November 10, 2011 / 3 Comments

Tone Deaf

           So, I wanted to talk to you a bit about G.I. Joe.

           Not the cool cartoon, mind you.  Or the toy line.  No, I’m talking about the completely God-awful, live-action movie.  It had problems.  Lots of problems.  Not the least of which was a  complete failure to remember sixth-grade science class.
            The big issue I’d like to address, though, is the weight.
            Doc Brown and his assistant Marty taught us that some things are heavy.  They have weight.  They have, if I may use a literary term (sorry), gravitas—a certain dignity and importance and bearing.
            Stephen King, on the other hand, taught us that some things are soft and squishy and bleed a lot when you shove knives or claws or fangs into them.
            And let’s not forget the Wachowski Brothers, who taught us that some things get shot.  A lot.  In slow motion.  While doing kung-fu.
            What do all these things have in common?  And what do they have to do with weight?
            Well, let’s think about it.  Doc Brown and Marty didn’t think everything was heavy, just a few key revelations that came to them across three movies.  Stephen King doesn’t kill everyone in his stories—all in all characters in his books have a pretty decent survival rate (The Stand notwithstanding).  The Wachowski Brothers might have pioneered “bullet time” and virtual camera array shots in film, but there’s also a lot of stuff in The Matrix that follows basic camera set-ups—master, overs, coverage, done.
            And then there’s the G.I. Joe movie.  Which was cool.  Super cool.  Cool action, cool characters, cool lines of cool dialogue uttered coolly in cool situations.
            Saying cool that many times is kind of lame, isn’t it…?
            Anyway, keeping that in mind, I’d like to perform a simple experiment.  Please pay attention to the next paragraph.  Take notes if you feel it might help you recall things.
            LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA!!!!
            So… what parts of that stood out to you?
            Odds are none of it did.  Well, maybe the fact that it ended.  In fact, you probably skimmed it, didn’t you?  Any sane person would’ve.  It was a bunch of LAs, that’s all.
            Here’s another example, one which will probably drive my point home.  Have you ever heard a tuning fork?  Have you ever felt compelled to listen to one for hours?  Tuning forks are perfect, y’know.  If you have a middle-C tuning fork, it will hit that note and hold it for ages.  Why wouldn’t you want to listen to constant perfection?
            Because it’s boring!
            A tuning fork plays one note.  That’s it.  It’s the musical equivalent of LA LA LA LA LA LA.  Middle C is great, and any musician will tell you it’s invaluable to performing almost any composition, from Ludwig Beethoven to Lady Gaga.  But it isn’t the only note.  It’s important because it’s part of a system of highs and lows that we call music.
            Stories work the same way.  A story that’s just all the same thing is the literary equivalent of a tuning fork.  It’s neat for about a minute and then it starts to wear on your nerves.
            Comical and serious.  Loud and quiet.  Horrific and reassuring.  Thrilling and mundane.  Failure and success.  If you look at any good story, you’ll see that it swings back and forth between extremes in a series of low troughs and high peaks.   
            Yeah, The Matrix had tons of kick-ass visuals and amazing action sequences.  It also had a scene of Neo getting berated by his boss, mocked by an old woman in a kitchen, and a lengthy discussion about the true nature of “Tasty Wheat.”  Some of these scenes were vitally important to the plot.  Others were just interesting character moments.  They all had different weight.
            This is what the creative folks behind G.I. Joe didn’t get.  You can’t have all cool lines and allcool action all the time in a story.  If everything is set to ten, it all has the same weight.  Another way of saying “all the same” is that it’s monotone.  And monotone is boring.  It’s boring whether it’s all set to three or five or ten or eleven.
            Y’see, Timmy, it’s the back-and-forth, up-and-down nature that makes for interesting stories.  A good story has a baseline that the reader can relate to.  It’s going to have pitfalls that sink below that baseline, and maybe some really tragic potential consequences.  And it’s going to have some parts that grab the reader’s attention, shoot high above the line, and make the heart start pumping.
            Because if it doesn’t have these back-and-forth elements, if it’s all the same, then it’s just a line.  It doesn’t matter how high the line is.  It’s just a flat line.
            And I’m sure most of you know what “flat line” is another term for…?
            Next time, I have three things I’d like to talk about.
            Until then, go write.
May 27, 2011 / 5 Comments

Artsy Character Stuff

A while back, on one of the message boards I frequent, someone accused me of being horribly biased against anything that’s “character driven” or lacks a plot. I didn’t feel the need to address it there, but it did get me thinking. Am I horribly biased?

