March 25, 2011

All Good Things…

I just finished reading a trilogy co-written by a legendary sci-fi author. I’m betting it was more like “casually glanced at by,” but I guess we’ll never know. The series started out amazing, but got weaker and weaker as it went on. The final chapter randomly introduced a character who’d been mentioned once or twice and never seen. To be honest, it introduced the future/ adult version of this character. It also introduced a new setting, a new terminology, and an entire war that kind of came out of nowhere.

Cymbal crash.
Confused? Yeah, so was I. That was the end of the last book. The final line was “Cymbal crash.” I think it might be a reference to Kubrik’s 2001: A Space Odyssey but I’m not 100% sure on that. Needless to say, it didn’t leave me with a good feeling about the series.
Likewise, a few weeks back I saw a low-budget film loosely based on H.P. Lovecraft’s horror stories. It had some real structure problems and the tone was all over the place. But it had a solid ending and the final scene knocked it out of the park, so I’ve recommended it to a few people.
An ending can make or break a story. They are the dessert after a feast of words. You can have the best filet mignon in the world with an exquisite wine, but if the cheesecake is slimy and bitter… well, you’re going to be walking out with a bad taste in your mouth. A so-so film with a phenomenal ending will usually get favorable reviews. A strong manuscript that spirals downward at the end will, more often than not, be tossed in the large pile on the left.
Now, while some folks are content to say “well, that sucked” and leave it at that, a storyteller has to know why something doesn’t work. Bad endings don’t all have the same root problem. Sometimes the writer had a phenomenal way to start a character arc, but wasn’t sure how to wrap it up. Or it can happen when people have a really cool idea for a story, but don’t know where to go with it past that initial idea. Sometimes an ending just doesn’t work with the rest of the story. Some endings almost never work, no matter what the rest of the story is.
Note that I said almost never. As I go over this list of failed endings, you’ll probably be able to name some books or films that use them very successfully. These endings are exceptionally difficult to pull off, though, and should be approached with extreme caution…

Nothing Changes—Let’s start with the basics. If the first fifteen pages and the last fifteen pages of a manuscript show characters in the same place, doing the same things, with the same people, and they’re not any wiser for the experience… Well, that wasn’t much of an experience, was it? For them and probably not for the readers. I’m not saying characters need to have some big emotional breakthrough or spiritual growth. There has to be something notably different, though, or this was just more wasted time.
One type of story that does this a lot is the “slice of life” tale. Just two or three average days in the life of two or three average people. Now, yes, most of our lives don’t change radically in any given moment. I’ve spent most of today here at my desk writing, just like I did yesterday and probably like I’ll be doing tomorrow. So it would be a truthful ending if a slice of life story about me had me back here at my desk.
The question you need to ask yourself is… why would anyone want to read about that? I know I sure wouldn’t. I go through a slice of life every day where nothing changes. I want to be entertained!

…And They Write a Book/ Screenplay About the Experience—I’ve mentioned once or thrice before that this is pretty much the worst ending you can have for a screenplay. It isn’t much better in a book. This is almost always a tacked on ending to assure the reader that the protagonist didn’t just survive this story—they benefited from it. Immensely. Yeah, you would think kicking drugs, reconnecting with the family, and getting the girl/boy would be enough for most folks to consider it a good week, but noooooooo… according to some writers they need acclaim and wealth and celebrity, too.
In my experience, writers tend to fall back on this ending for one of three reasons (sometimes more than one of them). One is that it falls into that silly “write what you know” tip we’ve all heard for years and years. Two is a desire to add that patina of reality to the story, thus making it more valid… somehow. Three is that it’s sort of a wish-fulfillment validation. My character writes a book about how she used to be a crack whore and it becomes an acclaimed bestseller. So, logically, my story about a character writing a story about how she used to be a crack whore should also become an acclaimed bestseller.
That there’s crazy-person logic is what that is…

Everybody Dies and the Antagonist Wins—One of the biggest problems with wrapping things up this way is it gives the reader a sense that the story was pointless. They’ve just invested a few hours (or perhaps days) of their time into this tale only to see it come to an unpleasant ending. This can be especially frustrating if the reader comes to realize the character never had a chance at accomplishing their goals. It’s even more frustrating if the characters made some foolish decisions somewhere along the way. After all, it’s bad enough when you have to watch the fifth person in a row walk through the archway marked Painful Death, but when that’s the point the writer chooses to end the story on…?
I know. It’s hard to believe that after centuries of storytelling this is still considered an unsatisfying ending.
Your protagonist doesn’t need to come through unscarred, mind you. Heck, you can even get away with killing your lead. But they need to win on some level.

