February 27, 2009 / 2 Comments

Duck Season! Wabbit Season! Contest Season!!!

This week’s really for the budding screenwriters who stop by here on a regular basis (all three of you). Writers of prose… next week I promise to have something for you, but feel free to read along. At the core of it, good writing is good writing, and while I’m discussing these things in terms of screenplays there may be a general tip or two to glean here. After all, we’re all just trying to connect with an audience beyond our mom, our significant other, or that weird guy with the beret down at the coffee shop.

Yeah, him. You know who I mean.

So, anyway, you smell that? That sharp tang in the air, like hot mint? That’s contest season, that is. And it’s in full swing. Time to clean off the desk, sharpen our quills, and win an award or three. Perhaps even some cash.

As I’ve mentioned before, I’ve watched the contest scene from both sides. I’ve placed in a bunch of competitions– and when I say placed I don’t mean I got the honorary quarter-finalist position everyone who entered got. I’ve also read for several contests and spent long weekends going through script after script, often seeing the same basic mistakes (and a few phenomenally original ones) again and again. So I know the kind of things that make a reader cringe and shake their head. In one or two cases, only the timely intervention of booze kept me from gouging my own eyes out..

A few months back I mentioned some of the basic mistakes which quickly add up to sink a script. In a few cases, they can sink it in one shot. If you’re getting ready to send a script out to Austin, AAA, or that great brass ring known as the Nicholl, you should probably check through those first and possibly save yourself thirty or forty bucks.

Once you’ve taken care of the basic stuff, here are a few more hints of things to watch for and avoid.

The Director’s Draft

Every now and then a script shows up littered with stage direction, camera angles, parentheticals, editing notes, and so on. I saw one fellow on a message board who was furious his feedback had told him to eliminate such things, and it had been counted against his screenplay. As he saw it, he was planning to shoot this film himself with his friends, so not only were these notes in his script acceptable– they were necessary!

Alas, they really aren’t, and as a screenwriter you have no business putting them there unless they are absolutely relevant to telling the story. There’s nothing wrong with writing a screenplay to direct yourself, but that’s a different type of script than what you send to a competition. It’s kind of like the difference between a spec draft and an actual shooting script.

When your script goes into a contest, it’s just a script. It isn’t the screenplay you’re going to make with your friends and it certainly isn’t the screenplay you’re going to direct. It’s just a screenplay, one standing up all on its own against all the others in the contest. And if yours is filled with a lot of camera angles and parentheticals that shouldn’t be there, well… that’s probably why it’s going into the large pile on the left.

Focus

I talked about this in a post a few weeks back, too, so you can look at that for more specifics. For now, just remember it’s always better to get one polished script submitted to a contest than half a dozen rough ones. No one’s going to win anything with the first draft of a script. Or even the second draft. Focus your efforts and don’t get distracted by every new idea that flutters across your mind’s eye.

Yes, Paul Haggis writes almost flawless first draft scripts. Crash was a first draft. So was Flags of Our Fathers. Paul Haggis has also been writing screenplays professionally for almost thirty years. He was a writer on Diff’rent Strokes, believe it or not. So when your writing resume is that long and you‘ve got so many Oscars you’re using them to prop up crooked tables in the kitchen, feel free to send a first draft off to a contest just for kicks.

Until then, go do another draft.

Therapy Scripts

There’s an interesting sub-group of screenplays that seem to have sprung out of some psychology movement or group coping session. Maybe a class exercise of some kind. Usually they involve someone telling off their mother. Or their father. Or their abusive boyfriend. Or their cheating husband. Many of these scripts involve female protagonists, but only enough so it’s worth mentioning. The overall feeling of them is you’re reading a story somebody wrote to help them work through some issues. The object wasn’t to tell a story, but to cleanse and purge or something like that.

The big problem with these scripts is there’s rarely anything to them beyond this big moment of therapeutic release. Everything leads up to that, and not much happens after it. That moment is all the character development and conflict in the script. So, in the end, it’s just a story about someone throwing out their abusive spouse or learning to trust again or yelling at their shrewish mom. And nobody wants to read that. Not even Oprah. Definitely not a contest reader.

