August 15, 2013

Admissions Board

             This is going to be one of those posts that sounds a bit harsh at first, but hopefully you’ll stick through ‘till the end before posting those angry responses.  If you’re feeling a bit thin-skinned, maybe you should come back next week.
            Writing is tough.  It’s hard work.  I know this, because I do it for a living.  When someone tells me how easy and wonderful and fun writing is, I’m often tempted to point out that they’re probably doing something wrong.
            Instead, I bite my tongue and scribble notes for a ranty blog post or two.
            There was a point when I thought writing was easy and fun.  To be blunt, that was back when I wasn’t taking it seriously.  My plots were either contrived or derivative (some might say that hasn’t changed).  My characterization was weak and my motives were… well, whatever they needed to be at the moment to make that weak plot move along.  I rarely edited. 
            Perhaps most important of all… I thought I was a literary genius.  My stories didn’t just deserve Stokers and Hugos, mind you.  Once I got around to finishing them and sending them out, they were going to get Pulitzers and Nobels.
            Needless to say, my writing made huge leaps when I was able to admit a few things to myself.  I think that’s true of most people in most fields—if we can’t be honest about where we are, it’s hard to improve.
            That being said…
My writing sucks—This sounds harsh, yeah, but it needs to be.  Too many beginning writers just can’t get past the idea that something they wrote isn’t good.  I know I couldn’t.  It’s just against human nature to spend hours on something and then tell yourself you just wasted a bunch of time.  Why would I write something I couldn’t sell?  Obviously I wouldn’t, so my latest project must deserve a six-figure advance.
            The problem here is the learning curve.  None of us like to be the inexperienced rookie, but the fact is it’s where everyone starts.  Surgeons, chefs, pilots, astronomers, mechanics… and writers.  Oh, there are a few gifted amateurs out there, yeah—very, very few—but the vast majority of us have to work at something to get good at it. 
            You noticed I said “us,” right?  Lots of people think of Ex-Heroes as my first novel, but it wasn’t.  There was Lizard Men from the Center of the Earth (two versions), a God-awful sci-fi novel called A Piece of Eternity, some Star Wars and Doctor Who fan fic, a puberty-fuelled fantasy novel (which I haven’t admitted to in twenty years or so), The Werewolf Detective of Newbury Street, The Trinity, The Suffering Map, about half of a novel called Mouth… and thenEx-Heroes.  And I can tell you without question that most of those really sucked.  It doesn’t mean I didn’t try to sell some of them (we’ll get to that in a minute), but I couldn’t improve as a writer until I accepted that I needed to improve.
My first draft is going to suck—There was a point where I would fret over my writing.  I’d spend time laboring over individual words, each sentence, every paragraph.  I’d get halfway down the page and then go back to try to fix things.  It meant my productivity was slowed to a crawl because I kept worrying about what had happened in my story instead of what was going to happen.
            The freeing moment was when I realized my first draft was always going to suck, and that’s okay.  Everyone’s first draft sucks.  Everyone has to go back and rework stuff.  It’s the nature of the beast.  With those expectations gone, it became much easier for me to finish a first draft, which is essential if I ever wanted to get to a second draft, and a third draft, and maybe even a sale.
My writing needs editing.  Lots of editing—So, as I just mentioned, I’ve been doing this for a while.  Arguably thirty-five years.  Surely by now I’ve hit the point where my stuff rolls onto the page (or screen) pretty much ready to go, yes?  I mean, at this point I must qualify as a good writer and I don’t need to obsess so much over those beginner-things, right?
            Alas, no.  We all take the easy path now and then.  We all have things slip past us.  We all misjudge how some things are going to be read.  And I’m fortunate to have a circle of friends and a really good editor at my publisher who all call me out when I make these mistakes or just take the easy route when I’m capable of doing something better.
            Also, as I mentioned above, part of this is the ability to accept these notes and criticisms.  I’m not saying they’re all going to be right (and I’ve been given a few really idiotic notes over the years), but if my default position is that any criticism is wrong then my work is never going to improve past the first draft. 
            Which, as I also mentioned above, sucks.
My writing needs cuts—Sticking to the theme, if I believe my writing is perfect, it stands to reason all of it is perfect.  It’s not 90% perfect with those two odd blocks that should be cut.  When I first started to edit, one of my big problems was that everythingneeded to be there.  It was all part of the story.  Each subplot, every action detail and character moment, all of the in-jokes and clever references.
            The Suffering Map was where I first started to realize things need to be cut.  I’d overwritten—which is fine in a first draft as long as you admit it in later drafts.  I had too many characters, too much detail, subplots that had grown too big, character arcs that became too complex.  It took a while, but I made huge cuts to the book.  It had to be done.  Heck, with one of my more recent ones, 14, I needed to cut over 20,000 words.  That’s a hundred pages in standard manuscript format.  All cut.
My writing is going to be rejected –You know what I’ve got that most of you reading this will never have?  Rejection letters.  Actual paper letters that were mailed to me by editors.  I’ve got lots of them.  Heck, I’ve probably got a dozen from Marvel Comics alone.  And since then I’ve got them from magazines, big publishers, journals, magazines, ezines.
            But when that first one came from Jim Shooter at Marvel… I was crushed.  Devastated.  How could he not like my story?  It was a full page!  It was typed!  I even included a rendering of a cover suggestion in brilliant colored pencil.  It took me weeks—whole weeks, plural—to work up my courage to try again, and then he shot that one down, too.
            Granted, I was about eleven, and those stories were really awful.  But even good stuff gets rejected.  Heck, even with the list of credits I’ve got now, the last two short stories I sent out were rejected.  Editors and publishers are people too, and not everything is going to appeal to everyone.  I came to accept being rejected once I realized it wasn’t some personal attack (okay, once it was…), just a person who didn’t connect with my story for some reason.
            And, sometimes, because my stories sucked.
            If I can admit some of these things to myself, it can only make me a better, stronger writer.  It’s not a flaw or a weakness.  In fact, if I look at the above statements and immediately think “Well, yeah, but I don’t…,” it’s probably a good sign I’m in denial about some things.
            And that won’t get me anywhere.
            Next time, I’d like to say a few clever words about saying the word said.
            Until then, go write.