The Left Fielder—Called such because it’s the ending that comes out of nowhere. The business-obsessed dad gives up his career to care for his senile mother, but then she falls in the pool and drowns. The wallflower finally gets her act together, aces her exams, gets the quarterback, is voted prom queen, and then gets hit by a bus on the last day of school. Or, as I once experienced, a ninety minute sketch comedy show which climaxes with a bleak monologue about racial inequality and prejudice.
No, seriously. I worked on a play like that once. The director rewrote the end and honestly couldn’t figure out why no one liked it.
In my experience, the vast majority of writers who use this kind of ending are trying to achieve ART. It’s an attempt to show how perfectly this story mimics a random and sometimes meaningless real world by having a random and meaningless ending. It doesn’t relate to anything that happened because it’s too real. And tragic. And artistic.
Besides suffering from all the same frustration issues as the previous ending, the left fielder just isn’t that special anymore. It’s become one of the most common conclusions in indie films and “literature.” So besides exasperating an audience, it’s an ending they’re probably going to see coming for the simple reason it wouldn’t be what they’d expect.
There is nothing wrong or pedestrian about putting the right ending on a story. As I’ve mentioned before, nobody got hit by a train at the end of Slumdog Millionaire and it was still a good film.

The Y’see Timmy—I use this phrase here a lot, and it’s a bit of an homage to the film that I got the term from. This ending gets its name from the old Lassie television show. Little Timmy would encounter some problems, work his way out of them, and at the end Mom would sit him down and explain what happened and why. “Y’see, Timmy, sometimes people get hurt inside and it never heals…” Timmy and the audience learn a little something about life and we all go home as better, happy people.
Alas, in inexperienced hands the Y’see Timmy quickly becomes “beating your audience over the head.” If you’ve ever made your way through Ayn Rand’s Atlas Shrugged, you probably remember the 98 page monologue at the end which recaps every one of the subtle lessons that were shown in the first 800 pages of the book. You also probably ended up skimming the monologue, just like everyone else did.
If the moral of the story is clear, do you need to explain it to your audience again? If it isn’t that clear, then the problem isn’t your ending, is it?
If you’ve never seen it, go watch Speechless (written by Robert King) and you’ll see Michael Keaton do a fantastic job explaining this idea to Geena Davis. It’s how I found the term. Plus it’s just a fun movie.

The Wedding—There are a few reasons weddings can make folks yawn at the end of a story. First, it’s ridiculously common. Much like the artsy Left Fielder, so many writers end their romances or rom-coms with a wedding it’s become the default, which means it’s far too common to use in any other genre. A wedding also draws attention to the timeline in a story, which is not always a good thing. It can either emphasize that these folks are getting married less than a month after meeting each other, or it can point out that the narrative just skipped seven or eight months between pages, which means it’s just tacked-on to give the ending a bit more uumphh (as they say).

It Was All a Dream—Probably the worst offender here. All too often the amazing tale of adventure ends with one of the heroes waking up on the couch or in a hospital bed. No, none of the story the audience has just invested their time and attention in really happened, not even in the world of the story. We all just put ourselves into a story about a person who was putting themselves into a story.
Now, there was a time when this ending was fresh and bold and caught people off guard. That time was 1890 when Ambrose Bierce first sold his short story “An Occurrence at Owl Creek Bridge.”
In the 121 years since then, this ending’s been used once or thrice in literature and about a billion times since the creation of the sitcom. Heck, there are old Shadow radio plays that use this device. As I mentioned above with Everyone Dies, this just tells the reader they made an investment for no reason. Was there anyone who went to see Click who didn’t immediately say “it’s all going to be a dream!!” the moment Adam Sandler stretched out on that Bed Bath & Beyond display? Think about it—this is such a common ending it’s easy to spot the moment the dream begins.
So, there they are, a few endings that were overused years before Edgar Rice Burroughs or Ray Bradbury decided there might be something really cool up on Mars. Like many of the tips I toss out, I’m not saying it’s impossible to do one of these. It is very, very difficult, though, and you may want to think twice before tackling one of them.
Next time may be a bit late because I’ve got a deadline I need to hit. But when we do get together next, we’re going to go for a little drive.
Until then, go write.
January 27, 2011 / 3 Comments

