Dialogue is the lifeblood of fiction. It’s how your characters move beyond the page and become living, breathing people. In any sort of literature, it’s going to be the key to making them memorable. In screenplays, it’s going to be what makes them quotable.

Conversely, bad dialogue is the fastest way to make sure characters are dead to your readers. When someone speaks in flat, clumsy, expositional dialogue, it makes them unbelievable. And when a reader can’t believe in your characters, it means they can’t believe in your story.

There are a lot of mistakes I see coming up again and again in stories. Here are seven of the most common ones…

Contractions– One thing that always makes dialogue drag and sound forced is when every word is spelled out in full. A lot of people start out writing this way because they’re trying to follow all the rules of spelling and punctuation so they don’t get branded a rookie, and ironically… While this is a good practice for your prose, most people use contractions in every day speech, even judges, professors, and rich businessmen. Without them, dialogue sounds stilted, wooden, and off-kilter. If there’s a reason for someone to speak that way (ESL, robots, aliens, or what have you), then by all means do it. If your characters are regular, English-speaking mortals, though…

“I am willing to bet you will not act while a child is in danger.”

“I’m willing to bet you won’t act while a child’s in danger.”

“What is the number for the place that does not charge late fees?”

“What’s the number for the place that doesn’t charge late fees?

Notice that using contractions also drops your word count and page count.

On The Nose— Professional readers and writers talk about dialogue that’s “on the nose.” It’s when someone says precisely what they mean or what they’re doing without any subtlety or characterization whatsoever. It’s the difference between “Why are you constantly mean and disrespectful to me, Rob?” and “What the hell’s your problem, anyway?” Nine times out of ten, if someone’s talking to themselves out loud, it’s on the nose. Almost half the time it’s just exposition (see below). A good way to think of it is old radio-show dialogue, when people had to depend on only dialogue with no visuals at all.

“Come on, Jenkins! There’s only six more steps to the top of this staircase. You can make it.”

“You know I can never forgive you for the way you treated me back when we were in high school and I was in love with you.”

“I can’t eat the rest of this food. I’ll ask the waiter to pack it up so I can take it home with me for later.”

Follow the example of the late, lamented Keen Eddie, where at least once an episode Mark Valley and Sienna Miller would bellow or snap “I hate you!” “I hate you, too!” back and forth at each other in their shared London flat. While those words were pretty on the nose the first time they were yelled, across the show’s short life they came to mean the exact opposite– with no explanation needed.

Exposition—It was just last week I said exposition gets a bad rap. Expositional dialogue is what gives it that bad rap. Remember being a kid in school and being bored by textbooks or filmstrips below your level? That’s the boredom exposition gives your readers.

“You know, Doug, you’ve been my step-brother for seventeen years now, and I’m still stunned how bad you are at geography. You need to bone up on it, especially now that you’ve finally gotten your dream job of being a professional airline pilot.”

Use the Ignorant Stranger method as a guideline and figure out how much of your dialogue is crossing that line. If any character ever gives an explanation of something that the other characters in the room already should know (or your reader should know), cut that line. If it’s filled with necessary facts, find a better way to get them across.

Transcription– One thing years of interviews have taught me is that, with very few exceptions, people trip over themselves a lot verbally. We have false starts, we repeat phrases, we trail off, we make odd noises while we try to think of words. Anyone who’s ever read a strict word-for-word transcription of a conversation will find it’s awkward, hard to follow, and a lot gets lost without the exact inflection of certain words.

One of the worst things you can do is try to write dialogue in such an ultra-realistic manner. It will drive editors nuts and waste your word count on dozens of unnecessary lines.

“What I… I think you’ll find that what I wanted…what I meant to say, is that there are some wanna-be… some aspiring writers who follow directions- some aspiring writers who follow guidelines better than others, and they’re the ones who eventually, that is—I mean, if you can’t follow the rules you can’t expect to succeed, right?”

This sort of rambling can work great in spoken dialogue, but when it’s written on the page it’s lethal. Even if you’re trying to re-create Hugh Grant’s confusing confession in Four Weddings and a Funeral, keep it simple for now so you don’t scare off producers and investors..

