September 25, 2014 / 2 Comments

The Muse and Cake

            Okay, I’ve had a couple of deadlines shift, so I’m not going to be able to talk about Clint Eastwood like I planned.  Instead, I’d like to share a few quick observations about the muse that crossed my mind a few days ago.
            There is no muse. 
            The muse is a lie. 
            There is only you. 
            Writing is work.  The muse is not going to do the work for you because the muse, as I said, is a lie.  The muse is not going to sort out that plot snarl or polish that dialogue or put down those one thousand words today.  The only person who will do that work is you.  That’s the ugly truth.
            The idea of the muse has been pulled from mythology and perpetuated by modern writing classes and gurus to excuse lazy behavior.  It’s an artistic, pseudo-intellectual scapegoat.  People who don’t feel like writing, who don’t feel like solving problems, they blame the muse.
            Waiting on the muse is another way of saying wasting time.  Every day you wait on the muse is a day someone else is writing more than you.  A day someone is getting more experience than you.  A day that someone is getting better than you.
            Stop waiting on the muse.
            Write.  If you want to write, if you want to be a writer, if you want to become a better writer, you need to write.  You’re going to write a ton of stuff and a lot of it is going to be crap.  But that’s how we get to the good stuff.  By working at it. 
            Not by waiting for the muse.
            Next time, Clint Eastwood.  For real.
            Until then, go write.

            No excuses.  Go write.
August 7, 2014

Choose Wisely…

            Very appropriate title for this week.  If you don’t know it, shame on you.
            This may be a controversial post in some eyes, but hopefully folks will read and digest before diving for the comments to make an angry response.
            On the first week of the first television series I ever worked on, I witnessed a minor snit between the line producer and the director of photography.  The episode was falling behind schedule, and the producer had decided it was the camera department’s fault.  He berated the DP for a while, questioned the abilities of the camera crew, and—in a very passive-aggressive way—drove home the need to pick up the pace.
            When he was done, the director of photography held up three fingers.  “Fast.  Cheap.  Good,” he said with a smirk.  “Pick two.”
            The catch, of course, is that it was a very low-budget show (which we all knew).  And no one was going to say it didn’t have to be good.  So the one thing it wasn’t going to be was fast. 
            The line producer fired the DP at the end of the week.  But the rule held true, and I saw it proven true again and again over my time in the industry.  I would guess that four out of five times if there ended up being a train wreck on set, it was because someone was trying to find a way around this rule and get all three choices.
            I worked on Bring It On, the cheerleading movie.  It was incredibly low budget.  But the director had a very relaxed schedule because, at the time, Kirsten Dunst was still a few weeks away from her eighteenth birthday.  As a minor she could only work so many hours a day.  So the film was inexpensive and good, but it wasn’t fast.  I also worked on a bunch of B horror/action movies that were cheap and shot super-fast, but the directors acknowledged they were making straight-to-DVD genre movies so we didn’t waste time with artsy composition or elaborate lighting set-ups.  We all went in knowing these projects weren’t going to be winning any awards–they just needed to be competent films that would entertain people for ninety-odd minutes or so.  And they were
            Are there exceptions to this rule?  Yeah, of course.  But exceptions are very rare and specific by their nature, so I should never start off assuming I’m one of them.  Because we all knows what happens when I assume…  And I saw more than a few projects crash because someone above the line kept insisting they could get all three.
            The “pick two” rule doesn’t just hold for moviemaking, though.  It holds for writing and publishing, too.  We get to make the same choices for our work, and trying to find a way around that choice—a way to have all three—almost always makes a mess.
            Allow me to explain…
            I’m going to go under the assumption most of us here are aiming for good.  Yeah, some of you are shooting for great, but for today’s little experiment, that’s the same as good.  Which means one of my choices is gone right there. 
            So the real question is, are we going for fast or for cheap?
            Several folks decide to go fast, blasting through drafts and edits like a snowplow through slush.  But going fast—and keeping it good—requires lots of eyes and/or lots of experience.  And those aren’t cheap.  A decent editor is hard to come by, and the good ones aren’t going to work for free—especially not work fast.
            If I want to go fast, and I want it to be good, there’s going to be a cost for someone.  That’s just the way it it.  I know a lot of folks who write very fast, but they realize there’s going to be a big investment after that if they want the book to be good.
            On the other hand, I can decide to keep it cheap and good.  And this is when I really take my time.  I do multiple drafts, going through each one line by line.  No spellcheckers or auto-grammar websites.  If I plan on doing this for a living, then I need to be able to do this for a living.  I can’t pretend I know what words mean or how to string them together.  I need to examine each page and paragraph and sentence with my own eyes.
            Doing a manuscript this way could take seven or eight months—maybe even more.  But that’s how I keep costs down—by doing it all myself and being meticulous about it.  And, yeah, meticulous means slow.  It means seven or eight pages a day if I’m lucky.
            What combination does that leave us?
            Fast and cheap.  It’s one I’m sure we’ve all seen.  The people who aren’t willing to take the time or to make an investment.   Fast and cheap means I write one 85,000 word draft in a month, show it to my friend who scraped by with a C in high school English, run it through the spellchecker, and then put it up for all the world to see.
            That’s fast and cheap.  And odds are it’s not good. 
            Again, that isn’t an absolute.  There are a few books out there that managed all three.  If I choose to go fast and cheap, though, good is definitely the exception, not the rule.
            So be honest with yourself and choose your two.
            But choose wisely.
            Next time, on a related note, I’d like to blabber on about some words every writer should know.
            Until then, go write.
June 26, 2014 / 3 Comments

