April 9, 2009 / 5 Comments

So Say We All

Variety, as a wise man once said, is the spice of life.

There’s a lot of truth to that. After all, it never hurts a person, especially a creative person, to go out and try a lot of new things. Visit new places. Taste new foods. Learn new skills. Or go out to sow a bunch of wild oats, as my eighty-eight year old great-aunt Marie said I should do right before graduation.

That was an awkward lunch, let me tell you.

Heck, even within our writing, variety is a pretty good. Repetition of words makes people’s eyes glaze over, and makes it look like you’ve got an extremely limited vocabulary. Heck, that’s why we have pronouns, so we don’t need to repeat the same nouns all the time. As Rufus Xavier Sarsaparilla once said, using all those nouns over and over can really wear you down.

When I was starting out as a wee little writer, back in the days when Brian Daley’s Han Solo Trilogy was considered the apex of modern literature by most intelligent folks, I understood the need for variety. There were lots of things I didn’t know about writing, but my early exploration into words showed me that something could be blue or sapphire or sky-colored. Hair could be golden or flaxen or blond (and sometimes blonde).

One thing I came to realize was the number of descriptive ways dialogue could be attributed to speakers. My characters could declare. They could retort. They could intone. At times I had them growl, mutter, curse, hiss, whisper, shout, shriek, cackle, answer, and respond. On rare occasions, they were known to moan and gasp and groan. Once, I clearly remember one of them pontificating.

Before I was twenty I had set down a personal rule of variety, so to call it. Words should never duplicate on the same page. Especially not for mundane things like dialogue descriptors. There were so many more colorful and exotic and specific ways to get across what a character was saying.

However…

About ten years back I had the lucky chance to sit down with an editor from Tor books at the San Diego State Writer’s Conference. I’m ashamed to say I can’t remember his name, even though I’ve gone digging through old notes and emails trying to find it. This polite gent looked at the first few pages of The Suffering Map. He thought the bit with the payphone was wonderfully creepy and even liked the ravens at the library that finished off the first chapter. One thing had him shaking his head, though, and I think my face probably went a little slack as he demolished one of my long-standing personal rules.

(I’m paraphrasing a bit here, since this was face to face and about a decade back).

Said is invisible,” he explained. “People skim over said without even realizing they’ve read a word, so your story moves faster. You don’t need all these words.” He showed me the first two pages, with a good two dozen red circles across them.

My clever attempt to show off my vocabulary and add color to my writing had left an editor shaking his head.

What shocked me even more, though, was discovering how right he was. I went home, sat down at the keyboard, and about 90% of those words became said. And the story did more faster. Heck, I even lost two pages off the total length. Just like that.

I still come across folks who believe as I once did. And it’s easy to see why they do. Whispering something is very different than saying it. Snarling an answer implies a different tone and subtext than saying it.

But how much of this is the reader going to do for you? Once I know the character and the context, doesn’t that set most of the tone and subtext for me? We all know the Joker has that hysterical edge to his voice. Does he really need to giggle or chuckle or cackle his lines?

Want proof?

Look back up at the opening of this little rant, and some of the folks I talked about. The wise man. Rufus. My wonderful great-aunt Marie. Nobody intoned or declared or advised. They all just said. That’s it. And you cruised over it quickly, smoothly, and without effort.

I’m not saying never use these other words, but they should be the exception in your writing, not the rule. I’ve suggested limiting yourself to four adjectives per page and one adverb. Try going back over something of yours and using just one or two clever dialogue descriptors per page. When they’re rare, they’ll have weight. They’ll have punch. And that punch is what makes your writing stand out.

Next week, just to keep you all on your toes, I want to talk about how no one should ever see your writing. Absolutely no one.

Until then, back to writing.

April 2, 2009 / 2 Comments

What’s In A Name?

Yes, we’ve hit a bold new level here at the ranty blog. People are making requests for me to pontificate about things. Well, one person is. Still, there’s only about seven of you looking at this, so that still puts it up around 14% of the readership giving feedback and asking for specific topics to be covered.