Reality is not a Story Point

Closely related to the therapy script is the reality script. More often than not, the title page or closing cards reassure the reader this tale is, in fact, based on true accounts of me/ my parents/ my best friend/ someone I read about in a magazine article. These are tales of cancer survival (or not), orphans, Rwandan genocides, military struggles, and various other unsung heroes and villains of this world we live in. Alas, sometimes they’re also about struggling writers searching for someone to recognize their genius. Often, the fact this is a true story is stressed to give a certain validity and gravitas to what the reader is about to take in.

Thing is, no one cares if the story is true or not. Nobody. They just care if it’s a good story and it’s well-told. And in that respect, this tale of an orphaned cancer survivor in Rwanda needs to stand up against the story of a black-ops secret agent who teams up with aliens to save the world from prehistoric lizard men that’ve just reappeared with the no-longer-lost continent of Atlantis. Whether or not one is a true story is irrelevant. If one’s difficult to read and the other one isn’t, if one has flat characters and the other one doesn’t, if one’s boring and the other one isn’t– these are what decide if a script is any good or not. In the end, you are telling a story, and it’s either going to have its own validity or it isn’t. Reality just doesn’t enter into the equation for the reader, so it can’t for the writer.

If you want a few more thoughts on this, I talked about this aspect of writing in general way back here.

Musicals

Believe it or not, I’m a straight man with a long-time girlfriend who loves Broadway and even a number of musical films that have been made over the past decade or so (although she has made comments about some of the things in my iTunes library). Moulin Rouge was fantastic. Dreamgirls was fun. Across the Universe… not so much so.

The point being, though, musical screenplays are almost impossible to pull off as specs and they always make contest readers groan. Lyrics on the page are great, but you can’t assume the reader is going to be someone with a flawless sense of rhythm and pacing. Without the actual music setting the mood and the tone, lyrics are just poetry. Often very awkward and clumsy poetry. Which means they are awkward and clumsy lines of dialogue. And awkward, clumsy dialogue is the kind of thing that gets a script tossed into that left-hand pile.

It’s probably worth noting I’ve seen a few comedy scripts which tried to do parodies of other songs. However, unless you can absolutely guarantee your reader knows the song, this faces all the same issues as the original songs up above. Since most readers are also writers, that means they’re lonely, pathetic shut-ins… definitely not the type of folks you should gamble on knowing the latest Katy Perry, Audioslave, or Rhianna songs.

Fact Check Everything

Well, okay. Not everything. Any screenplay is going to have a degree of stretching the truth and perhaps even ignoring it once or twice.

However, in this wonderful information age we live in, you shouldn’t have any trouble discovering how tall the World Trade Center was ( Tower One stood at 1,368 feet (417 meters)/ 110 stories), if Karnak temple is north or south of the Sphinx (south, by several hundred miles), or when World War Two ended. And it’s important to know these things, because if you say the World Trade Center was twenty-three stories tall and WWII ended in 1951, people are going to call you on it. I know I did. A blatant error is going to stand out, and it’s going to be yet another thing that tells a reader this is not a professional, polished script.

I can admit I’m fairly well-read, and a little quirk in my brain lets me remember a lot more stuff than most people would believe possible. There are a lot of people out there with fields of expertise, though, and they’re going to spot stuff.

Consider this—who’s going to know how many rounds a standard M-16 magazine holds? Or how much it weighs? All sounds a bit obscure, right? Well, now consider in the United States alone there are over 2.28 million enlisted men and women in the armed forces (counting reserves). Let’s double that number to include retirees and folks who’ve been discharged for one reason or another. Now add in all the NRA folks and military enthusiasts who just like this sort of stuff. Suddenly there are a lot of people who are going to be shaking their heads at your “weapons expert” character.

If you can Google a fact, it should be correct. Unless you’ve got a truly spectacular reason why it should be wrong.

The Language Barrier

It’s been said England and the United States are two countries separated by a common language. Feel free to add in Australia and make that relationship a three-way. While we may all speak “English,” anyone who’s traveled (or watched BBC America) knows there are words and phrases that change from country to country.