Limited Discussion

           I wanted to revisit something I blabbed on about a few years back.  I’ve kind of touched on it a few times since then, but I thought it would be good to just babble on about it more specifically.  So if you’ve been reading this for a while and you have a phenomenal memory… sorry.
            I see a lot of television shows that are getting rolled out and cancelled just as fast.  One thing that amazes me is how many of them don’t really seem like television ideas.  They’re cool ideas, yes, but many of them are very A-to-B sort of stories.  My characters have been presented with a single, overriding problem or conflict, and once they resolve it… well, that’s it.  Which is a great thing for a feature film or a single season, but very rarely works well with a long-running series.
            And I’d say that long string of cancellations kind of backs me up on that.
            Some story ideas are, as I just mentioned, pretty much straight line affairs.  There may be a few steps, but in the end it comes down to achieving a single goal.  There are also the broad ideas, the ones you tell people and they say, wow, that could go on forever.  In the past, I’ve referred to these, respectively, as limited and unlimitedconcepts.
            What do I mean by that?
            An unlimited concept generally has a very broad scope.  Sherlock Holmes uses deductive reasoning to solve mysteries.  Spider-Man and Batman fight crime to make up for the death of their loved ones.  Captain America and Superman fight to protect rights and ideals that they believe in.  Joe Ledger is a soldier turned cop turned super-agent working for the mysterious Mr. Church (or is it Mr. Deacon?).  The crew of the starship Enterpriseexplores the distant reaches of the galaxy.  Jack Reacher just wants to wander and see the country, but he’ll stop to help folks out sometimes.  Detective Kennex and his android partner, Dorian, investigate homicides in the future.
            A key thing to note.  When we talk about unlimited concepts, nine times out of ten we end up talking about the characters over the plot.  Sometimes it’s the setting, but usually it’s the characters.  An unlimited concept isn’t about a specific set of events, which is why it’s also sometimes also called an open story.
            A limited concept, as the name implies, can only go so far.  As I mentioned above, it’s an idea that has an end inherently built into the concept.  A road trip story is a classic limited concept—as I mentioned above, it’s A-to-B.  We’re trying to get (physically or metaphorically) from here to there.  The passengers of Oceanic flight 815 want to be rescued from their weird tropical island and the residents of Chester’s Mill want to be rescued from the big invisible dome over their town. Tom Jackman wants to find a way to control his dark half.  Mark Watney wants to find a way to survive on Mars for the years until a rescue mission comes.  The crew of the starship Voyagerwants to make their way home from the other side of the galaxy.
            In all of these cases, the characters have very clear, straightforward goals.  Once that goal’s reached, the story is over.  It doesn’t mean everybody in Chester’s Mill lives happily ever after or the Voyager crew never goes into space again, but those are all different stories which don’t have to do with the premise I mentioned above.
            Why am I babbling about this?
            If I don’t understand what kind of an idea I have, it’s very easy for me to mess it up.  Trying to play one as the other almost never works.  By their very nature, these concepts are very true to themselves.
            For example…
            Several years back I was part of the staff for an online game.  One time while we were brainstorming new quests for the playerbase, someone suggested taking one of the old ruined castles at the fringes of the map and making it haunted.
            “Okay,” I said.  “And…?”
            “It’s a haunted castle.”
            “Right.  So what’s the quest?”
            “It’s.  Haunted.”
            An unlimited concept is almost never a story in and of itself.  It’s almost always lacking any sort of plot or narrative structure.  I need to add elements to make it work as a story (or a quest).  A fair number of “art” films tend to be unlimited concepts—they’ve got fantastic characters, beautifully rendered locations… but nothing else.  Nothing happens because unlimited concepts don’t contain a conflict or goal for the characters to strive for.
            On the other hand, a common thing I see people do with limited concepts is to keep pushing the goal away to extend the story (or series).  It’s an A-to-B, which means when I hit B the story is over.  So some folks will swerve around B for a while, maybe go back to A because they forgot a few things.  Somehow we end up at 4.2 (no idea how we got here), then we get close to B and veer off at the last minute…  If I’m doing a Los Angeles to Boston road trip, think how annoying it would be to start circling Boston but never actually get there.  Or I suddenly find out I need to be in San Diego instead.  That’s what it’s like when a limited concept artificially extends itself.
            It’s also cheap if I pile on the limited concepts, giving my characters a dozen or three goals that need to be achieved—either all at once or one after another (see above).  In my earlier days, before I had a better grasp of structure, I thought this was how you filled a book.  I still see lots of writers do it when they start out.
            The truth is, it’s very tough for either of these concepts to work alone.  An unlimited one almost never does, but that hasn’t cut down on the number of art films or “experimental” stories.  A limited one might squeak by as what’s often called a “plot driven” story.  Neither of these tends to be very satisfying.
            For a really great book or screenplay, I need both working together.  I need to put that fantastic character (the unlimited concept) and give them a solid goal they need to achieve (the limited concept).  As I’ve often said, my story won’t succeed without good characters, but they also need to do something and it needs to challenge them somehow
            If I don’t have good characters or I don’t have them doing anything… well…
            The math isn’t that hard.           
            Look through that document of story ideas.  Or the file folder.  Or the notebook.  If you’re reading this, odds are you’ve got at least one of those.  Figure out if your ideas are limited or unlimited.  Because then you can figure out what they need to become solid stories.
            Next time… well, there haven’t been many comments lately, so I’m guessing none of this stuff interests a lot of you.  So next week I’ll try to redeem myself