            Pop culture reference.  Easy one, cause it’s been awhile…

            So, one thing we all strive for in our writing is realism.  We want our characters to feel real.  We want our dialogue to sound real.  We want our settings to have that level of detail that only comes from authentic knowledge and experience.
            To do this, writers will people watch and eavesdrop and travel to obscure places just to get an idea of what the air smells like.  They’ll labor over the dialogue to make it as real as possible.  They’ll add random events to their narrative to give that sense of uncaring fate.  They will make their story as close to reality as possible.
            Here’s the problem, though…
            Nobody wants reality. 
            Not real reality, anyway.  Oh, they may say they do, but that’s kind of a lie.  Most people want fictional reality.  They want clean dialogue.  They want characters who win (maybe not cheerfully or without scars, but they do win).  They want things to make sense.
            Allow me to explain.
            When people talk in reality, they make false starts and pause a lot and trip over their words.  They can drone on for several minutes at a time.  They talk over each other.  If you’ve ever looked at an unedited transcription of a conversation, you know that real dialogue is the worst possible thing for fiction.  People would claw their eyes out, and everything would take forever to say.  When I used to interview writers for articles, it was just understood that I was going to clean up their words a bit to eliminate all that stuff.  It would just be incredibly distracting in an article.
            So fiction writers don’t write real dialogue.  They write “real” dialogue, lines that have a certain verisimilitude, if I may be so bold, which appeals to people.  They get cleaned up and tightened and measured out.  These are the lines that make readers say “Wow, her dialogue felt so real, like she was someone I’d meet on the street.”  That’s what we all want, right?
            Did you catch that, by the way?  The dialogue wasn’t real—it felt real.  Think of how often things get phrased that way.  An open (and often unconscious) admission that this isn’t how real people talk.  But it feels like how real people should talk. 
            As I’ve mentioned before, I’ve made this mistake.  I copied real people’s speech patterns into The Suffering Map, then had two different editors mention that as a specific reason I was being rejected.  It didn’t matter that it was real dialogue, because it wasn’t “real” dialogue.
            Make sense?
            On a similar note, odd, unbelievable stuff happens in reality all the time.  There are amazing coincidences.  Lucky breaks.  Unexplained things just happen.  Heck, people die in freak accidents and that’s it.  Story’s over, no matter how many things are left unresolved.
            I’ve interviewed several screenwriters who did biopics or “based on true events” movies, and one thing most of them talked about was the material they didn’t use.  The events that were so ludicrous people just wouldn’t believe them.  A few different folks have said that the difference between fact and fiction is that  fiction has to be believable, and these writers realized that.  So they removed true events that would’ve made their story seem silly or implausible.
            Here’s another example I’ve used before (and will continue to use again)–  Vesna Vulovic.  She was a flight attendant back in the ‘70s (which technically means she was a stewardess) on a flight that was bombed by terrorists.  Vesna fell six milesthrough the air and survived.  Not in the sense of held alive in an iron lung on life support, mind you—she’s out there today walking, talking, having drinks with friends and laughing about things.  She wasn’t even in the hospital for three months.
            Is that the kind of event I should include in my realistic fiction?  Of course not.  Nobody would believe that.
            Should I kill my characters at random, leaving their arc unfinished and their secrets unrevealed?  Will readers applaud me for my daring and realistic writing?  Not a chance.  When I’m a writer I’m the God of my world, and if something doesn’t serve a greater purpose I’m a piss-poor god at best.
            Y’see, Timmy, reality is a messy thing.  Every aspect of it.  And I don’t want my writing to be messy.  I want it to be clean and polished and perfect. 
            Even when I’m making it “real.”
            Next time… well, I’m on a diet right now, and it’s kind of gnawing at me.  So I’ll probably end up talking about that.
            Until then, go write.
March 16, 2012 / 5 Comments

