June 25, 2009 / 8 Comments

Looks Like This is The End…

Pop culture reference. Again.

Novelist/ screenwriter (and so many more titles it makes me green with envy) Clive Barker once commented that a great monster can save the ending of almost any movie. Granted, he was saying this to explain an odd affection for Howard the Duck, but it’s still a solid point. An ending can make or break a story. A so-so film with a phenomenal ending will usually get favorable reviews. A strong manuscript that spirals downward at the end will, more often than not, be tossed in the large pile on the left.

Now, bad endings don’t always have the same root problem. Sometimes a weak ending happens when people have a really cool idea for a story, but don’t know what to do with it past that initial idea. Perhaps the writer had a phenomenal way to start a film or novel, but wasn’t sure how to wrap it up. What is certain is that there are some endings that almost always don’t work, no matter what.

Note that I said almost always. As I go through this list, you’ll probably be able to name some books or films that use one of these endings very successfully. I’ll even name a few of them myself as we go along. For one reason or another, though, these endings are exceptionally difficult to pull off.

So, keeping that in mind, let’s go over seven of the standard bad endings

Everybody Dies and the Antagonist Wins—Hard to believe that after centuries of storytelling this is still considered an unsatisfying ending, I know. One of the biggest problems with wrapping things up this way is it gives the reader a sense that the story was pointless. They’ve just invested a few hours (or perhaps days) of their time into this tale only to see it come to an unpleasant ending. This can be even more frustrating if any of the characters made foolish decisions somewhere along the way. After all, it’s bad enough when you have to watch the fifth person in a row walk through the archway marked Painful Death, but when that’s the point the writer chooses to end the story on…?

Your protagonist doesn’t need to come through unscarred, mind you. Heck, you can even get away with killing your lead (The Dead Zone comes to mind). But they still need to win.

The Left Fielder—Called such because it’s the ending that comes out of nowhere. The office slacker finally gets his act together, saves his friends, gets the girl—and then gets hit by a bus as he steps off the curb. The crack whore decides to go straight and get out so she can raise her little girl, but then the preschooler gets into the bottles under the sink and drinks five gallons of bleach. In my experience, the vast majority of writers who use this kind of ending are trying to achieve art. It’s an attempt to show how random and meaningless life can be by having a random and meaningless ending.

Besides suffering from all the same frustration issues as the previous ending, the left fielder just isn’t that special anymore. It’s become one of the most common conclusions in indie films and “literature.” So besides exasperating an audience, it’s an ending they’re probably going to see coming for the simple reason it wouldn’t be what they’d expect.

There is nothing wrong, shameful, or pedestrian with putting the right ending on a story. Notice that nobody got hit by a train at the end of Slumdog Millionaire yet it was still well-received.

Nothing Changes—Pretty straightforward. If the first ten pages and the last ten pages show the characters in the same place, doing the same things, with the same people, and they’re not any wiser for the experience… well, that’s not much of an experience, is it? For them or for the audience. Even if people don’t have some huge emotional growth or breakthrough, there has to be something notably different or this was just more wasted time.

One type of story that does this a lot is the “slice of life” tale. Just two or three average days in the life of two or three average people. Now, yes, most of our lives don’t change radically in any given moment. Most of what I’m doing today is what I did yesterday and what I’ll probably do tomorrow. So, yes, it would be a truthful ending if a slice of life story about me ended with me back here at my desk where I am most every day.

The question you need to ask yourself is, why would anyone want to read about that? I know I sure wouldn’t. I go through a slice of life every day where nothing changes. I want to be entertained!

…And They Write a Book/ Screenplay About the Experience—I’ve mentioned before that this is, hands down, the worst ending you can have for a screenplay. It isn’t much better in a book. This is almost always a tacked on ending to assure the audience the protagonist didn’t just survive this story—they benefited from it. A lot. Yeah, you would think kicking drugs, reconnecting with the family, and getting the girl/boy would be plenty of reward for most folks, but noooooooo…

In my experience, writers tend to fall back on this ending for one of three reasons (sometimes more than one of them). One is a desire to add that patina of reality to the story, thus making it more valid somehow. Two is that it falls into that silly “write what you know” tip we’ve all heard for years and years. Third is that it’s sort of a wish-fulfillment validation. If Yakko writes a story about surviving the zombie attack and it becomes a bestselling novel/ Oscar-winning film… well, logically, when I write a story about Yakko writing a story about surviving a zombie attack my work will also be worthy of such success and validation.

