October 6, 2008 / 2 Comments

G I G O

Some of you engineering types (there may be one or two out there glancing at this) may recognize this little rant’s title. It’s an old, simple rule—Garbage In, Garbage Out.

This rule has been around for centuries in dozens of different forms. You get what you pay for. You are what you eat. People have known for ages that what you put into something has a direct result on what comes out.

And yet, so few people follow this rule. Many admit it’s true, but think it doesn’t apply to them. I’ve lost track of how many times I’ve seen film producers “save” money by hiring untrained, bottom of the barrel crew members, then get upset because these people are doing untrained, bottom of the barrel work. Worse, then they have the gall to be surprised when it results in a bottom of the barrel film.

GIGO.

Closer to our end of things, I’m stunned how many people who call themselves writers all but brag about the fact that they rarely read– or don’t read at all. I saw one fellow online proudly announce “Real writers don’t have time to read.”

Truth is, real writers have time for almost nothing except reading.

You have to read. You must have input. There is no other way to be a writer. If you don’t take it in, how can you expect to put it out? If you want to be a writer and have to make the choice between a night out with friends, watching the killer NBC Monday night line up, taking in the new Quentin Tarantino flick, or getting caught up on the next Gaunt’s Ghosts book by Dan Abnett, there shouldn’t really be a choice at all.

Your whole body needs to hunger for words.

The sentences of John Steinbeck should be the best steak you’ve ever had, the phrasing of Ray Bradbury like a fine wine. Finish it off with a little King or Gaiman for dessert, and maybe some McCarthy as an aperitif. Classic stories by Burroughs, Lovecraft, or Dickens should be that rare vintage you’ve pulled from the cellar for a special occasion, to be savored on the palate for their unique taste, never to be made again.

Are you looking more at screenwriting? Consider the classic, subtle wordplay of Casablanca or The Day The Earth Stood Still (the original, please). Study the damned clever structure of Scott Frank’s Dead Again or Christopher Nolan’s The Prestige. Find some scripts by Shane Black (screenwriter of Lethal Weapon, The Long Kiss Goodnight, and Kiss Kiss Bang Bang) and see how much fun they are to read.

Now, there’s another important reason you need to keep reading. No one’s interested in what’s already out there. So your book idea about a little boy discovering he’s a sorcerer is neat, but J.K. Rowling beat you to it. Sorry. Television show about a lawyer getting visions from God? Done. Funny and action-packed film about a millionaire inventor who builds an armored battlesuit to fight injustice? Man, you just don’t get out much, do you…?

You need to read because you need to stay abreast of what’s out there, what people are looking for, and where your work lines up with current trends. A few more examples…

Behold my cool new idea for a series of linked stories about thinking robots. They dream, paint, and run for office. But they can never go bad or run amok, because their neutronic brains are hardwired with three rules that govern all their thoughts actions. I call these Pete’s Three Rules for Why Robots can Never Go Bad or Run Amok.

Behold my cool new idea for a feature film, about a computer programmer who comes to realize everything he knows is essentially a giant video game he’s trapped in. It turns out that in the real world humans are slaves to machines, and some people are actually just other programs interacting with the game. But a group of rebels have found our hero, and teach him how to hack into the game like they do. I call this one Trapped in Evil Marioland! Yes, the exclamation point is part of the title.

Behold my cool new idea for a novel. It’s about an art historian who discovers secret messages left behind by a Renaissance artist, and finds himself in conflict with the group trying to protect those secrets. I call it The Cipher of Michelangelo.

What? All been done you say? Are you sure? I thought they were pretty original… I guess I should’ve read more stuff…

Okay, what about a film where a little kid discovers the girl next door is a vampire? Two friends decide to make a porno movie? A has-been wrestler takes a last chance in the ring despite a heart condition? What about a remake of Omega Man?

