somewhat sub-average and  outcast—person who comes to find out they have a grand destiny. Sometimes they’ve been prophesied, other times they just happen to fill a long-unfilled void.  King Arthur was a chosen one, as was Perseus.  On the more modern side , there’s also Neo, Buffy Summers, Harry Potter, Katniss Everdeen, Percy Jackson, Beatrice Prior… just to name a few.
            Seriously, just a few.  This has become a ridiculously common thread in books and movies.  Most of them tend to lean toward fantasy and young adult.  Not all, but enough that it’s worth mentioning. 
            And a lot of them, to be blunt, aren’t that good. Oh, there were some amazing ones up front, but as more and more writers dove at this popular sub-genre, we ended up getting more and more folks who… well, just didn’t get it. Nowadays, you’ll see a lot of agents and editors on their homepages or on Twitter, all more or less begging writers not to send them any chosen one stories.
            During a recent bout of Saturday geekery, I stumbled across a chosen one movie.  It had a lot of problems, and almost all of them circled around the idea that our main character was supposed to be some sort of chosen one. I say supposed to because… well, he was kinda awful at it.  On a bunch of levels.
            Let’s talk about a couple of them.
            So, some ways in which my chosen one might kinda suck…
–A chosen one who doesn’t do anything
            This is an issue for any main character, but it tends to really stand out with a chosen one.  I’ve seen far too many of these stories (including that recent one) where the chosen one is the least active character—in any sense. The entire supporting cast is doing all the work, making all the decisions, sharing all the information and my chosen one is doing… nothing.
            I’ve mentioned this sort of thing before. If I can swap out a character for a dufflebag full of towels and nothing would change in my story… maybe I don’t need that character. If all they are is something to hand off, protect, give orders to… I probably need to develop them more.  And have them be a little more active.
–A chosen one who doesn’t do anything anyone else couldn’t do
            This is kinda-sorta related to the last one.  I’ve seen more than a couple chosen ones who, when all’s said and done, just aren’t all that special.  It’s like if I said Jeff was the chosen one because he can mix drinks.  Are we living in some horrible mixerless dystopia? Are there no more shot glasses so nobody can measure anything? 
            You laugh, sure, but I’ve seen chosen ones who are “special” for far less then that.
            If my chosen one just needs to put a key in a lock, pick up a stone, or flip a few switches… my readers are going to wonder why nobody else could’ve done this.  If they need to read a page from a book, have blonde hair, steal a coin, or enter a password… there really isn’t anything that special about them.  These are all things anyone can do.  If someone’s been chosen for a great destiny, my readers (or audience) are going to expect that it’s, well… great.  Definitely not mediocre or mundane.
–A chosen one whose “gift” is ridiculously specific to the threat they face
            Okay, this is a tricky one.  Sometimes, in an attempt to make things more believable by having them very toned down, a storyteller end up with a chosen one who has an extremely specific gift or ability. For example, if Dot has a complete immunity to radiation in the 395-405 nanometer wavelengths… which happens to be the exact frequency of the laser weapons used by the alien battle robots.  Or maybe the evil dictator is famous for killing his enemies with a specific variant of cyanide… a specific variant that Yakko’s completely resistant to after a bizarre childhood accident.
            I know, these sound kinda ridiculous.  But this sort of thing crops up again and again.  The writer gives the chosen one a very narrow-focus ability, and that narrow range is exactly what the protagonist needs.
            In a way, it’s kind of like when characters suddenly, for no reason, start preparing for a crisis that doesn’t exist.  And now, when a crisis does suddenly happen two months later… Phew, good thing my character spent those two months stockpiling food, weapons, ammunition, batteries, medical supplies, solar cells…
            When I do this, I’ve removed all sense of a challenge and also damaged the willing suspension of disbelief.  Yeah, it would’ve been hard to believe that Yakko is immune to all poisons, but not as hard as it is to believe he happens to be immune to the very specific one he needs to be. It doesn’t feel like destiny, it feels like I created a flimsy coincidence to get myself out of a corner.
            Look at it this way.  If the threat didn’t exist, would this gift make our chosen one special in any way?  Or would it seem like a really weird character trait I added on for no reason?          
–A chosen one who doesn’t become invested in this other world  
            This is a biggie.  It’s rare, but I want to talk about it because it can kill a whole story.  I mean, bang, dead, tossed across the room.
            Most chosen one tales involve the idea of another world or society existing alongside our main one, often in complete secrecy.  Wizarding worlds, cabals of rebel freedom fighters, supernatural beings, and secret conspiracies are all fairly common    Our chosen one often serves as a bridge between these two worlds, both for other characters and for my readers.  And they’re usually the chosen one because they’re either going to save that world or, alternately, bring it down and save ours.
            Another key aspect of these stories is there’s almost always a moment of doubt. Some point where Yakko doesn’t believe he’s the chosen one, or maybe Phoebe just doesn’t believe in him anymore.  It’s when my protagonist suddenly realizes they could just walk away from all this.
            But they don’t.
            The Oracle told Neo he wasn’t the One.  The various ministers, and even Voldemort, give Harry a bunch of chances to just walk away and stop fighting.  How many times did Katniss toy with the idea of just running away to live in the woods?
            And yet… none of them did.
            In the especially bad chosen one story I saw recently, the protagonist was destined to stop a cruel, murderous overlord. But then a few things went wrong. And the love interest said “Maybe you’re not the chosen one after all,” and someone else said “You should just go.”
            So he did.  The chosen one just left and went back to his old life.  Started pulling the nine-to-five again as if nothing had happened.  Never looked back once until the others came looking for him again.
            Does that sound like a hero anyone’s going to root for?
            Y’see, Timmy, one of the key things here is that my character needs to care about this struggle past how it involves them. They need to care about the crisis and the people involved in it. Really, their role as the chosen one needs to be secondary.