There’s a medical term for this. It usually involves lots of therapy and certain prescription medications.

The Y’see Timmy—If you’ve never seen it, go watch Speechless (written by Robert King), where Michael Keaton does a better job explaining this idea to Geena Davis than I’m ever going to manage with you folks. Plus it’s just a fun movie.

This ending gets its name from the old Lassie television show. Little Timmy would encounter some problems, work his way out of them, and at the end Mom would sit him down and explain what happened and why. “Y’see, Timmy, sometimes people get hurt inside and it never heals…” Timmy and the audience learn a little something about life and we all go home as better, happy people.

Alas, in inexperienced hands the Y’see Timmy quickly becomes “beating your audience over the head with a blunt line of dialogue or three.” If you’ve ever made your way through Ayn Rand’s Atlas Shrugged, you probably remember the 98 page monologue at the end which recaps every one of the subtle lessons that were shown in the first 800 pages of the book. You also probably ended up skimming the monologue, just like everyone else did.

If the moral of the story is clear, do you need to explain it to your audience again? If it isn’t that clear, then the problem isn’t your ending, is it? Go watch Gattaca, which actually manages an amazing double-Y’see Timmy.

It Was All a Dream—All too often the amazing tale of adventure ends with one of the heroes waking up on the couch or in a hospital bed. No, none of the story the audience has just invested their time and attention in really happened, not even in the world of the story. We all just put ourselves into a story about a person who was putting themselves into a story.

Now, there was a time when this ending was daring, new, and caught people off guard. For the record, that time was 1890 when Ambrose Bierce sold his short story “An Occurrence at Owl Creek Bridge.” Since then it’s been used once or thrice in literature and about a billion times since the creation of the sitcom. Was there anyone who went to see Click who didn’t immediately say “it’s all going to be a dream!!” the moment Adam Sandler stretched out on that Bed Bath & Beyond display? Think about it—it’s such a common ending most folks could spot the moment the dream began.

I could recommend one or two great dream sequence films, but that would kind of ruin the point, wouldn’t it…?

The Wedding—There are a few reasons weddings can make folks yawn at the end of a story. Right off the bat, it’s such a ridiculously common ending. Much like the artsy Left Fielder, so many writers have taken to ending their romances or rom-coms with a wedding it’s become the default, which means it’s far too common to use in any other genre. Also, a wedding tends to clarify timelines in a story, which is not always a good thing. It can either emphasize that these folks are getting married less than a month after meeting each other, or it can point out that the narrative just skipped seven or eight months between pages, which emphasizes that this is just a tacked on ending.

Really, the only thing worse then just ending on a wedding is when your real ending is something completely outlandish and ridiculous on its own–say, for example, having your hero return a crystal skull to a Mesoamerican flying saucer–and then you tack on the wedding as a complete afterthought so you can hint at a spin-off.

But maybe that’s just my opinion…

So, there they are, seven endings that were tired and worn out long before Isaac Asimov ever heard the word “robot” or Edgar Rice Burroughs thought apes in Africa might be able to raise a human child. Like many of the tips I toss out, I’m not saying it’s impossible to do one of these. It is very, very difficult, though, and you may want to think twice before tackling one of them.

Next week, we’ll try to settle that age-old problem that’s kept scholars, philosophers, and savants awake at night for many years of their lives. Who would win in a fight—Jean Grey from X-Men or Tia from Escape to Witch Mountain?

Before that, though, you have more writing to do. So get to it.

March 28, 2009 / 1 Comment

Kiss Kiss, Boom Boom

      An odd title, I know. Hopefully it’ll make sense by the end.