Wait, wait… books! An unjustly imprisoned man escapes, takes on a new identity, and swears revenge on the people who framed him? An interdimensional cowboy assembles a team to travel to a dark tower that’s destroying the universe? Two friends in the ‘40s create a wildly popular comic-book character? A meek governess falls in love with her employer, but finds out his crazy wife is held prisoner up in the attic of their secluded home? Dracula squares off against Sherlock Holmes? A young man is sworn to vengeance by the ghost of his recently-deceased father?

Nope. All been done. Every one of them.

This doesn’t mean you can’t try to tell those stories, too. But there better not be any overlap, and yours better knock the ball out of the park. If not, though… don’t be surprised when your manuscript ends up in that large pile on the left and not the small one on the right.

So get off the internet and get back to writing.

Or, at the very least, go read something.

October 1, 2008 / 2 Comments

The Suspension Bridge

Most of us have heard the term willing suspension of disbelief. It’s when a story or plot has something implausible, maybe even impossible in it, but we accept it for the sake of the narrative. Long lost twins. The dinosaurs of Jurassic Park. The lucky coincidence. Hidden messages behind the Mona Lisa. The walking dead. Kevin Costner as Robin Hood. All things that are inherently unrealistic, but we let them slide because they’re part of the story.

Children have an incredible ability to suspend disbelief, because they don’t know what not to believe in. To them, Cinderella and Aladdin are real. So are Optimus Prime, Sponge Bob, Barney, Barbie, Spider-Man, and Dora the Explorer. When I was little, I was absolutely convinced the stop-motion dinosaurs of Land of the Lost were real (look at them! They’re not cartoons! They’re on film! With people!!) and had many sleepless nights worried Grumpy the Tyrannosaurus would be looming outside my bedroom window the same way he was always outside that cave.

On the other hand, my dad, a former liaison with the Nuclear Regulatory Commission, lost interest in Back to the Future less than a minute in. As the gears and gadgets made breakfast for Doc Brown and his dog, the television news report said plutonium had vanished from a local nuclear reactor. He looked at me and said “Do you know what it would take for someone to sneak in and get any amount of plutonium off-site from a reactor?”

Willing suspension of disbelief is like a huge block. Throughout the course of reading a story or watching a film, the audience is going to chip at that block. You, the writer, are going to give them the tools and motivation to do it. The trick is knowing what to give them and how much to encourage them.

Every story starts with that block at 100%. Picture a huge solid cube of ice, stone, or whatever visual appeals to you. Every audience goes in completely willing to believe this is a true story, a story they will believe and accept without hesitation. No matter what the topic or genre is, no one picks up a book or walks into a theater without being open and ready to commit to it.

However, each time you hand them something they can’t accept, for whatever reason, they take a chip off that block. Maybe it’s a small little sliver. Maybe it’s a gigantic slab like one of those ice shelves that keep breaking off in the Arctic Circle (but don’t worry, kids—global warming’s just a myth).

The big trick here, of course, is knowing when to stop chipping, because eventually that block will shatter and collapse in on itself. That’s the point people start laughing, shaking their heads, and posting angry rants online. You want to put in your wild coincidences, werewolves, and wacky supporting characters, but you don’t want to undermine your own work. You need to be aware of what’s going to push your story over the edge. And be aware—that edge comes before the block hits zero.

Quick pause for story time…

On a publisher’s message board I frequent, a gentleman recently posted a large rant of his own about a straight-to-DVD zombie film and the many, many problems it had. Problems like misrolled sleeves on Marines and soldiers. Military vehicles with license plates. The size of a missile silo set. Now, faithful readers (all three of you), d’you remember what the genre of this film was?

Yes, it was a zombie film. In a film about the walking dead rising up to eat the flesh of the living, this gent found someone’s cuffs so unbelievable and distracting that it ruined the film for him.

Don’t worry about pleasing this guy. Or my dad.

Well, okay. Dad loves stuff from William-Sonoma.