What Lies Beneath

            First off, a little poll for all of you reading this.  I’ve been thinking of taking a bunch of the posts here and making a condensed, somewhat more organized document that might pass as a book on writing.  If I put something like that out in ebook format for $1.99 or so, would anyone have any interest in such a thing?  I’m also thinking of pairing it with The Suffering Map, released as a cautionary tale about first novels, probably for just a buck.  Does any of that sound vaguely interesting to anyone?  Let me know in the comments section.  

            Now, on to a long-overdue rant about dialogue.
            I’ve said here once or twice or thrice that dialogue can make or break a story.  That’s because dialogue is how we learn about the characters, and they’re what the story’s all about.  So if my dialogue is good, it can lift an okay story that much higher.  If it’s bad, it can sink even the most Pulitzer-worthy piece.
            A key element in great dialogue is subtext.  A couple years back I got to interview actor Chris Eigeman about his screenwriting/ directing debut, and he told me a wonderful quote by Edith Wharton, which I’m now about to butcher for you because I’m quoting someone who quoted a quote to me.  According to Wharton, dialogue is the foam at the tip of a wave.  The wave—all the stuff under the foam and supporting it—is your character, their backstory, their motivation, and everything going on in the story.  But no matter how big that wave is, the thing we all see–the thing that always draws our eye—is that foam.
            On the flipside of that, most bad dialogue has no subtext.   To stick with our previous imagery, if good dialogue is foam on the tip of a wave, bad dialogue is a stagnant tidepool with no motion and no life in it.  Not all of it mind you—some people are very creative and unique in their badness.  But I’d say a good sixty or seventy percent of the awful stuff I’ve seen would vanish if people weren’t so on the nose with their writing.
            I’ve mentioned that phrase a few times here, and some of you may have seen it on feedback forms (for other people’s manuscripts, of course).  On the nose dialogue is when someone says precisely what they mean or what they’re doing without any subtlety or characterization whatsoever.  It comes across as flat because… well, there’s no depth to it.  There’s nothing implied, no innuendoes, no meaning at all past the words themselves.
            If you think about it, most of us are subtle in real life.  We prefer to imply things rather than say them aloud, and when we do speak a lot of us skirt around the things we’re trying to say.  We’re inherently big on subtext and body language, and people who are too straightforward kind of creep us out.  Consider some recent conversations you’ve had.  Think about what you said vs. what you meant.   
            There was a wonderful show on years ago called Keen Eddie, where the Human Target was forced into sharing a London apartment with the Baroness from that god-awful G.I. Joe movie.  At least once an episode they’d shout “I hate you!” “I hate you, too!” back and forth at each other, and while it was pretty dead-on the first few times, it soon became more of a habit with them.  Eventually, even though they kept using the same phrase, it became pretty clear they didn’t hate each other at all, and were using “hate” instead of another word. 
            And then Fox cancelled Keen Eddie.  Because that’s how things go when your show’s on Fox.
            But I digress.
            Check out this example.
            “Hey, fellas,” said Wakko, “what do you think of my new painting?”  He turned the easel to his brother and sister.
            “It’s very, ummm… colorful,” said Dot after a few moments.
            “Yeah,” said Yakko.  “Yeah, I was going to go with colorful, too.”
           
            Now, considering that I didn’t really describe it at all, do you think Wakko’s painting is any good?  Do you think Dot and Yakko like it?  Probably not, because most of us pick up on little things.  There was that pause before they answered, and the kind of stammer to Dot’s response.  We’ve all been in this situation, and we all understand the little white lies (or maybe big, whopping lies, depending on the painting) that are being told here.
            Here’s a few more examples of statements with subtext…
            “Rico, you’re like family to me.  That’s why I’ve chosen you for this job, because I know you won’t disappoint me.”
            “Actually, the partners and I have talked about it, David, and we feel you’d probably be more comfortable in a different position—something with an easier pace.”
           