      So, everybody here knows a drama queen, right?
      I know there are two or three international readers here, and maybe they’re called something different across the ocean. Drama queens can be male or female and, as the name implies, they make drama. All the time. It’s what they release instead of the sweat and pheromones the rest of us let off. No matter how simple or mundane the situation, they’ll find a way to complicate it and over-emotionalize it. It’s what they do. I had a drama queen friend once who could make a dozen people going to the movies an operation on par with storming the beaches of Normandy. Operation Desert Shield was child’s play compared with getting all of us out to see the new Lord of the Rings.
      Now, people do behave irrationally sometimes, and we all have a buffer of sorts for it. There’s one time that you’ll accept someone’s insistence this is the worst thing that can ever happen, despite all evidence it’s pretty minor. We’re all decent enough to let a friend have one breakdown or emotional crisis for no real reason. That’s what friends do. Sometimes molehills really do look like mountains. We’ve all been there. If this happens once, it doesn’t make you a drama queen.
      Here’s the thing about these folks, though. The litmus test, if you will. They can pull their business once. That’s it. The second time someone tries to make a production out of a text message, or a trip to the grocery store, or a rumor they heard, you’re going to be taking it with a grain of salt. The third time it’ll be a spoonful of salt. And by the fourth time, you’ll already be focusing past them before the second word.
      Starting to see where we’re going with this?
      Some folks have a bad habit of creating false drama in their writing. They want to keep the reader’s interest, so they throw in something that they know is considered a good element for their chosen genre. Suddenly, for no reason at all, Bob and Cindy kiss passionately. With no warning, Emily starts to freak out over the message she just got. People start shooting at Dan. Out of nowhere, the car blows up. And then Cindy remembers she was molested as a child and starts shrieking at Bob.
      Let me use films as an example. Most folks have seen a movie that’s just loaded with action. Where there are gunfights, explosions, ninjas, and more. Non-stop ninjas, in fact. Cyborg ninjas. From the future. With nuclear self-destruct devices on timers. Short timers. And yet… the movie didn’t hold your attention. Bored you, even.
      On the other hand, maybe you’ve had to sit through an indie film. And by indie I don’t mean independent, I mean indie. That special sub-genre of film that’s grown over the past decade. Indie films usually have a lot of people talking. Or not talking. Maybe staring at walls, old photos, or trees. Staring deeply. Pondering. And all the while, they’re trying to deal with issues. Problems. Things that weigh heavy on their soul. And talking some more. Or screaming. Or crying. Or then Cindy remembers she was molested as a child and starts shrieking at Bob. And that’s not holding your attention either, is it? Bored again, aren’t you.
This is all empty material. It’s false drama. It’s unmotivated action. And like the drama queen we’ve all known, it doesn’t take us too long to start tuning it out.
      This is, for the record, a very, very common first draft problem. Someone comes up with an interesting idea on page 98 and drops it in, ignoring the fact that absolutely nothing in the 97 pages before it even slightly or remotely hint at this idea. It isn’t a bad idea mind you. It just comes out of nowhere, like me suddenly shouting out WHANGDOODLE for no reason. Might be eyecatching and funny once. Maybe. But wouldn’t it be better, and more keeping with the rest of the post, if I made an off-color joke about some of those cyborg ninjas traveling back in time even further and molesting Cindy when she was a child?
      So, the easiest ways to avoid all this emptiness…
      Motivation. If one of your characters is doing something, whether they’re one of the leads or that guy they bump on the street, they should have a reason for doing it. It should be consistent with what we’ve seen them do before. This includes people we don’t see at all, like the people who are setting bombs under cars or loading that song into the jukebox. If there’s no reason for someone to do it, that probably means no one should do it.
      Realism. It doesn’t have to be tied to our real world, but what’s happening in your story should be believable within the reality of your story. Cyborg ninjas are great in Bytestrike VII: Computron’s Revenge. They are not quite as impressive or fitting in To Kill A Mockingbird.
      Coherency. A sci-fi story shouldn’t turn into a gothic romance halfway through. Likewise, a chick-lit story about shopoholics shouldn’t decend into a bloodbath. And hardened soldiers on the battlefront shouldn’t break down in tears because war is so icky and their boots are too tight. If you come up with a neat idea, go back and make it a consistent idea thoughout your writing.
      Relevance. Okay, maybe Cindy was molested by time-travelling cyborg ninjas when she was thirteen. Does that really have anything to do with the story of her trying to save the historic movie theater in her town from demolition? Will it have any effect on that meeting she’s having with the developers and the town council? If not, why are you bringing it up? Yeah, it may be rich character development, but it’s also distracting from your actual story, and that’s what everyone’s here to read.
      So, look back over your manuscript and make sure everything’s actually got something behind it. No empty drama. No empty explosions. Make sure it’s all got some weight to it.
      Next week, by request, a few thoughts on names and what’s in them.
      Until then… go write.
February 27, 2009 / 2 Comments