On reflection, yes. Yes I am.
Keep in mind what bias means. It means someone has an automatic tendency to lean toward or away from something when it comes to judgment. If I have the choice of watching a sitcom or Doctor Who, my personal bias is to watch Doctor Who. If one dish is made with spinach and one with peas, I’ll probably choose the peas. It doesn’t mean Doctor Who beats any sitcom or peas are always better than spinach, but that’s the way I roll.
By the same token, if I have the choice between an overwritten character study where elegantly-defined protagonists do absolutely nothing and a tight story with good characters and an arc… well, I’ll go with option B every time.
So, yes, I’m biased. In fact, if you check the numbers, you’ll find most people are. We like compelling characters, but we also want to see things happen. Check out a list of bestselling books or films or plays. How many of them involve people sitting on their butts for long periods of time? That kind of stuff just doesn’t sell.
Now, keep in mind I’m not the only one saying this. People have been saying it for decades. Probably centuries. There’s a reason so much of Shakespeare’s populist crap survived and most people can’t even name three of his contemporaries. People want to be entertained. Silent film director Marshall Neilan humorously pointed out (about a hundred years ago) that there are two kinds of directors—the ones who make artistic movies and the ones whose movies make money.
Are being popular and making money the only yardsticks of success? Not by a long shot. But they’re the most common ones and the ones most folks go off. If I tell you I wrote a phenomenally successful book, the assumption is not that I made my mom proud, impressed my tenth grade English teacher, or really touched three dedicated readers. “Phenomenally successful” means the book sold a few million copies and I’m writing this next to my pool while Stana Katic rubs my shoulders.
That being said, there are a lot of real-world, character-driven stories that are just fantastic. They’re vastly outnumbered by the bad ones, no doubt about it, but saying all such movies are bad would be just as lazy as the folks who dismiss all genre work as pedestrian and simplistic. Harper Lee’s To Kill a Mockingbird is far more a slice-of-life story than it is a courtroom drama. The film (500) Days of Summer is closer to a character study than a romantic comedy.
And there are, believe it or not, genre books that go this way as well. James P. Hogan wrote a wonderful novel called Inherit the Stars which has almost no action in it at all. About three-fourths of the book is people sitting in offices and laboratories bouncing theories off each other about a body they’ve found on the Moon. Aliens are mentioned in it, but we only see a few skeletons because they’ve been dead for tens of thousands of years. It’s been one of my favorite books since high school.
So, if you want to write quiet little things that lean far more on character then action, here are three tips for making them something people still want to read.

1) Have compelling characters
Somewhere along the line a lot of people got it in their heads that the only way a character can be interesting is if they’re seriously messed up. This became the yardstick for “mature” fiction. By this standard, a good character’s an alcoholic, chain-smoking, spouse-beating, molested-as-a-child part-time convenience store worker with Asperger’s Syndrome. One film I saw had a pedophile as one of the main characters. No hyperbole, this was a confessed, done-prison-time pedophile, who wasn’t really sure if he was reformed or not. He was still thinking it over and debating if he’d done something wrong or not.
While such people probably has a great deal going on under the surface and give actors tons of meaty moments to emote, you do have to wonder how the audience is supposed to relate to these characters. Or how we’re supposed to like them. And why on God’s Earth would we root for such people? “Go, man, go!! You can get your groove back and molest three more children before the end of the film! I have faith in you!!”
If you’re going to make your story all about characters, make it about characters people will actually like. They don’t need to be perfect, by any means, but they also don’t have to be so flawed we wonder why they’re not in prison or an institution. Someone facing an uphill battle is great, but someone facing a sheer cliff is just pointless.

