November 17, 2016 / 1 Comment

That Cool Moment When…

            Hey, folks. So very sorry I missed last week.  I had this thing all plotted out and then I somehow ended up in the Mirror Universe. And not the cool part of the Mirror Universe… the bad part.
            Hey, speaking of cool stuff…
            I read a book recently where the characters spent most of their time trying to verbally one-up each other. Every line of dialogue was a cool, badass line.
            Which still wasn’t quite as exhausting as a couple books I’ve read that were just non-stop super-cool action and conflict from page one.
            Although, that was better than the folks who tried to do an uber-cool plot structure of a cool flashback within a cool story within a really cool flashback.
            Saying “cool” that many times is kinda… uncool, isn’t it?
            Now, with that in mind…  I’d like to repeat a little experiment I did for some of you a few years back.  Please pay close attention to the following paragraph.  Don’t write anything down, but try to keep a lot of it in mind.  There’ll be questions afterwards.

            LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA!!
            So…
            What parts of that stood out to you?  What was the high point?  Did the paragraph hold you from beginning to end?
            Odds are none of it stood out for you.  And the high point was probably when it ended, right?  In fact, I’m willing to bet you got halfway through the first line and just probably skimmed down to the end. 
            Nah, don’t worry, I won’t hold it against you.  Any sane person would’ve done the same thing.  It was just a bunch of LAs.
            Here’s another example. A variation on the theme, you might say.  Have you ever heard a tuning fork?  Tuning forks are perfect, y’know.  If you have a middle-C tuning fork it will hit that note and hold it for ages. 
            That said… have you ever felt compelled to listen to a tuning fork for hours?  No? Why wouldn’t you want to listen to constant perfection?
            Because it’s boring!
            A tuning fork plays one note.  That’s it.  It’s the musical equivalent of LA LA LA LA.  Middle C is great, and any musician from Bach to Pharrell will tell you it’s all but impossible to work without it–but it can’t be the only note.  It’s part of a system of highs and lows that we call music.
            Storytelling works the same way.  A story that’s just all the same thing is the literary equivalent of a tuning fork.  It’s neat for a minute or two… and then it starts to wear on your nerves. 
            I’ve mentioned this idea before, because it applies to several aspects of writing.  Structure.  Dialogue.  Action.  I can’t have a story that’s all action.  I can’t have a script that’s nothing but Oscar moments.  Every line can’t be a cool line.  Because if it’s all at the same level—if it’s all cool—then it’s all monotone.
            Look at Doctor Strange.  Big popular Marvel movie right now, yes?  And, yeah—no spoilers—it has scenes of magical combat and all that skyline-bending we saw in the commercials.  Lots of other cool stuff, too.  But it also has quite a few scenes where Strange just reads medical reports and books.  He listens to music.  At one point he has a conversation with a guy on a basketball court.  He even writes a few emails.
            Y’see, Timmy, it’s the up-and-down, back-and-forth nature that makes for interesting stories.  If you look at any good story, you’ll see that most of its elements swing back and forth between extremes.  Lows and highs.  Calm and frenetic.  Average and unforgettable.
            Because, again, if my story elements don’t have this up and down nature, if it’s all the same, then it’s just a line.  It doesn’t matter how high the line is, even if every point on it scores a perfect ten, even if it all goes to eleven…it’s still just a flat line.
            And you know what “flatline” is another term for, right?
            Dead.
            Next time… well, next Thursday is Thanksgiving here in the states.  But I owe you all one from last week, so I’ll try to get something up the night before.  That way I won’t feel like a total fraud.

            Until then, go write.

