June 6, 2013 / 1 Comment

Where The Problem Is

             A quick pointer…
            Every now and then I throw open the floor here to suggestions.  What would people want to hear me ramble on about next?  What topics or elements are giving them trouble in some way, or maybe they just want a few pointers on something?  Pretty much every time I do this, someone will ask about agents or networking or publishing, and I will politely explain I don’t cover that stuff here.

            Why?

            When asked for screenwriting tips, Oscar-winner Billy Wilder would often remind would-be writers of a simple rule of thumb.  To paraphrase, a problem with your third act is usually a problem with your first act. 
            In other words, if the end isn’t working, it’s probably because of the way I did things in the beginning.  Perhaps I didn’t establish characters well or set up things for that twist.  Maybe the gruesome, depressing ending just doesn’t work after two acts of comedy and slapstick.
            My career as a writer has three acts, too.  A beginning, middle, and an end.  I learn the basics and practice a lot.  I write a good book.  Someone gets interested in the book and offers me money for it (either in a contractual or individual sense).
            So if I’m having trouble with that last part, the third act of my writing career, maybe the problem is in my first act. 
            Maybe it’s not that publishers and agents are jerks who won’t recognize my genius or try anything new.  Perhaps the problem rests in that first part of the equation.   Do I even know my basics?  Did I bother to practice and polish my skills?  Or did I declare the first thing I scribbled out perfect and leave it at that?
            It’s just possible, believe it or not, that I can’t get anyone interested because I didn’t write a good book.
            Next time, I’d like to share some thoughts about a new topic I’ve been researching.
            Until then, go write.
May 27, 2011 / 5 Comments

Artsy Character Stuff

A while back, on one of the message boards I frequent, someone accused me of being horribly biased against anything that’s “character driven” or lacks a plot. I didn’t feel the need to address it there, but it did get me thinking. Am I horribly biased?

On reflection, yes. Yes I am.
Keep in mind what bias means. It means someone has an automatic tendency to lean toward or away from something when it comes to judgment. If I have the choice of watching a sitcom or Doctor Who, my personal bias is to watch Doctor Who. If one dish is made with spinach and one with peas, I’ll probably choose the peas. It doesn’t mean Doctor Who beats any sitcom or peas are always better than spinach, but that’s the way I roll.
By the same token, if I have the choice between an overwritten character study where elegantly-defined protagonists do absolutely nothing and a tight story with good characters and an arc… well, I’ll go with option B every time.
So, yes, I’m biased. In fact, if you check the numbers, you’ll find most people are. We like compelling characters, but we also want to see things happen. Check out a list of bestselling books or films or plays. How many of them involve people sitting on their butts for long periods of time? That kind of stuff just doesn’t sell.
Now, keep in mind I’m not the only one saying this. People have been saying it for decades. Probably centuries. There’s a reason so much of Shakespeare’s populist crap survived and most people can’t even name three of his contemporaries. People want to be entertained. Silent film director Marshall Neilan humorously pointed out (about a hundred years ago) that there are two kinds of directors—the ones who make artistic movies and the ones whose movies make money.
Are being popular and making money the only yardsticks of success? Not by a long shot. But they’re the most common ones and the ones most folks go off. If I tell you I wrote a phenomenally successful book, the assumption is not that I made my mom proud, impressed my tenth grade English teacher, or really touched three dedicated readers. “Phenomenally successful” means the book sold a few million copies and I’m writing this next to my pool while Stana Katic rubs my shoulders.
That being said, there are a lot of real-world, character-driven stories that are just fantastic. They’re vastly outnumbered by the bad ones, no doubt about it, but saying all such movies are bad would be just as lazy as the folks who dismiss all genre work as pedestrian and simplistic. Harper Lee’s To Kill a Mockingbird is far more a slice-of-life story than it is a courtroom drama. The film (500) Days of Summer is closer to a character study than a romantic comedy.
And there are, believe it or not, genre books that go this way as well. James P. Hogan wrote a wonderful novel called Inherit the Stars which has almost no action in it at all. About three-fourths of the book is people sitting in offices and laboratories bouncing theories off each other about a body they’ve found on the Moon. Aliens are mentioned in it, but we only see a few skeletons because they’ve been dead for tens of thousands of years. It’s been one of my favorite books since high school.
So, if you want to write quiet little things that lean far more on character then action, here are three tips for making them something people still want to read.