2)Have something happen
This is probably the biggest complaint I have with 99% of such stories and scripts I read. Nothing happens. The week this story covers is indistinguishable from the same week a few million other people have had. Heck, it’s indistinguishable from the same week these characters have had fifty-two times a year. There’s nothing special or noteworthy about it in any way.
Now, nobody has to steal the Declaration of Independence for a story to be interesting. They don’t need to rob a bank or fight off alien invaders or save the Ark of the Covenant from the Nazis. But they need to do something. If the characters don’t have a reason to aim a little higher while we’re watching them, then we’re seeing static characters.
Ready for a horrific example? Think of Flashdance. Almost half the movie is Alex’s friends following their dreams and failing miserably. The ice skater who loses her balance and destroys her routine. The comedian whose mind goes blank and leaves him sweaty and panicked in front of an audience of hecklers. But the key thing is they’re at least making an attempt while the main character is too scared to even try. It’s a basic, simple situation we can all relate to, from one side or the other. They’re all doing something, even though none of them are succeeding.

3) Have an arc
Once you’ve got a compelling character and you’ve got something happening, you’ve got to have an arc. By its very nature, an arc implies we end somewhere else. Arcs that end in the same place are called circles, and there’s a reason you haven’t heard of well-structured character circles. You’ve heard of people running in circles, though, haven’t you? And it’s never a good thing…
The whole point of a story is to get from A to B. If there’s only going to be A, that’s just a plot point. Plot points can be fascinating, but they also tend to sit on the page if they’re all alone with nothing backing them up. Just as something needs to happen in the observed life of your character, something needs to change.
The previously mentioned (500) Days of Summer is about a guy falling for a girl, dating her, and then getting dumped by her. And he grows up a bit because of it. Inherit the Stars is about a group of scientists learning some revolutionary facts about the Earth and the solar system. He Was A Quiet Man is about the office loser who decides to shoot up his office but becomes a hero when someone else beats him to it and he shoots them instead.
And there you have it. Three simple tips to having a character-driven story that still makes audiences cheer. Because cheering audiences pay better.
Next time…
Honestly, I don’t know what I’m going to rant about next time. Does anyone have a topic they’d like to see addressed? Some sticky issue or recurring problem they’ve been having? I’ll try my best to address them, if so.
If not, I’ll probably just find something else to be negative about.
Until then, go write.

You would not believe what I had to go through to get this post up.

Anyway…

A simple element of storytelling is the obstacle. It’s what stands between the characters and whatever they want. An army of Nazis stand between Indiana Jones and the Lost Ark. The possibility of getting caught stands between Ferris Bueller and his perfect day off. The armored construct named the Destroyer stands between Thor and saving the world, but so does the inability to wield his mystic war-hammer, Mjolnir, because of his own doubts of his worthiness.

While opinions vary a bit more on this one, I think an obstacle is slightly different from a conflict. It’s just terminology, but exterior problems tend to be called obstacles, while interior ones are almost always labeled as conflicts. In the example I gave above Thor has to defend his friends from the Destroyer (obstacle), and he can’t wield Mjolnir because of his self-doubt (conflict). Make sense?

Now, while in strict literary terms obstacle is correct, I prefer to use the term challenge. I’ve found that thinking about “obstacles” tends to guide the mind solely onto physical impediments, like parts of an obstacle course. While this isn’t technically wrong, it does tend to result in a lot of the same things. This is when you get challenges that have that sort of “level boss” feel to them. Character A defeats obstacle B, then moves on to obstacle C, and finishes up with D.

Anyway, I did it a while back, but I thought it might be useful to scribble out some tips about challenges. And just so we can have cool, current pictures, I’m going to relate a lot of it to Thor. Some of them you might not have considered before, and a few of them… well, one or two it’s kind of sad that I feel it’s necessary to bring them up.

For example…

You have to have one.