On Your Mark… Get Set…

Hey! It’s contest season again, isn’t it?

Technically it’s always contest season, yeah, but it’s the start of the year and a couple of the big ones are opening their doors for new submissions. So, as I often do at this time of year, I was going to offer a few insights into things that make all those contest readers want to put a gun in their mouth.

Well, that’s probably a bit extreme. There are some really awful scripts out there, but you can rest assured none of them are going to drive a reader to suicide. Murder, maybe, but not suicide.

Now, as I’ve said many times before, none of these mistakes are sure-fire ways to lose. But they’re all things that make readers roll their eyes and reach for the Captain Morgans, which means it just got that much harder to impress those readers. So keep that in mind before you fill out an entry form and maybe give your masterpiece one more good look. I mean, really look at it

Spelling — Yeah, I’m harping on this again. There’ll probably be a whole post coming up sometime in the near future.

Because it matters, that’s why.

Over the course of a few years I wrote two different contest columns for Creative Screenwriting, interviewed dozens of contest directors, and asked each of them about tips for aspiring entrants. Across the board, the first thing most of them said was spelling and grammar.

Now, a random typo doesn’t mean you blew it. We all make mistakes, and readers know that, too. If they go through and find a their on page 42 when it should be there, they’re going to cluck their tongues but keep reading. If there’s a typo on every page, though… Heck, there were a few screenplays I looked at where I wasn’t even thirty pages in and I’d lost track of how many there were.

Whenever you hand off a manuscript you’re trying to convince the reader that you’re a real writer. Someone who can do more with words than just sign their name, scribble a shopping list, or send a txt mssg (ROFL LOL STFU). The absolute, bare-bones basic tools of writing – any writing– are vocabulary, spelling, and grammar. Which means you need to master them, not your spellchecker. If you establish early on that you can’t handle the basics, why would a reader look any farther?

Apostrophe S — You could argue this goes under spelling, but speaking as someone who’s read a thousand or so scripts by aspiring screenwriters, I can say it’s in a class by itself. Messing up an apostrophe S stands out like a flare to anyone who knows how to use it. As I said above, we all make mistakes now and then, but it’s painfully obvious when a writer’s just throwing down random apostrophes and getting a few right by sheer chance.

Knowing the difference between a plural, a possessive, and a contraction is past basic—it’s a fundamental part of the English language. Stop writing, go get a grammar book–even a fun one like Eats Shoots & Leaves (look at the carousel down below)–and actually read it. Promise yourself that as of this moment there will be no more guessing or wild stabs in the dark.

Logic holes — A friend of mine called me once, laughing in hysterics. He was reading for a contest and was halfway through a sci-fi script where human colonists were struggling with the affects of a war that had taken place 200 years earlier. The enemy had released a bio-weapon that wiped out pre-pubescents, so every generation of colonists had lost all their children for the past two centuries.

Give it a second. You’ll start laughing, too.

You’ve probably heard of “movie logic,” a term which also applies to television and even prose. It’s when the writer bends the laws of common sense to solve an issue or a problem. As long as you don’t look at it too close, movie logic can usually get skimmed over and carry you to the next scene or paragraph.

The flipside of this is a complete lack of logic, which makes readers call their friends to share the joke. A lack of logic knocks the reader out of the story, which means it breaks the flow of the story. And that gets scripts put in the big pile on the left.

Fortune Cookie Talk — Also sometimes called Confucius-speak by another friend of mine. This is when a screenwriter tries to cut down their page count by cutting all the articles, “small” words, and transitional bits from their script. I think there’s also a misguided belief that this gives their writing more “punch.”