1) Have compelling characters
Somewhere along the line a lot of people got it in their heads that the only way a character can be interesting is if they’re seriously messed up. This became the yardstick for “mature” fiction. By this standard, a good character’s an alcoholic, chain-smoking, spouse-beating, molested-as-a-child part-time convenience store worker with Asperger’s Syndrome. One film I saw had a pedophile as one of the main characters. No hyperbole, this was a confessed, done-prison-time pedophile, who wasn’t really sure if he was reformed or not. He was still thinking it over and debating if he’d done something wrong or not.
While such people probably has a great deal going on under the surface and give actors tons of meaty moments to emote, you do have to wonder how the audience is supposed to relate to these characters. Or how we’re supposed to like them. And why on God’s Earth would we root for such people? “Go, man, go!! You can get your groove back and molest three more children before the end of the film! I have faith in you!!”
If you’re going to make your story all about characters, make it about characters people will actually like. They don’t need to be perfect, by any means, but they also don’t have to be so flawed we wonder why they’re not in prison or an institution. Someone facing an uphill battle is great, but someone facing a sheer cliff is just pointless.

2)Have something happen
This is probably the biggest complaint I have with 99% of such stories and scripts I read. Nothing happens. The week this story covers is indistinguishable from the same week a few million other people have had. Heck, it’s indistinguishable from the same week these characters have had fifty-two times a year. There’s nothing special or noteworthy about it in any way.
Now, nobody has to steal the Declaration of Independence for a story to be interesting. They don’t need to rob a bank or fight off alien invaders or save the Ark of the Covenant from the Nazis. But they need to do something. If the characters don’t have a reason to aim a little higher while we’re watching them, then we’re seeing static characters.
Ready for a horrific example? Think of Flashdance. Almost half the movie is Alex’s friends following their dreams and failing miserably. The ice skater who loses her balance and destroys her routine. The comedian whose mind goes blank and leaves him sweaty and panicked in front of an audience of hecklers. But the key thing is they’re at least making an attempt while the main character is too scared to even try. It’s a basic, simple situation we can all relate to, from one side or the other. They’re all doing something, even though none of them are succeeding.

3) Have an arc
Once you’ve got a compelling character and you’ve got something happening, you’ve got to have an arc. By its very nature, an arc implies we end somewhere else. Arcs that end in the same place are called circles, and there’s a reason you haven’t heard of well-structured character circles. You’ve heard of people running in circles, though, haven’t you? And it’s never a good thing…
The whole point of a story is to get from A to B. If there’s only going to be A, that’s just a plot point. Plot points can be fascinating, but they also tend to sit on the page if they’re all alone with nothing backing them up. Just as something needs to happen in the observed life of your character, something needs to change.
The previously mentioned (500) Days of Summer is about a guy falling for a girl, dating her, and then getting dumped by her. And he grows up a bit because of it. Inherit the Stars is about a group of scientists learning some revolutionary facts about the Earth and the solar system. He Was A Quiet Man is about the office loser who decides to shoot up his office but becomes a hero when someone else beats him to it and he shoots them instead.
And there you have it. Three simple tips to having a character-driven story that still makes audiences cheer. Because cheering audiences pay better.
Next time…
Honestly, I don’t know what I’m going to rant about next time. Does anyone have a topic they’d like to see addressed? Some sticky issue or recurring problem they’ve been having? I’ll try my best to address them, if so.
If not, I’ll probably just find something else to be negative about.
Until then, go write.
March 6, 2009 / 1 Comment

Third is the Prestige

If you haven’t seen the film I titled this week’s rant after, go see it now. Phenomenal movie by Christopher Nolan, the guy who did The Dark Knight, based off the book by Christopher Priest. Hop over to Netflix and rearrange the queue. If nothing else, go over to Jurassic Punk and download the trailer. The film is fantastic, but the trailer actually gives us everything I want to talk about this week.

A common term that gets thrown around in Hollywood is three-act structure. To be honest, it gets used a lot by people who don’t know much about storytelling, and they often try to pin this structure down to a rigid, unyielding formula (which tends to result in rigid, unyielding films). We have this structure in prose fiction, too, where we call it establishing the norm, introducing conflict, followed by resolution. Even in a magic trick, there’s the pledge, the turn, and the prestige (as explained by Michael Caine in the above-mentioned trailer).