So, anyway, let’s get back on track and play a simple game…

Put that big block of belief up in front of you. I’m just going to rattle off some stuff at random and assign values to it based off my own experience. Consider your story and subtract as you need to.

Keep in mind, some chips are contained within larger ones. If you got a chunk knocked off for flying saucers, odds are no one’s going to take another chunk off if you introduce extraterrestrials. Once you’ve taken a sliver away for a woman who’s been pining for her high school boyfriend for twenty years, it’s not too hard to believe she can instantly remember the maiden name of the girl he took to the senior prom. And once they’ve accepted time-travel, most audience members will accept a paradox or two.

Ready?

Every single wooden, forced, or “on the nose” line of dialogue is going to cost you 1% off the block, so be careful because they’ll add up fast. Characters who are supposed to be smart but do inherently stupid things—that’s a good 3%. Every stereotypical burnt-out cop, stripper with the heart of gold, clueless boss, snotty cheerleader, dumb jock, or introspective pot smoker—take 5% of the block for every one of those overused characters. Take off another 10% if they’re one of your main characters. Any unarmed, unprotected person who walks into the dark building they just heard screams come from is going to cost you 5%. Anyone pausing in mid-action to deliver more than three lines worth of dialogue—oh, that’s a good 7% off the big block.

Each woman who randomly gets undressed, changes clothes for no reason, or frets about her hair while in a burning building surrounded by vampires—that’s 10% off the block. Every man who grunts, drinks, or randomly demeans people is another 10%. Anyone who can spontaneously fight like a 20-year devotee of the martial arts will cost you 5%. If any character says “I don’t understand” or some variation thereof twice or more in a chapter or scene, that’s 10%. Also you’ll lose 5% every time a characters does something that goes directly against their established type—cops who get drunk and do drugs with underage girls, college professors who get baffled by simple problems, incredibly wise and intelligent aliens who can’t figure out a doorknob.

Anything that shows a complete failure of research or understanding of the real world adds up fast. A Protestant minister who takes confession is 5% off the block. So do rabbis eating ham sandwiches. Diesel fuel tanks that explode in a fire are 1%. Revolvers that fire seven or eight bullets will be 3 or 4% per extra shot, and people who die from being shot in the shoulder cost you a good 5% off. Every time a random stranger walks off and leaves their keys in the ignition with the engine running—that’s a solid 10%.

If your main character falls five stories without suffering any harm, that’s minus 5%. Another 7% off if computers randomly develop sentience. Call it 10% if, with no foreshadowing, aliens suddenly attack. Knock it up to 20% if, with no foreshadowing, flying space monkeys attack.

Now, ready for the hard one…?

Every misspelled or misused word is going to cost you 1%. As readers hit mistake after mistake, their faith in the writer’s ability drops. After three dozen typos, they just aren’t going to believe the writer can pull off revealing Bobby is a retired NSA agent or that Debbie was raised by wolves. It’s not fair, no, but that’s the way it is.

So, with all that in mind… how’s you do?

More importantly, how did your block do?

Even more importantly—it’s time to get back to writing.

Dialogue is the lifeblood of fiction. It’s how your characters move beyond the page and become living, breathing people. In any sort of literature, it’s going to be the key to making them memorable. In screenplays, it’s going to be what makes them quotable.

Conversely, bad dialogue is the fastest way to make sure characters are dead to your readers. When someone speaks in flat, clumsy, expositional dialogue, it makes them unbelievable. And when a reader can’t believe in your characters, it means they can’t believe in your story.

There are a lot of mistakes I see coming up again and again in stories. Here are seven of the most common ones…

Contractions– One thing that always makes dialogue drag and sound forced is when every word is spelled out in full. A lot of people start out writing this way because they’re trying to follow all the rules of spelling and punctuation so they don’t get branded a rookie, and ironically… While this is a good practice for your prose, most people use contractions in every day speech, even judges, professors, and rich businessmen. Without them, dialogue sounds stilted, wooden, and off-kilter. If there’s a reason for someone to speak that way (ESL, robots, aliens, or what have you), then by all means do it. If your characters are regular, English-speaking mortals, though…

“I am willing to bet you will not act while a child is in danger.”