Anyway, by request, let’s talk about nomenclature, as the fancy folk like to call it.

As a wise man once said, all things that men fear have a name. To expand off that, pretty much everything has a name, especially in the world of fiction. Try to write for more than a few pages without naming something and you’ll see how difficult it gets. The unnamed thing may be scary as hell, but it’s also very difficult to write about. So we give names to the things that scare us (even if that name is just ‘It’) and to the characters who fight those things, and even to the people who just stand on the sidelines, oblivious and unaware.

Now, one school of thought is that character names are specific and symbolic things. That a writer has a very specific reason for naming him John and her Elizabeth. They hint at a character’s true nature, or perhaps they’re grim hints at their ultimate fates. Said school is why that character has a Shakespearean name, this one’s named after a philosopher, and that guy’s name is an anagram for “other man.”

I’d also like to take this time to point out the fun of having characters be all-too-aware of their name and what it symbolizes. In the opening of Ex-Heroes, one of the characters laments the fact that his parents hung him with the name George Bailey. If nothing else, in these cases you can assure the audience that you’re well aware of the symbolism-laden name you’ve given your character. Allow me to demonstrate with a quick snippet from a story I’ve been poking at for a while.

—————

Some poor bastards are cursed from the day they arrive in the world. They’re born into a certain family, with a distinguishing feature, or perhaps get hung with a poorly-chosen name, and that’s really it for them. One such poor bastard, submitted for your approval, is Andrew Sleight.

With a name like that, you’d think his life had been planned from the start. On paper, it even reads like the start of a bad novel. Andrew was abandoned and never knew his parents, getting his name from the officer who amused him with shell games and coin tricks until child services arrived on the scene. He slid invisibly through the foster homes and orphanages, and had a brief brush with crime at the age of fifteen which is now sealed away and will not enter this story again. The other six, more recent brushes (more like broad strokes, really) weigh on him quite heavily. Two petty thefts for shoplifting, three larcenies for pickpocketing, and one grand theft auto, which is self-explanatory.

—————

The other school of thought about names is… well, you don’t do any of that. Just skim the phone listings or the authors of some books on your desk and there you go.

Odd as it may sound with all that I’ve just scribbled down, I’m not really for or against either method. I think having names with subtle layers and meanings behind them can add to a story. I also think it won’t subtract from a solid story if they’re not there. In my experience, there are times having extra meaning behind a name can add a beautiful level of nuance. There are also, however, times you just get tired of being beaten with the symbolism stick and want to get back to the story.

So, anyway, a few clever ways to find names…

Adjectives. Here’s an easy one. Just rattle off a dozen or so words that describe your character. Odds are you’ll hit one that’s close to a name. Think of Mary Shelley– she gave her character who figures out how to beat death the name Victor. George Lucas named his self-interested space pilot Solo. This can also be the chance for some grim irony, as well. In The Incredibles, there’s something subtle and touching about the man who can lift freight trains being forced to spend the rest of his life as Mr. Parr (or par, as in average).

Baby books. I think we’ve all seen those little books at the checkout counter offering diet tips, how to train pets, or common crossword clues. If you look, there’s usually one with a few hundred baby names and what they mean. Browsing through one of these is an easy way to find the perfect name for your character. Priscilla means dutiful. Oscar means “spear of God.” Yoko means determined or ambitious (no, seriously).

Established names. I mentioned poor George Bailey above. I went to school with a girl named Natalie Wood. Alien Nation features the poor Newcomer cop named Samuel Francisco squaring off against alien crime boss Rudyard Kipling. God only knows how many poor kids have been named after presidents. Sometimes it’s perfectly acceptable for a character to have the same name as a famous figure, either because they have similarities or they’re polar opposites. As I said above though, if you’re going to use this one, you have to acknowledge you’re using it in some way.