September 30, 2016

Artsy Character Redux

            I wanted to revisit a topic I discussed a while back. If you’ve been following the ranty blog for a while, this’ll probably seem familiar. And if not, well, I promise it’ll be as semi-informative as anything else I put up here…
            A few years ago, on one of the message boards I used to frequent, someone once accused me of being horribly biased against anything that’s “character driven” or lacks a plot.  I didn’t feel the need to address it there, but it did get me thinking.  Am I horribly biased?
            After wondering about it for a brief while, I realized… yes.  Yes I am.
            Horribly biased.
            Keep in mind what bias means.  We tend to think of it as something evil (especially during an election season) but all it means is someone has an automatic tendency to lean toward or away from something when it comes to judgment.  If I have the choice of watching a sitcom rerun or Agents of SHIELD, my personal bias is to watch Agents of SHIELD.  If one salad is made with spinach and one with kale, I’ll probably choose the spinach.  It doesn’t mean Agents of SHIELD beats every sitcom or that spinach is always better than kale—it’s just the way I roll.
            Unless the spinach is cooked, which is disgusting.
            By the same token, if I have the choice between a story where extensively-defined protagonists do absolutely nothing and a fun story with good characters and an arc… well, I’ll go with option B every time.
            So, yeah, I’m biased.  In fact, if you check the numbers, you’ll find most people are.  We like compelling characters, but we also want to see things happen.  Check out a list of bestselling books or films or plays.  How many of them involve people sitting on their butts for long periods of time?  How often do we look at a list of Academy award nominees and realize we haven’t seen 3/5 of them… if not more?
            The sad truth is, that kind of stuff just doesn’t sell.
            Please keep in mind before you leap to the comment section–I’m not the only one saying this.  People have been saying it for decades.  Probably centuries.  There’s a reason so much of Charles Dickens’ popular crap survived and most people can’t even name three of his contemporaries.  Stephen King has had a storytelling career for five decades now, but how many other authors followed him out of the 1970s?  People want to be entertained.  Silent film director Marshall Neilan humorously pointed out (about a hundred years ago) that there are two kinds of directors—the ones who make artistic movies and the ones whose movies make money.
            Are making money and popularity the only yardsticks of success?  Hell no, not by a long shot.  But they’re the common ones that most folks use.  If I tell you that I wrote a phenomenally successful book, you’re not thinking I made my dad proud, or impressed my tenth grade English teacher, or really touched three dedicated readers.  When I say “phenomenally successful” it means the book hit the New York Times bestseller list, sold a few million copies, and I’m writing this out for you next to my kidney-shaped pool while Jennifer Lawrence works a knot out of my shoulders.
            All that being said, there’s nothing inherently wrong with stories that focus more on character than on action.  There are a lot of character-driven stories that are just fantastic.  They’re vastly outnumbered by thebad ones, no question, but saying all such stories are bad would be just as lazy as the folks who dismiss all genre work as pedestrian and simplistic.  Harper Lee’s To Kill a Mockingbird is far more a slice-of-life story than it is a courtroom drama.  Fiend is about drug addicts stumbling through a zombie apocalypse.  Contact is people studying and deciphering radio signals from the stars while figuring out what this discovery means for humanity.  The film (500) Days of Summer is far closer to a character study than a romantic comedy.  I’m sure anyone reading this can name three or four more.
            So, if I want to write something that leans far more on character then action, here are three tips for making it something people will still want to read.
1) Have compelling characters
            Somewhere along the line a lot of people got it in their heads that the only way a character can be interesting is if they’re seriously messed up.  This became the yardstick for “mature” fiction.  My character’s a drug-addicted, abuse-surviving, cancer-ridden, sexually-frustrated, self-loathing, dishonored soldier with a horrible case of Tourettes Syndrome currently working as a waiter at Denny’s.
            While such a person may have a great deal going on under the surface, you’ve got to wonder how my reader’s supposed to relate to such a character.  Or how they’re supposed to like them.  Even if this is some kind of redemption tale… how do I have somebody come back from going that far off track?
            If I’m going to make my story all about characters, I need to make it about characters my readers will actually like.  They don’t need to be perfect, by any means, but they also don’t have to be so flawed we wonder why they’re not in prison or an institution.  Someone facing an uphill battle is great, but someone facing a sheer cliff is just pointless.
2)Have something happen
            This is probably my biggest complaint with 99% of such stories that I read.  Nothing happens.  The week this story covers is the same week a few million other people have had.  Heck, it’s indistinguishable from the same week these characters have had fifty-two times a year.  Mundane.  Average. Unspectacular.  There’s nothing special or noteworthy about it in any way.
            Now, nobody has to fight off a killer AI android for a story to be interesting.  They don’t need to rob a bank or save the Ark of the Covenant from the Nazis or steal the Declaration of Independence.  But they need to do something.  If my characters don’t have a reason to aim a little higher while we’re watching them, then we’re seeing static characters.
3) Have an arc
            Once I’ve got a compelling character and I’ve got something happening, I need to have an arc.  By its very nature, an arc implies we end somewhere else.  Arcs that end in the same place are called circles, and there’s a reason you haven’t heard of well-structured character circles.  You’ve heard of people running in circles, though, haven’t you?  And that’s never a good thing, is it?
            The whole point of a story is to get from A to B.  People grow and change.  If there’s only going to be A, that’s just a plot point.  Plot points can be fascinating, but they also tend to sit on the page if they’re all alone with nothing backing them up.  Just as something needs to happen in the observed life of my character, something needs to change. 
            And that’s it.  Seriously.  It’s really that simple. Three tips to writing a character-driven story that will still make audiences cheer. 
            Because cheering audiences pay better.
            Next time…
            Well, I’ve got an idea for next time, but I guess we’ll see if I get to it or not.
            Until then, go write.
January 30, 2016

