Year: 2011
April 30, 2011 / 5 Comments
Wizard Needs Food
April 22, 2011
Beware the Bellboy
April 14, 2011
Jenga!
For those who never played it, Jenga involves making a tower out of long wooden blocks. Then multiple players take turns sliding the blocks out without toppling the tower. Eventually, though, someone will pull out one block too many and it begins to sway. It might stabilize. It might not. In the next turn or two that tower’s going to come crashing down into a pile of wooden blocks.
More on that in a minute…
I’ve mentioned the idea of withheld information once or thrice before, and it struck me that I’ve never quite explained what it is and why it should be avoided
So, hey… no time like the present.
Withheld information is when the writer or characters hold back facts from the audience for no other reason than to drive the plot forward. It’s the clumsy, unskilled version of mystery and suspense. I usually see it employed by novice writers who don’t have a mystery but are trying to create the illusion of one.
If you think of it in terms of Jenga, withheld information is when you know the next block is going to make the tower collapse… so you pass your turn to Wakko. Who in turn passes his turn to Phoebe. Who passes it to Yakko. Who passes it back to you. Yes, the game is still going on, but it’s only continuing because it’s stopped moving forward. And has become very boring in the process.
Like Jenga, information in a story can hit a certain tipping point. There comes a time when you have to tell the reader everything because it’s foolish not to. I can have the mystery, I can have the characters discover the answer… and then I need to let the audience know the answer.
At some time or another, most of us have been in a position where we have a vested interest in not answering a given question. Or taking as long to answer it as possible. A few such questions are….
“How old are you?”
“Do these jeans make me look fat?”
“Are you claiming this as a deduction?”
“Did you eat the last piece of cheesecake?”
“Is that lipstick on your collar?”
Now, by the same token, there are questions that should take no time at all to answer. When life and limb are at stake–or when nothing at all is at stake–nobody beats around the bush. These are the times you have to seriously wonder why someone isn’t answering a question–and they’d better have a damn good reason for not answering. I loved LOST. Absolutely loved it. But it did suffer when Ben became a regular part of the cast because we all knew that he knew stuff he wasn’t telling us. While there were still lots of cool mysteries on the island… well, there were also lots of things where it was just Ben sitting there with his lips pressed together in that creepy flat line.
There’s a sci-fi show on right now that suffers from this. I won’t name names, but a third of the show is the government trying to figure out what a group of humanoid aliens are up to, a third of it is one lone character trying to find out the alien secrets that are keeping him from his girlfriend, and one third of the show is the aliens themselves. And the aliens tend to talk in very vague, general terms, like they think every room and car they’re in is loaded with listening devices.
You can probably see how the writers have put themselves in a corner. If the aliens talk freely, it kills the mystery for the other two-thirds of the show. If they don’t, a third of the show becomes obtuse for no reason except to keep the other two-thirds going.
Now, there is a point when the pendulum swings even farther. Sometimes the information has been revealed, but people keep acting and insisting it hasn’t. So the audience is left drumming their fingers while they wait for the characters to learn something that’s already known.
I read a book recently that suffered from this twice-over. First, much like my own Ex-Heroes, it switched styles and viewpoints now and then. Every second or third chapter was done in epistolary form, a series of 16th century letters between a spy and his master, encoded with an elaborate, almost unbreakable cipher. Sounds kind of interesting, yes?
Thing is, most of the other chapters were about a search for the key that would let the modern-day characters read those letters. They’d go on and on about how important it was to decode them and learn the secrets contained within, etcetera, etcetera. So the motivation for a big chunk of the plot–maybe a third to half of the book–was deciphering some letters that had already been deciphered for the audience.
In the same book, though (twice-over, remember), one of the characters also had a secret. I felt there were a few too many clues, but overall it was passably hidden (I guessed it a third of the way in). At the halfway point, two different characters (solving different halves of the secret) came together and realized their halves met to form a whole. I felt clever. The characters didn’t realize what they’d discovered. The “secret” went on and on and was finally “revealed” in one of the final chapters.