“I’m willing to bet you won’t act while a child’s in danger.”

“What is the number for the place that does not charge late fees?”

“What’s the number for the place that doesn’t charge late fees?

Notice that using contractions also drops your word count and page count.

On The Nose— Professional readers and writers talk about dialogue that’s “on the nose.” It’s when someone says precisely what they mean or what they’re doing without any subtlety or characterization whatsoever. It’s the difference between “Why are you constantly mean and disrespectful to me, Rob?” and “What the hell’s your problem, anyway?” Nine times out of ten, if someone’s talking to themselves out loud, it’s on the nose. Almost half the time it’s just exposition (see below). A good way to think of it is old radio-show dialogue, when people had to depend on only dialogue with no visuals at all.

“Come on, Jenkins! There’s only six more steps to the top of this staircase. You can make it.”

“You know I can never forgive you for the way you treated me back when we were in high school and I was in love with you.”

“I can’t eat the rest of this food. I’ll ask the waiter to pack it up so I can take it home with me for later.”

Follow the example of the late, lamented Keen Eddie, where at least once an episode Mark Valley and Sienna Miller would bellow or snap “I hate you!” “I hate you, too!” back and forth at each other in their shared London flat. While those words were pretty on the nose the first time they were yelled, across the show’s short life they came to mean the exact opposite– with no explanation needed.

Exposition—It was just last week I said exposition gets a bad rap. Expositional dialogue is what gives it that bad rap. Remember being a kid in school and being bored by textbooks or filmstrips below your level? That’s the boredom exposition gives your readers.

“You know, Doug, you’ve been my step-brother for seventeen years now, and I’m still stunned how bad you are at geography. You need to bone up on it, especially now that you’ve finally gotten your dream job of being a professional airline pilot.”

Use the Ignorant Stranger method as a guideline and figure out how much of your dialogue is crossing that line. If any character ever gives an explanation of something that the other characters in the room already should know (or your reader should know), cut that line. If it’s filled with necessary facts, find a better way to get them across.

Transcription– One thing years of interviews have taught me is that, with very few exceptions, people trip over themselves a lot verbally. We have false starts, we repeat phrases, we trail off, we make odd noises while we try to think of words. Anyone who’s ever read a strict word-for-word transcription of a conversation will find it’s awkward, hard to follow, and a lot gets lost without the exact inflection of certain words.

One of the worst things you can do is try to write dialogue in such an ultra-realistic manner. It will drive editors nuts and waste your word count on dozens of unnecessary lines.

“What I… I think you’ll find that what I wanted…what I meant to say, is that there are some wanna-be… some aspiring writers who follow directions- some aspiring writers who follow guidelines better than others, and they’re the ones who eventually, that is—I mean, if you can’t follow the rules you can’t expect to succeed, right?”

This sort of rambling can work great in spoken dialogue, but when it’s written on the page it’s lethal. Even if you’re trying to re-create Hugh Grant’s confusing confession in Four Weddings and a Funeral, keep it simple for now so you don’t scare off producers and investors..

Similarity– People are individuals, and we all have our own unique way of speaking. People from California don’t talk like people from Maine (I’ve lived almost two decades in each state, I know), people from Oxford don’t talk like people from ITT Tech, and armor-plated, heavily-armed mutants from Skaro don’t talk like Earthlings. In your writing, your characters need to be individuals as well, with their own tics and habits that make them distinct from the people around them. If you can’t tell who’s speaking without knowing the complete context or seeing the dialogue headers, you need to get back to work.