Yeah, this sounds basic, I know, but it’s surprising how often I see stories where people either sit around doing nothing or just stroll through events with no effort. I ranted on about this sort of thing just a few weeks ago. Anything the characters need just appears. Anyone they need is willing to help with or without any motivation to do so. Any lucky break that has to happen does at the precise opportune moment. I know it sounds silly to most of you, but it’s honestly stunning how often this happens in amateur books and screenplays. Heck, it’s bothersome how often it happens in professional writing.

There needs to be something between your characters and their goals. If there isn’t, they would’ve accomplished these goals already. If I want a Diet Pepsi, I go get one from the fridge– that’s it. Hardly material for a bestseller, no matter how much you dress it up. On the other hand, if I want to drink from the Fountain of Youth, odds are there are some immortal pirates and conquistadors in the way, maybe a few alligators, quicksand, and the random swamp monster. That’s a story.

Your characters need a reason to confront it.

If your characters are going to take on a challenge, they need a reason to do it. A real reason. Indy isn’t chasing those Nazis halfway across two continents for an empty crate—he’s doing it for an artifact which represents the sum total of his entire life’s work. Thor isn’t squaring off against the Destroyer because he can’t think of any other way to spend the afternoon—the lives of his friends and innocent civilians are at risk.

Make sure this reason is really there. It might be obvious in your head why the characters are going to undertake a challenge, but is it that clear on paper? This is especially true for more internal things like Thor dealing with his pride issues, where the audience needs to understand why not being able to lift Mjolnir is such a big deal.

You need a reason for it to exist.

A combination of the first two points. Nothing’s worse than a challenge that only exists to be a challenge. It has no reason for existing in the world of the story, no past, no future, no motivation. It’s only there to serve as an obstacle for the protagonist to overcome. You might remember in Galaxy Quest when Sigourney Weaver loudly points out that the mashing hallway serves no purpose whatsoever. We can probably all think of a book or movie where, for no reason at all, an obstacle just popped out of nowhere. That kind of stuff just weakens any story.

Challenges have a purpose. They’re characters in their own right, or maybe obstacles other characters have set in your protagonist’s way. There’s a reason the Destroyer exists (it protects Odin’s vault), and there’s a reason it’s going after Thor (Loki ordered it to kill him). It didn’t just fall out of the sky and start smashing stuff for no reason. Think about why a given challenge is in your story, and if there isn’t a real reason, stop for a couple minutes and re-think it.

I’ll add one other note here. It’s generally better if the audience (reader or viewer) has at least some idea why said challenge exists. They don’t need to know immediately, but you also shouldn’t save it for the last five pages and say “Oh, the ninjas that have been hunting us for the past week? They were sent by my business rival in Hokkaido…”

It has to be daunting.

It’s bad enough the Destroyer was built to be the ultimate killing machine, but Thor has to face it with no powers whatsoever. No strength, no armor, no thunder, nothing. Atticus Finch stakes his career, his personal morals, and possibly his life on his defense of Tom Robinson. Jonathan Harker, Dr. Van Helsing, and their companions are the only who ones who know a supernatural monster has arrived in England—one that could kill tens of thousands if not stopped.

Characters should never want to deal with a challenge, because let’s be honest– we’d all love it if more things were just handed to us. Again, Diet Pepsi vs the Fountain of Youth. A challenge needs to be something that gives the character (and the audience) pause, or else it isn’t really a challenge. Even John Carter, gentleman of Virginia, Warlord of Mars, and greatest swordsman of two worlds, would occasionally look at the odds he was facing and say “Oh…crap.”

Well, Burroughs was always a bit more eloquent than that, but you get the point.

It can’t be impossible.

There’s nothing worse than being on the wrong side of a sure thing. Nobody reading this wants to get in a fist fight with Dwayne “The Rock” Johnson because we all know it’d be no contest. None of us want to be given the responsibility of stopping a runaway asteroid or even just a runaway bus, because I’m willing to bet for all of us here (myself included) those would be things we just couldn’t deal with.