Make it up. Cheating, you say? James Barrie made up the name of Wendy for the girl who accompanies his most famous creation. Edgar Rice Burroughs made up most of his character names, since so very few of them were either A) human, B) terrestrial, or C) both. In both cases, the important thing is that they sound right. Wendy reminds us of windy, and the “eee” sound is… well, a bit girly. It’s a young, fresh, happy name. Burroughs, on the other hand, used lots of hard consonants in his names. You never forget the peoples of Mars are all tough warrior races.

(Although—for the fantasy and sci-fi folks—I will toss out that if you make up a totally unpronouncable name, you’re going to be breaking the flow of your story. One of my favorite niche genre novels has a character named aM!xitsa, and it should tell you how good the story is that I could make it past that name a few hundred times…)

Again, despite all this stuff, I don’t think a lack of triple-layered names means you’re a bad writer, and it will not kill your manuscript. Catcher in the Rye would not have fallen apart if the main character was Fred Phelps. To Kill A Mockingbird would still be one of my favorite books if the narrator was nicknamed Chief instead of Scout. Odds are we all still would’ve cheered if the hero of Raiders of the Lost Ark was going by the name Irv Smith when he shot that swordsman in the marketplace.

In the end, the most important thing is just to give some thought before you name a character. Not deep thought. Not meaningful thought. But if you want to bring them to life, you’ve got to put something into that choice.

Next week, I’ve been thinking of a few things I wanted to say about having a few things to say.

Until then, get back to writing.

March 28, 2009 / 1 Comment

Kiss Kiss, Boom Boom

      An odd title, I know. Hopefully it’ll make sense by the end.