In other words, for most of the book the reader is waiting for the characters to catch up.
To keep up our Jenga metaphor, this is when the tower has collapsed but your host is insisting you keep playing. So everyone’s sitting there picking up little wooden blocks off of the tabletop and telling themselves it’s a fun game of skill.
Now, I’d also like to point out that there are times when the audience does know things the characters don’t. That’s where we get suspense, and suspense is great… if it’s real suspense. Y’see, Timmy, one of the keys of suspense is that the characters don’t know they’re lacking this information, but it’s very important they learn it. Life-threateningly important. In suspense the stakes are high and they’re almost always personal. It may not be my life that’s in danger, but maybe the life of my girlfriend, my brother and his family, or even my cats. It’s tough to have good suspense without high stakes that matter to me. And the thing about high stakes is that they eventually have to pay off.
Hitchcock spoke of the bomb under the table (or was it under a chair? Or under the car…?). Wakko doesn’t know it’s there. The audience does. We can see the countdown timer and we know Wakko’s life is in danger. But if the bomb never goes off or Wakko never finds it, that bomb is just as frustrating as the pile of wooden blocks.
So, to recap, here are three great story elements that are not withheld information.
A mystery is when the main character and the audience are aware that a piece of information has been hidden from them, and the story usually involves the search for that unknown fact. At it’s simplest, a mystery is a question someone in your story is asking and trying to find the answer to.
Suspense is when there’s an important piece of information the audience knows and the characters don’t. The key here is that the characters don’t know that they need to know this vital fact. The bomb under the table. Wandering off with the murderer. These are common suspense situations.
A twist is when a piece of information is revealed that your characters and the audience didn’t know was being kept from them. They don’t even suspect those facts are out there, waiting to affect the story. When a twist appears, it comes from out of nowhere and changes a lot of perceptions for the characters and the audience. We’ve all made the natural assumption that Luke Skywalker’s father is dead, so when we learn that Vader is his father, it’s a bombshell that alters our view of everything.
If you’re trying to use one of these devices, make sure you’re using them correctly. Don’t just withhold information from your audience. Your characters should be just as smart and clever as your audience, and if they aren’t talking, make sure there’s a real reason why.
Next time, a wonderful story about Harrison Ford and a bellboy.
Until then go… you know. Do that thing. The thing we were just talking about. That.
April 8, 2011
The Back Seat Driver
Many thanks for your patience. Sorry I had to miss last week. It’s for a good cause, trust me.
I’m sure you’ve all heard that titular term before, yes? Most of you have probably experienced it at one time or another. It doesn’t even need to be in the car. There are folks who can be backseat drivers in the kitchen, at work, and at school. And definitely on the internet…
If you’re not familiar with the term, a backseat driver is someone who’s not behind the wheel, yet continues to tell the person who is what they should be doing. It’s not all that far off from the old chestnut “those who can’t, teach.”
I’m sure you’ve also all heard about plot-driven stories and character-driven stories. They’re terms that get applied to tales where the focus is either the characters or the plot. Summer blockbusters and best-selling “beach books” tend to be thought of as plot-driven while slow-paced indie films and more “literate” books are often considered to be character-driven.
Now, personally, I don’t think there’s any such thing as a plot-driven story. All stories are moved forward by the actions (or inaction, in some cases) of their characters, thus all stories are character-driven. I think it’s one of those cases where a shorthand term developed which then somehow became a mild pejorative. The usual implication is that if you have a plot-driven story you have crap characters who are flat on the page. That’s why you’ll often see people refer to (for example) “a character-driven horror story” or some such, because the implication is this was just a horror story, or (heaven forbid) a plot-driven horror story, it couldn’t be that good. Being character-driven validates a work, while being plot-driven invalidates it in some way.