Accents– This is a common mistake by beginning writers. Accents, dialects, and odd speech tics that are written out drive readers and editors nuts. Now, there are a handful of professional writers who can do truly amazing accents in their dialogue, yes, but keep those facts in mind— Only a handful. Professionals. If you’re reading this, odds are you’re still on a lower rung of that ladder trying to impress an editor or producer.

“’ullo, dere, Guv’nah. Spara few shillin’s fur a fella Vetrin uf th’ Waa’?”

“Eh, mah frien’, why you go causin’ mah peeple such beeg problems?”

“If thiz iz yourrr wish, then my warrrriorz will drrraw back.”

Yeah, that last one’s an alien accent I came up with years back for a race that had tongues and beaks like birds. I lost five pages when I got rid of all those triple-Rs.

Show an accent by picking out one or two key words at most and making those the only words you show it with. If he or she’s Jamaican, stick with “mah” instead of “my.” For the Cockney fellow, keep the dropped H when he speaks. Past that, just write straight dialogue. Just the bare minimum reminders that the characters have an accent. Like most character traits, your reader will fill in the rest.

Monologues—This one’s tough, because a good monologue can be a major point in any story or film. By the same token, though, a bad one can bring your story to a screeching halt.

The first clue at if it’s a bad monologue is to look at some of the dialogue rules above. Is it necessary? Does it read naturally? Is it flowing? Does it fit the moment? Someone who launches into a formal monologue while being pounded by artillery shells and enemy sniper fire is probably going to sound a bit forced. If you’re breaking one of these guidelines and doing it with a 750 word monologue, your manuscript is going to end up in the ever-growing left hand pile.

Second clue if it’s bad is to count how many monologues there’ve already been. Yes, that may sound laughable, but you’d be amazed at some of the things I’ve seen. One recent script I read for a screenwriting contest had half-page dialogue blocks on almost every page. If you’re on page forty-five and this is your fifth full-page monologue… odds are something needs to be reworked.

One last tip. A lot of people suggest reading your dialogue out loud to find where it trips. That’s not bad, but if you really want to find out how it reads, ask someone else to read it out loud—preferably someone who hasn’t seen it before or heard you talk about it. If you’re reading it yourself, you know how it’s supposed to sound, where the breaks should be, and what gets the emphasis. Let a friend or family member who doesn’t know it read it out loud and see what they do with it.

And then get back to your writing.

What are you still online for? Get back to writing!


September 10, 2008 / 1 Comment

The Ignorant Stranger

Exposition gets a bad rap.

People like to shriek that exposition kills a story, brings things to a grinding halt, and you’ll never make a sale if you use a lot of exposition. It’s an easy target, which is why lots of gurus warn against it and so many people latch onto it as an ironclad rule to be obeyed until the end of time. They can’t figure out how to do it, therefore no one should do it.

Of course, exposition isn’t a problem in and of itself, only when it’s part of bad writing. Honestly, you need to have exposition at some point or your story’s probably going to leave a lot of unanswered questions (and not in the good way). If you want proof, just look at a handful of the mildly successful movies or novels that use tons of exposition.

Star Wars – Ignoring the fact every movie in this series begins with a two minute text scroll, let’s look at the classic first film. Obi Wan spends a good four or five minutes explaining to Luke what the Force is and how it works. Darth Vader has to explain his relationship with Obi-Wan. The rebels have to explain the plans to the Death Star and how they’ll exploit its weakness.

Shogun—James Clavell’s best selling novel involves constant explanation as Captain Blackthorne, called Anji-san (Sir Pilot) by his captors, is forced to learn the Japanese language and culture in order to survive. He has to learn from scratch and drags the audience along with him.

Raiders of the Lost Ark – Right in the beginning of the film, Indiana Jones and Marcus Brody have to tell the two visiting federal agents about the legend of the Ark, its mythic powers, and where it may be hidden, a lecture that comes complete with pictures and chalkboard diagrams. Note that the two Feds don’t need to explain who the Nazis are and why they’re bad—everyone knows this.

