June 18, 2009 / 1 Comment

Location, location, location

While doing about a dozen articles for Creative Screenwriting and waiting for the release of Ex-Heroes, I’ve been poking at another clever idea for a novel (I hope) which jumped into my head one night while driving past a graveyard. One of the biggest elements is coming up with a believable moon base for the 23rd century. Sure, it would be easy to scribble out pages about oxygen generators and gravity plates and all that, but I like to make things as believable as possible. I also firmly believe in the plusses and minuses of capitalism, and how I predict they’ll affect space travel in the future.

About the same time, while skimming through piles of astronomy books, I noticed something on a message board I frequent. One of the semi-regular readers here (a whopping 10% of you, by all available numbers) who also posts there was asking questions about a location she wanted to use in a story she was working on.

As a wise man once said… link up here, link up there.

So, hey, let’s talk a bit about settings.

The setting is the when and where your story takes place. Simple, right? Some folks would argue it’s almost a character in its own right, because where you set your story can have a great effect on how the story is told. I’d agree, to the extent I think you should put at least as much thought into a story’s location as you would into one of your single-name supporting characters.

For all our intents and purposes, there are three types of settings.

A historical setting is one which takes place somewhere in the recorded past. It is limited to the world as it existed at that given time period, despite what the author may know happened later. Alexandre Dumas’s The Count of Monte Cristo is a tale with a historical setting, as is The Alienist by Caleb Carr. Braveheart was set against the backdrop of history, and so were Titanic and Public Enemies. If you’ve got premium cable, Deadwood and Mad Men are two series that used a historical setting.

Note that a historical setting doesn’t mean this has to be a 100% true story. More than half the tales I listed above are fictional or heavily fictionalized. There weren’t really two star-crossed lovers with a huge emerald sailing on the Titanic, but it was still set entirely in its respective time period and was true to that period.

A modern setting is set in the real world, usually within the past ten or fifteen years. It uses modern technology, terminology, and so on. Most television shows are set in the modern world for the simple reason it’s cheaper to film. Stephen King puts most of his stories in a modern setting, as do Thomas Harris, Dean Koontz, Michael Crichton, and countless others.

Again, a modern setting is not always a true, factual story. Castle Rock, Maine is not a real place. Stars Hollow, Connecticut does not exist. There also isn’t an occult library over the SoHo coffee shop in San Diego. However all of these places confirm to the rules (well, the overwhelming majority of the rules) of the world we see them in.

An imaginary setting is one which involves imagined locations, usually in an entirely imagined world. It’s anything the writer has to create mostly from the ground up—sci-fi, fantasy, future, and so on. Hogwarts School of Witchcraft & Wizardry is imaginary, as are Miskatonic University and Starfleet Academy. The worlds of Perth, Gallifrey, Vulcan, and Caprica were all created by their respective writers. While there are numerous uncharted islands in the South Pacific, I feel safe saying none of them are home to numerous ghosts and dueling Egyptian gods.

This is one of the hardest settings to pull off, as the writer needs to create an entire believable reality. You need to be able to answer questions which may not ever come up in your story and also come up with consistent ways for things to work under the new rules of this new world. Even an imaginary world needs boundaries and limits, after all. Can magic really do anything? Has mankind actually reached another galaxy in just five hundred years? Did Abraham Lincoln or JFK surviving change the world that much?

That brings up another point about the imaginary setting. It’s even tougher, sometimes, deciding what doesn’t need to be changed or created. What parts can you just leave the same as the real world? Measurements? Currency? This strange thing called love?

Now, one other little note before we move on. As important as the setting is, it’s still just the backdrop. It isn’t always directly connected to what’s happening in front of it. We can still write fantasy stories set in the real world. That’s why aliens can help build the pyramids in a historical setting. But note there’s a big difference between a world where aliens help build the pyramids as intergalactic trail markers and a world where these aliens are fought off by the combined magical might of sorcerers from Egypt, Babylon, and Rome.

So, how do you make a solid setting, of any type? Pretty much the same way you’d make a character. You just make it as believable as possible.

If you’re using a modern or historical setting, actually know the place you’re talking about. Spend time there if you can (it’s no coincidence most of my stories are set in Los Angeles, San Diego, or New England). If you can’t travel there, read every book you can. Look at every picture. Every place is unique, and it will be your job as a writer to learn those little (and not so little) tics that make them what, where, and when they are. 21st century London is very different from 15th century London, after all. Los Angeles and Boston each have their own unique vibes. Romeo & Juliet and West Side Story line up point for point, but the setting makes them two very different stories. When you get these points right, the millions of people who live in–or know of–these locations will commend you for it and raise their estimate of your story a few notches.

That also ties to the biggest danger with a modern or historical setting– people will know if you get things wrong. Lots of people. Your potential audience lives in the real world, so they’ll catch on if you’ve got characters sitting on a beach in Maine watching the sunset across the water. They’ll cry foul if you claim it’s a forty minute drive from London to Cardiff. And they’ll call shenanigans if you say the taxicabs in Cairo are bright yellow (they’re black and white—blue and white in Luxor, and all white in Aswan).

And then they’ll toss your work into that large pile on the left and go get lunch.