Neo walks streets. Man pulls gun. Neo dodges. Drives kick into man’s chest. Man out cold. Neo is One.

Trust me, there are only two things this leads to. One is annoyance as the story slowly edges into unreadable. Two is laughter. Not the good kind of laughter. The “all the kids die every generation for 200 years” kind of laughter.

The Squashed Script Sometimes the writer refuses to make any more cuts (for conscious reasons or sheer denial) and ends up with a 170-or-so page script. So they change the font size or the margins or the line spacing and crush the script down into an acceptable number of pages. After all, going from 12 to 9 point Courier can shrink a 170 page script down to 130 pages. That’s a fine length for a script, right?

This is annoying on a bunch of levels. First and foremost, if any writer is manipulating their script like this, it means they know their script is unacceptably long and they’re making no real effort to fix the problem. Second, it shows that the writer is assuming the readers won’t realize what’s going on (and why), which is kind of arrogant if you think about it.

Believe me, readers love arrogant writers who assume they’re idiots. It makes the job soooo much easier.

(not in a good way, in case the sarcasm wasn’t showing…)

Reality is What You Make It More often than not, either the title or final page of this screenplay assures the reader that this tale is, in fact, based on the true accounts of me/ my best friend/ my brother/ my parents/ my grandparents/ someone I read about in a magazine article. These are tales of cancer, disease, genocide, military struggles, marital struggles, crises of faith, and various other conflicts of this world we live in. Alas, sometimes they’re also about struggling writers searching for someone to recognize their genius. Often, the fact this is all true is stressed to give a certain validity and gravitas to the screenplay.

Thing is, it doesn’t matter if the story is true or not. Nobody cares. They just care if it’s a good story and it’s well-told. And in that respect, a tale of an orphaned cancer survivor in Rwanda needs to stand up against the story of a black-ops secret agent who teams up with prehistoric lizard men from Atlantis to save the world from a zombie apocalypse. Whether or not its true is irrelevant. In the end, you’re telling a story, and it’s either going to have its own validity or it isn’t. Reality just doesn’t enter into the equation for the reader, so it can’t for the writer.

Frankenanite — A large percentage of genre scripts involve nanites which somehow go rogue and endanger mankind. Don’t know what a nanite is? No problem–a couple of these writers don’t either. If you’re writing a genre screenplay about nanites (or something indistinguishable from nanites like genetically-altered bacteria or something) think carefully. If I had to pick the ten most overused plot devices, these little guys would be in the top three.

Epic — Avoid the word epic. The only time the word epic should appear in your script is if someone in the script is telling a very overblown story. It’s a word for critics, publicists, and producers. Screenwriters can use it in interviews, but not in their writing.

Orbs — No orbs. You would not believe how much this word is overused. People throw it in everywhere because they think it’s better than pedestrian words like round or sphere. Much like mellonballer is guaranteed to get you a Nicholl Fellowship, using the word orb to describe eyes, mystical stones, the sun, or pretty much anything else will make the reader shake their head and pour themselves a second drink. Then they will pour a third drink onto your script and set fire to it.

To Be Continued — You get one script to impress someone with. One. Nobody wins anything with the first of an epic trilogy (see above). That one manuscript has to stand on its own. Ending a screenplay – especially a contest entry screenplay- with “to be continued” hammers home the fact that this is an incomplete tale. It tells the reader you had no idea how to end this story in 120 pages.

Remember, The Matrix, Pirates of the Caribbean, and Highlander were not written as trilogies. Despite everything you may have heard, neither was Star Wars. Every one of these films was conceived of, written, and shot as a lone entity. They had to stand alone and succeed alone. If they had to do it that way, don’t think for a minute that your story won’t have to.

And there you have it. Ten ways you can make a reader sigh and shake their head in disdain. Which really means this is ten ways you can avoid getting the head shake, and that means your manuscript is that much closer to dodging the big pile on the left and ending up in the right pile.

Next time… well, I’m not sure what I’m going to rant about next time. But there will be a point to it, I assure you.

Until then, go write.

More pop culture references for the old folks.