The DaVinci Code – In Dan Brown’s bestselling novel, which pauses to explain historical details every ten or fifteen pages or so, Langdon and Sophie pause for two whole chapters in Leigh Teabing’s library while he relates a dozen or so different hypotheses about the blood line of Jesus, his relationship with Mary Magdalene, and how the Catholic Church has corrupted the Bible over the centuries to serve their own needs.

The Matrix—This movie has a staggering amount of exposition considering it’s known as a dynamic action film. It begins with characters discussing Neo (in voice-over no less), moves through Trinity and Morpheus each describing the mystery of the Matrix, and then Morpheus explaining the truth of it once Neo wakes up in the real world. The crew is explaining things constantly as Neo’s training begins. Cypher gets a little speech, so does Agent Smith… the exposition just goes on and on and on in this film.

Now, Damon Knight makes an interesting point in his book Creating Short Fiction (go buy it—most of his lessons are universal for fiction writing). A fact you don’t know that’s presented to you is information. It holds your attention for the sheer reason it’s something new. A fact you already know that’s presented to you is noise. It’s something you want to ignore and block out so you can get past it and back to the good stuff. This is why a lot of exposition fails—it’s information the audience either already knows or would be able to figure out on their own with minimal effort.

I’ll add one other tenet to that little point. Relevance. Information the reader needs for this story is vital. Information that has nothing to do with the story is wasting time and space. The catch here is the audience won’t know if something’s relevant or not until the final scene or the last page (although sometimes it’s painfully obvious). Notice in the above-mentioned scene from Raiders of the Lost Ark, the good Doctor Jones doesn’t progress into a lecture on Masada, the fortress-city where almost a thousand Jews were besieged by the Romans in 70 AD before committing mass suicide rather than be captured. The first time we all sat down, we wouldn’t’ve know any better and I have no doubt screenwriter Lawrence Kasdan could give us a completely gripping lecture on Masada. But then we’d reach the end of the film and say “What the hell was all that stuff about a fortress in there for?” Masada has nothing to do with the story of Raiders, which is why no one talks about it.

All those stories mentioned up above manage to pull off their reams of dialogue because they all do it essentially the same way. People in the know are giving information to people not in the know who need it. Years ago while writing one of my very first DVD reviews (for the miniseries adaptation of Shogun, actually) I came up with a term for this which I call the ignorant stranger. It’s when a character who is a source of information gets to do an infodump on a less-educated character. The name comes from John Blackthorne, the main character of Shogun, a man who is ignorant of Japan’s culture and language for the simple reason that it’s all completely new to him—an ignorant stranger. This is a surefire, never-fail, completely acceptable way to have exposition in your writing.

So, keeping that in mind, here’s the only two things you must remember so you can pull off the ignorant stranger in your writing.

First, the ignorant stranger can’t actually be stupid—there’s a big difference between ignorance and stupidity. It’s this particular situation that has put him, her, or them at a disadvantage. Your stranger has to be on the same level as your readers or viewers. We, the audience, are learning alongside them, so we don’t want to wait while the stranger’s educated on where hamburgers come from, what firemen do for a living, where Oklahoma is on a map, and who his friends and family members are.

Second, the Source explaining things has to be smarter than the stranger, and thus, smarter than your audience. If what’s being explained is something we can figure out on our own, or something that we’ll never need to know (within the scope of this story), then the Source is wasting their time, the ignorant stranger’s, and ours by explaining it. Remember, you want information, not noise. Yeah, maybe for whatever reason the Source doesn’t know much about U.S. currency, cooking on a grill, or this thing called love, but on the topic they’re explaining this character needs to be an authority. They don’t need a degree of some kind, the audience just needs to be clear the Source’s knowledge and understanding dwarf the ignorant stranger’s.

That’s it. Follow those two simple rules and you’ll be amazed how well exposition can work in your novels, screenplays, and short stories.

Speaking of which… aren’t you supposed to be writing?

Categories