At the end of the day, though, Hollywood is in America, which means a screenplay going there for a competition should be using American spelling, phrasings, and formatting. It may not be “proper” in your eyes, but it will to your reader. If not, your reader’s going to get distracted by words that look (to his or her eyes) like typos at first glance, and then really distracted when he or she hits an actual mistake.

This is one of the easiest things to fix, though. Through the wonders of the internet, most of us have a friend or three who live in other countries. Get in touch with one of yours and ask them to look through your screenplay. Just go over it and spot some of the odd little differences in spelling, wording, and phrasings that work differently here than they do there. If you don’t have any friends, well… I think the nice lady at A Buck A Page charges pretty reasonable rates.

Remember, two weeks after deadline is not when you want to find out “Tim was nibbling on one of Sophie’s pasties” means something very different in the U.S. than it does in the U.K.

So, polish up, revise, and rewrite. The Page contest isn’t going to win itself, after all.

Next week… I have no idea what we’ll talk about next week, past focusing it on the prose folks. I’ll just start writing next Thursday and we’ll all see what happens.

October 1, 2008 / 2 Comments

The Suspension Bridge

Most of us have heard the term willing suspension of disbelief. It’s when a story or plot has something implausible, maybe even impossible in it, but we accept it for the sake of the narrative. Long lost twins. The dinosaurs of Jurassic Park. The lucky coincidence. Hidden messages behind the Mona Lisa. The walking dead. Kevin Costner as Robin Hood. All things that are inherently unrealistic, but we let them slide because they’re part of the story.

Children have an incredible ability to suspend disbelief, because they don’t know what not to believe in. To them, Cinderella and Aladdin are real. So are Optimus Prime, Sponge Bob, Barney, Barbie, Spider-Man, and Dora the Explorer. When I was little, I was absolutely convinced the stop-motion dinosaurs of Land of the Lost were real (look at them! They’re not cartoons! They’re on film! With people!!) and had many sleepless nights worried Grumpy the Tyrannosaurus would be looming outside my bedroom window the same way he was always outside that cave.

On the other hand, my dad, a former liaison with the Nuclear Regulatory Commission, lost interest in Back to the Future less than a minute in. As the gears and gadgets made breakfast for Doc Brown and his dog, the television news report said plutonium had vanished from a local nuclear reactor. He looked at me and said “Do you know what it would take for someone to sneak in and get any amount of plutonium off-site from a reactor?”

Willing suspension of disbelief is like a huge block. Throughout the course of reading a story or watching a film, the audience is going to chip at that block. You, the writer, are going to give them the tools and motivation to do it. The trick is knowing what to give them and how much to encourage them.

Every story starts with that block at 100%. Picture a huge solid cube of ice, stone, or whatever visual appeals to you. Every audience goes in completely willing to believe this is a true story, a story they will believe and accept without hesitation. No matter what the topic or genre is, no one picks up a book or walks into a theater without being open and ready to commit to it.

However, each time you hand them something they can’t accept, for whatever reason, they take a chip off that block. Maybe it’s a small little sliver. Maybe it’s a gigantic slab like one of those ice shelves that keep breaking off in the Arctic Circle (but don’t worry, kids—global warming’s just a myth).

The big trick here, of course, is knowing when to stop chipping, because eventually that block will shatter and collapse in on itself. That’s the point people start laughing, shaking their heads, and posting angry rants online. You want to put in your wild coincidences, werewolves, and wacky supporting characters, but you don’t want to undermine your own work. You need to be aware of what’s going to push your story over the edge. And be aware—that edge comes before the block hits zero.

Quick pause for story time…

On a publisher’s message board I frequent, a gentleman recently posted a large rant of his own about a straight-to-DVD zombie film and the many, many problems it had. Problems like misrolled sleeves on Marines and soldiers. Military vehicles with license plates. The size of a missile silo set. Now, faithful readers (all three of you), d’you remember what the genre of this film was?

Yes, it was a zombie film. In a film about the walking dead rising up to eat the flesh of the living, this gent found someone’s cuffs so unbelievable and distracting that it ruined the film for him.

Don’t worry about pleasing this guy. Or my dad.

Well, okay. Dad loves stuff from William-Sonoma.