Yeah, I’m running late. Very sorry. I hit the home stretch on the first draft of Ex-Patriots and I had to give my attention to that.

Check it out, though. The blog counter passed 10,000 hits. And it did it on a week I didn’t post anything.

Anyway, I haven’t prattled on about characters in a while, so I figure I’m due…

I may have mentioned once or twice before that characters are key to a successful story. Non-stop action with flat stereotypes can be diverting in a film for a little while, but in a book (and in a good movie) characters are your bedrock. If the reader doesn’t have someone they like, someone they can relate to, a story can be dead in the water by page five.

Now, there are three common ways people try to make their characters come to life and become real on the page. I say “try” because all three are based off a simple misunderstanding of why certain aspects of characters work. Let’s go over what they are, the problems with each one, and how you can work around it.

The first method is to describe these characters in amazing detail. The writer introduces us to Phoebe and tells us her hair color, eye color, height, and weight. Then come descriptions of her hairstyle, body type, the shape of her face, and possible tattoos (visible or not). There’s a list of her measurements and shoe size. In the next sentence we get the name of her lipstick, the name of her perfume, the designer for her jewelry, the designer for her shoes, and the style of her manicure. Phoebe gets described to us in such exacting detail there’s no way we can picture her any way except how the writer envisioned her.

The second way is for the writer to give pages of background on the character. We’ll get lengthy flashbacks to Phoebe’s first day of school, her first kiss, her first sophomore English class at Prestigious University. Sometimes she’ll start talking to friends, family, or complete strangers and tell them about the last time she baked cookies with her mom, the awkwardness of losing her virginity in the back of a pick-up truck, or the day she realized she wanted to be an Oscar-winning screenwriter. Sometimes these historical revelations won’t even be a flashback or dialogue, they’ll just be straight prose from the writer.

The barista gave Phoebe her double-whipped half-mocha latte with whipped cream, just the way she liked it, just the way she had it every day. He was a handsome man, and part of her wanted to ask him out. He wore plaid flannel shirts a lot, though. It was a silly thing, she knew, but plaid flannel always made her mind go back to her grandfather’s heart attack. He’d always worn plaid, too, and he’d been wearing it the day she and mom were visiting and he grabbed at his chest and made that awful noise. Young Phoebe had been so determined not to look at his pain-stricken face she’d just stared at the plaid shirt. So for now the barista would just have to stay behind the counter.

The third way, thankfully, is the least common, but it happens enough I feel the need to mention it. Real people have irrational quirks, sometimes do nonsensical things, and often go against their own best interests. Sometimes we even up and die in awful, unexpected ways (statistics say most people do at least once in their life). It’s the way we’re all wired. We’ve all seen people do things like this. We’ve all done things like this.

The logic here is if the writer has the characters act illogically, they’re acting more real. If Phoebe is a bundle of odd behaviors, then she has to be believable. It’s almost a challenge to the reader. Since real people do this, how can anyone say Phoebe isn’t real if she’s doing it? Heck, if Phoebe randomly gets hit by a car in the last few pages, that’s so much like life it almost counts as art, doesn’t it…?

Now, here’s why these three methods usually don’t work. I won’t say they never work, but if you’re the gambling type you should consider the odds here.

The problem with using tons of details to describe your character is it breaks the flow of your story. Events come to a screeching halt while the writer has this infodump. If you look back up there, I bet you started skimming just while reading that list of potential descriptions, didn’t you? If a list of general examples can’t hold your attention, what’s going to happen when it’s a list of specifics two or three times long?

The other catch to this is that a lot of the time readers form their own mental images of what a character looks like. For example, if you look over the past few paragraphs you’ll see I haven’t actually described Phoebe at all, but you’ve probably got some mental image of her when I use the name, don’t you? If you know what this character looks like with no description, then two pages of description is just pointless excess.

In a similar vein, a writer can add in a hundred pages of biographical facts and anecdotes and it’s still not going to make a character seem real. More likely, the story’s going to suffer from the same expositional infodump I mentioned above, and it’s going to come to a crashing halt again. The problem is relevance. While there’s no question these past events shaped Phoebe’s life and the person she is today, the reader’s going to wonder what do they have to do with this story. No matter how good a particular element is, if it doesn’t relate to the story the writer’s telling it’s just bulk filler.