Even imaginary settings should be unique. The world of Barsoom is very different from the world of Hoth. The future of Rendezvous with Rama is not the future of Terminator: Salvation, and neither of them resembles the future world Buck Rogers found himself in.

Once you know your world, you have to be consistent with it. We can’t have Army grunts one minute and the highly advanced U.S. laser battledroid squadron the next (or first—I’m pointing at you, George Lucas). Magic shouldn’t be something extremely rare until it conveniently starts flowing like water. Alien invaders who can build interstellar starships shouldn’t be baffled by doorknobs and stairs. In the same way it’s annoying when characters randomly act out of character, it can frustrate a reader when the entire world suddenly bends to suit the momentary needs of the story–or for no real reason at all.

And there you have it. Some random musings on story settings.

Next week… well, we all have to deal with it sometime. We’re going to talk about the end.

But keep writing until then.


June 5, 2009 / 1 Comment

A Radical New Concept

My apologies to all of you regular readers of the ranty blog out there (I think there’s ten of you now). Many deadlines at the magazine these past two weeks, plus apparently I turned old last weekend. These things happen, and I thank you for waiting semi-patiently. Unless something goes horribly wrong, we’ll be back on a regular Thursday schedule for the foreseeable future.

Enough of my lame excuses, though. That’s not what any of us are here for…

So, if you’ve been playing around in the creative fields for any amount of time, you’ve probably heard people talk about concepts. A concept is really just a fancy way of talking about an idea. Alas, it’s now become the standard term in many story-related industries, and you’ll hear far more people talking about concepts than ideas. From a filmmaking point of view, there’s a solid argument to be made that many development people talk about concepts because they don’t have any actual ideas…

But I digress.

Pretty much every story starts with an idea. Stephen King talks about the “What if…” question some writers ask. Hollywood talks about “high concept” ideas where just a few words sum up your whole movie. Not all ideas are good ones, though, and not all ideas work for all types of stories. One problem I’ve seen from many fledgling storytellers is that they don’t understand what kind of idea they have, and this inability to distinguish often leads them down the wrong path.

There are, in my experience, really two kinds of concepts. Unlimited ones and limited ones. You may also have heard them referred to as open and closed stories.

Allow me to explain.

An unlimited concept generally has a very broad scope. The crew of the starship Enterprise is exploring space. The old house up on the hill is haunted. Doctor Who travels through time in his TARDIS. Spider-Man and Batman fight crime to make up for the death of their loved ones. James Bond is a kick-ass secret agent who fights enemies of the British Crown. These ideas are unlimited because you can just keep going and going with them. There are always more idiot college student to wander into the haunted house and more villains to fight Spidey, Batman, Bond, and the Doctor.

However, an unlimited concept is almost never a story. While they can be parts of a story, they tend to be traits for characters or key points about settings. A lot of time when I hear people say “I have a great idea for a story,” they’ve usually come up with an interesting unlimited concept. But there needs to be more to it past that. Which brings us to…

A limited concept. By its very nature, a limited concept can only go so far. It is a bare-bones story, though (more on that below). Richard Kimble wants to find the one-armed man who killed his wife. Robinson Crusoe wants to be rescued from his tropical island, as do the passengers of flight Oceanic 815. Atticus Finch wants to keep his client out of jail, and possibly from a lynch mob. The crew of Voyager wants to find a way across the galaxy and back to the Alpha quadrant.

All of these have straightforward, distinct goals, and once said goal is reached, the story is over. That’s the limiting factor–attaining the specific goal. It doesn’t mean Atticus Finch never tries another case or the Voyager crew doesn’t go into space again, but those would be different stories that have nothing to do with the limited concept we’ve started with.

There are a few common problems with limited concepts. One is when people try to keep pushing the goal away artificially to extend the story (for example, when Dr. Kimble catches the one-armed man only to discover he really needed to find the one-legged man…). Another is when a writer piles on the limited concepts in a single story, creating dozens of goals that need to be achieved. Often this is to make up for a lack of interesting characters or because none of these goals are that challenging. You also see it a lot in genre pieces, where many fledgling writers take the kitchen sink approach to their storyline.

It’s tough for either of these, the unlimited and limited concepts, to work alone. When you can combine these two, though, that’s when you get a solid story. It’s a bit like when I prattled on about horror stories a few months back. You can have a big overall story, but you can still focus on this particular, contained part of it.

–Bond is a kick-ass secret agent (unlimited) who is currently trying to stop the terrorist banker known as LeChiffre (limited).

–The old Marsden Mansion had been haunted for decades (unlimited), and the six people locked inside somehow have to survive until sunrise (limited).

–Batman fights criminals (unlimited) and right now Rhas Al Ghul is threatening to destroy Gotham City with a fear-inducing gas (limited).

Look over all those story ideas you’ve got jotted down (you know you do) and figure out if they’re limited or unlimited. Then figure out which ones work best together. You may have a great short story, screenplay, or novel sitting there, waiting to be noticed. Dissect some of your older work and see what the ideas at the core are.

And then come back here next week, when I shall teach all of you how to dodge bullets. Seriously. Because if you can’t do that… well… you’re not really taking this seriously.

Until then, though, get back to writing.

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