            “Hey, it’s not too late.  Would you like to come up for a cup of coffee?”
            There’s a hidden message to each of these statements, and again it’s one most of you probably picked up on immediately, even out of context.  This is the other thing about subtext—it lets the reader feel smart.  When my characters are spelling out every single thing they’re thinking and doing, it comes across like I’m over-simplifying things for my audience.  Another way to say “over-simplifying,” of course, is “dumbing down,” and we all love it when people think they need to dumb stuff down for us, right…?
            I’m not saying every single line has to be packed with subtext, mind you.  That kind of writing becomes impenetrable because it requires too much effort on the part of the reader.  As I said above, though, consider how often your own words are layered in real life.
            Because when your characters start talking like real people, that’s when they become real people.
            Speaking of which, next time I wanted to talk real quick about reality vs. reality.
            Until then, go write.
September 10, 2010

Alphabet Soup

Wow, is it Thursday again already? The three day weekend really threw off my schedule. You get used to things in a certain order and suddenly there’s Thursday, showing up a day early. You expect there to be a few more days in there, y’know…?

Anyway…

I don’t know about the rest of you, but most of my ideas tend to spark with small moments. It’s very rare that an entire story pops into my head fully-formed. I’ve had it happen with a few pieces of flash-fiction and maybe two short stories. For the most part, though, when I start writing something it tends to begin with a random snippet of dialogue or a clever scene of some kind. Then another one. And another. And so on and so forth.

Now, when it comes time to start organizing all of these, I end up with a rough outline of sorts. I say rough because I know there’s a lot of stuff that’s not there. I may have snappy dialogue A and clever reveal B which lead to action scene C, but all the stuff in between… well, there’s usually a lot of discovery in there that doesn’t come out until I start putting words on paper. For example, who would’ve guessed that Danielle’s baseball shirt would be so important in Ex-Patriots? I sure didn’t. I just realized the other day how it tied up a few things into a neat package.

However, there’s also times that I pound my head on the desk for hours trying to figure out what the hell goes between A and B. It can take ages but I usually find something. More often than not, it’s something I’m not thrilled with and it tends to be something that gets cut later.

Which is what I wanted to toss out to you.

If you’ve got A and B, what goes between them?

No, don’t overthink it. Just answer the question. What’s between A and B?

The answer is nothing, which is what a lot of people have trouble with. I had trouble with it for the longest time. Sometimes the reason nothing seems to fit or work between two plot points or story beats is because… well, nothing fits or works between them. There’s a reason no one ever talks about A.5 or A and 3/4.

This is very important in screenwriting, where the goal is to keep everything as lean and tight as possible. When a reader comes across a page of dialogue or action that’s just filler–and it will be apparent to a professional reader that it’s just filler–they’re going to toss that script in the big left hand pile. At the very least, they’re going to be swiveling their chair in that direction and waiting for the next excuse to toss it.

I’ve often mentioned my first real attempt at a novel, The Suffering Map. The first draft of it was bloated, and part of the reason is that I was convinced something had to happen between A and B. And between P and Q. And between V and W. At one point, because I was somehow convinced there needed to be time and space between two events, I had a Mafia boss discover the whereabouts of the guy who slaughtered three of his men and then decide to wait three days before sending people to extract vengeance. Three days that I had to fill up with unnecessary nonsense just because I knew there had to be something between that moment Uncle Louis learns about Rob and the bloody slaughter that followed.

What I eventually realized, though, was that Uncle Louis wasn’t the kind of guy to wait. There was nothing between A and B. Once I realized this and made a few sweeping cuts, the story was stronger and that whole sequence was much more powerful.

The same thing happened once or thrice in Ex-Heroes. I had a few points where characters would go on for a page with random dialogue or actions for no real reason except that I was convinced that there needed to be a break between this and that. Two of my early readers caught these moments and pointed out there was no reason R couldn’t come right after Q. It should come right after Q. That’s how the alphabet works, right?

Now, just to be clear, this doesn’t mean there should never be anything between story points. You may put them next to each other and end up scratching your head at the oddness you just created. Sometimes there really does need to be stuff separating A and B. However, that tells you something right there, doesn’t it? If this is the case, you’re not dealing with A and B, but A and C, or perhaps even A and D. Once you figure that part out, you now know how much needs to go between those two points you have.

So the next time you get stuck trying to figure out what needs to be between A and B, stop for a moment. Try putting your two plot points or story fragments next to each other and see what happens. You may discover you’ve got a solid connection already. At the very least, maybe you’ll get a better idea of what needs to be between them.

Next time, what happens when simple math tricks go wrong.

Until then, make a point to fill in all that blank space on the page. Go write.

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