Duck Season! Wabbit Season! Contest Season!!!

This week’s really for the budding screenwriters who stop by here on a regular basis (all three of you). Writers of prose… next week I promise to have something for you, but feel free to read along. At the core of it, good writing is good writing, and while I’m discussing these things in terms of screenplays there may be a general tip or two to glean here. After all, we’re all just trying to connect with an audience beyond our mom, our significant other, or that weird guy with the beret down at the coffee shop.

Yeah, him. You know who I mean.

So, anyway, you smell that? That sharp tang in the air, like hot mint? That’s contest season, that is. And it’s in full swing. Time to clean off the desk, sharpen our quills, and win an award or three. Perhaps even some cash.

As I’ve mentioned before, I’ve watched the contest scene from both sides. I’ve placed in a bunch of competitions– and when I say placed I don’t mean I got the honorary quarter-finalist position everyone who entered got. I’ve also read for several contests and spent long weekends going through script after script, often seeing the same basic mistakes (and a few phenomenally original ones) again and again. So I know the kind of things that make a reader cringe and shake their head. In one or two cases, only the timely intervention of booze kept me from gouging my own eyes out..

A few months back I mentioned some of the basic mistakes which quickly add up to sink a script. In a few cases, they can sink it in one shot. If you’re getting ready to send a script out to Austin, AAA, or that great brass ring known as the Nicholl, you should probably check through those first and possibly save yourself thirty or forty bucks.

Once you’ve taken care of the basic stuff, here are a few more hints of things to watch for and avoid.

The Director’s Draft

Every now and then a script shows up littered with stage direction, camera angles, parentheticals, editing notes, and so on. I saw one fellow on a message board who was furious his feedback had told him to eliminate such things, and it had been counted against his screenplay. As he saw it, he was planning to shoot this film himself with his friends, so not only were these notes in his script acceptable– they were necessary!

Alas, they really aren’t, and as a screenwriter you have no business putting them there unless they are absolutely relevant to telling the story. There’s nothing wrong with writing a screenplay to direct yourself, but that’s a different type of script than what you send to a competition. It’s kind of like the difference between a spec draft and an actual shooting script.

When your script goes into a contest, it’s just a script. It isn’t the screenplay you’re going to make with your friends and it certainly isn’t the screenplay you’re going to direct. It’s just a screenplay, one standing up all on its own against all the others in the contest. And if yours is filled with a lot of camera angles and parentheticals that shouldn’t be there, well… that’s probably why it’s going into the large pile on the left.

Focus

I talked about this in a post a few weeks back, too, so you can look at that for more specifics. For now, just remember it’s always better to get one polished script submitted to a contest than half a dozen rough ones. No one’s going to win anything with the first draft of a script. Or even the second draft. Focus your efforts and don’t get distracted by every new idea that flutters across your mind’s eye.

Yes, Paul Haggis writes almost flawless first draft scripts. Crash was a first draft. So was Flags of Our Fathers. Paul Haggis has also been writing screenplays professionally for almost thirty years. He was a writer on Diff’rent Strokes, believe it or not. So when your writing resume is that long and you‘ve got so many Oscars you’re using them to prop up crooked tables in the kitchen, feel free to send a first draft off to a contest just for kicks.

Until then, go do another draft.