Plot-driven generally gets used as a pejorative because it’s a common way stories get messed up. Some writers (or in the case of Hollywood, some development execs, directors, and actors) get so obsessed with individual beats and moments they forget the overall whole. Explosions are cool, but explosions that serve no purpose are just silly. Emotional monologues and character reversals are fantastic, but when they happen at awkward moments with no motivation behind them… well, then they’re laughable. When the story gets twisted to accommodate these things, it tends to get considered plot-driven. I have a list of plot points and I’m going to hit them no matter how bizarre, pointless, or crammed-in they feel.
But back to my driving metaphor…
Plot has to take a back seat to characters. As I’ve said here many, many times before, characters have to be your priority. If I can’t believe in Wakko and Yakko, their story’s dead on arrival. I need to accept their motivations, actions, and reactions. If characters act in an unbelievable way, it doesn’t matter what’s going on around them. Good, well-developed characters must be the driving force in a story.
I’m not saying plot isn’t important, and I’m sure as hell not saying you don’t need it. Anyone who’s been following along here knows how much a story with no plot drives me nuts. But at the end of the day, your audience is going to notice an unbelievable character over an unbelievable situation. So if you know your characters are good, you need to tweak the plot to suit them, not vice-versa.
In all fairness, I’m also guilty of this particular sin. I’ve done it before, I still do it today sometimes, and odds are I’ll do it again sometime in the future. Keep this little fact in mind for your summer reading–the final climactic day in Ex-Patriots was originally two days. Yep, right in the middle of all that’s going on in the last ten chapters, people stopped and went to bed for the night. Seriously. Is that lame or what? Fortunately I recognized that sticking this rigidly to my roughly-outlined plot was injuring the story as a whole and forcing my characters to act unnaturally.
Now, with all that being said, reality has to take a back seat to plot. And we’re out of back seats, so reality has to go in the trunk. Yeah, we could be in a limo or something, but the importance/ seating order is kind of reversed in a limo. That just messes up my beautiful metaphor.
Anyway, at the end of the day, people are reading your work for a good story, not for an education. Anyone who’s reading Dan Brown for an insightful and true view of the Renaissance is in for a major disappointment. Thomas Harris may not be the number-one source for how FBI profilers act. I just had a discussion with a publisher about brain structure which ended with us agreeing my words will sound pretty good to most folks, but hopefully any neurologists will be willing to suspend disbelief a little more than the layman.
You don’t want to bring a really cool plot to a crashing halt by rigidly adhering to facts. You don’t want to be blatantly wrong, but you’re also not writing a textbook. Well, maybe you are, but then most of this doesn’t apply to you. How many phenomenal movie gun battles would lose a lot if the filmmakers counted every bullet and showed the hero reloading again and again and again? If it took nine days for a steamship to cross the Atlantic but I say my Victorian heroine has access to a ship that can do it in seven, is that going to upset anyone?
Well, yes… there’s always someone on the internet who will feel the need to write an essay about the ludicrous degree to which I’ve massaged the facts. Can’t be helped. Just take that one as a given and move on.
I got to hear Ray Bradbury tell a wonderful story once about how he was hired by the Smithsonian to spruce up the script for their failing planetarium show. Their show, he immediately realized, was a dry recitation of facts rather than an exploration of the wonders of the universe. When he turned in his version, he got back a list of notes that was longer than the script itself–and every note was replacing one of his poetic exultations with another rigid, precise fact and an explanation of the fact. When they challenged Bradbury’s statement that the universe was over fifty billion years old, he dared them to prove it.
“So they fired me,” he said gleefully, “for being a smartass.”
And another planetarium happily bought his script.
So… the characters are driving. The plot is in the back seat where it can offer suggestions if need be. Facts are in the trunk–we know right where they are if we need them and they can be heard if they yell really loudly.
Make sense?
Next time I’d like to talk to you about Jenga. Yeah, Jenga. The wooden-blocks game. Trust me, it’ll be cool.
Until then, hit the road. And go write.