Annnnnnd… ACTION!

            Hey!  Wanted to thank all of you who came out last weekend to the Writers Coffeehouse. Hopefully hearing me talk about writing in the real world was at least as semi-useful as all of this.
            Also—shameful capitalist plug—my new book, Ex-Isle comes out next week from Broadway Paperbacks.  Check out that fantastic cover over there on the right.  It’s book five in the ongoing Ex-Heroes series, and I happen to think it’s pretty cool.  Granted, I might be a bit biased…
            (the audiobook’s still three weeks out but it is coming, I promise)
            Anyway, enough about that. Now… story time.
            About fourteen years ago some friends and I were in a pretty serious car crash.  Someone sideswiped us as we were pulling onto the freeway and then sped off.  My friend’s SUV was slammed into the concrete wall, bounced off, then slammed into the wall again because the wheels had twisted around to send us right back into it.  We skidded ten or twenty feet scraping against the wall.  The first impact was so hard that the passenger side door crumpled in, hit me, and fractured my ribs on that side.  I also caught half the windshield with my face.  I remember clenching my eyes shut on instinct, what felt like gravel hitting my cheeks and mouth and forehead. While part of me knew (in the greater sense) that we were in the middle of a collision of some kind, another part of me was still trying to figure out what the hell was going on.  And there was so much noise.  Screams and hollering from friends, metal on concrete, metal bending, glass breaking, highway noise because the windows were gone.  It wasn’t until everything stopped that I realized how loud it had been.
            Now, I took a while to write that out, and a while for you to read it, but the truth is, it took seconds.  Six or seven seconds, tops. Really, at the moment, it was just a blur of sensations. I didn’t piece together what had happened—and what I’d experienced—until afterwards.
            Action, by its very nature, is fast.  It’s a blur.  If you’ve ever been part of an accident of some kind, a fight, a collision, or any other kind of really dynamic moment, you know what I’m talking about.  A huge amount of action is stuff we figure out after the fact.  In the moment, I’m not quite sure how my shirt got ripped or why my arm’s bleeding or… oh, geez, I think I whacked my head a lot harder that I thought.
            Here are a couple of tips on how I try to make my action scenes seem fun and cool.
            Keep it fast–Action can’t drag. If it takes a full page for someone to throw a punch and connect, things are happening in slow motion.  Even a paragraph can seem like a long time, especially once multiple punches are thrown.
            My personal preference is to try to not have action take much longer to read then it would to experience.  I trim fight scenes and action moments down to the bare minimum to give them (pardon the phrase) a lot of punch. One way I do this is to clump some actions together and let the reader figure out what happened on their own
            He slammed three fast punches into the other man’s kidney.
            Karen did something quick with her hands, and now she held the pistol while the mugger wailed and held his wrist.
            Keep it simple—I practiced martial arts for a while and I also have a lot of experience with  weapons thanks to my time in the film industry.  Even though I know lots and lots of terminology, I try not to use it.  That kind of thing can clutter up an action scene, especially when I’m using a lot of foreign languages or obscure terms.  I want this to move fast, and if my reader has to stop to sound out words and parse meanings from context… that’s breaking the flow.  If they need to figure out if a P-90 TR is a rifle, a pistol, or a fitness program… well, maybe they’ll come back to it after lunch.
            Remember, there’s nothing wrong with terminology, but there’s a time and a place for everything.  That time is rarely when someone’s swinging a baseball bat at your head.