Therapy Scripts

There’s an interesting sub-group of screenplays that seem to have sprung out of some psychology movement or group coping session. Maybe a class exercise of some kind. Usually they involve someone telling off their mother. Or their father. Or their abusive boyfriend. Or their cheating husband. Many of these scripts involve female protagonists, but only enough so it’s worth mentioning. The overall feeling of them is you’re reading a story somebody wrote to help them work through some issues. The object wasn’t to tell a story, but to cleanse and purge or something like that.

The big problem with these scripts is there’s rarely anything to them beyond this big moment of therapeutic release. Everything leads up to that, and not much happens after it. That moment is all the character development and conflict in the script. So, in the end, it’s just a story about someone throwing out their abusive spouse or learning to trust again or yelling at their shrewish mom. And nobody wants to read that. Not even Oprah. Definitely not a contest reader.

Reality is not a Story Point

Closely related to the therapy script is the reality script. More often than not, the title page or closing cards reassure the reader this tale is, in fact, based on true accounts of me/ my parents/ my best friend/ someone I read about in a magazine article. These are tales of cancer survival (or not), orphans, Rwandan genocides, military struggles, and various other unsung heroes and villains of this world we live in. Alas, sometimes they’re also about struggling writers searching for someone to recognize their genius. Often, the fact this is a true story is stressed to give a certain validity and gravitas to what the reader is about to take in.

Thing is, no one cares if the story is true or not. Nobody. They just care if it’s a good story and it’s well-told. And in that respect, this tale of an orphaned cancer survivor in Rwanda needs to stand up against the story of a black-ops secret agent who teams up with aliens to save the world from prehistoric lizard men that’ve just reappeared with the no-longer-lost continent of Atlantis. Whether or not one is a true story is irrelevant. If one’s difficult to read and the other one isn’t, if one has flat characters and the other one doesn’t, if one’s boring and the other one isn’t– these are what decide if a script is any good or not. In the end, you are telling a story, and it’s either going to have its own validity or it isn’t. Reality just doesn’t enter into the equation for the reader, so it can’t for the writer.

If you want a few more thoughts on this, I talked about this aspect of writing in general way back here.

Musicals

Believe it or not, I’m a straight man with a long-time girlfriend who loves Broadway and even a number of musical films that have been made over the past decade or so (although she has made comments about some of the things in my iTunes library). Moulin Rouge was fantastic. Dreamgirls was fun. Across the Universe… not so much so.

The point being, though, musical screenplays are almost impossible to pull off as specs and they always make contest readers groan. Lyrics on the page are great, but you can’t assume the reader is going to be someone with a flawless sense of rhythm and pacing. Without the actual music setting the mood and the tone, lyrics are just poetry. Often very awkward and clumsy poetry. Which means they are awkward and clumsy lines of dialogue. And awkward, clumsy dialogue is the kind of thing that gets a script tossed into that left-hand pile.

It’s probably worth noting I’ve seen a few comedy scripts which tried to do parodies of other songs. However, unless you can absolutely guarantee your reader knows the song, this faces all the same issues as the original songs up above. Since most readers are also writers, that means they’re lonely, pathetic shut-ins… definitely not the type of folks you should gamble on knowing the latest Katy Perry, Audioslave, or Rhianna songs.

Fact Check Everything

Well, okay. Not everything. Any screenplay is going to have a degree of stretching the truth and perhaps even ignoring it once or twice.

However, in this wonderful information age we live in, you shouldn’t have any trouble discovering how tall the World Trade Center was ( Tower One stood at 1,368 feet (417 meters)/ 110 stories), if Karnak temple is north or south of the Sphinx (south, by several hundred miles), or when World War Two ended. And it’s important to know these things, because if you say the World Trade Center was twenty-three stories tall and WWII ended in 1951, people are going to call you on it. I know I did. A blatant error is going to stand out, and it’s going to be yet another thing that tells a reader this is not a professional, polished script.

I can admit I’m fairly well-read, and a little quirk in my brain lets me remember a lot more stuff than most people would believe possible. There are a lot of people out there with fields of expertise, though, and they’re going to spot stuff.