            And that’s that.  Four ways my chosen one might not be the best choice for a character.

            Speaking of which, next time I may talk about characters a little more.
            Oh, and this Sunday is the Writers Coffeehouse.  Noon to three at Dark Delicaices in Burbank. Stop by and see how eloquent I sound when I have to talk about this stuff on the fly.
            Until then… go write.
August 31, 2017

Virtual Reality

            So, recovery is going nicely, for those who care.  My brain’s been working a lot better. I can actually eat food again (only went seventeen days without). It’s all sorts of fun.
            Also, today’s the last day to sign up for a free galley copy of Paradox Bound. Head over to the PRH website and do that.  Only takes a minute.
            Anyway, I haven’t prattled on about characters in a while, so I figure we’re due…
            I may have mentioned once or twice before that characters are key to a successful story.  Non-stop action with flat stereotypes can be diverting in a film for a little while, but in a book (and in a good movie) characters are my bedrock.  If a reader doesn’t have someone they like, someone they can relate to, a story can be dead in the water by page five.
            One of the best ways to deal with this is reality. Let’s be honest, we love characters who feel real, even when they’re Jedi or Hufflepuffs or Inhumans or Amazons. Their dialogue, their reactions, their approach to things.  The goal is to make our characters—and our stories—seem as real as possible.
            Now, there are some common ways we all try to do this when they’re starting out.  I say “try” because all three are based off a simple misunderstanding of why certain aspects of characters work.  Let’s go over what they are, the problems with each one, and how you can work around it.
            The first method is for me to describe these characters in amazing detail.  I’ll introduce you to Wakko and tell you his hair color, eye color, height, and weight.  Then I’ll give you descriptions of his hairstyle, body type, the shape of his face, all his tattoos (even the ones we can’t see).  There’s a list of his measurements and shoe size.  In the next few sentences we get the name of his aftershave, the personal grooming tools he uses, and the make of his watch (yeah, he still wears a watch).  I describe Wakko in such exacting detail there’s no way you can picture him any way except how I envisioned him. And once that picture’s firmly in mind, they’ll seem as real as anyone else you know.
            The second way is for me to give pages and pages of backstory on the character.  I’ll scribble out lengthy flashbacks to Wakko’s first day of high school, his first job, his first fight, the first time he was dumped.  Maybe he’ll randomly start talking to friends, family, or complete strangers about the last time he went to the gym, the last time he had sex (that cute woman from the bar, whatshername with the hair…), the day he finally started working at ConHugeCo International, or the day he realized all he really wanted was to tell stories through interpretive dance.  Heck, sometimes these revelations won’t even be a flashback or dialogue–they’ll just be straight text in the narrative.
            The third way people try to do this is the least common.  But it happens enough I feel the need to mention it…
            Real people have quirks.  We sometimes speak in odd ways, do nonsensical things, and go against our best interests.  We have blind spots.  Sometimes we even up and die in awful, unexpected ways (statistically, most people do at least once in their life).  It’s the way we’re wired.  We’ve all seen people do things like this.  We’ve all been the people doing these things. 
            The logic here is if the writer has the characters act illogically, they’re acting more real.  If Wakko’s a bundle of weird and quirky behaviors, then he has to be believable.  It’s almost like I’m  daring my readers—“Real people do this, so how can you  say Wakko doesn’t seem real when he’s doing it?”
            Heck, if Wakko randomly gets hit by a car in the last few pages, that’s so much like life it almost counts as art, doesn’t it…?
            Now…
            Let’s talk about why these methods usually don’t work.
            The  problem with the first method, using tons of details to describe my character, is that it breaks the flow of my story.  The story and plot come to a screeching halt while I have this big infodump.  I mean, if you look back up there, I bet you started skimming just while reading the list of potential descriptions of Wakko, didn’t you?  If a list of general examples can’t hold people’s attention, what’s going to happen when it’s a list of specifics two or three times as long?