If you’ve ever watched a boxing match, or any sporting event, you’ve probably noticed they’re evenly matched. NFL teams don’t face off against pee-wee football teams. The Yankees and the Red Sox don’t do practice games against little league. The most boring stories tend to be the ones where the protagonists have no chance whatsoever of meeting the challenge. If you’ve ever watched a horror movie where the killer is merciless, unstoppable, and inescapable… well, that gets pretty dull after the second or third kill, doesn’t it? One of the reasons Jason Voorhees was always scary in the Friday the 13th films (well, the originals, anyway) is that he never ran. He just sort of… marched? It always seemed like somebody had a chance of getting away from Jason if they could just go a little faster… and not trip on a root or a broken heel or something.

The other risk to be careful of here is if the challenge is completely impossible and your protagonist pulls it off anyway, it can look unbelievable and knock your audience out of the story.

Another thing to be wary of is the challenge that seems impossible to the character, but has a painfully obvious solution to the reader. This makes the characters unlikeable, by nature of stupidity, and that’s not going to win anybody points.

It should be unexpected.

This isn’t an absolute rule, but it’s something I still lean heavily toward. It’s the next logical step once you admit there has to be a challenge.

Every heist movie involves an enormous challenge—usually getting past near-foolproof security to break into a vault or museum. There are many chapters or scenes of preparation. Then, almost without exception, in the middle of pulling the actual job, something always goes wrong. There’s a variable that wasn’t accounted for, something the heroes and the audience are not expecting. A new set of guards, new security equipment, or maybe just a drunken woman at the bar who distracts people and throws off the timetable. There have even been a few clever stories where it’s not the heist that has the unexpected twist but the payoff. And this is where the story gets exciting. If my heroes are so trained and ready for anything that the job goes off without a single hitch, there really wasn’t a challenge, was there?

A small bonus of the unexpected challenge is that it often gives your characters a chance to look better. When they beat the unexpected challenge through sheer skill or cleverness, it makes them all the more likable.

You need to resolve it.

Once the writer has set up a challenge, the readers need to see it resolved somehow. We can’t set the Destroyer loose on the world and then just forget about it. To Kill A Mockingbird doesn’t dangle the threat of a mob in front of us for the whole book and then have nothing happen. I can’t have the hero pining over their lost love for the first third of my story and then never, ever address those feelings again. Believe me, your readers will remember these things. Once we, as writers, present a challenge to the audience it can’t be forgotten or ignored. As Chekhov said, if we see a phaser on the bridge in act one, we need to see it fire in act three.

So, if you’re up to it, make sure the challenges in your writing really are challenging, for the characters and for your audience.

Next week I’m going to accept a challenge myself, and talk about something I don’t like.

Until then, go write.