Consider this—who’s going to know how many rounds a standard M-16 magazine holds? Or how much it weighs? All sounds a bit obscure, right? Well, now consider in the United States alone there are over 2.28 million enlisted men and women in the armed forces (counting reserves). Let’s double that number to include retirees and folks who’ve been discharged for one reason or another. Now add in all the NRA folks and military enthusiasts who just like this sort of stuff. Suddenly there are a lot of people who are going to be shaking their heads at your “weapons expert” character.

If you can Google a fact, it should be correct. Unless you’ve got a truly spectacular reason why it should be wrong.

The Language Barrier

It’s been said England and the United States are two countries separated by a common language. Feel free to add in Australia and make that relationship a three-way. While we may all speak “English,” anyone who’s traveled (or watched BBC America) knows there are words and phrases that change from country to country.

At the end of the day, though, Hollywood is in America, which means a screenplay going there for a competition should be using American spelling, phrasings, and formatting. It may not be “proper” in your eyes, but it will to your reader. If not, your reader’s going to get distracted by words that look (to his or her eyes) like typos at first glance, and then really distracted when he or she hits an actual mistake.

This is one of the easiest things to fix, though. Through the wonders of the internet, most of us have a friend or three who live in other countries. Get in touch with one of yours and ask them to look through your screenplay. Just go over it and spot some of the odd little differences in spelling, wording, and phrasings that work differently here than they do there. If you don’t have any friends, well… I think the nice lady at A Buck A Page charges pretty reasonable rates.

Remember, two weeks after deadline is not when you want to find out “Tim was nibbling on one of Sophie’s pasties” means something very different in the U.S. than it does in the U.K.

So, polish up, revise, and rewrite. The Page contest isn’t going to win itself, after all.

Next week… I have no idea what we’ll talk about next week, past focusing it on the prose folks. I’ll just start writing next Thursday and we’ll all see what happens.

October 1, 2008 / 2 Comments

The Suspension Bridge

Most of us have heard the term willing suspension of disbelief. It’s when a story or plot has something implausible, maybe even impossible in it, but we accept it for the sake of the narrative. Long lost twins. The dinosaurs of Jurassic Park. The lucky coincidence. Hidden messages behind the Mona Lisa. The walking dead. Kevin Costner as Robin Hood. All things that are inherently unrealistic, but we let them slide because they’re part of the story.

Children have an incredible ability to suspend disbelief, because they don’t know what not to believe in. To them, Cinderella and Aladdin are real. So are Optimus Prime, Sponge Bob, Barney, Barbie, Spider-Man, and Dora the Explorer. When I was little, I was absolutely convinced the stop-motion dinosaurs of Land of the Lost were real (look at them! They’re not cartoons! They’re on film! With people!!) and had many sleepless nights worried Grumpy the Tyrannosaurus would be looming outside my bedroom window the same way he was always outside that cave.

On the other hand, my dad, a former liaison with the Nuclear Regulatory Commission, lost interest in Back to the Future less than a minute in. As the gears and gadgets made breakfast for Doc Brown and his dog, the television news report said plutonium had vanished from a local nuclear reactor. He looked at me and said “Do you know what it would take for someone to sneak in and get any amount of plutonium off-site from a reactor?”

Willing suspension of disbelief is like a huge block. Throughout the course of reading a story or watching a film, the audience is going to chip at that block. You, the writer, are going to give them the tools and motivation to do it. The trick is knowing what to give them and how much to encourage them.

Every story starts with that block at 100%. Picture a huge solid cube of ice, stone, or whatever visual appeals to you. Every audience goes in completely willing to believe this is a true story, a story they will believe and accept without hesitation. No matter what the topic or genre is, no one picks up a book or walks into a theater without being open and ready to commit to it.

However, each time you hand them something they can’t accept, for whatever reason, they take a chip off that block. Maybe it’s a small little sliver. Maybe it’s a gigantic slab like one of those ice shelves that keep breaking off in the Arctic Circle (but don’t worry, kids—global warming’s just a myth).