            Keep it sensory—Kind of related to the above, and something I touched on in my story.  Action is instinctive, with a certain subtlety to it. There isn’t a lot of thought involved, definitely not a lot of analysis or pretty imagery.  Keeping in mind the fast, simple nature I’ve been talking about, I try to keep action to sounds, sights, and physical sensations.  I can talk to you about a knife going deep into someone’s arm, severing arteries and veins as it goes… or I can just tell you about the hot, wet smell of blood and the scrape of metal on bone.  Which gets a faster reaction?
            Granted, writing this way does make it hard to describe some things, but a lot of that gets figured out after the fact anyway.  My characters will have a chance to sort things out once things cool down.

            Keep it real—Like so many things in fiction, it all comes down to characters.  There’s a reason we can zone out dozens of attacks on the news but be gripped by a single one in a book.  Action needs to be based in real characters because my readers need to care about the people involved.  A stranger in a car crash is kind of sad in an abstract way, but Wakko in a car crash is a tragedy and we want constant updates.
            This also kind of works against the idea of “always start with action,” which is something I’ve talked about before.  It’s tough for readers to be invested in action when we don’t know the people involved.  If I start with an action scene it has to be twice as big to compensate for the fact that we don’t know the characters, and once it’s that big it’s going to effect the level of everything that comes after it.
            Now, as always, it’s pretty easy to find exceptions to these.  As I said, these are more tips than rules.  But there’s one particular exception I want to talk about.
            A pretty common character is, for lack of a better term, the fighting savant.  Batman, Jack Reacher, Melinda May, Ethan Hunt, Sarah Walker, Joe Ledger, Stealth—characters who’ve taken physical action to an art form through years of study and experience.  For these people to not use precise terminology for weapons or moves could seem a little odd.  It makes sense they’d be able to dissect action, picking out the beats and planning out responses like a painter reviewing their palette.
            But…
            Keep in mind, these characters by their very nature should be rare.  If I have a dozen utterly badass characters who all have badass moves with badass weapons… that’s going to get boring real quick.  It’s monotone.
            Also, keep the point of view in mind while writing.  Stealth may be a trained master of unarmed combat, but St. George gets by with his invulnerability and raw strength.  Whose narrative this is will affect how her actions are seen by the reader.
            And that’s that.  A handful of tips for writing killer action.
            Next time, I’d like to talk about, arguably, one of the finest episodes of Star Trek: The Next Generation that was ever produced.
            Oh, and  next Thursday I’ll be at Mysterious Galaxy in San Diego, blabbing away and signing copies of Ex-Isle.  If you’re in the area, please stop by and say “hullo.”
            Until then… go write.
November 5, 2015 / 2 Comments