Pop culture reference. First of the year…

Wow. Last week’s little rant must’ve struck a chord with folks. Almost double the usual number of hits. Hopefully it was the right chord.
Anyway…
One term that comes up a lot in gaming is “balance.” It’s important that the rules are fair and equal from all directions. No one player should have an inherent superiority to any other. Advantages in one area should come with disadvantages in another. And the players should have a fair chance against the odds themselves. If there’s only a 1-in-20 chance of this little piece of wargear working, it should be pretty darn impressive that 5% of the time it does.
Another term that comes up a lot in gaming is “broken.” It’s when a set of rules are so far our of balance that no one wants to play in that section of the game or against that particular piece of wargear. It’s just no fun to go into something knowing you’ve got no chance of success, one way or the other.
So, what does this have to do with being a god? More to the case, what does it have to do with writing?
Well, stories need to be balanced, too. We want characters to have a chance at achieving their goals, but we also want them to face a challenge getting there. If the story leans too far one way or the other, it becomes pointless.
If the antagonist is all-powerful, then the hero never has a chance. That’s boring as hell. There might be a few dramatic moments, if the writer really knows what they’re doing, but probably not. How long would you be willing to watch me stand in a field trying to will myself to levitate? We all know it’s not going to happen, so I’m betting not that long.
Keep in mind, the antagonist doesn’t have to be a guy (or gal) in body armor and a black cape. The high school jock, the bank officer, the evil drill sergeant, the abusive boss, even society in general– any of these can be the antagonist. And, again, if there’s no chance whatsoever of beating the antagonist, this story is not going to hold a lot of people’s interest.
I’d also point out that beating the antagonist doesn’t mean defeating them utterly. But as far as this main character is concerned, they have to have a chance to succeed at their particular goals. No chance means no interest.
The flipside of this is also true. If your main character has absolutely no chance of being defeated, that’s not very interesting either. Not many people are going to pay to see Mike Tyson pound on some nine year olds, and I guarantee the ones who do aren’t going for the fight. Would you pay to read a novel that’s all about someone who’s hungry and then they go out to dinner? Want to place any bets on Stephen Hawking solving third grade math homework?
Characters with godlike abilities aren’t interesting because they never get challenged. The reader (or audience) never gets the sense that there’s any sort of danger or threat. In which case, the whole story just became as interesting as me getting a glass of Diet Pepsi.
Consider The Matrix. It turns out Neo is a god, yes, but we only discover this in the last five minutes of the movie. Same with John Murdoch in Dark City. By the time they become all-powerful, the story’s pretty much over and we just get a few hints of what they’re going to do with their newfound godhood. In fact, when The Matrix turned out to be a huge success and they had to make sequel films, one of the first things the Wachowski Brothers did was try to scale back Neo’s abilities and say they were never as great as implied in the first film. Oh, he’s still powerful, yeah, but he’s no god. He’s a bit stronger, he can fly… but that’s about it.
Didn’t really help those sequels, though, did it?
This is, as a note, one of the problems many comic book writers have had with Superman over the years. How do you pose a believable threat to a hero who’s faster and stronger than anyone, and completely invulnerable to boot? A few writers, John Byrne probably chief among them, tried scaling the Kent boy way back, but other writers soon had the dial turned up past eleven again.
(Fun fact– Kryptonite wasn’t created to solve this problem. It was invented by the writers of the Superman radio show when their lead actor came down with laryngitis. They needed a way to explain why Superman didn’t appear in four episodes, so they had a kryptonite meteor hit the Daily Planet building without anyone noticing and end up in the same storage room Clark used to change. Bam–four episodes of the Man of Steel coughing feebly.)
There’s also another downside to nigh-omnipotent characters. Gods are boring as hell. They’re very tough to relate to, and if people can’t relate to characters there’s not going to be much in the story for them to invest in. Good characters have needs and desires and flaws, but godlike powers tend to nullify most of those things. All I need to do is snap my fingers and the Diet Pepsi is here. I didn’t even need to get out of my chair for it.
I read a script a few years back that was about two gods pinwheeling back and forth through history and assuming different identities in different times in an attempt to influence the development of mankind as part of some… I don’t know. A game? A random bet? A function of the universe? It was never made clear, but I can tell you I was bored out of my skull by page ten. If I wasn’t getting paid to read it cover to cover, I would’ve tossed it right then.
When Don Payne wrote his script for Fantastic Four: Rise of the Silver Surfer, he knew there was no way a giant in Teletubby-colored space armor was going to work on screen and come across as a threat. Rather than try to make Galactus relatable (and diminishing him in the process), Don turned the Devourer of Worlds into an inhuman, completely unrelatable thing– a monstrous, nebulous entity–and in doing so he kept the idea that this was something too powerful to imagine. People give Don a lot of crap for that script, but they ignore that he did a ton of stuff right (seriously–this film is loaded with plot elements lifted right out of Stan Lee’s stories).
If you’ve got an insanely powerful character in one of your stories, take another look at her or him. Do they need to be that strong? Wouldn’t they be more interesting with feet of clay? Maybe even a whole leg of clay? Isn’t your story going to be a bit more interesting if success and failure both seem like viable outcomes?
I think it would. But that’s just me.
Next week I’d like to revisit last week’s post and go into another idea from that online conversation.
Until then, go write.

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