At its simplest, any sort of storytelling has a beginning, a middle, and an end. To be more exact, every story needs these three stages. Not just in terms of page count, but in the way it develops. If your story’s done right, any audience member can tell you almost exactly when and where these parts begin and end.

On the other hand, a story that doesn’t have these three parts has a sort of… meandering quality to it. Characters fall into inaction, or they leap into full-tilt action that doesn’t seem to have any purpose to it. They run or drive aimlessly, or sometimes we get to see them repeat the same actions two or thee times.

This generally comes from writers only having one or two parts of a story. Maybe they had a great opening and a cool middle, but didn’t know how to end it. Or they came up with a cool opening and a clever end, but never figured out how those points connect. I’ve even seen a few folks write a very cool opening… and nothing else. There was a great set up and then the story sort of spiraled off into… nowhere.

Here’s a great little way to look at this rule of thumb. Jim Shooter, who was Editor-in-Chief at Marvel Comics back in the day, had a wonderful example of the perfect story– the old nursery rhyme “Little Miss Muffett.” It’s got all the parts of a great literary classic. Now, drag your minds out of the gutter and follow along…

Little Miss Muffett sat on her tuffet, eating her curds and whey.

This is our beginning. We’ve introduced character, location, and action. This is also called establishing the norm. Were nothing else to happen in our story, Miss Muffett would probably just sit there all day eating spoonful after spoonful. Maybe once the sun went down she’d go home and watch the fight on pay-per-view or something, but odds are this probably would’ve been a day like any other for her.

Along came a spider, which sat down beside her.

This is the middle of our story—the second act if you will. Now we’ve got an adversary, and a set of actions which produce conflict between the adversary and our protagonist (most tuffets are only built for one, after all). Something has happened which is not part of Muffy the curd-and-whey-slayer’s normal day, and it’s going to make things change.

And frightened Miss Muffet away.

The end of the tale. The conflict has come to an end and the story has a resolution, even if it’s just Muffy lifting the hem of her dress and sprinting away. It’s not the longest third act on record, but there it is.

If you don’t want to admit you know nursery tales, look at The Matrix. The beginning is Neo in his normal life as he goes to clubs and tries to avoid agents. The middle is him waking up in “the real world,” learning new skills, and going to meet the Oracle. The end is him taking on the figurehead role they’re prepared him for (even though he’s not sure he’s ready for it) and going to rescue Morpheus. These aren’t beats I’ve selected at random or for timing reasons—they’re moments in the film when the audience immediately knows we’ve moved to a next major section of the story and in Neo’s growth as a character.

Now, there are a few little caveats to this, of course. Despite what many gurus say, three act structure is not some ironclad, unchanging rule. Many stories start in the middle and take a bit before they go back and explain the beginning. “Coming in at the action,” some folks like to call it (we talked about this a few months back in regards to horror stories). A Princess of Mars, the classic sci-fi novel by Edgar Rice Burroughs, actually begins at the very end of the tale, in the denouement, with the author inheriting a strange manuscript from his recently deceased uncle, John Carter.

All of this is fine, and there’s a great literary precedent for it. Some of my favorite stories work this way, in fact. What aspiring writers need to remember, though, that all these stories still have a beginning, middle, and end, even if they’ve been juggled around a bit in their tellings. The events have a definitive starting point. The characters have a baseline the audience sees them at. There’s a progression brought about by conflict and changes resulting from the conflict. And it all leads to a definitive conclusion.

(As a minor aside, this is why ending any story with “to be continued” immediately causes you to lose fifteen or twenty credibility points. It just means the writer hasn’t bothered with an actual ending.)

That leads us to the one question some of you have probably been wondering about since I started this little rant. Why do we need all this? What’s so important about these three parts?

They’re important because a beginning, middle, and end gives us character growth, and as I’ve said more than two or three times, good writing is about good characters. We need to see who they start off as, what changes them, and how the change affects them in the long run. Miss Muffet starts the day with her usual breakfast, but ends it fleeing in terror, probably never to return to her favorite tuffet again. Perhaps she’ll have some emotional scars and never be able to eat curds and whey again without being reminded of this terrible event. Whatever happens, we know it’s a real response that grew out of her experiences. Which makes her a memorable character.

After all, Miss Muffet’s story has been around for about four hundred years. We should all be so lucky.

So, next week, we’re going to play detective. No, it’s not like playing doctor, you perverts. We’re just going to talk a lot about motives and alibis, and how you always need them in your writing.

Speaking of which… get back to that writing, why don’t you?

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