The big trick here, of course, is knowing when to stop chipping, because eventually that block will shatter and collapse in on itself. That’s the point people start laughing, shaking their heads, and posting angry rants online. You want to put in your wild coincidences, werewolves, and wacky supporting characters, but you don’t want to undermine your own work. You need to be aware of what’s going to push your story over the edge. And be aware—that edge comes before the block hits zero.

Quick pause for story time…

On a publisher’s message board I frequent, a gentleman recently posted a large rant of his own about a straight-to-DVD zombie film and the many, many problems it had. Problems like misrolled sleeves on Marines and soldiers. Military vehicles with license plates. The size of a missile silo set. Now, faithful readers (all three of you), d’you remember what the genre of this film was?

Yes, it was a zombie film. In a film about the walking dead rising up to eat the flesh of the living, this gent found someone’s cuffs so unbelievable and distracting that it ruined the film for him.

Don’t worry about pleasing this guy. Or my dad.

Well, okay. Dad loves stuff from William-Sonoma.

So, anyway, let’s get back on track and play a simple game…

Put that big block of belief up in front of you. I’m just going to rattle off some stuff at random and assign values to it based off my own experience. Consider your story and subtract as you need to.

Keep in mind, some chips are contained within larger ones. If you got a chunk knocked off for flying saucers, odds are no one’s going to take another chunk off if you introduce extraterrestrials. Once you’ve taken a sliver away for a woman who’s been pining for her high school boyfriend for twenty years, it’s not too hard to believe she can instantly remember the maiden name of the girl he took to the senior prom. And once they’ve accepted time-travel, most audience members will accept a paradox or two.

Ready?

Every single wooden, forced, or “on the nose” line of dialogue is going to cost you 1% off the block, so be careful because they’ll add up fast. Characters who are supposed to be smart but do inherently stupid things—that’s a good 3%. Every stereotypical burnt-out cop, stripper with the heart of gold, clueless boss, snotty cheerleader, dumb jock, or introspective pot smoker—take 5% of the block for every one of those overused characters. Take off another 10% if they’re one of your main characters. Any unarmed, unprotected person who walks into the dark building they just heard screams come from is going to cost you 5%. Anyone pausing in mid-action to deliver more than three lines worth of dialogue—oh, that’s a good 7% off the big block.

Each woman who randomly gets undressed, changes clothes for no reason, or frets about her hair while in a burning building surrounded by vampires—that’s 10% off the block. Every man who grunts, drinks, or randomly demeans people is another 10%. Anyone who can spontaneously fight like a 20-year devotee of the martial arts will cost you 5%. If any character says “I don’t understand” or some variation thereof twice or more in a chapter or scene, that’s 10%. Also you’ll lose 5% every time a characters does something that goes directly against their established type—cops who get drunk and do drugs with underage girls, college professors who get baffled by simple problems, incredibly wise and intelligent aliens who can’t figure out a doorknob.

Anything that shows a complete failure of research or understanding of the real world adds up fast. A Protestant minister who takes confession is 5% off the block. So do rabbis eating ham sandwiches. Diesel fuel tanks that explode in a fire are 1%. Revolvers that fire seven or eight bullets will be 3 or 4% per extra shot, and people who die from being shot in the shoulder cost you a good 5% off. Every time a random stranger walks off and leaves their keys in the ignition with the engine running—that’s a solid 10%.

If your main character falls five stories without suffering any harm, that’s minus 5%. Another 7% off if computers randomly develop sentience. Call it 10% if, with no foreshadowing, aliens suddenly attack. Knock it up to 20% if, with no foreshadowing, flying space monkeys attack.

Now, ready for the hard one…?

Every misspelled or misused word is going to cost you 1%. As readers hit mistake after mistake, their faith in the writer’s ability drops. After three dozen typos, they just aren’t going to believe the writer can pull off revealing Bobby is a retired NSA agent or that Debbie was raised by wolves. It’s not fair, no, but that’s the way it is.

So, with all that in mind… how’s you do?

More importantly, how did your block do?

Even more importantly—it’s time to get back to writing.

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