So, anyway, let’s get back on track and play a simple game…

Put that big block of belief up in front of you. I’m just going to rattle off some stuff at random and assign values to it based off my own experience. Consider your story and subtract as you need to.

Keep in mind, some chips are contained within larger ones. If you got a chunk knocked off for flying saucers, odds are no one’s going to take another chunk off if you introduce extraterrestrials. Once you’ve taken a sliver away for a woman who’s been pining for her high school boyfriend for twenty years, it’s not too hard to believe she can instantly remember the maiden name of the girl he took to the senior prom. And once they’ve accepted time-travel, most audience members will accept a paradox or two.

Ready?

Every single wooden, forced, or “on the nose” line of dialogue is going to cost you 1% off the block, so be careful because they’ll add up fast. Characters who are supposed to be smart but do inherently stupid things—that’s a good 3%. Every stereotypical burnt-out cop, stripper with the heart of gold, clueless boss, snotty cheerleader, dumb jock, or introspective pot smoker—take 5% of the block for every one of those overused characters. Take off another 10% if they’re one of your main characters. Any unarmed, unprotected person who walks into the dark building they just heard screams come from is going to cost you 5%. Anyone pausing in mid-action to deliver more than three lines worth of dialogue—oh, that’s a good 7% off the big block.

Each woman who randomly gets undressed, changes clothes for no reason, or frets about her hair while in a burning building surrounded by vampires—that’s 10% off the block. Every man who grunts, drinks, or randomly demeans people is another 10%. Anyone who can spontaneously fight like a 20-year devotee of the martial arts will cost you 5%. If any character says “I don’t understand” or some variation thereof twice or more in a chapter or scene, that’s 10%. Also you’ll lose 5% every time a characters does something that goes directly against their established type—cops who get drunk and do drugs with underage girls, college professors who get baffled by simple problems, incredibly wise and intelligent aliens who can’t figure out a doorknob.

Anything that shows a complete failure of research or understanding of the real world adds up fast. A Protestant minister who takes confession is 5% off the block. So do rabbis eating ham sandwiches. Diesel fuel tanks that explode in a fire are 1%. Revolvers that fire seven or eight bullets will be 3 or 4% per extra shot, and people who die from being shot in the shoulder cost you a good 5% off. Every time a random stranger walks off and leaves their keys in the ignition with the engine running—that’s a solid 10%.

If your main character falls five stories without suffering any harm, that’s minus 5%. Another 7% off if computers randomly develop sentience. Call it 10% if, with no foreshadowing, aliens suddenly attack. Knock it up to 20% if, with no foreshadowing, flying space monkeys attack.

Now, ready for the hard one…?

Every misspelled or misused word is going to cost you 1%. As readers hit mistake after mistake, their faith in the writer’s ability drops. After three dozen typos, they just aren’t going to believe the writer can pull off revealing Bobby is a retired NSA agent or that Debbie was raised by wolves. It’s not fair, no, but that’s the way it is.

So, with all that in mind… how’s you do?

More importantly, how did your block do?

Even more importantly—it’s time to get back to writing.

One of your goals as a writer is to bring your stories to life. One of the tell-tale signs of bad writing (a waving red flag, really) is characters that talk, act, or react unnaturally to the world around them. It doesn’t matter if that world is Manhattan, the ancient city of Babylon, or the main bridge of a Space Marine Thunderhawk orbital lander. If readers can’t identify with what a character is saying or feeling, it’s going to distance them from your writing. In some cases, that distance will include them setting down your manuscript, going out to lunch with friends, and completely forgetting it.

For the record—that’s bad.

As writers, the main source we have to draw on is our own lives. We can spend hours doing research in libraries or people-watching from the patio of our favorite Mexican restaurant (El Zarape on Park—it’s fantastic), but in the end it all comes down to things we’ve done and seen. We know how people act because we are people. We’ve all gone to school, hated our boss at work, and been cut off on the freeway. We’ve traveled a bit, kept secrets, and gotten our first kiss from that cute girl (or guy) we like. Well, most of us have, anyway.

However… this is where things tend to get a bit tricky.