Similarity– People are individuals, and we all have our own unique way of speaking. People from California don’t talk like people from Maine (I’ve lived almost two decades in each state, I know), people from Oxford don’t talk like people from ITT Tech, and armor-plated, heavily-armed mutants from Skaro don’t talk like Earthlings. In your writing, your characters need to be individuals as well, with their own tics and habits that make them distinct from the people around them. If you can’t tell who’s speaking without knowing the complete context or seeing the dialogue headers, you need to get back to work.

Accents– This is a common mistake by beginning writers. Accents, dialects, and odd speech tics that are written out drive readers and editors nuts. Now, there are a handful of professional writers who can do truly amazing accents in their dialogue, yes, but keep those facts in mind— Only a handful. Professionals. If you’re reading this, odds are you’re still on a lower rung of that ladder trying to impress an editor or producer.

“’ullo, dere, Guv’nah. Spara few shillin’s fur a fella Vetrin uf th’ Waa’?”

“Eh, mah frien’, why you go causin’ mah peeple such beeg problems?”

“If thiz iz yourrr wish, then my warrrriorz will drrraw back.”

Yeah, that last one’s an alien accent I came up with years back for a race that had tongues and beaks like birds. I lost five pages when I got rid of all those triple-Rs.

Show an accent by picking out one or two key words at most and making those the only words you show it with. If he or she’s Jamaican, stick with “mah” instead of “my.” For the Cockney fellow, keep the dropped H when he speaks. Past that, just write straight dialogue. Just the bare minimum reminders that the characters have an accent. Like most character traits, your reader will fill in the rest.

Monologues—This one’s tough, because a good monologue can be a major point in any story or film. By the same token, though, a bad one can bring your story to a screeching halt.

The first clue at if it’s a bad monologue is to look at some of the dialogue rules above. Is it necessary? Does it read naturally? Is it flowing? Does it fit the moment? Someone who launches into a formal monologue while being pounded by artillery shells and enemy sniper fire is probably going to sound a bit forced. If you’re breaking one of these guidelines and doing it with a 750 word monologue, your manuscript is going to end up in the ever-growing left hand pile.

Second clue if it’s bad is to count how many monologues there’ve already been. Yes, that may sound laughable, but you’d be amazed at some of the things I’ve seen. One recent script I read for a screenwriting contest had half-page dialogue blocks on almost every page. If you’re on page forty-five and this is your fifth full-page monologue… odds are something needs to be reworked.

One last tip. A lot of people suggest reading your dialogue out loud to find where it trips. That’s not bad, but if you really want to find out how it reads, ask someone else to read it out loud—preferably someone who hasn’t seen it before or heard you talk about it. If you’re reading it yourself, you know how it’s supposed to sound, where the breaks should be, and what gets the emphasis. Let a friend or family member who doesn’t know it read it out loud and see what they do with it.

And then get back to your writing.

What are you still online for? Get back to writing!


One of your goals as a writer is to bring your stories to life. One of the tell-tale signs of bad writing (a waving red flag, really) is characters that talk, act, or react unnaturally to the world around them. It doesn’t matter if that world is Manhattan, the ancient city of Babylon, or the main bridge of a Space Marine Thunderhawk orbital lander. If readers can’t identify with what a character is saying or feeling, it’s going to distance them from your writing. In some cases, that distance will include them setting down your manuscript, going out to lunch with friends, and completely forgetting it.

For the record—that’s bad.

As writers, the main source we have to draw on is our own lives. We can spend hours doing research in libraries or people-watching from the patio of our favorite Mexican restaurant (El Zarape on Park—it’s fantastic), but in the end it all comes down to things we’ve done and seen. We know how people act because we are people. We’ve all gone to school, hated our boss at work, and been cut off on the freeway. We’ve traveled a bit, kept secrets, and gotten our first kiss from that cute girl (or guy) we like. Well, most of us have, anyway.

However… this is where things tend to get a bit tricky.