            Until then, go write.

June 7, 2014 / 5 Comments

Direct Pressure

            So very late.  So very, very sorry.  Thanks for your patience.
            By the way, just hold that there and press.  If you don’t, it’s going to keep oozing.
            Hey, speaking of medicine…
            A friend of mine is a med student and she’s joked with me a couple times about the television show House.  Believe it or not, House was a very unrealistic view of medicine.  But it was unrealistic on a level most folks don’t consider.  On the show, tests that would take days were often run in hours.  Treatments showed results in minutes instead of days.  Even his revival rate was amazing.  Said friend told me the odds of actually reviving someone who crashes in the real world—well, they’re not good.  CPR saves lives, but nowhere near as many as you’d like to think.  But on House they pulled it off at least every other episode.
            There’s a concept you may have heard of (or some variation of) that we’ll call compressed storytelling.  Very simply put, it’s the idea that we can skim over a lot of time and events without it affecting our story.  As the name implies, certain events are compressed so I can spend more time with others. 
            Most short-form stories—movies, episodic television, and short stories—are usually compressed to some degree or another.  Alfred Hitchcock—director, storyteller, partner of the Three Investigators—once said that drama is real life with all the boring parts cut out.  That’s also a good way to sum up compressed storytelling.
            Compressing the story often builds tension and knocks the stakes up a bit.  Silly as it may sound, compressing the story builds pressure.  If my villain plants a bomb in the city that’s going to go off in two months, that’s not a lot of pressure on the hero.  If it’s going to explode in twenty minutes… that’s a bit more urgent.  Likewise, if my hero (or heroine) has eight semesters to tell Phoebe his true feelings for her, he’s got a while to think about it.  If she leaves in two weeks for a year abroad with Steve Carlsburg (man, that guy’s such a jerk)… well, our protagonist needs to get his or her act together now..           
           Now, the flipside of this is decompressed storytelling.  It’s the idea that I should take my time and include everything.  And I mean everything.  Every single detail and nuance and fact, whether they’re relevant to the story I’m telling or not.  If we’re going to believe Hitchcock (and the man did know a few things about storytelling), this is when we add all the boring parts back in.  Supposedly also in the name of drama.
            Y’see, Timmy, decompressing the story takes the pressure off my characters.  If they have time to sit in a diner talking about the movie they saw last week or their intense feelings about Miracle Whip, there really can’t be anything else urgent going on in their life.  Yeah, good characters might have an occasional conversational segue, but it’s the difference between randomly commenting that I don’t like ketchup and telling the half hour storyabout the scarring childhood event that made sure I never touched the stuff again.
           Here’s an even better example.  I could tell you that I woke up this morning and sat down to write this week’s post (a few days late)… 
            Or I could tell you that I woke up, rolled over, folded my pillow in half, and went back to sleep for ten minutes.  Then my girlfriend got up and I looked at the clock and realized I really needed to get up because I have a deadline coming up, but first I tried to remember some bits of a dream I had.  Then I wandered into the bathroom, did my morning business, so to speak (we’ll skip over details there for the sake of politeness), washed my hands, dried them on the tan towel that doesn’t match the rest of the bathroom because I could only get one in the correct color, and then spent a minute playing with my hair.   I’m thinking about trying a new style, something like the brushed-forward cut Jonny Lee Miller has on Elementary.  We’ve got similar hairlines, so I think it could work for me. 
            Anyway, then it was off to the kitchen for my morning yogurt drink and a bit of grumbling at the fridge when I realized I drank the last of the Diet Pepsi last night.  Which is clearly the fridge’s fault and not mine.  I checked Facebook and Tumblr and even Google+, even though I’m honestly thinking of dumping G+ and going back to MySpace, just so I feel like I’m getting a better use of my time.  It just doesn’t get the response that either Facebook or Tumblr does.  My friend Bo put it in a good way, that Google+ just never hit that critical mass where a site really takes off.