The other problem here is no matter how much raw data you pour out on the page, there’s always more which isn’t out there. There are shaping events we forgot or didn’t want to mention. There are people we probably never realized how influential they were to our lives.

Consider Angelina Jolie or Barack Obama. Here are two people who’ve had their entire lives put under a microscope and studied by the whole world. And the whole world’s continuing to study them today. Thing is, though, there’s still tons of stuff we don’t know about both of them. Common sense tells you that. I’m not talking about that birth certificate nonsense or any of that. I mean simple things. No matter how much you know about someone–about anyone–there’s always more you don’t know.

(Yes, I needed a picture of something to break up the wall of text, so we’ve got Tomb Raider. There it is.)

The problem with the third method, randomness, is that fiction is held to a higher standard than real life. Nonsensical, illogical, unbelievable things happen in real life all the time, but life isn’t scripted. When I pick up a book, I know John or Jane Doe is the writer behind it. There is no randomness, because every word on the page was deliberately chosen. And that means any apparent randomness has to be serving the purposes of the story. Because if it’s not, well… why is it there?

So, with all that being said, is there any way to make these three methods work?

If not, this hasn’t been terribly informative, has it? Hardly worth the two-week wait. I should probably come up with something…

Okay, the big trick to all of these, as I mentioned above, is relevance. Like adjectives or adverbs, if character elements aren’t serving a purpose they shouldn’t be there. Strip away all the noise and clutter and just give the reader what they need.

For example…

Let me tell you an ugly secret. Phoebe lives in a fleabag apartment infested with rats and roaches, always buys her bread from the day-old rack, and eats peanut butter sandwiches for lunch every day of the week. She always has immaculate hair and designer clothes, though, especially on the weekends. I’ve just told you something about her, haven’t I? More than just the words on the page, too. You’ve got a sense of who Phoebe is and where her priorities are. Maybe even a mental image of her. All in just a hair over three lines.

See, I don’t need a lot of details, just the right details. Did I need to tell you about Phoebe’s anklet or her lipstick or how tall she is for that little character sketch to work? I just need to pick the right details to create the image and imply the person I wanted you to see.

Here’s another example for you. When I was just a ten year old kid I used to walk a mile-long paper route in the snow seven days a week, usually four or five months out of the year. No, seriously, I did. I grew up in Maine– of course it snowed a good chunk of the time.

What does this have to do with what I’m getting at?

Nothing.

However, once a week I would also walk almost three miles down into York Beach to Garfield’s Newsstand. Wednesday was the day new comics came in, so from about age eight on I would trudge down there– rain, sleet or snow– and work through the wire racks looking for new issues of Spider-Man, ROM, Star Wars, Hulk, and more. If it was really cold and I needed more time to warm up, I’d go through the tiny section of genre paperbacks in the back of the store. That’s how I first came to know John Carter of Mars and the old Han Solo novels. And it wasn’t too long before I was copying all of these tales on one level or another.

Y’see, Timmy, the backstory of me delivering newspapers is crap. I’m also not going to waste time retelling the story of my dog Flip and my dislike of ketchup. None of them have anything to do with anything here.

The second story, though, shows some of those first seeds of me becoming a writer. It’s relevant to me as the person behind the ranty blog, so it’s especially worth mentioning in this little rant. If you’re going to add in stories about a character’s past, they should somehow relate to what’s going on in the “now” of your story. Or your blog post.

The randomness issue is the easiest one to deal with. It’s okay for seemingly random things to happen in a story–key word seemingly. At the end of the day, the writer is in charge and the events in this story are happening for a reason which benefits this story. I can tell you, from a narrative point of view, why Duke Perkins dies at the beginning of Under the Dome, why the unnamed comedian’s wife dies in The Killing Joke, and why Ben Kenobi dies in Star Wars. All of these are seemingly random events… but they’re not random, are they? Each one drives the plot and character development in a certain way and in a specific direction. That’s the kind of “randomness” which should be in a story– the kind that serves the writer’s purpose.

So make your characters. But really make them real.