People often confuse fiction-real with real-real. Y’see, the thing is, real life—the life you, I, and all the people we know are all living– is actually kind of boring when you get right down to it. I think the average person feels they’re living a pretty good life if they have one or two amazing days a month. And amazing usually just means having a great night at the club, a perfect evening out (or in) with a loved one, or just hanging with your friends while you watch a DVD with pizza and beer.

Very few ninja attacks.

Not that many pirates.

Almost no killer cyborgs from the future.

Not one nymphomaniac Famke-Janssen-look-alike billionaire heiress with amnesia who needs me to follow her to Europe to fend off the Knights Templar while she tries to locate the ancient mystical talisman that will restore her memory and bring about world peace.

(I really had my hopes up for that one…)

The other big problem is one you’ve probably heard of. Truth is stranger than fiction. No, really, it is. Even considering that last little fantasy. The world is a truly bizarre place filled with amazing coincidences and connections. They’re completely ridiculous. Did you know there’s a direct link between the development of the Japanese tea ceremony and the rise of the Freemasons? Honest, there is.

Take Vesna Vulovic. Vesna was a flight attendant on a DC-9 that was bombed in mid-air by terrorists in 1972. She was trapped inside the ruins of the plane’s hull as it plummeted more than six miles to the ground. However, through a near miraculous series of events and conditions, Vesna survived her fall. She fell 33,000 feet, was in the hospital for a mere two months afterwards, and is still alive today, walking, talking, and laughing.

So… does that mean a character should fall six miles and live in your writing? It really happened, so it must be believable, right?

Another great historical example is Grigori Rasputin, sometimes called the Mad Monk. Rasputin had a truly disturbing amount of influence over Alexandra, the wife of Tsar Nicholas II (why he had this influence… well, that’s a topic for the after-hours discussion) and in 1916 a group of Russian nobles decided he needed to be “removed.” But how do you quietly get rid of a man who would be huge by today’s standards (some reports claim he stood almost six and a half feet tall)? As it turned out, they poisoned him, beat him, stabbed him, shot him, beat him some more, smothered him, beat him a third time just to be safe, and then dumped his body in the Neva River.

Final cause of death, when the body washed ashore a few days later?

Drowning.

Another true story, and yet how often have you found yourself scoffing at the film character who ignores knives, bullets, and broken limbs? Or berated the screenwriters when someone survives a three story fall or a major car crash with only a few scrapes?

Here’s another one, a bit simpler and closer to home. I once worked with a guy named Carlos. He was an electrician and a best boy on several television shows and films that I worked on back when I was a prop master. One day at lunch I realized Carlos had the odd habit of putting “bro” at the end of almost every sentence when he spoke in English. At the time I was slogging my way through my first serious attempt at a novel, The Suffering Map, and ended up adopting his habit for one of my characters. When I got requests to send the manuscript to a few agents, I was thrilled. And every copy came back with the same note, worded in a variety of ways.

“The dialogue doesn’t sound real.”

At which point I smacked myself in the forehead, because I’d forgotten this same tip I’d given to dozens and dozens of people…..

Cloverfield is an excellent example of a movie that had flawlessly real reactions and dialogue—dialogue that made you want to smack every one of the main characters into unconciousness. Indie films have almost become a genre unto themselves, where “indie” refers to real stories about real people reacting in real ways to real situations… and boring the hell out of the audience.

Y’see, it doesn’t matter if something is real or not. What matters is that it works and draws in the audience. Books are not real life. Movies are not real life. No, not even if they’re biographies or documentaries. They’re a window, and the thing about windows is that they only offer a limited view, whether you’re looking inside or out. Simple common sense will tell you that you cannot make a window that lets you see everything. There will always be something just out of sight, around the corner, or just too big to see all at once.

A good writer knows just how big to make that window. They know just what they want you looking at. They won’t let you see distracting things. They’ll make sure it’s all fresh and sharp (or old and rotting, depending on what they’re trying to show you). They won’t waste an inch of glass displaying something that isn’t part of the view they want you to see.

Because if you try to make a window big enough to see everything… well, even if it wasn’t impossible, it’s not very structurally sound. Those are the windows that crack in the wind or just shatter under their own weight.

Remember, real life is never the answer.

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