      So, everybody here knows a drama queen, right?
      I know there are two or three international readers here, and maybe they’re called something different across the ocean. Drama queens can be male or female and, as the name implies, they make drama. All the time. It’s what they release instead of the sweat and pheromones the rest of us let off. No matter how simple or mundane the situation, they’ll find a way to complicate it and over-emotionalize it. It’s what they do. I had a drama queen friend once who could make a dozen people going to the movies an operation on par with storming the beaches of Normandy. Operation Desert Shield was child’s play compared with getting all of us out to see the new Lord of the Rings.
      Now, people do behave irrationally sometimes, and we all have a buffer of sorts for it. There’s one time that you’ll accept someone’s insistence this is the worst thing that can ever happen, despite all evidence it’s pretty minor. We’re all decent enough to let a friend have one breakdown or emotional crisis for no real reason. That’s what friends do. Sometimes molehills really do look like mountains. We’ve all been there. If this happens once, it doesn’t make you a drama queen.
      Here’s the thing about these folks, though. The litmus test, if you will. They can pull their business once. That’s it. The second time someone tries to make a production out of a text message, or a trip to the grocery store, or a rumor they heard, you’re going to be taking it with a grain of salt. The third time it’ll be a spoonful of salt. And by the fourth time, you’ll already be focusing past them before the second word.
      Starting to see where we’re going with this?
      Some folks have a bad habit of creating false drama in their writing. They want to keep the reader’s interest, so they throw in something that they know is considered a good element for their chosen genre. Suddenly, for no reason at all, Bob and Cindy kiss passionately. With no warning, Emily starts to freak out over the message she just got. People start shooting at Dan. Out of nowhere, the car blows up. And then Cindy remembers she was molested as a child and starts shrieking at Bob.
      Let me use films as an example. Most folks have seen a movie that’s just loaded with action. Where there are gunfights, explosions, ninjas, and more. Non-stop ninjas, in fact. Cyborg ninjas. From the future. With nuclear self-destruct devices on timers. Short timers. And yet… the movie didn’t hold your attention. Bored you, even.
      On the other hand, maybe you’ve had to sit through an indie film. And by indie I don’t mean independent, I mean indie. That special sub-genre of film that’s grown over the past decade. Indie films usually have a lot of people talking. Or not talking. Maybe staring at walls, old photos, or trees. Staring deeply. Pondering. And all the while, they’re trying to deal with issues. Problems. Things that weigh heavy on their soul. And talking some more. Or screaming. Or crying. Or then Cindy remembers she was molested as a child and starts shrieking at Bob. And that’s not holding your attention either, is it? Bored again, aren’t you.
This is all empty material. It’s false drama. It’s unmotivated action. And like the drama queen we’ve all known, it doesn’t take us too long to start tuning it out.
      This is, for the record, a very, very common first draft problem. Someone comes up with an interesting idea on page 98 and drops it in, ignoring the fact that absolutely nothing in the 97 pages before it even slightly or remotely hint at this idea. It isn’t a bad idea mind you. It just comes out of nowhere, like me suddenly shouting out WHANGDOODLE for no reason. Might be eyecatching and funny once. Maybe. But wouldn’t it be better, and more keeping with the rest of the post, if I made an off-color joke about some of those cyborg ninjas traveling back in time even further and molesting Cindy when she was a child?
      So, the easiest ways to avoid all this emptiness…
      Motivation. If one of your characters is doing something, whether they’re one of the leads or that guy they bump on the street, they should have a reason for doing it. It should be consistent with what we’ve seen them do before. This includes people we don’t see at all, like the people who are setting bombs under cars or loading that song into the jukebox. If there’s no reason for someone to do it, that probably means no one should do it.
      Realism. It doesn’t have to be tied to our real world, but what’s happening in your story should be believable within the reality of your story. Cyborg ninjas are great in Bytestrike VII: Computron’s Revenge. They are not quite as impressive or fitting in To Kill A Mockingbird.
      Coherency. A sci-fi story shouldn’t turn into a gothic romance halfway through. Likewise, a chick-lit story about shopoholics shouldn’t decend into a bloodbath. And hardened soldiers on the battlefront shouldn’t break down in tears because war is so icky and their boots are too tight. If you come up with a neat idea, go back and make it a consistent idea thoughout your writing.
      Relevance. Okay, maybe Cindy was molested by time-travelling cyborg ninjas when she was thirteen. Does that really have anything to do with the story of her trying to save the historic movie theater in her town from demolition? Will it have any effect on that meeting she’s having with the developers and the town council? If not, why are you bringing it up? Yeah, it may be rich character development, but it’s also distracting from your actual story, and that’s what everyone’s here to read.
      So, look back over your manuscript and make sure everything’s actually got something behind it. No empty drama. No empty explosions. Make sure it’s all got some weight to it.
      Next week, by request, a few thoughts on names and what’s in them.
      Until then… go write.
March 6, 2009 / 1 Comment

Third is the Prestige

If you haven’t seen the film I titled this week’s rant after, go see it now. Phenomenal movie by Christopher Nolan, the guy who did The Dark Knight, based off the book by Christopher Priest. Hop over to Netflix and rearrange the queue. If nothing else, go over to Jurassic Punk and download the trailer. The film is fantastic, but the trailer actually gives us everything I want to talk about this week.

A common term that gets thrown around in Hollywood is three-act structure. To be honest, it gets used a lot by people who don’t know much about storytelling, and they often try to pin this structure down to a rigid, unyielding formula (which tends to result in rigid, unyielding films). We have this structure in prose fiction, too, where we call it establishing the norm, introducing conflict, followed by resolution. Even in a magic trick, there’s the pledge, the turn, and the prestige (as explained by Michael Caine in the above-mentioned trailer).

At its simplest, any sort of storytelling has a beginning, a middle, and an end. To be more exact, every story needs these three stages. Not just in terms of page count, but in the way it develops. If your story’s done right, any audience member can tell you almost exactly when and where these parts begin and end.

On the other hand, a story that doesn’t have these three parts has a sort of… meandering quality to it. Characters fall into inaction, or they leap into full-tilt action that doesn’t seem to have any purpose to it. They run or drive aimlessly, or sometimes we get to see them repeat the same actions two or thee times.