Do Something

             Remember, remember, the fifth of November…
            So, at the risk of possibly getting some grumbly comments, I wanted to talk for a little bit about a new buzzword I see popping up more and more often.  Agency.  Journalists and critics are latching onto it to talk about characters (often women and people of color, but I’ve seen it applied to characters of all genders and races). Like so many buzzwords, though, I rarely see it defined by the folks using it.
            Which, of course, makes it easier for them to use…
            This is a bit misleading, though. Agency isn’t a new word. It’s actually a fairly old sociology term (from the Enlightenment) that’s migrated into literature.  Well, migrated’s a bit misleading, too.  Maybe it was chloroformed and woke up tied to a chair, unsure what it was doing here.
            In a sociological and philosophical sense, agency refers, in simple terms, to free will. Can a person make their own choices and affect the world around them?  How much does the world or society they exist in constrain that ability to make choices? Does it cancel out free will altogether, or just the appearance of free will?  Is there a point where I no longer have free will?
            While this is fascinating stuff to debate over drinks, it doesn’t really have anything to do with literature.  As I’ve mentioned in the past, when I’m writing, I’m more or less the god of this little world I’m creating.  And I’m a micro-managing god, too.  None of the characters move, speak, or have a single thought without my say-so.  There is no free will. Zero.  Because I’m creating all of it.  Every sentence, every idea, every word, every punctuation mark.  It all comes from me.
            Okay, in all fairness, some of the punctuation comes from my beta-readers and copyeditor.
            When critics and literary pundits talk about characters having agency, at the core they’re talking about something we’ve addressed here many times. A a writer, I need to make my readers believe these characters are people who are having an actual effect on the story.  My characters shouldn’t be window dressing, they need to do things.  If I’m going to make a point of Wakko or Yakko or Dot being in my story, then there should be an actual reason they’re in the story.
            I read a book a while back that was your standard “chosen one shall save us” sort of thing.  A young girl—we’ll call her Phoebe—discovers her birthright and powers, must go into hiding, has to fight off enemies she didn’t know she had, needs to learn how to harness and direct her abilities.  We’ve all seen this a few dozen times at this point, right?
            Except… well, Phoebe didn’t really do anything.  She didn’t discover her powers, she learned about them from her parents.  She didn’t decide to go into hiding, she was told to go—pretty much forced.  There were two guardians who fought off the enemies for her (one actually sacrificed himself so she could get away).  Hell, when Phoebe finally got to the Tabernacle and began to train, people were even walking her through that.  She just kind of stood around looking dazed and confused.  Phoebe didn’t make an actual, independent decision about something until page 114.
            Not exactly inspirational, that chosen one.  In fact, for those first 113 pages Phoebe could’ve been a duffelbag full of towels all the other characters were handing off to one another.  She just didn’t do anything.
            Y’see, Timmy, my characters need to face challenges and need to respond to them.  They should make choices—ones that are consistent with who they are.  They need to be active, with their own thoughts and opinions.  And they should have a real affect on how the story plays out.
            Here’s a simple test we can perform.  Let’s say I scribble out a two or three page summary of my current novel or story or screenplay (choose which one applies to you).  I want to be as thorough as possible without changing how I’m telling the story.  So I put all the introductions, reveals, explanations, and so on in the same order they appear in the book.  Make sense?
            Okay, so let’s look at this.  What characters did I mention? Which ones did I skip over?  Reading through my summary, I mention Eli, Harry, Zeke, Theo, and Fifteen.  I don’t mention Eli’s childhood friends by name, the bus driver, the cashier, or the cigarette man.  That’s because they’re all supporting and background characters.  By nature of the beast, they should be a little more… well, two dimensional.  They’re the stepping stones and redshirts of our story, so we’re not going to focus on them too much.
           So let’s look at the characters we made a point of mentioning and naming.  These should all be important to the story, right?  Every one of them is key somehow.
            Now, take one of them out.
            If these are actual characters who are supporting the plot and making things happen, my story should fall apart without them.  If Dot can step in and immediately pick up the slack from Wakko’s absence… well, he can’t have been that important to things.  If nothing at all changes when Yakko vanishes, he definitely wasn’t important.  And if they’re not important, if they’re not having an effect… I really need to ask myself why they’re here.
            So do great stuff with your characters.  By having them do stuff.
            Next time… I’d like to talk about the bug problem.

            Until then, go write.

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