People often confuse fiction-real with real-real. Y’see, the thing is, real life—the life you, I, and all the people we know are all living– is actually kind of boring when you get right down to it. I think the average person feels they’re living a pretty good life if they have one or two amazing days a month. And amazing usually just means having a great night at the club, a perfect evening out (or in) with a loved one, or just hanging with your friends while you watch a DVD with pizza and beer.

Very few ninja attacks.

Not that many pirates.

Almost no killer cyborgs from the future.

Not one nymphomaniac Famke-Janssen-look-alike billionaire heiress with amnesia who needs me to follow her to Europe to fend off the Knights Templar while she tries to locate the ancient mystical talisman that will restore her memory and bring about world peace.

(I really had my hopes up for that one…)

The other big problem is one you’ve probably heard of. Truth is stranger than fiction. No, really, it is. Even considering that last little fantasy. The world is a truly bizarre place filled with amazing coincidences and connections. They’re completely ridiculous. Did you know there’s a direct link between the development of the Japanese tea ceremony and the rise of the Freemasons? Honest, there is.

Take Vesna Vulovic. Vesna was a flight attendant on a DC-9 that was bombed in mid-air by terrorists in 1972. She was trapped inside the ruins of the plane’s hull as it plummeted more than six miles to the ground. However, through a near miraculous series of events and conditions, Vesna survived her fall. She fell 33,000 feet, was in the hospital for a mere two months afterwards, and is still alive today, walking, talking, and laughing.

So… does that mean a character should fall six miles and live in your writing? It really happened, so it must be believable, right?

Another great historical example is Grigori Rasputin, sometimes called the Mad Monk. Rasputin had a truly disturbing amount of influence over Alexandra, the wife of Tsar Nicholas II (why he had this influence… well, that’s a topic for the after-hours discussion) and in 1916 a group of Russian nobles decided he needed to be “removed.” But how do you quietly get rid of a man who would be huge by today’s standards (some reports claim he stood almost six and a half feet tall)? As it turned out, they poisoned him, beat him, stabbed him, shot him, beat him some more, smothered him, beat him a third time just to be safe, and then dumped his body in the Neva River.

Final cause of death, when the body washed ashore a few days later?

Drowning.

Another true story, and yet how often have you found yourself scoffing at the film character who ignores knives, bullets, and broken limbs? Or berated the screenwriters when someone survives a three story fall or a major car crash with only a few scrapes?

Here’s another one, a bit simpler and closer to home. I once worked with a guy named Carlos. He was an electrician and a best boy on several television shows and films that I worked on back when I was a prop master. One day at lunch I realized Carlos had the odd habit of putting “bro” at the end of almost every sentence when he spoke in English. At the time I was slogging my way through my first serious attempt at a novel, The Suffering Map, and ended up adopting his habit for one of my characters. When I got requests to send the manuscript to a few agents, I was thrilled. And every copy came back with the same note, worded in a variety of ways.

“The dialogue doesn’t sound real.”

At which point I smacked myself in the forehead, because I’d forgotten this same tip I’d given to dozens and dozens of people…..

Cloverfield is an excellent example of a movie that had flawlessly real reactions and dialogue—dialogue that made you want to smack every one of the main characters into unconciousness. Indie films have almost become a genre unto themselves, where “indie” refers to real stories about real people reacting in real ways to real situations… and boring the hell out of the audience.

Y’see, it doesn’t matter if something is real or not. What matters is that it works and draws in the audience. Books are not real life. Movies are not real life. No, not even if they’re biographies or documentaries. They’re a window, and the thing about windows is that they only offer a limited view, whether you’re looking inside or out. Simple common sense will tell you that you cannot make a window that lets you see everything. There will always be something just out of sight, around the corner, or just too big to see all at once.

A good writer knows just how big to make that window. They know just what they want you looking at. They won’t let you see distracting things. They’ll make sure it’s all fresh and sharp (or old and rotting, depending on what they’re trying to show you). They won’t waste an inch of glass displaying something that isn’t part of the view they want you to see.

Because if you try to make a window big enough to see everything… well, even if it wasn’t impossible, it’s not very structurally sound. Those are the windows that crack in the wind or just shatter under their own weight.

Remember, real life is never the answer.

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