This generally comes from writers only having one or two parts of a story. Maybe they had a great opening and a cool middle, but didn’t know how to end it. Or they came up with a cool opening and a clever end, but never figured out how those points connect. I’ve even seen a few folks write a very cool opening… and nothing else. There was a great set up and then the story sort of spiraled off into… nowhere.

Here’s a great little way to look at this rule of thumb. Jim Shooter, who was Editor-in-Chief at Marvel Comics back in the day, had a wonderful example of the perfect story– the old nursery rhyme “Little Miss Muffett.” It’s got all the parts of a great literary classic. Now, drag your minds out of the gutter and follow along…

Little Miss Muffett sat on her tuffet, eating her curds and whey.

This is our beginning. We’ve introduced character, location, and action. This is also called establishing the norm. Were nothing else to happen in our story, Miss Muffett would probably just sit there all day eating spoonful after spoonful. Maybe once the sun went down she’d go home and watch the fight on pay-per-view or something, but odds are this probably would’ve been a day like any other for her.

Along came a spider, which sat down beside her.

This is the middle of our story—the second act if you will. Now we’ve got an adversary, and a set of actions which produce conflict between the adversary and our protagonist (most tuffets are only built for one, after all). Something has happened which is not part of Muffy the curd-and-whey-slayer’s normal day, and it’s going to make things change.

And frightened Miss Muffet away.

The end of the tale. The conflict has come to an end and the story has a resolution, even if it’s just Muffy lifting the hem of her dress and sprinting away. It’s not the longest third act on record, but there it is.

If you don’t want to admit you know nursery tales, look at The Matrix. The beginning is Neo in his normal life as he goes to clubs and tries to avoid agents. The middle is him waking up in “the real world,” learning new skills, and going to meet the Oracle. The end is him taking on the figurehead role they’re prepared him for (even though he’s not sure he’s ready for it) and going to rescue Morpheus. These aren’t beats I’ve selected at random or for timing reasons—they’re moments in the film when the audience immediately knows we’ve moved to a next major section of the story and in Neo’s growth as a character.

Now, there are a few little caveats to this, of course. Despite what many gurus say, three act structure is not some ironclad, unchanging rule. Many stories start in the middle and take a bit before they go back and explain the beginning. “Coming in at the action,” some folks like to call it (we talked about this a few months back in regards to horror stories). A Princess of Mars, the classic sci-fi novel by Edgar Rice Burroughs, actually begins at the very end of the tale, in the denouement, with the author inheriting a strange manuscript from his recently deceased uncle, John Carter.

All of this is fine, and there’s a great literary precedent for it. Some of my favorite stories work this way, in fact. What aspiring writers need to remember, though, that all these stories still have a beginning, middle, and end, even if they’ve been juggled around a bit in their tellings. The events have a definitive starting point. The characters have a baseline the audience sees them at. There’s a progression brought about by conflict and changes resulting from the conflict. And it all leads to a definitive conclusion.

(As a minor aside, this is why ending any story with “to be continued” immediately causes you to lose fifteen or twenty credibility points. It just means the writer hasn’t bothered with an actual ending.)

That leads us to the one question some of you have probably been wondering about since I started this little rant. Why do we need all this? What’s so important about these three parts?

They’re important because a beginning, middle, and end gives us character growth, and as I’ve said more than two or three times, good writing is about good characters. We need to see who they start off as, what changes them, and how the change affects them in the long run. Miss Muffet starts the day with her usual breakfast, but ends it fleeing in terror, probably never to return to her favorite tuffet again. Perhaps she’ll have some emotional scars and never be able to eat curds and whey again without being reminded of this terrible event. Whatever happens, we know it’s a real response that grew out of her experiences. Which makes her a memorable character.

After all, Miss Muffet’s story has been around for about four hundred years. We should all be so lucky.

So, next week, we’re going to play detective. No, it’s not like playing doctor, you perverts. We’re just going to talk a lot about motives and alibis, and how you always need them in your writing.

Speaking of which… get back to that writing, why don’t you?

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