Next Thursday is Thanksgiving. Wow, this year has flown by. I think I may put a name to something I’m thankful for.

Until then, go write.

October 1, 2010 / 4 Comments

Avoiding Reality

So sorry that I didn’t post anything last week. The past several days have been a mess of articles and book stuff and dental nightmares. Yup, I’m one tooth down from the last time we were all here. And my gums are sore as hell right there, let me tell you…

This is going to be one of those rants where I come across as especially harsh and bitter, so I apologize right up front for that, too. Awful as it may seem, I’m doing this for your own good. And mine, so I don’t have to deal with this sort of thing anymore. Hopefully not as much, anyway.

I’ve blathered on here a few times about reality and truth in storytelling. Not in the sense of getting your facts correct, but in the sense of telling true stories based on real events. Awful as it sounds, no one cares if a story is true or not. They really don’t. They might be interested or impressed after the fact (“Wow, someone actually went through all that?”) but while a reader’s going through a manuscript the fact that it’s based on a true story is even less important than if the writer submitted it in a white envelope or a manila one. And most people submit their work digitally these days, so that should tell you how piddling the envelope factor is.

So, for the record, odds are none of the following events will make a good story. Not a “based on true events” story. Definitely not a memoir.

–Birth of your child

–Loss of your child

–Finding true love

–Loss of a loved one

–Loss of a parent

–Recovering from cancer/ AIDS/ Parkinson’s/ et al

–Not recovering from cancer/ AIDS/ Parkinson’s/ et al

–Finding your faith

Now, before anyone leaps down my throat, as I write this a very dear friend is going through chemo and radiation therapy because he had a bunch of cancerous material removed from his neck. I’ve got two sets of friends who just had their first child within the past week and another who are expecting twins within the month. This summer I lost my grandmother and the cat I’ve had for sixteen years within 36 hours of each other.

Are all of these powerful, emotional events? Without a doubt.

Are they story-worthy?

Probably not.

See, here’s the thing. Hundreds of people are diagnosed with cancer every week, probably dozens with the exact same variety my friend Tony has. Babies are born by the bucket load every hour and, if the census is to be believed, people die at about half that rate. It’s awful to think of, but most animal shelters end up gassing a few hundred cats every week.

So why are the versions of these events I mentioned above any different? Why are they special?

Well, because they happened to me, of course. It sounds silly to say but we all see the world through our own perspective. These events are powerful–to me. They elicit a strong emotional response–from me. Some of them will linger with me forever– the rest of my life.

To most of you, though, these are just dry facts. As we said before, birth, death, and illness aren’t exactly rare anywhere in this world. I’m sure most of you have a certain degree of empathy–you’d be lousy writers if you didn’t– and that you have some honest congratulations/ well-wishes/ sympathy for what I’ve said above, but in reality it’s just stuff you file away and move on. It’s only been half a page, but how many of you can remember how long I had my cat for?

There’s a saying I’ve brought up here before– “Tragedy is when I stub my toe, comedy is when you fall down a hole and die.” This little bit of black humor is usually pointed at would-be-comics, but I want to use the inverse. To wit…

This story may be extremely powerful and dramatic to you, but to me it’s just silly nonsense.

This is why so many of these thinly-fictionalized stories don’t work and make readers roll their eyes. The writer hasn’t grasped that basic empathic truth, that these events don’t have an emotional weight past what was personally experienced. Again, it’s absurd that I have to point this out, but it’s more absurd how many people don’t get it. Real stories about family and friends are generally not good for the same reason family and friends don’t make good critics when you need feedback. You’re too close. It’s like when I mentioned game scripts a while back. It may be the most amazing night of Warhammer 40K you and your friends have had in months, but that doesn’t automatically mean it’s going to make for a good story. It seems cool because you experienced it.

I’d never say you can’t make it with one of these stories, but if it’s the way you’re leaning you may want to stop and reconsider. No one will ever convince me losing the Terrible Cookie Monster wasn’t powerful and tragic. I know better than to write a book about it, though.

Don’t be surprised if a little white and black cat shows up in one of my books, though.

Next time, I’d like to address the negativity that so often runs through my little rants here.

Until then, go write.

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