            Then my girlfriend and I debated when we should go to the grocery store, because I needed Diet Pepsi and we also needed cat litter. But we were hoping the new Star Trek: Attack Wing ships will come out today because we love the game and we want that Borg tactical cube.  If we were going out later for that, it’d be much more time-efficient to do all our shopping at once.  But we didn’t know if the ships were definitely coming out today or not, which would also affect dinner plans because if we went over to Game Empire we’d probably grab a slice of pizza at Mamas and Papas and call that dinner.
            Then there was a minor panic attack after an email with my editor.  Turns out I had that deadline wrong and I was really freaking out before he calmed me down and assured me I could work for another two ort three weeks and it wouldn’t change a thing on his end.  So I took a few deep breaths, made a joke about how this just feeds into my drinking problem, poured myself a drink, and then sat down to write today’s ranty blog.
            Which, as a reminder after all that, is about how I don’t need to include every single detail and nuance and fact.
            And, man, I did not have time for all that.  I’m on a deadline…
            In my experience, some writers fall back on decompressed storytelling when they don’t actually have much story to tell.  I can’t make my novel lean and tight because if I did it’d only be three chapters long.  So I fill it up with segues and character moments and drawn out descriptions. 
            The common excuse for this is that I’m being “literary.”  I’m raising the bar and writing at a higher level than the rest of you.  All you people who keep skimming over those character moments and beautiful details and exquisite language in favor of things like “plot” and “action”… you’re the ones responsible for the dumbing down of America.
            I think a lot of this mindset is a function of something I’ve mentioned before—the very special episode syndrome.  If you’re not familiar with it, the very special episode is when a series does something a bit out of character.  Sitcoms do a serious story about abuse or racism.  Dramas do an all-musical episode.  Superhero comics spend an issue dwelling on the nature of mental health and suicide.  These decompressed stories tend to get a lot of notice and praise because they’re daring to push the envelope a bit and do something that radically contrasts their usual material.  I’m sure anyone reading this can come up with dozens of examples of such things.
            Something to take note of, though, is part of the reason the very special episode works is because of that contrast.  When we see a story where Spider-Man deals with one of his regular foes going kind of crazy and eventually killing himself, it has a lot more punch than if we read about a similar story in a psychiatric textbook.  Its rareness makes it special.  It’d be interesting to see what James Bond or Freddy Krueger do when they’ve got an absolutely free day, but it’s also going to wear pretty thin by the end of the first act.
            This is the big mistake I think people make with VSE (my new abbreviation), and it’s something else I’ve talked about before.  It’s when I look at the rare exception and assume that’s the rule.  It’s when I think the one aberration is what we should all be following.  If one story about Spider-Man dealing with mental health does well, we should do five!  Or ten!  Hell, why would we do anything except mental health issues? 
            This is why the last four seasons of Scrubswere all about people dying from cancer and drug overdoses, by the way…
            Now, as I often say, there is a place for both of these things.  I am a very big proponent of the idea that if you want to succeed in this business (the business of selling stories for money), then less is more.  But to automatically declare either method “wrong” is… well, just wrong. 
            If everything I’m writing is all one or all the other, though… maybe I should stop for a moment and reconsider.  Do I actually have a story and plot?  Are my characters dynamic and trying to resolve a conflict?  Or am I using decompressed storytelling to hide the lack of these things behind a lot of flowery language and drawn out, irrelevant dialogue?
            Are my characters fleshed out?  Is my setting well established?  Or am I skimming past plot points as fast as I can so nobody will notice I don’t have these things?
            Maybe it’s time to adjust the pressure a bit.
            Speaking of which, next time, there’s an idea I’d like to impress upon you…
            Until then, go write.

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