            The other catch to this method is something I’ve mentioned before.  A lot of the time, readers form their own mental images of what a character looks like.  For example, if you look over the past few paragraphs you’ll see I haven’t actually described Wakko at all, but—even if you don’t get the reference—at this point you’ve probably got some mental image of him when I use his name, don’t you? 
            If you know what this character looks like with nodescription, then isn’t two pages of description… kinda excessive?
            In a similar vein—when we’re talking about the second method–I can add in a dozen pages of personal trivia and anecdotes and it’s still not going to make a character seem real.  More likely, the story’s going to suffer from the same expositional infodump I mentioned above, and it’s going to come to a crashing halt again.  The problem is relevance.  While there’s no question these past events shaped Wakko’s life and the person he is today, my readers are going to wonder what do they have to do with this story.  No matter how good a particular element might be, if it doesn’t relate to the tale I’m telling it’s just noise.
            The problem with the third method, quirkiness and randomness, is that fiction’s held to a much higher standard than real life.  People do illogical, unbelievable things all the time in real life… but life isn’t scripted.  When I pick up a book, I know there’s a writer behind it.  There shouldn’t be any real randomness, because every word on the page was deliberately chosen.  And that means any apparent randomness has to be serving an actual purpose in the story.  Because if it’s not, well… why is it there?
            So, with all that being said… is there any way to make these three methods work? I mean, yeah, there’s always an exception to everything, but are these methods overall useless or what?
            The big trick to all of these, as I mentioned above, is relevance.  Like adjectives or adverbs, if character elements aren’t serving a purpose they shouldn’t be there.  Strip away all the noise and clutter and just give the reader what they need.
            For example…
            Let me tell you a quick little story…
            Wakko lives in a one room, roach-infested apartment, always buys groceries at the 99 Cent store, and almost all of his wardrobe is meticulously chosen from the racks of the Salvation Army.  He always has the latest iPhone, though, and an immaculate beard.
            And I’ve just told you a lot about him, haven’t I?  More than just the words on the page, too.  You’ve got a sense of who Wakko is and where his priorities are.  Maybe even a mental image of him.  All in just three lines.
            See, I don’t need a lot of details, just the rightdetails.  Did I need to tell you about Wakko’s thigh tattoo or how tall he is for that little character sketch to work?  I just need to pick the right details to create the image and imply the person I wanted you to see.
            Even the randomness issue is easy to deal with when you look at it in this light.  It’s okay for seemingly random things to happen in my story.  Key word—seemingly.  At the end of the day, I’m god in this world, and these events are happening for a reason which benefits my story. 
            My new book, Paradox Bound, recently got a review from Publishers Weekly (a starred review, he said with glee), and one of the thing they specifically mentioned was how great it was that so many seemingly early, minor things I’d added for flavor came around to be important plot points.  They all seem like random details and events at first, but each one ends up driving the plot and character development in a certain way and in a specific direction. 
            That’s the kind of “randomness” we want in our stories—the kind that serves our purpose as writers.  In the same way, we don’t want our characters to be “real,” but to make them virtually real.
            So make your characters real.  But really make them real
            Next time… well, I’ve chosen something interesting (and a bit frustrating) for next time
            Until then, go write.
            Hey!
            I’m still getting caught up after SDCC (thanks so much to all of you who said ”hi” at one point or another), so I figured I’d take this opportunity to finish off Pixar’s rules.
            Next time—I want to talk about a bully trick.
            Until then, go write.
            Once you finish reading the rules.

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